Endgame Ice/Ice


Alef_infinity

 

Posted

As soon as my main hit 50 he became, for all intents and purposes, a useless tag-along. His only useful abilities right now are his Incarnate Judgment and his nuke.

My current build isn't maxed on anything, and I've been looking at ways, but I'm wondering if an ice/ice/ice blaster is capable of being
A- Useful to endgame trials, mission teams, raids, or taskforces,
B- Able to be built to perform any impressive bragging-rights stunts,
C- Capable of being useful in PvP, or
D- Useful for anything other than the occasional nostalgic Steel Canyon fire?

Thankye kindly in advance.


Ice/Ice Blaster. Dedication to concept is an ugly thing.
Claws/WP Brute. Sex without the angst.
Every CoX character lies somewhere on this spectrum.

 

Posted

A- Anything is useful. Some things are more useful than others.
B- Since you have the Ice APP shield, you could softcap S/L def and solo pylons and AVs for a start. With the right Lore pet, you could solo GMs.
C- No idea.
D- See A.

Ice Blast is actually one of the better blast sets. But as you've experienced, Blasters in general aren't anywhere near the high end of the power spectrum. The best brutes, scrappers and even some tankers do roughly the same damage and have better defenses; corruptors, controllers and defenders usually do less damage but have a much bigger impact in endgame TFs and trials. There's only so much you can do about this, even with IOs.

Some things in recent content can be interpreted as trying to make ranged damage more relevant by interfering with the ability of melee damage characters to perform (Apex blue patches, hydra tentacles' toxic damage aura, BAF prisoners, Nova Strike, entanglement, etc in addition to the general trend of unresistable/autohit damage). If this goes on far enough, Blasters may move up in the hierarchy again, although really all I suspect it'll do is make the controller/corruptor/defender advantage even bigger.


 

Posted

I'm no blaster extraordinaire but I can imagin ice/ice being pretty good in end game. Ice/ is pretty much the ST monster of blasters right? so you're definitely usefull against AVs.

I also see this build being particularly useful in BAF since you've got ice patch and shiver to help slow down the minions and you've got the single target damage to help really take out the Lts.

In LAM, don't the guys around the glowies only aggro on you from a certain range? So I believe a blaster (maybe with a stealth enhancement) would be able to destroy the crates without aggroing the group. And even if you did aggro the group you've got blizzard up your sleeve and judgement.

Apex as mentioned.

I will say thought that I can understand why you might feel useless on teams. The amount of AOE going off on teams is insane. My scrapper doesn't really have time to use much besides shield charge or his judgement power before everything seems to be destroyed. I think the devs are working to incorporate more EBs in trials and TFs to counter this.

As a final note I will say that I believe that the only person who's contribution really sticks out in a trial is the leader...because he's the one that invited everyone.


 

Posted

How many level shifts do you have? I've heard some people comment during the trials I partook in that they didn't really start feeling useful until they had at least +2.


 

Posted

Quote:
Originally Posted by Tramontane View Post
As soon as my main hit 50 he became, for all intents and purposes, a useless tag-along. His only useful abilities right now are his Incarnate Judgment and his nuke.

My current build isn't maxed on anything, and I've been looking at ways, but I'm wondering if an ice/ice/ice blaster is capable of being
A- Useful to endgame trials, mission teams, raids, or taskforces,
B- Able to be built to perform any impressive bragging-rights stunts,
C- Capable of being useful in PvP, or
D- Useful for anything other than the occasional nostalgic Steel Canyon fire?

Thankye kindly in advance.
I'll be following this thread closely as I have a level 38 Ice/Ice and I am extremely underwhelmed. I had high hopes when I rolled it ages ago, but have since felt like it doesn't solo that well as the slows don't seem to do much for blaster survival. So needless to say my finger has been hovering over the delete button for quite some time.

They say that ice is single target king, but I know that is just a myth as Fire is still better at single target.

Another problem I have had with Ice is sure the attacks animate fast, but the projectile still take a while longer then fire/AR/archery to reach the target resulting in it feeling slow. One of the reasons I have trouble playing psy I hate slow projectiles.


 

Posted

Alright, I've never really done a whole lot of build work, but I do play around in MIDS often.

Taking into account what was said earlier, I tried to come up with a suitable build based on buffing my Ranged and AoE defense as much as possible, though I have no idea how effective this build is.

So, here's what I came up with. Again, I'm /incredibly/ new at this. If you have any suggestions for how I could improve this, or any newbie mistakes I made.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Snaerr: Level 50 Magic Blaster
Primary Power Set: Ice Blast
Secondary Power Set: Ice Manipulation
Power Pool: Flight
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Ice Bolt

  • (A) Thunderstrike - Accuracy/Damage
  • (46) Thunderstrike - Accuracy/Damage/Recharge
  • (46) Thunderstrike - Damage/Recharge
  • (46) Thunderstrike - Accuracy/Damage/Endurance
Level 1: Chilblain
  • (A) Trap of the Hunter - Accuracy/Recharge
  • (7) Trap of the Hunter - Endurance/Immobilize
  • (15) Trap of the Hunter - Accuracy/Endurance
  • (19) Trap of the Hunter - Immobilize/Accuracy
  • (19) Trap of the Hunter - Accuracy/Immobilize/Recharge
  • (21) Trap of the Hunter - Chance of Damage(Lethal)
Level 2: Ice Blast
  • (A) Apocalypse - Damage
  • (39) Apocalypse - Damage/Recharge
  • (39) Apocalypse - Accuracy/Damage/Recharge
  • (40) Apocalypse - Accuracy/Recharge
Level 4: Ice Sword
  • (A) Hecatomb - Accuracy/Damage/Recharge
  • (36) Hecatomb - Damage/Recharge
  • (36) Hecatomb - Damage/Endurance
  • (40) Hecatomb - Accuracy/Recharge
Level 6: Hover
  • (A) Shield Wall - +Res (Teleportation), +3% Res (All)
Level 8: Aim
  • (A) Adjusted Targeting - Endurance/Recharge
  • (9) Adjusted Targeting - To Hit Buff/Recharge
  • (9) Adjusted Targeting - Recharge
Level 10: Freeze Ray
  • (A) Lockdown - Accuracy/Hold
  • (11) Lockdown - Recharge/Hold
  • (11) Lockdown - Accuracy/Recharge
  • (13) Lockdown - Endurance/Recharge/Hold
  • (13) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (15) Lockdown - Chance for +2 Mag Hold
Level 12: Ice Storm
  • (A) HamiO:Endoplasm Exposure
Level 14: Fly
  • (A) Freebird - +Stealth
Level 16: Build Up
  • (A) Adjusted Targeting - Recharge
  • (17) Adjusted Targeting - Endurance/Recharge
  • (17) Adjusted Targeting - To Hit Buff/Recharge
Level 18: Bitter Ice Blast
  • (A) Thunderstrike - Accuracy/Damage
  • (21) Thunderstrike - Damage/Endurance
  • (27) Thunderstrike - Damage/Recharge
  • (27) Thunderstrike - Accuracy/Damage/Recharge
  • (29) Thunderstrike - Accuracy/Damage/Endurance
  • (29) Thunderstrike - Damage/Endurance/Recharge
Level 20: Maneuvers
  • (A) Defense Buff IO
  • (50) Defense Buff IO
Level 22: Tactics
  • (A) Adjusted Targeting - To Hit Buff
  • (23) Adjusted Targeting - To Hit Buff/Endurance
  • (23) Adjusted Targeting - To Hit Buff/Endurance/Recharge
Level 24: Vengeance
  • (A) Adjusted Targeting - To Hit Buff
  • (25) Adjusted Targeting - To Hit Buff/Recharge
  • (25) Adjusted Targeting - To Hit Buff/Endurance
Level 26: Bitter Freeze Ray
  • (A) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (37) Unbreakable Constraint - Hold/Recharge
  • (39) Unbreakable Constraint - Endurance/Hold
  • (40) Unbreakable Constraint - Accuracy/Recharge
Level 28: Stealth
  • (A) Kismet - Accuracy +6%
Level 30: Shiver
  • (A) Pacing of the Turtle - Accuracy/Slow
  • (31) Pacing of the Turtle - Damage/Slow
  • (31) Pacing of the Turtle - Accuracy/Endurance
  • (31) Pacing of the Turtle - Range/Slow
  • (33) Pacing of the Turtle - Endurance/Recharge/Slow
  • (33) Pacing of the Turtle - Chance of -Recharge
Level 32: Blizzard
  • (A) Ragnarok - Accuracy/Damage/Recharge
  • (37) Ragnarok - Damage/Recharge
  • (37) Ragnarok - Damage/Endurance
  • (43) Ragnarok - Accuracy/Recharge
Level 35: Ice Patch
  • (A) Recharge Reduction IO
Level 38: Frozen Aura
  • (A) Recharge Reduction IO
Level 41: Freezing Touch
  • (A) Gladiator's Net - Accuracy/Hold
  • (42) Gladiator's Net - Accuracy/Recharge
  • (42) Gladiator's Net - Recharge/Hold
  • (42) Gladiator's Net - Endurance/Recharge/Hold
  • (43) Gladiator's Net - Accuracy/Endurance/Recharge/Hold
  • (43) Gladiator's Net - Chance of Damage(Lethal)
Level 44: Flash Freeze
  • (A) Fortunata Hypnosis - Accuracy/Sleep/Recharge
  • (45) Fortunata Hypnosis - Sleep/Endurance
  • (45) Fortunata Hypnosis - Sleep/Recharge
  • (45) Fortunata Hypnosis - Accuracy/Recharge
Level 47: Frozen Armor
  • (A) Aegis - Resistance/Endurance
  • (48) Aegis - Psionic/Status Resistance
  • (48) Aegis - Resistance/Recharge
  • (48) Aegis - Endurance/Recharge
  • (50) Aegis - Resistance/Endurance/Recharge
Level 49: Hoarfrost
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (50) Gladiator's Armor - TP Protection +3% Def (All)
Level 50: Nerve Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Regeneration Increase
Level 0: Movement Increase
Level 0: Health Increase
Level 0: Endurance Increase
------------
Level 1: Brawl
  • (A) Empty
Level 1: Defiance
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Flight Speed IO
Level 2: Health
  • (A) Numina's Convalescence - Heal/Endurance
  • (3) Numina's Convalescence - Endurance/Recharge
  • (3) Numina's Convalescence - Heal/Recharge
  • (5) Numina's Convalescence - Heal/Endurance/Recharge
  • (5) Numina's Convalescence - Heal
  • (7) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (33) Performance Shifter - EndMod/Recharge
  • (34) Performance Shifter - EndMod/Accuracy/Recharge
  • (34) Performance Shifter - Accuracy/Recharge
  • (34) Performance Shifter - EndMod/Accuracy
  • (36) Performance Shifter - Chance for +End
------------
Set Bonus Totals:
  • 20% DamageBuff(Smashing)
  • 20% DamageBuff(Lethal)
  • 20% DamageBuff(Fire)
  • 20% DamageBuff(Cold)
  • 20% DamageBuff(Energy)
  • 20% DamageBuff(Negative)
  • 20% DamageBuff(Toxic)
  • 20% DamageBuff(Psionic)
  • 6% Defense(Melee)
  • 6% Defense(Smashing)
  • 6% Defense(Lethal)
  • 15.1% Defense(Fire)
  • 15.1% Defense(Cold)
  • 19.1% Defense(Energy)
  • 19.1% Defense(Negative)
  • 6% Defense(Psionic)
  • 24.8% Defense(Ranged)
  • 19.4% Defense(AoE)
  • 2.25% Max End
  • 5% Enhancement(Held)
  • 2.5% Enhancement(JumpHeight)
  • 2.5% Enhancement(JumpSpeed)
  • 2.5% Enhancement(FlySpeed)
  • 2.5% Enhancement(RunSpeed)
  • 92% Enhancement(Accuracy)
  • 6% Enhancement(Heal)
  • 5% Enhancement(Immobilize)
  • 7.5% Enhancement(RechargeTime)
  • 9% FlySpeed
  • 103.9 HP (8.62%) HitPoints
  • 9% JumpHeight
  • 9% JumpSpeed
  • MezResist(Held) 11%
  • MezResist(Sleep) 2.75%
  • 22.5% (0.38 End/sec) Recovery
  • 28% (1.41 HP/sec) Regeneration
  • 3% Resistance(Smashing)
  • 13.1% Resistance(Fire)
  • 13.1% Resistance(Cold)
  • 8.04% Resistance(Energy)
  • 8.04% Resistance(Negative)
  • 3% Resistance(Toxic)
  • 6% Resistance(Psionic)
  • 3% Resistance(Lethal)
  • 14% RunSpeed
  • 2.5% XPDebtProtection


Ice/Ice Blaster. Dedication to concept is an ugly thing.
Claws/WP Brute. Sex without the angst.
Every CoX character lies somewhere on this spectrum.

 

Posted

A- Useful to endgame trials, mission teams, raids, or task forces.

Build for soft capped defense to either ranged or smashing/lethal.

B- Able to be built to perform any impressive bragging-rights stunts.

Same as above

C- Capable of being useful in PvP.

Ice used to be decent in PvP, it sucks now because of all of its fast animating powers. If you're going to do that, build for 48 points of knock back protection, +hp, and a lot of recharge.

Skip your nuke and ice storm as they're useless in PvP.

Don't take Bitter Freeze Ray, it will get you killed a lot.

Take SS and SJ.

Use Snow Storm, Shiver, and Ice Patch like they're going out of style.


D- Useful for anything other than the occasional nostalgic Steel Canyon fire?

Usefulness is what you make of the game. That is really up to your play style and how good you are at playing a blasttroller.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Well, there may be hope. Maybe, someday, one of the devs will actually roll an /ice blaster, get him to 50, figure out how they're actually played, and realize the mistake they made with Frozen Aura. Someday.

In the meantime, maybe you're just doing the wrong tasks. Between the holds, AoEs, and Ice Patch, I can't imagine an ice blaster being useless in any way on BAFs, Hami raids, ITFs, mothership raids...


 

Posted

Quote:
Originally Posted by Rigel_Kent View Post
In the meantime, maybe you're just doing the wrong tasks. Between the holds, AoEs, and Ice Patch, I can't imagine an ice blaster being useless in any way on BAFs, Hami raids, ITFs, mothership raids...
My holds slide off of the backs of everything in BAF and on the Mothership like water off a duck's backside. Ice Patch is hard to use without getting killed- and still doesn't seem to have a whole terrific lot of effect on anything in those two locations.

As for ITFs, I've done... a few ITFs. And by a few, I mean enough that, frankly, the very thought of doing another one makes me want to hit myself in the face with a brick until it feels good.


Ice/Ice Blaster. Dedication to concept is an ugly thing.
Claws/WP Brute. Sex without the angst.
Every CoX character lies somewhere on this spectrum.

 

Posted

Quote:
Originally Posted by Tramontane View Post
My holds slide off of the backs of everything in BAF and on the Mothership like water off a duck's backside. Ice Patch is hard to use without getting killed- and still doesn't seem to have a whole terrific lot of effect on anything in those two locations.

As for ITFs, I've done... a few ITFs. And by a few, I mean enough that, frankly, the very thought of doing another one makes me want to hit myself in the face with a brick until it feels good.
I've found that SS with some kind of stealth proc or SS + an invis power is necessary for speed ITFs ( when playing a squishy ). Without SS - yep you're going to faceplant a lot.


131430 Starfare: First Contact
178774 Tales of Croatoa: A Rose By Any Other Name ( 2009 MA Best In-Canon Arc ) ( 2009 Player Awards - Best Serious Arc )

 

Posted

Quote:
Originally Posted by Hercules View Post
I've found that SS with some kind of stealth proc or SS + an invis power is necessary for speed ITFs ( when playing a squishy ). Without SS - yep you're going to faceplant a lot.
You misunderstand, I think.

It's not that I have some difficulty with ITFs, that I die a lot on ITFs, that ITFs are something that is beyond my grasp or overly frustrating.

I've just done so blasted many of them that the brick-in-face plan sounds less UNPLEASANT.


Ice/Ice Blaster. Dedication to concept is an ugly thing.
Claws/WP Brute. Sex without the angst.
Every CoX character lies somewhere on this spectrum.

 

Posted

My main and badger is an ice/ice blaster, and I love love love her. She solos well and contributes to teams well in terms of slows, even holds, certainly damage.

I might tweak a few of your slotting choices. You don't need that many slots in health or stamina (use the three health procs, the perf shifter +end and maybe the perf shifter end mod, anything beyond that is overkill on a lvl 50 with incarnate powers), and I'd move those slots to your "key" powers (obviously this depends on what you're slotting for, but it seems this build is all over the place).

As an ice/ice blaster, you shine in two areas only: damage and slows. While people may say to build for def/resist, I've never seen much point in that simply because gimping my blaster to stay alive rather than decimate baddies doesn't make sense to me. Kill fast, kill often, and what you can't kill slow the heck down so that it can't hurt you or your team mates.

This is where the much-maligned ice patch can come in handy. I can't tell you how many times I've dropped that, hit hover, and smited (smote?) the baddies slipping on it (it's also very handy for other squishies, and you'll find your ice patch loaded with trolls, defenders, and other blasters who appreciate the melee mitigation ice patch provides. When I run with people whose play style I'm familiar with, I'll often drop it for trolls, blasters, or defenders and then move in to drop blizzard). Of course, you can also use ice patch strategically, placing it in doorways, choke points, or on the sidewalk near doors in BAF (and a zillion other areas I can't think of right now).

So with this (my own theory of ice/ice blasters, granted) in mind, I'd move some of those health slots (you'll never get enough regen to make up for your low hit points/low defense/low resist) and stamina slots to hover, blizzard, and maneuvers.

Dump stealth (you have a stealth proc in fly) and pick up hasten. You want to kill fast, kill often. This means you need recharge. Put a LOTG +recharge in the new slots in hover and maneuvers. Get cardiac or musculature radial in alpha (both 33% end, tho you can get 45% on total cardiac core) so you can use those powers when they recharge quickly.

If you're going to use blizzard, use it. That means going all in. 6 slot that bad boy, and you'll be amazed at the massive carnage that results, include the Ragnorak chance for knockdown, this will help a great deal should any baddies survive the initial hit (while you gobble blue inspirations, hit your toggles, and fire up aim and build up to pick off the survivors). They'll be flopping around, so you can get your end up and finish them off.

Another change I would make is relatively minor: you're not going to use bitter freeze ray as often as you use freeze ray (the former just has too long an animation and starting it attracts aggro in most cases), so move your UC to freeze ray, add a chance for smashing damage to bitter freeze ray (pretty useless in freeze ray, I tried it), and hit sappers (and other blaster gnats) with that from afar.

Also, get frost breath (if you don't like the animation, you can change it at the tailor). This power is beyond amazing: target the farthest centerish (it's a cone power, so think about what you target with it for maximum damage) baddie in a mob, hit them with frost breath, smack down some shiver, and pick off the stubborn with bitter ice blast (or even just drop an aim + build up ice storm). That's it. Mob done. In end game/incarnate content, toss a shiver, hit frost breath, drop blizzard. Mob done. There are, of course, varying reviews of frost breath, but I count it among the main powers in the set for my play style.

Are you slotting Hecatomb in ice sword for the bonuses? It's not a power you'll use often (if baddies are getting within melee range of you, things are not going well, and an ice sword won't change that, no matter how well it's slotted). I'd take two of those slots and put them in ice storm (or hover). Ice storm isn't so much about damage as it is about mitigation. Ebs, AVs, every baddie will try to (slowly) run away from ice storm (this may irk a few tanks, but I wouldn't recommend dropping it on the tank, use it for back-line squishies who are being rushed, or when soloing). You're going to fare better with recharge or slows than with a once-in-a-never melee power.

Some people swear by Vengeance, and I do see why, but it may be more efficient and useful to take assault instead? My thinking is that endgame, anyone who dies isn't going to lie around waiting for you, they're going to hit the hosp and get back asap. Taking assault, with the other leadership pool powers you have, will provide the same effects without the crazy chat streams (But I was just about to use my vengeance, you made me waste my vengeance, wahhhh, my vengeance).

So I guess my recommendation is to move all those slots out of powers you either don't need (stealth) or won't use (ice sword) and putting them in your "shine" powers: ice blast, bitter ice blast, blizzard, shiver. Get positron's blast or purple sets for those, and you'll be so happy with your ice/ice blaster that you may never play another toon (heh, okay, that's hyperbolic, but you take my point). If you don't want to slot/build for damage and recharge, you can certainly do so for def/resist (if you do this, dump frozen aura, stealth, and vengeance and get the fighting pool for tough and weave), but pick one. That will help your toon's build jell and shine for you.


 

Posted

Quote:
Also, get frost breath (if you don't like the animation, you can change it at the tailor). This power is beyond amazing: target the farthest centerish (it's a cone power, so think about what you target with it for maximum damage) baddie in a mob, hit them with frost breath, smack down some shiver, and pick off the stubborn with bitter ice blast (or even just drop an aim + build up ice storm). That's it. Mob done. In end game/incarnate content, toss a shiver, hit frost breath, drop blizzard. Mob done. There are, of course, varying reviews of frost breath, but I count it among the main powers in the set for my play style.
This.

On Trials and TFs, I find Circuit Boy's main tasks are:
A) Spamming AOE damage; and,
B) AV-killing from a distance.

Ever since IOs came out, everyone's twisted up builds to maximize +Defense that they've lost a lot of "core abilities" in the process.

For example, in the build just posted, the core AOE powers--Ice Storm and Frost Breath--are woefully underslotted (or, in the case of Frost Breath, not there).

Damage flies fast and furious on the Trials. I know Frost Breath has a particularly bad reputation, but really should be an Ice/* Blaster's staple power on large groups. It's their only front-loaded AOE damage, and right now, front-loaded damage matters a lot. The damage from Ice Storm takes 15 seconds to be delivered, and in 15 seconds, you're not only onto the next spawn, you're probably onto two more spawns after that.

Since Frost Breath is a cone, you can slot Damage/Range Hamidon-Origin Enhancements in it (and they're super cheap in the Auction House) and extend the actual area of effect of the cone from 40' to about 62'. It might not seem like much, but my experience with Static Discharge--same range, though wider angle--is that it makes hitting the entire spawn easy-as-cake.

Throw in a Positron's Blast: Chance for Energy Damage (20% Energy Damage) and/or Reactive Radial Flawless Interface (25% -Damage Resistance Debuff / 75% Fire Damage-Over-Time--T4 Interface), and you've turned Frost Breath into a vehicle for proc'ing extra damage to up to 10 targets all at the same time.

On my Ice/Cold Corruptor, I used and slotted Bitter Freeze Ray as a damage power, not a Hold power. It's great for setting up an initial 1-2 Hold on a single Boss solo, but after that, you just need to recycle Freeze Ray, provided Hold Duration & Recharge are sufficiently slotted. Bitter Freeze Ray does damage that's exactly between the amount done by Ice Bolt and Ice Blast. It's a good opening attack solo.

Again, for Trials, you'll also want to set up a brutal single-target ranged chain. This is what Ice/* shines at anyway, and since a major portion of all three Trials involves AV fights, this is something you should specialize in.

For TFs and Trials, trust your Tanks/tank-functioning ATs for defense. You shouldn't be dying if they're doing their jobs right. Choose powers and slot accordingly.


40062: The World's Worst PUG
84008: Jenkins's Guide to Super-Villainy
230187: The Hero of Kings Row
No H8 - 08.04.10
@Circuit Boy - Moderator - Pride global chat channel

 

Posted

My main is an ice/ice/ice blaster, and I love him. You can make whole mobs hit the slow cap really easily. Hit shiver, lay down an ice storm, boom. Entire mob slowed to a halt. You can also be an AOE monster as well a ST beast. Build up, Aim, Icestorm, Blizzard, pop a blue, Hibernate, Hasten. Wait a few minutes then rinse and repeat. You can also throw a judgement in there. Your also great for pounding down single targets. Build up and Aim and use a string of your ST attacks, ice blast, Bitter ice blast, etc. And bitter ice blast is amazing. Ice/ice/ice is an amazing thing, cherish it.


 

Posted

Tbh ice/ice had cool gimmicks in pvp but you cant really build up slows like you used to unless you are cold or poison.

I would concetrate on pve.


 

Posted

On lam, you can indeed stay out of aggro range and destroy the weapons cashes or acid containers. Its my favorite thing to do on my blaster. Depending on the team, sometimes I just go the opposite way and start soloing them. Sometimes its best to stay with group, just depends. For that you need to boost your range some (i have boost range, so I have an advantage) and atleast some stealth proc, if not SS and stealth. I dont bother with SS, as the stealth and range cap seem to be enough for me.

Your ice is nice for the AV's, good for towers. I agree that for the trials you should have Ice Breath. I never liked it much, but the game is too fast now for rains to help you on trials, and even on most missions it seems now.

On BAF, you can ice breath when its up on escapees, and then single target until it refreshes. Honestly, its so chaotic on trials, no one knows half the time who is doing what, and its likely your contribution is better than you realize.

I feel for you, Ice has in my mind, been left behind a bit in the game, as the way its played now is different, at almost all levels, its a AOE gankfest, and thats not Ices gig. Heck, though my Nrg blaster AOE's are much maligned, I can get them both off in the time of Frost Breath.


 

Posted

A- Useful to endgame trials, mission teams, raids, or taskforces?

Yes. You do awesome ST damage. Add in reactive + muculature and the damage really piles up.

B- Able to be built to perform any impressive bragging-rights stunts.

I solo AVs on mine. I solo most Task Forces. I survive team wipes. My build has no purples or PVP IOs.

C- Capable of being useful in PvP, or

Not at all. Bitter Ice Blast does less damage than Ice Blast. Ice Blast is by far the worst blaster set in PVP. Ice Manipulation is also similarly useless. Ice Manipulation also lacks boost range. Ice's secondary affects of slow and holds are useless in pvp on an ice/ice blaster.

So yeah...don't bother. I'm the biggest fan of the ice/ice blaster combo in the game and even I'd avoid using it in PVP. Sadly.

D- Useful for anything other than the occasional nostalgic Steel Canyon fire?

Yeah they're useful for everything. You can be a pseudo-controller with the ice storm/shiver/frostbreath combo for slows, and freeze ray/bitter freeze ray/freezing touch for holds. You can be the master of ST damage. (Ice Blast>Ice Bolt>Bitter Ice Blast>Ice Bolt) You can also add substantial AOE damage with frost breath, blizzard, and judgement. The ice melee attacks are slightly above average but I like using them because they look cool. You have the epicness that is chillblain. And with freeze ray and freezing touch you can hold a boss in 2 seconds.