Circuit_Boy

Legend
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  1. Quote:
    Originally Posted by Anarchist_Kitten View Post
    Unfortunately after it's fully cleared that isn't always possible. There is a time limit for such things, and digital stuff is even harder.


    But yeah, those that paid far in advance should get their money back, not credit in other NCSoft games, that's complete and utter bulls**t.
    While technically true, most credit cards will, in fact, "claw back" money in situations like these as a courtesy to their customers.

    If you're owed money and not satisfied with anything NCSoft offers, dispute the charge. Most credit cards have an online form for this, in fact, although you only secure your rights legally if you do it in writing and do it within 60 days of the charge posting. Alas, the card I used doesn't have an online form, so I'm going to have to go the written route, but I've done this before. It's not painful. Costs a stamp--big deal.
  2. Circuit_Boy

    My last thread.

    I'm gonna miss you guys.
  3. Circuit_Boy

    Characters....?

    This is all merely theoretical, though. Unless you're as rich as Croesus, you're more or less judgment-proof anyway, and that presumes NCSoft would bother to spend the effort (and risk the even-further ill-will) to track down former customers who continue their characters in some other MMO, or spend the money or in-house attorney effort filing copyright lawsuits with dubious chances of success to begin with. I'm not even certain that clause of the EULA would stand scrutiny, since there's no consideration given to us (the players) for what is clearly our own creations (there is no contract without consideration). NCSoft basically boiler-plated a clause they use for employees (this happens in academia, too, so I'm familiar with it) that basically says the employee's work product is the intellectual property of the company (in my case, college/university). That kind of clause holds up because the employees are being explicitly paid for it (and I've had to sign that specific contract for my teaching gig over and over and over). As players, we're not being paid for our intellectual property--there's no consideration for it. It'd certainly be arguable in a court, so it wouldn't be a slam-dunk for NCSoft.
  4. Circuit_Boy

    The "Why"

    Not to put too fine a point on it, but how is an intellectual property license that lasts in perpetuity different from an outright sale of that intellectual property? As I posted above, I've got more than a passing familiarity with how licensing works in an academic setting, and I can't say I've ever run across such a beast.
  5. Circuit_Boy

    The "Why"

    Not necessarily.

    A lifetime ago, I was an acquisitions librarian for a major state university library, and although I wasn't directly involved in any way, shape, or form in our university library's licensing contracts, my boss--who was--showed our department what went into them. Most of her job involved negotiating and rewriting renewal contracts.

    The dirty little secret of academic libraries is that their budgets are squeezed by two factors: serials costs, and licensing costs (particularly major search engines and serials databases, like EBSCOHost). These are licensed annually, and the private companies involved (EBSCO, Elsevier, etc). are cut-throat. If your college or university library can't pay, too bad. At the time, site-licenses were a particular nightmare, and still are for some smaller colleges and universities: "Well, we can sell you a discount license, which will allow you to have the internet database, but only two users can use it at the same time." The college I teach at now lost the Opposing Viewpoints database license (which was one of these discount two-user-only site licenses) about three years ago, in part due to budget cuts and in part because OV jacked their annual price up substantially. Furthermore, the amounts these licenses rise far exceeds the rate of inflation. When I was in acquisitions, the average serials and database licensing rose 12% annually. We were always on the lookout for journals we could cancel. Again, when I was in ACQ, regional university and college libraries were starting to band together (basically unionizing) to try force the publishers to lower their rates ("If you charge x, none of us will buy your database, then") or to sidestep the process entirely (which gave birth to JSTOR).

    In any event, my point is that I know, with absolute certainty, that license renewal contracts with open-ended renewal options not only occur, but are standard in academic publishing and in academic database/IP/search engine softwares. I certainly wouldn't presume to say that's true across the entire private sector, but I'd hazard a guess that it is not unheard of (and, in my opinion, probably standard, as it is within the academic sector).

    [Edit: Regarding the overall premise of the OP, it makes a lot more sense to me than "the CEO is crazy/irrational". I don't like explanations that require entities to be behaving irrational in order to work. Ultimately, they don't fit Occam's Razor. I know that business doesn't always--or even often--operate rationally, but I also don't like premising explanations on the insanity of the actors involved.]

    Quote:
    Originally Posted by Arcanaville View Post
    In that case, the amount would be negotiable in the contract because both sides do not know what the value of the content will be in five years. But in this case, I personally would not have signed the contract without a right to renew at a specified cost. The value of the original game engine cannot rise, separate from inflation.
  6. For what it's worth, I already asked for a refund. Blurry-eyed, but coherent enough to think about financial matters.

    I got the following reply:

    Quote:
    Hello,

    We would first like to thank you for your support of City of Heroes. It is never easy to make this kind of decision. You can read the official announcement at http://na.cityofheroes.com/en/news/n.../thank_you.php. There is a discussion on the forums that you are free to join at http://boards.cityofheroes.com/showthread.php?t=295621.

    For refunds of unused time or unspent Paragon Points, we will be contacting those players directly with information. Please watch the website for any official updates as soon as they are available.

    City of Heroes will be available for at least the next three months. We are on something special for our VIP and Premium players. As soon as these plans are ready, they will be announced on the website and the forums.

    Regards,
    The City of Heroes Support Team
    Take it for what it's worth.

    Like seebs, if there's no refund, there will be a credit card dispute on my part.
  7. Circuit_Boy

    My last post.

    I know I haven't posted much in the last several years, but for a while there at the beginning, I was all over this section of the board.

    I never quit playing. Always loved CoH. Even when I wandered off to a different game, I always came back.

    To the people I pissed off... well, I'm sorry for that. To the people I helped play Electric^3 better, I'm glad.

    Even though I haven't had much to say in years here, I'm still going to miss this forum, and the people in this section of the forum.
  8. Quote:
    Originally Posted by Diellan_ View Post
    Hence why I specifically said that it should be a situational power. Stacking holds on a boss is one such situation. There's a difference between "attack chain you use when beating down an AV while buffed to the gills on a team of multiple controllers who surely have it handled" and "soloing a Rikti Mesmerist". But when people ask us about damage, then we're going to talk about damage. I listed the caveats, please do not ignore them.



    Thank you for making my point for me, which is that the fact that two AoE powers you have access to are better than this ST power when it comes to making a damage oriented attack chain, meaning that not only are you choosing to do less damage against a single target, but you're missing out on the ability to do much much more damage by hitting extra targets.

    I have no problems calculating AoE powers, which is why I always suggest them to people, even the long recharging ones like the cone breath powers.



    Well, if you're going to resort to Ad Hominems, be my guest. If it makes you sleep better at night to think that people who can do math don't play this game, don't let me stop you. I just ask that you keep your wounded feelings and holier-than-thou attitude away from reasonable discussion. It's very easy to just put everybody that you disagree with into a box, give it a label, then stereotype them away. Yes, I like math. Yes, I care about game balance. Yes, I am a programmer and I work on Mids. I'm also a heavy RPer and writer, and spend more time doing that than crunching numbers.
    Perhaps you want to take a second look at what I've said. I wasn't resorting to ad hominems. I didn't attack anyone specifically. I said the misinformation promulgated on these boards is a reason I stopped posting here a long, long time ago. If you felt personally offended, I'm sorry.

    By the way, Voltaic Sentinel's damage CAN be self-enhanced with the Pet Build-Up Proc. Works pretty well, in fact, and I said it earlier.

    Regarding AOEs, once again, City of Theory rears its ugly head. Sure, you can create an attack chain using AOEs... ...and then wait for their recharges. That's one major reason you don't do that apples-to-oranges comparison in the first place.

    The whole point of a single-target attack chain is that it's repeatable, and so not only does Damage-Per-Activation matter, but Damage-Per-Cycle (where "Cycle" equals "Activation + Recharge") matters, too. That's a place where other sets start to fall short, because they can burst out a lot of damage, and then they lose it as the big attack powers are on their 20-second recharge cycle (or are we considering +Recharge buffs for them, but not for Electric?).

    I see you're minutely focused with Static Discharge's damage here--both you and Edana. Yogi_Bare has the right of it--if you want to pick on Electric, then use the chain he proposed, rather than the chain I use. (By the way, you assume Controllers even have their Hold powers. I'm finding more and more skip them--I have no idea why. They also seem to think that the AOE Immobilize is a great pulling tool.)

    The assumptions that have to be made to position Electric as "needing help" include the following:
    1) All damage types are resisted in-game equally.
    2) No one in their right mind uses Zapp.
    3) No one in their right mind uses Voltaic Sentinel.
    4) AOE powers only hit one target.
    5) Endurance Drain is irrelevant in game-play.

    The fact is that Electric Blast's single-target, once you include Voltaic Sentinel and Zapp in the mix, is on par with Energy Blast's single target, with Electric Blast being very slightly weaker. However, Electric's AOE--because its primary non-nuke AOEs (Ball Lightning and Short Circuit) can (and frequently do) hit 16 targets outpace Energy Blast's in terms of raw actual damage (Damage * Targets). It exceeds Ice Blast's non-nuke AOEs by a country mile.

    I ran all these numbers years and years ago.
  9. Quote:
    Originally Posted by Diellan_ View Post
    Yeah, wow, that's terrible. Shocking Bolt has ridiculously bad DPA, even worse than Static Discharge, a long animating cone. Short Circuit is better than Shocking Bolt for damage. In fact, Brawl has better DPA. I cannot in good faith suggest to anybody to make Shocking Bolt a regular part of their attack chain, rather than a situational power used for holding annoying targets. Unless you play Devices, you certainly have a single target power in your secondary that is better than that.

    Zapp, on the other hand, is not nearly as abysmal. It's still very poor, but it's got twice the DPA of Shocking Bolt.
    Again, one of the problems of playing City of Theory is that it results in conclusions like this.

    Damage-Per-Activation is not the be-all and end-all in determining an attack chain. Sometimes, there are other considerations--like trying to stack Holds on an Boss, or just making sure there's a Hold up for when the PToD drop on an AV. Of course, if you just played City of Theory, you wouldn't really know that.

    Similarly, Static Discharge shouldn't be considered as a single-target attack for the purposes of Damage-Per-Activation. If you do that, every AOE comes out looking very poorly indeed. The people who play City of Theory have always--always--done poorly at calculating the true damage an AOE power does.

    But so be it. It's things like this that have led me to not post on these boards for about two years or so. I prefer to actually play the game.
  10. Quote:
    Originally Posted by Garent View Post
    That chain does about 77 dps before procs and voltaic sentinel. You definitely want to change that chain. An SOed defender can do more than 77 dps.



    No one wants to get rid of end drain. And yes, it's great when you come across one of the AVs that doesn't resist end drain. The AV version of him on the Khan and Barracuda are vulnerable to it as well.
    Thank you for that display of the problems with playing City of Theory instead of basing estimates on actual in-game experience.

    The chain may do that in your little Mid's tool, but it does more than that in the actual game, particularly when you've got it set up the way I do.

    And, actually, I am a min-maxer. The problem with you guys is you toss things out of the calculation that really need to remain in it, like Voltaic Sentinel and Zapp, just because you don't like them.

    Your loss.

    [Rakeeb, you claim the AV version of Reichsman on Khan is vulnerable to Endurance Drain? Since when? That must be a new change, because the last times I ran Khan in the actual game, he was, well, invulnerable to everything, including End Drain, while the other AVs were available. As an actual AV, he's got the normal 85('ish)% resistance to End Drain common to all but a very small handful. The reason I could drain him in that mission was he wasn't a busted-down AV (which keep their EndDrain Resists--so annoying), but a baseline Elite Boss, who have no such resists.]
  11. Electric's fine. It's been fine for a while. It ain't Fire--but what is?

    The only tweak I'd make would be to Voltaic Sentinel--it should last 2 to 4 minutes. Maybe give it Short Circuit, too. Most other pets--even semi-pets like Dark Control's Haunts--get two attacks.

    I know the lack of a Tier 3 seems to freak some people out. *shrug* I've got a nice, steady Zapp -> Lightning Bolt -> Charged Bolts -> Shocking Bolt -> repeat pattern set up for what ChrisMoses called "hard targets". It hasn't been a problem--at all--on most iTrials if you're not a total moron about positioning. With Volty out (and I've given mine his own Build-Up proc--it works), my single-target damage is certainly on par with any other blaster's, easily.

    Most people discount Short Circuit as an AOE power, but it is, and it gives Electric two viable non-nuke AOEs. Furthermore, both Ball Lightning and Short Circuit hit a maximum of 16 foes, and require no repositioning the way cones do if you stand in the middle of the foes you intend to hit. This is no small advantage on iTrials--throw Ball Lightning at a foe in the center, then Short Circuit. Two 16-target AOEs in a row. That's a lot of actual damage, if you add up the amount of damage done to every single foe--and you should, since that's now no longer damage someone else has to do. [Edit: I saw some folks say that the fact that these are Damage-Over-Time makes them useless in the high-end game. BS. Yeah, sure, a lot of people have Judgment... but that really does about 50% damage to the endless hordes of Boss-level foes that populate iTrials. I wind up using Ball Lightning--and watching its entire DOT complete--all the time on iTrials between Judgment cooldowns. All the freakin' time.]

    As for Endurance Drain--you can pry that out of my cold, dead hands. I solo'd the Dark Astoria Story Arc Reichsman (Elite Boss version) earlier tonight. End Drain kept him on the ropes throughout the entire fight. He was a helpless kitten from the moment Short Circuit triggered. No inspiration use--just me and my basic powers. Let's see Fire do that.

    [Edit: One other thing. Electric is all-Energy, all the time. I've played all kinds of characters up to 50 at this point, and this is a HUGE advantage. Psi? Robots. Zombies. Basically anything without a mind, and it's nickel-and-dime damage time. Smashing/Lethal damage? Again, those robots--and, damn, there seem to be a lot of them--are a serious annoyance, as is virtually everything else. Energy and Negative Energy--really, in that order--are the least resisted, and that means Electric has a built-in advantage because it's not suffering a 10-20% damage loss from the get-go. Granted, Radiation Blast is right up there with it on that front, and Radiation Blast has a lot of other advantages, too, like a ranged stun and lots of good single-target and AOE damage options. I'd say it trades that off for a rather unimpressive secondary effect--in today's game, does anyone really need -Defense Debuffs?]
  12. Quote:
    Originally Posted by Clave_Dark_5 View Post
    Did you /bug it?
    No, because I wasn't sure if it was a PEBCAK or not.

    I feel like I've encountered--and solved--this problem before, but that may have been because I had too few enemies surrounding the captives / allies.
  13. Quote:
    Originally Posted by LeoninProtector View Post
    Does the captive/ally have any mobs surrounding it? If not, then the captive auto-completes when you enter the mission.
    Yes, they have mobs surrounding them. I've tried a variety of combos, including "Medium" and "Hard" groups surrounding them and changing them from "Ally" to "Captive" and back. No dice.
  14. I'm having an issue with an arc I'm working on where the Captives'/Allies' "unaware" dialogue is triggering upon entering the mission. It's supposed to trigger when the captive / ally sees the players, but it's doing it on mission entry.

    Is there something I'm doing wrong?
  15. JLane, this is the very first time, and they refuse to budge. I had taken a break from that game back in May; supposedly, the theft occurred in June. They claim they don't have records that go back that far, although they managed to accurately restore about 26 items, supposedly without any record at all of what I had, and they appear to have enough of a record to tell me what month my items were stolen.

    I only play from my desktop at home, and I'm the only one with my password. I have Kaspersky's PURE on my machine, and have had it solidly for more than four years now. There are no keyloggers or trojans on my computer and haven't been since long before I rebuilt it from scratch over a year ago.

    Unless someone broke into my condo and ONLY stole my character's stuff while I was out at work or put a physical keylogger in my tower, the only reasonable explanation is someone brute-forced the password. I suspect that's the way the majority of their hacks actually are (unless they're inside jobs, and given how often they happen, I wouldn't rule it out).

    They could take a couple measures to prevent these hacks. The first would be to send an email notification to the player whenever someone logs in from a new computer (or IP address), the way Facebook does. That would mean people like me--who took an extended break from the game (and that's the reason I'm being given they can't give me my stuff back)--would be notified that someone's logged on to the account. The second would be to lock the account out for a period of time after a certain number of botched tries to frustrate the brute-force password scripts. Even better, a bulletin board system software I used in the early 1990s would let people attempt the password thirty times, but only the first three counted. Even if the right one came up in the next twenty-seven, it wouldn't log you in. It's a good foil to the brute-force password scripts.
  16. I just wanted to take a moment to thank NCSoft's Developers and their Customer Service and Support people.

    After a long hiatus, I logged back in to another-12-million-player-game-that-shall-remain-nameless only to find my account had been hacked and all my stuff had been stolen.

    The worst part? The Customer Service of that company--let's call them "Snowstorm"--refused to restore more than 25% of my stuff, and less than 3% of my in-game cash.

    I've never had this kind of tear-your-hair-out kind of experience with City of Heroes' friendly Customer Service people, so I'm giving them props.
  17. Circuit_Boy

    Endgame Ice/Ice

    Quote:
    Also, get frost breath (if you don't like the animation, you can change it at the tailor). This power is beyond amazing: target the farthest centerish (it's a cone power, so think about what you target with it for maximum damage) baddie in a mob, hit them with frost breath, smack down some shiver, and pick off the stubborn with bitter ice blast (or even just drop an aim + build up ice storm). That's it. Mob done. In end game/incarnate content, toss a shiver, hit frost breath, drop blizzard. Mob done. There are, of course, varying reviews of frost breath, but I count it among the main powers in the set for my play style.
    This.

    On Trials and TFs, I find Circuit Boy's main tasks are:
    A) Spamming AOE damage; and,
    B) AV-killing from a distance.

    Ever since IOs came out, everyone's twisted up builds to maximize +Defense that they've lost a lot of "core abilities" in the process.

    For example, in the build just posted, the core AOE powers--Ice Storm and Frost Breath--are woefully underslotted (or, in the case of Frost Breath, not there).

    Damage flies fast and furious on the Trials. I know Frost Breath has a particularly bad reputation, but really should be an Ice/* Blaster's staple power on large groups. It's their only front-loaded AOE damage, and right now, front-loaded damage matters a lot. The damage from Ice Storm takes 15 seconds to be delivered, and in 15 seconds, you're not only onto the next spawn, you're probably onto two more spawns after that.

    Since Frost Breath is a cone, you can slot Damage/Range Hamidon-Origin Enhancements in it (and they're super cheap in the Auction House) and extend the actual area of effect of the cone from 40' to about 62'. It might not seem like much, but my experience with Static Discharge--same range, though wider angle--is that it makes hitting the entire spawn easy-as-cake.

    Throw in a Positron's Blast: Chance for Energy Damage (20% Energy Damage) and/or Reactive Radial Flawless Interface (25% -Damage Resistance Debuff / 75% Fire Damage-Over-Time--T4 Interface), and you've turned Frost Breath into a vehicle for proc'ing extra damage to up to 10 targets all at the same time.

    On my Ice/Cold Corruptor, I used and slotted Bitter Freeze Ray as a damage power, not a Hold power. It's great for setting up an initial 1-2 Hold on a single Boss solo, but after that, you just need to recycle Freeze Ray, provided Hold Duration & Recharge are sufficiently slotted. Bitter Freeze Ray does damage that's exactly between the amount done by Ice Bolt and Ice Blast. It's a good opening attack solo.

    Again, for Trials, you'll also want to set up a brutal single-target ranged chain. This is what Ice/* shines at anyway, and since a major portion of all three Trials involves AV fights, this is something you should specialize in.

    For TFs and Trials, trust your Tanks/tank-functioning ATs for defense. You shouldn't be dying if they're doing their jobs right. Choose powers and slot accordingly.
  18. Quote:
    278 is the Cimeroran DPS under the best optimal conditions with no outside buffs/debuffs.
    Quote:
    I've also never said their wasn't wasted spillover damage, so I don't see the purpose of the point you are making.
    In other words, you're allowing for "the best optimal conditions" (single-target ArchVillain where there will be no damage lost due to overkill) for one set of Lore Pets in your analysis, and assuming the worst possible conditions for AOE pets. Making these kind of assumptions will inevitably skew your conclusions in favor of one result over another.

    This is called "card stacking".

    In order to come up with a reasonable result, you must assume "the best optimal conditions" (your language, not mine) in both cases, rather than come up with excuses as to why you won't allow for those conditions in one case while you allow them for the other.

    Aside:

    Quote:
    I've been on enough BAFs to know that those 9CUs and Victorias are not often bunched up nicely for a pet to perfectly line up a cone...
    In my experience, they have been bunched up plenty, particularly if you are on the "Adds team" at their spawnpoint at the Helipad. But even if you aren't camping that spot, they tend to stay clustered close enough together for a Lore Pet to hit most, if not all, of an AOE target zone. Those 9CUs and Victorias don't spread out much unless the Trial has gone very badly.
  19. Who's talking about "melee cones"? There are plenty of true AOE cones available. In trials, I routinely use Static Discharge and hit the maximum number of foes with it without doing anything to line it up.

    Also, where do you get your "1/3 of the time" bit? Pulled out of the air?

    Furthermore, finding the "breakpoint" between when the AOE pet drops below the "Headsplitter" pet is pretty easy. Trivial, in fact. In my scenario above, it's at 5 foes. If the AOE pet only hits 1-5 foes, the "Headsplitter" pet is ahead. If the AOE pet hits 6-16 foes, the AOE pet is ahead and, in some cases, wildly ahead.

    Since Lore Pets use Mastermind controls, rather than the more dumb pet AI of Controller pets, it's trivial for the user to manipulate them to maximize that potential. Anyone who's played a Mastermind for any period of time should know how to do this.

    To turn your own logic against you, Pets also don't know when it's better to use a low-damage attack versus a high-damage one. The "Headsplitter" pet of my above scenario may very well cycle it's extreme damage attack against a foe that's got 1 hp left. The extra damage doesn't "spill-over" onto other foes; rather, it's just wasted. Furthermore, this phenomenon is not something the user can control, unlike lining up AOE shots.

    And, honestly, if you don't think those AOE attacks actually get used, you haven't actually been on a BAF. There are plenty of foes around all the time throughout the entire encounter. 9CUs and Victoria Mk VIs spam the board.
  20. Quote:
    1) It ignores the fact that some of these attacks are AOE or cone. I have no real way to predict the number of targets each would hit so my calculations treat them all as single target attacks.
    Treating AOEs as "single target attacks" is going to radically skew your analysis, and it's not that difficult to figure out.

    Figure out what the maximum number of foes hit is. As long as the cone isn't too narrow or the actual AOE effect too small, in any x8 or Trial, the pet is most likely to hit its maximum number of foes if they are available.

    One of the weaknesses of the "City of Theory" people play on the boards is just this--they set a bunch of ground rules that skew the data, often in favor of one result over another. In this particular case, it favors the pets with high single-target damage over pets with enormous AOE sprays, yet the pet with the enormous AOE spray conceivably does more actual damage in a single attack than the pet with a Lore Pet Headsplitter equivalent.

    Or, to state the case more clearly, let's take a Storm Elemental with Ball Lightning. Since Ball Lightning can hit 16 targets (and, with a 15' radius from target, its AOE is clearly big enough to hit all of them). Let's say it does x damage.

    Let's take another pet that has a high-damage single-target attack instead. Let's say it does 5x damage.

    In your analysis, the pet with the high-damage single-target attack is going to come out ahead. Way ahead.

    But if you multiply the Storm Elemental's damage by 16 (max targets), it's suddenly doing 16x damage, more than three times the damage done by the high-damage single-target attack.
  21. Mostly, my rationale was that this is the forum where the master channel list is stickied at the top, and it seemed the best fit of a number of somewhat bad fits. I suppose the "General" forum might have been better.
  22. I realize it's a little late (last day of the month), but since, at least for 24 more hours, it's Pride Month, I'd just like to remind people that City of Heroes / City of Villains has a global LGBTQ chat channel: Pride

    Just type "/chanjoin pride" to join it, and edit your chat window so you can see the channel (or create a new chat window for it).

    It's an open channel, so nobody needs an invitation to join.
  23. Quote:
    Originally Posted by Silas View Post
    There's nothing wrong with playing a Blaster exclusively at range, no. It's just not as effective at doing damage as using both ranged/melee attacks.
    Again, that depends. E^3 requires some tough choices, and if you want to do ranged/AOE/drain effectively, melee has to go. Contrary to what's often said here, ranged still has its advantages (see Marauder in the Lambda Sector Incarnate Trial).
  24. There's nothing wrong with E^3 as a ranged concept. It's not Ice Blast, but it holds its own if you know what you're doing and don't follow the (often-wrong) "conventional wisdom" touted on these boards.