Fury fears.


Cynical_Gamer

 

Posted

I decided not to say anything about the Fury changes (admit it, you were waiting with baited breath. hee hee hee) till I was able to really give them a good testing. And I really have to say I agree with all the Non-Doom folks out there now. I admit I was worried. But not now. I was on a full team in Pratoria last night. With, among others, 2 other Brutes, a Scrapper, AND a Tank. I had NO problem generating 60-70 Fury, and maintained it very well. Even with all those folks begging for aggro, I had no problem getting it up (WOW, you could really take THAT out of context), and keeping it up. The Tank was SS if I remember correctly. And he was all about stealing aggro. But I had no difficulties at all. And kept it around 30-40 between MOB's. All in all, no worries here.


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Official Rickroller of Hero Con 1

 

Posted

I have to agree, I've been playing my Brute a lot lately, and even though I'm solo, it's been quite rewarding to see that Fury shoot up. I was never about maxing it out anyway, so I can maintain it a lot higher a lot longer.

I honestly think the whole thing about "it drops slowly as long as you are in battle and drops quickly when it ends" is the way it should have worked all along. It just makes more sense that way, even if the incoming Fury has to be lowered accordingly.


 

Posted

Thank Castle for adjusting Fury properly-- he did a great job. The initial change was not so good, and he revamped it later in Beta after listening to feedback.

The 0.75 decay while being attacked and for 5 seconds there after was a huge change for the better. It means that attacks like Total Focus and Shadow Maul are more viable with their longer animations, and sets with a slower net attack speed also experience improved Fury generation/maintenance.


 

Posted

Yeah, I'm not really worried about group scenarios, because honestly... In a full group scenario the Brute's damage doesn't matter enough for a small reduction to affect group performance significantly.

However... The lowering of the maximum fury generation that can be practically achieved quite significantly affects solo bruting. Even having the max drop from 85% to 75% is a very noticeable diminishment of a Brute's solo damage output.

I'm not crying doom, but I don't care for it, not at all. If I have to lower my difficulty a step or two to compensate for a change, that's a very serious thing for me, it affects my enjoyment of the game significantly, because smashing my way through hordes of enemies is the entire reason I play this game. It's where 100% of the fun factor comes from for me.

Having to fight less enemies, or lower level enemies == less fun.


 

Posted

Quote:
Originally Posted by Jade_Dragon View Post
I've been playing my Brute a lot lately, and even though I'm solo, it's been quite rewarding to see that Fury shoot up.
Yes, it's great.. as before the change, i couldn't stand the fact that moving between groups pretty much killed my damage if i didn't rush ahead with all possible speed.

Now, not only do you get faster Fury build, but it drains slower meaning one is actually able to get to the next group and still be able to pack a decent punch.


 

Posted

I don't get it, i dont really remember having any trouble maintaing fury from group to group. Infact it feels worse now, before the changes i would be running around with about 75-85% fury in mobs then dropped down to about 65% at worst. Now i have trouble even getting up to and staying at 65% in mobs without running at x8. But that said i don't see THAT big different as far as my kill speed. It just sucks that my fury bar isn't as full as it used to be, which just isn't as rewarding feeling.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

I am just curious as to how many of these threads about I love/I hate fury changes we are going to have?

In my opinion, I like the new changes. I am a casual player who likes reading clues and all the little extra's in the game. These new changes allow me to keep my fury bar up in between mobs with little difficulty, even with pausing to read everything.

For those that don't like the change, and I say this with respect and no bashing intended, but have you considered playing a scrapper? They have a higher base damage and you still get that SMASH! feeling when a high damage attack crits. True you don't get acess to sets like Energy Melee and Super Strength but most of the other sets cross over well. With GR now things like hero and villian are transitory so picking a scrapper isn't the blue side forever like it used to be if you prefer red side content.

Again, this was intended with respect, I am not trying to be snarky merely asking a question. If you are unhappy with something, why not try something else that will make you happy?


 

Posted

Quote:
Originally Posted by ultrawatt View Post
I don't get it, i dont really remember having any trouble maintaing fury from group to group. Infact it feels worse now, before the changes i would be running around with about 75-85% fury in mobs then dropped down to about 65% at worst. Now i have trouble even getting up to and staying at 65% in mobs without running at x8.
Well, as I said, I don't see any problem getting my Fury bar to shoot up to 65% with just a single foe. I'm thinking of bumping UP my difficulty because I'm not taking on multiple foes often enough. (And that's the way I was running previously, I've noticed no loss in my ability to take on the foes I was taking on before) I've had it reach 75% easily with just three or four foes around me.

I don't know why others are not seeing that, I don't know enough about builds to explain that.

Quote:
But that said i don't see THAT big different as far as my kill speed. It just sucks that my fury bar isn't as full as it used to be, which just isn't as rewarding feeling.
I do see where that is an issue, although personally I'm not that achievement oriented. Mind you, it would be nice to glance at the bar and see, "Ah, I'm at 75%" than to have to guess based on whether you're closer to that or 65%. Maybe the bar could not fill up at 75%, but start flashing, like how Domination begins flashing at only 90%.


 

Posted

Quote:
Originally Posted by Sideline View Post
For those that don't like the change, and I say this with respect and no bashing intended, but have you considered playing a scrapper? They have a higher base damage and you still get that SMASH! feeling when a high damage attack crits. True you don't get acess to sets like Energy Melee and Super Strength but most of the other sets cross over well. With GR now things like hero and villian are transitory so picking a scrapper isn't the blue side forever like it used to be if you prefer red side content.
You've hit one of the two points. Scrappers still don't get stone, energy, SS, warmace and battleaxe. The other thing is that not everyone get to lvl 50 in a week.

Presently i have 3 brutes at 50, two of wich are SS and warmace, so i can't reroll them.
And the two other set i want to try, energy and stone aren't available.

But yeah, i've considered playing a scrapper. I've been playing them even before the change in fact, cause even for my crazy min-maxing self, there wasn't much difference. =P


"It's a scrapper. If he can't handle it, no one can." -BrandX