i18 Brutes the sad tale
Furthermore, while its possible to conjecture that a 20% loss in damage could be the difference between survival and death in a *single* spawn, it still doesn't explain the loss in leveling speed because the difference between the two would be the difference between being dead and ending the fight at low health, which produces a bad situation on the very next spawn (rest, or die).
This could only cause an outsized result if the increased damage produced an alpha strike that was initially more lethal, generating front-loaded damage mitigation, and only for relatively small spawns. It could have a disproportionate effect on blaster leveling, say, at x1 or maybe x2. It would not have one on something like a brute with enough defenses to make it nearly meaningless.
If the person was playing their brute in a sustainable manner before the changes, then the damage loss would not just show up and kill them. They would see it coming from a mile away as each fight started with less health than the one before. It would not convert a steamroll into a death trap.
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
The section in question, including the part you highlighted, suggested that because the OPs brute was less defensively strong, that limited the amount of enemies they could tank to improve Fury. Its illogical to assume that when faced with a Brute that they felt was less defensively strong (it "dies more easily") that they would keep pushing it into those situations where it would die repeatedly.
|
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
Since i answered in the other thread and it got nuked... here's my opinion about the fury change.
I don't care about the damage cap being lowered to 750%. The change to fury on the other, makes a huge difference in my case. Being stuck at 70% fury instead of 85%. (while fighting one enemy)
Since i solo a lot, i definitively see a difference in my damage. I tested against a pylon and it took 35 minutes instead of 20 like before.
I'll survive and keep playing my brutes, but it's a change i'd have voted "no" if i had a chance, since it's a nerf in my case.
"It's a scrapper. If he can't handle it, no one can." -BrandX
Yeah... I'm thinking they had some goal in mind when making the adjustments. Call me crazy.
As it is the adjustments were somewhat minor and helpful in some cases. Pretty nice, considering. I like how Fury is easier to maintain, etc., now... but I know not everyone will agree. Change isn't always liked.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
"It's a scrapper. If he can't handle it, no one can." -BrandX
That's what the change was directed at: The high-end Brutes that made Tankers and Scrappers obsolete; e.g. Your Brute.
On the low-end side, I (and some people I know) not only do not notice any changes, but we also see improvements. We no longer have to worry so much about keeping Fury up, and now we see a use for Scrappers and Tankers.
Sure, my own top-tier Brute has lost performance. But I understand that I'm NOT the only person playing this game, and that a balanced, fair game requires sacrifice of unbalanced (be it under-powered or over-powered) aspects of the game.
They brought Brutes down, and took Tankers up; instead of taking Scrappers and Tankers to the level of Brutes. That would mean every other AT should also come up to the level of a Brute in what they specialize in. And that's not how things get done.
Is that really so hard to understand that some people are rage-quitting over it?
My character is totally unenhanced. Don't get me wrong, I can afford to send myself -KB IOs.
The 'constant ambushes and sieges'? Good grief. We're talking about playing BRUTES. BRUTES. What is this malarkey about low on damage? Praetoria may challenge some people, but any one who rolls a brute and has a hard time in Praetoria who has so much as a single vet badge needs to delete that brute, because it's like failing to fall down. |
Listen DUDE if you cannot do what i cannot even explain , you stink !!!
Honestly anyone playing a brute ? translation anyone not playing the brute power choices i play .
Whats the malarkey about low damage ? - translation things die in 2 blows in optimal conditions , and Bosses die in 4 blows ... See its not hard to kill stuff .
Especially not with ghoul maps being junk full >.< i mean they meant to HIT YOU !! (anybody already softcapped at level 10 :P )
Praetoria may be challenging .... Translation i think i just teamed trough half the arcs didnt make moral choices .
Ambushes and Sieges .... translation WTF are those ?
Sorry dude i am now finishing my 2nd toon , first went testing crusader resistance arcs (that i found intrigiuging but not exciting enough) . 2nd i went pure hardcore loyalist . and i love the arcs .
Do i have a challenging time , yes i do i find all those nifty status reduction stuff quite funny .
Infact i found my offender even more fun to play then my brute . but i do see that others might find the challenge a bit too much .
Now if i spoke like the rest of you dudes , i would say this game sucks , cause there is no challenge at all other then farm grind with IO equiped .
But luckily i am not like you guys and girls , and say ok this game is fun cause the story are well written . and i am still paying to see creativities .
The story are worth paying for not , some lousy talk about DUDE THIS IS MY OPNION there is NO CHALLENGE . translation OLD CONTENT SUCKS , NEW CONTENTS SUCKS wtf i am just leveling in a team, i do not read story arcs .
I see green coming up i press green , i see yellow coming up i press yellow .
Now peace out your opnion is your opnion , but dont expect it to be the universal truth .
Neither is my opnion the universal truth .
I love market phrase comments like these that stereo type half the net nowadays.
|
Firewyvern, the changes were explicitly meant to hit the high-end extremes. Congratulations, you got hit.
Can you phrase your sentences in the form of sentences?
Firewyvern, the changes were explicitly meant to hit the high-end extremes. Congratulations, you got hit. |
The limited lines you type .
WTF are you talking about ?
Its like WTF are you written on about ?
You even read your own lines , sounds cool but totally meaningless.
Listen DUDE if you cannot do what i cannot even explain , you stink !!!
Honestly anyone playing a brute ? translation anyone not playing the brute power choices i play .
Whats the malarkey about low damage ? - translation things die in 2 blows in optimal conditions , and Bosses die in 4 blows ... See its not hard to kill stuff .
Especially not with ghoul maps being junk full >.< i mean they meant to HIT YOU !! (anybody already softcapped at level 10 :P )
Praetoria may be challenging .... Translation i think i just teamed trough half the arcs didnt make moral choices .
Ambushes and Sieges .... translation WTF are those ?
Sorry dude i am now finishing my 2nd toon , first went testing crusader resistance arcs (that i found intrigiuging but not exciting enough) . 2nd i went pure hardcore loyalist . and i love the arcs .
Do i have a challenging time , yes i do i find all those nifty status reduction stuff quite funny .
Infact i found my offender even more fun to play then my brute . but i do see that others might find the challenge a bit too much .
Now if i spoke like the rest of you dudes , i would say this game sucks , cause there is no challenge at all other then farm grind with IO equiped .
But luckily i am not like you guys and girls , and say ok this game is fun cause the story are well written . and i am still paying to see creativities .
The story are worth paying for not , some lousy talk about DUDE THIS IS MY OPNION there is NO CHALLENGE . translation OLD CONTENT SUCKS , NEW CONTENTS SUCKS wtf i am just leveling in a team, i do not read story arcs .
I see green coming up i press green , i see yellow coming up i press yellow .
Now peace out your opnion is your opnion , but dont expect it to be the universal truth .
Neither is my opnion the universal truth .
All I got from that post was "Everyone's dumb/blind, lol wtf...wtf....wtf...challenge...opinions...universa l truth..."...
You sound like you're really mad about the direction City of Heroes is going, in which case I can't help but to ask WHY ARE YOU STILL HERE?
[FONT="Trebuchet MS"]
That's what the change was directed at: The high-end Brutes that made Tankers and Scrappers obsolete; e.g. Your Brute. |
Take a scrapper with that much budget, and he'd do the same thing. Actually, wasn't it a scrapper that soloed 9 AVs at once, without any insps or temps? Oh right... it was.
What about all the crazy corr/def/troller builds that are survivable enough to survive AV or GM aggro without help and damaging enough to solo them? Guess they are making the whole team absolete.
From when i started playing (the issue just before WP and DB), CoX have always been about that. Any role or AT can be made obsolete. It's just sad that brutes were the one that got hit, specialy when they aren't even the ones that did the craziest thing.
On the low-end side, I (and some people I know) not only do not notice any changes, but we also see improvements. We no longer have to worry so much about keeping Fury up, and now we see a use for Scrappers and Tankers. |
Tankers were already obsolete, since all the def/troller-only team.
In a way, the change only made brutes less usefull in top end content, where they were already less usefull then force multiplier like corr, mm and some VEATs.
"It's a scrapper. If he can't handle it, no one can." -BrandX
Take a scrapper with that much budget, and he'd do the same thing. Actually, wasn't it a scrapper that soloed 9 AVs at once, without any insps or temps? Oh right... it was.
What about all the crazy corr/def/troller builds that are survivable enough to survive AV or GM aggro without help and damaging enough to solo them? Guess they are making the whole team absolete.
From when i started playing (the issue just before WP and DB), CoX have always been about that. Any role or AT can be made obsolete. It's just sad that brutes were the one that got hit, specialy when they aren't even the ones that did the craziest thing.
Before the changes, it was much easier to make a much more powerful top-end Brute. The number of top-tier Brutes running around was much larger than the number of top-tier versions of any other Archetypes; yes, even more than Scrappers. Because if you decided to spend 2 billion inf. on a Scrapper build, you'd be better off to spend that money on a Brute. Cause in the end, the Brute would be better (exceptions apply). Same for Tankers.
So the changes eliminated that, making it harder to produce a top-tier Brute that can nullify a Scrapper in terms of damage, or a Tanker in terms of survivability.
Tankers were already obsolete, since all the def/troller-only team.
And Tankers are obsolete to people who roll all Defender/Controller teams. Not to the average player playing with an average PuG.
Okay.
What are you even talking about? Do you read the stuff you type? All I got from that post was "Everyone's dumb/blind, lol wtf...wtf....wtf...challenge...opinions...universa l truth..."... You sound like you're really mad about the direction City of Heroes is going, in which case I can't help but to ask WHY ARE YOU STILL HERE? |
The rest well thats up to people to decide for themself .
Am i angry at the direction the DEV are taking nope , i am just playing the game they made and enjoying it . so far they haven´t dissapointed me one bit .
And i am not even emotionally attached ..
So i can give a unbiased opnion about the game .
Is it good ? yup cause i am still paying .
Do i have fun playing it ?.. After 1 hour not really .
But in that 1 hour do i have fun ? Yes definetly great value for the monthly money .
Are the stories well written ? Well MORE THEN WELL WRITTEN they are TERRIFIC .
Do i have fun playing the farm game ? nope i dont .
Do i mind others playing the farm game Nope as long it keeps them happy .
Do i think half the people on the net are lost cause ? Yup i do , and its not that are stupid , infact intelligence went up , just logic and realisme went down the drain !
Do i think short biased opnion of ME MESELF and AMY are waste of time , without looking at the greater picture ? yes i do .
So back to you beth for the weather cast .
Cause it looks very sunny with some clouds on the horizons .
The number of top-tier Brutes running around was much larger than the number of top-tier versions of any other Archetypes; yes, even more than Scrappers. |
(and if you really think there was more top-tier brutes then there was troller farmer or MMs that could beat anything, there's a huge a problem with your perception)
Because if you decided to spend 2 billion inf. on a Scrapper build, you'd be better off to spend that money on a Brute. Cause in the end, the Brute would be better (exceptions apply). Same for Tankers. |
So the priority in one specific challenge in the game determined how balanced the AT is? Scrappers are less survivable than Brutes and Tankers. That's how they were designed (exceptions apply). And Tankers are obsolete to people who roll all Defender/Controller teams. Not to the average player playing with an average PuG. |
"It's a scrapper. If he can't handle it, no one can." -BrandX
(and if you really think there was more top-tier brutes then there was troller farmer or MMs that could beat anything, there's a huge a problem with your perception)
Who knows, maybe these so-called top-tier Controllers/Masterminds/Corruptors will get re-adjusted as well.
Now, for solo'ing, I still found Brutes and Scrappers the best Archetypes; so did many others. Each Archetype has a unique purpose and roll. After the Brute changes, I find Scrappers to be the best Archetype for generic solo'ing (exceptions apply). Before you say "But I've seen Illusion/Radiation Controllers solo AVs!!!!!"...yes. You have. And in my opinion, they need an adjustment too. But that's for another debate.
hyperbole
hy·per·bo·le [hahy-pur-buh-lee]
noun Rhetoric .
1. obvious and intentional exaggeration.
2. an extravagant statement or figure of speech not intended to be taken literally, as to wait an eternity.
But to each their own, I guess...
I for one, very much enjoy the Brute and Tanker changes.
I don't see a difference either. Why, you ask? Because most of us don't go solo'ing Pylons and time it. Because the majority of players aren't hard core min/maxers who'd care about 15 minutes of increase in taking down a Rikti Pylon on your own. That's what the change was directed at: The high-end Brutes that made Tankers and Scrappers obsolete; e.g. Your Brute. On the low-end side, I (and some people I know) not only do not notice any changes, but we also see improvements. We no longer have to worry so much about keeping Fury up, and now we see a use for Scrappers and Tankers. Sure, my own top-tier Brute has lost performance. But I understand that I'm NOT the only person playing this game, and that a balanced, fair game requires sacrifice of unbalanced (be it under-powered or over-powered) aspects of the game. They brought Brutes down, and took Tankers up; instead of taking Scrappers and Tankers to the level of Brutes. That would mean every other AT should also come up to the level of a Brute in what they specialize in. And that's not how things get done. Is that really so hard to understand that some people are rage-quitting over it? |
That said, I have noticed a very very slight decrease in damage output. But from what I've seen, this is the cost of being able to maintain solid fury levels between spawns. I'm fine with that. Absurdly fine with it.
LOL no , i am not mad , i am enjoying this game as it is
The rest well thats up to people to decide for themself . Am i angry at the direction the DEV are taking nope , i am just playing the game they made and enjoying it . so far they haven´t dissapointed me one bit . And i am not even emotionally attached .. So i can give a unbiased opnion about the game . Is it good ? yup cause i am still paying . Do i have fun playing it ?.. After 1 hour not really . But in that 1 hour do i have fun ? Yes definetly great value for the monthly money . Are the stories well written ? Well MORE THEN WELL WRITTEN they are TERRIFIC . Do i have fun playing the farm game ? nope i dont . Do i mind others playing the farm game Nope as long it keeps them happy . Do i think half the people on the net are lost cause ? Yup i do , and its not that are stupid , infact intelligence went up , just logic and realisme went down the drain ! Do i think short biased opnion of ME MESELF and AMY are waste of time , without looking at the greater picture ? yes i do . So back to you beth for the weather cast . Cause it looks very sunny with some clouds on the horizons . |
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
That said, I have noticed a very very slight decrease in damage output. But from what I've seen, this is the cost of being able to maintain solid fury levels between spawns. I'm fine with that. Absurdly fine with it.
Those got hurt by the change. Not any more than the rest of the Brutes, though, I assure you...
It's just someone who went through the effort of spending like, 200,000,000 inf. for an extra 4% of damage is probably gonna notice a 25% overall damage reduction VERY VERY VERY costly.
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
I don't doubt that real brute performance is changed by exactly the amount Arcanaville stated in her original post; I just spotted a missing factor of 50% between what the OP was saying they had and what Arcanaville said could be due to the changes themselves and debt seemed like an obvious cause, when the OP's post mentioned being pounded into dust and dying easily everything fell into place.
Nothing is impossible if you can factor in stupidity as a driving force.