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Posts
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Quote:Sick build bro I can't wait to try this outCode:
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The contest has been over for two weeks and there's no sign of the prize being awarded, I'd be pissed too
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i have petitined the Goons for their bad names before and NOTHING EVER COME OF IT!!!!! they have names that trigger and insult and sicken and they never are banned! soon we find a GMis in the goons squad and SUPPORT their grief!
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Quote:I have no problem with our six-and-eight legged otherkin brothers!!! But the Goons Squad character is not a REAL otherkin just a fat naked man w/ clown makeup and pink wings. His costumeis very triggering to meIf Ryu Planeswalker knew what he was doing, it wouldn't have turned out that way. It's an odd reverse grief, where the griefer is the one accusing others of griefing, thus ruining it for everyone else by ruining it for himself.
And if you don't like the concept of a naked butterfly man, you might need to check your prejudices at the door. Insect otherkin get trashed even worse than the usual ones, and its sad to see a community that cannot accept others for who they truly are -
Member of this "Goons Squad" are the kind of element that is DESTROYING our game. I have REPEATEDLY had my costume contests crashed by certain members of Goons Squad. I work very hard to put on fun, interactive community activities where many members of Virtue's vibrant furry and otherkin community can come together and share their experiences, and it is VERY FRUSTRATING to have the Goons Squad come in with their terrible costumes of nude men with butterfly wings and destroy my work!!!!!
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Nothing in the OP ever said the contest was over the instant someone submitted a build that met all of her criteria. You declared yourself the winner a little early. There's at least two builds in this thread that met all of her original criteria, and frankly vernichterhelge's is better than yours.
That said, the constantly evolving criteria for victory are incredibly lame and the reason I didn't enter. Next time have a better idea of what you want before you start a contest, Darkstar. -
Cool. Thanks for the writeup! Might have to give this one a shot...
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Crysis, do you have any frapses of your Bots/Time in action? That build looks delicious but I'm curious to see how it plays, as I generally dislike masterminds.
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Brutes get Gloom, which is sort of a consolation prize
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Is this buddy me, because I ******* hate my Ele/Shield scrap these days
give me Gloom or give me death -
On a starter budget like yours, I'd probably think about "frankenslotting," which is just leveraging cheap inventions from sets that don't cost much, in order to maximize the enhancement percentages slotted into each power. For example, a level 35 triple IO (let's say a Focused Smite A/D/R) gives 18.35% to each of the things it enhances, for a total of 55.05% enhancement. That's more than you're going to get from SOs or commons.
Your attacks all benefit from Accuracy, Damage, Recharge, and Endurance reduction, generally speaking. A sample slotting for Hack would be:
Level 1: Hack -- C'ngImp-Acc/Dmg/Rchg, C'ngImp-Acc/Dmg/EndRdx, C'ngImp-Dmg/EndRdx/Rchg, F'dSmite-Acc/Dmg, F'dSmite-Acc/Dmg/Rchg
I *think* those sets are affordable, but I haven't priced them at that level in quite a while. Those inventions would give you:
77% accuracy (about 2.3 SOs worth)
92% damage (about 2.9 SOs)
36% endurance reduction (about 1.1 SOs)
55% recharge reduction (about 1.6 SOs)
So you're getting about 8 SOs worth of effectiveness out of only 5 slots. Not every power has to be frankenslotted, but it's a cheap, effective way to give your character a fairly nice boost on a small budget. -
Quote:I actually have a Plant/Cold/Stone right now, and I'm planning to roll a Plant/Storm/Stone. Not reroll, just roll another. Storm is just so ******* fun.Heat loss is really good. Benumb, however, is really good. Cold can do things that no other set can. With poison coming to controllers in I21 that's a little less true but cold is better than buffed poison.
That said, my latest project is a plant/storm. I already have a cold defender and I kind of feel like it shines with defender values on the debuffs and simply by being the primary set. Storm, meanwhile, is amazingly good at supplementing a strong controller primary by filling in virtually every area that could be called a deficit.
My vote is for plant/storm, oddly enough, but there's a dash of hopefulness in there as I haven't finished the character yet. Shaping up nicely, however. -
Quote:Cold has significant debuff advantages in -regen, -dmg, -res, -rech (single target; Storm has the aoe -rech advantage), and -special. Cold also has buff advantages in slow debuff resistance, unlimited endurance buff, and team defense.Well, fun to have injected more vitality into this debate. Yes, I don't have a L38+ */Cold. The way I read Cold Dom (it's been a while) vs Storm Summon, for big team play: Trade Hurricane and Dmg pseudopets for bubbles and heat loss. Disagree? Considering the roles I see hurricane and -Res playing, I have to admit Cold has a lot going for it. I may revise.
Storm's advantages are damage, knockback, confuse resistance, a heal, end drain resistance, stuns and -tohit.
In my view, having played both to 50 several times, Storm is more fun and a better soloer, but Cold contributes dramatically more to a team. Cold is more comparable to /Rad than /Storm, frankly. -
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Your pets are only perma when you toggle Incarnate on (which it isn't by default). You're using Musculature for an alpha, so the only recharge you're getting is coming from Ageless. The Ageless toggle is assuming a constant 70% recharge buff. In reality, the 70% recharge only lasts for 10 seconds, and then drops off rapidly to a minimum of 10%.
I have neither the math skills nor the inclination to do the calculations to verify this, but I'm pretty sure that means your non-Spiderling pets are not perma at all.
Additionally, you have made some very questionable slotting choices (wildly overslotting endred in both Assaults, violating the rule of 5, avoiding damage procs, fiving Reactive Armour in Fortification when you don't even appear to be attempting to softcap). You've devoted some slots in your build to defense, but you're short of the softcap to all but R, and you're over the cap for that. You seem to be building for positionals, but then you four-slot Enfeebled Op for the 2.5% S/L bonus. You've build heavily for regen bonuses, and yet your regen isn't very good. Your global recharge is OK, but not great.
Basically, your build seems kind of unfocused. Pick something you want to be good at, and make yourself good at it.
Are you building for ST damage? Then you should probably be using gun attacks.
Softcapped defense to all? You're way off.
Solely Ranged defense through hoverblasting? Well, okay, but you need Hover.
Want your defense to come to the softcap with a single Luck? Fine, then build to 32.5%. Going over at the expense of your other functions is pointless.
Pets? Only one of your pet squads is perma.
AOE damage? Then you should probably take Leviathan, you only have two AOEs.
If you can manage to be good at 2-3 things, that's cool, but make sure you get one down well before you start building for something else. -
Targeted AOE sets pass through to all the vine attacks, so those procs are pretty important.
I have mine slotted with 1 Nucleolus and 2 Ragnaroks (D/R and A/D/R), plus the procs from Impeded Swiftness, Posi Blast and Jav Volley. The damage added by the procs is immense; I did a test a couple months ago where threw Creepers into two bunched up spawns of Rikti and just let them chew on them for 30 seconds without doing anything to assist them; I counted 106 procs in 30 seconds. -
Plant/Cold/Stone is the most fun I've had in this game, on any character. Plant/Cold/Ice would be just as good, but ranged instead of melee.
Plant/Storm might be even more fun, I think, if somewhat less effective against AVs. There are definitely times I look at Lightning Storm and get jealous, but perma-Heat Loss is probably worth it.
Definitely can't go wrong with either combo, though. Honestly, I'm not too sure you can go that wrong with plant/anything -- my friend used to positively adore his Plant/Emp. -
Quote:Respec build for an existing tank. I should have noted that I very, very, very rarely exemp. This build would be pretty unplayable without incarnate slots, I think, so I'll need a 2nd build for exemping if it's ever something I want to do.Is this a leveling build or a respec build for an existing tank?
Quote:IMO, waiting until 47 and 49 to add any KB protection is a very bad idea--KB is a particular problem for Dark Armor since Dark Regen has to have foes nearby for the heal to work. Even if this is a respec build, as you have it slotted you will lose all your KB protection if you ever exemp below level 44.
Yeah, it's a bit of a problem. I'm fine when Rage is on, but without it Jab, Dark Regen, and Haymaker would only have a 84% chance to hit +4s. I'll tweak that, I don't think switching to an A/D/R over the D/R affect my attack chain..
Quote:Death Shroud is underslotted for end reduction, which won't be a concern once you have Cardiac slotted, but before then could be a problem. I generally slot DS with at least 60% end reduction.
Quote:You could get very near the soft-cap for E/NE in this build by 3-slotting Eradication in Foot Stomp and 3-slotting Thunderstrike in Gloom, but you'd lose the recharge bonuses from the purple sets. Given that even without those sets the level of recharge is still quite high, I'd take the E/NE def, but YMMV.
If I find myself getting shredded too badly by energy, I may have to sacrifice it, I guess.
Thanks for the advice and review, it's much appreciated. -
Build goal: max ST DPS while maxing defenses.
Alpha: Cardiac
Destiny: Ageless
Obviously relying heavily on both of those for end sustainability.
Couldn't quite get to the softcap for energy, but the only way I can think of to get closer would be use Cleave/Erad instead of Armageddon/FF in Footstomp. That'd get me to 43% EN, but at a fairly tremendous cost.
If I've calculated everything right an attack chain of KOBlow - Gloom - Jab - Haymaker - Jab - Gloom - Haymaker should be doable with my current goal. Should yield about 160ish DPS before factoring in Bruising or Reactive.
Acrobatics is situational, shouldn't need it all the time.
Advice welcome.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Dark SS: Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Death Shroud -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(7), Erad-%Dam(7), C'ngBlow-Dmg/EndRdx(9), C'ngBlow-Acc/Dmg(9), C'ngBlow-Dmg/Rchg(11)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(13), C'ngImp-Dmg/Rchg(36)
Level 2: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(15), RctvArm-ResDam(17)
Level 4: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(19), RctvArm-ResDam(19)
Level 6: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(21), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(40)
Level 8: Dark Regeneration -- Nictus-Acc/Heal(A), HO:Golgi(23), HO:Golgi(23), RechRdx-I(25), Theft-+End%(25)
Level 10: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/EndRdx/Rchg(27), KntkC'bat-Dmg/Rchg(29), C'ngImp-Dmg/Rchg(29), Hectmb-Dam%(31)
Level 12: Cloak of Darkness -- LkGmblr-Rchg+(A), HO:Enzym(31)
Level 14: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(31), Mocking-Taunt/Rchg/Rng(33), Mocking-Acc/Rchg(33), Mocking-Taunt/Rng(33), Mocking-Rchg(34)
Level 16: Combat Jumping -- LkGmblr-Rchg+(A)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(34)
Level 20: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(37), C'ngImp-Dmg/Rchg(37)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(37), HO:Ribo(39)
Level 26: Oppressive Gloom -- Amaze-Stun(A), Amaze-Stun/Rchg(39), Amaze-Acc/Stun/Rchg(39), Amaze-Acc/Rchg(40), Amaze-ToHitDeb%(40)
Level 28: Rage -- RechRdx-I(A)
Level 30: Weave -- LkGmblr-Rchg+(A), HO:Enzym(42), HO:Enzym(42)
Level 32: Soul Transfer -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(42), Erad-Acc/Dmg/Rchg(43)
Level 35: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(50)
Level 38: Foot Stomp -- Armgdn-Dmg/EndRdx(A), Armgdn-Acc/Dmg/Rchg(43), Armgdn-Acc/Rchg(43), Armgdn-Dam%(45), Armgdn-Dmg/Rchg(45), FrcFbk-Rechg%(50)
Level 41: Gloom -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(45), Apoc-Dmg(46), Apoc-Dmg/EndRdx(46), Apoc-Dam%(46)
Level 44: Dark Obliteration -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50)
Level 47: Super Jump -- Zephyr-ResKB(A)
Level 49: Acrobatics -- EndRdx-I(A)
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 50: Cardiac Core Paragon
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Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(5)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), P'Shift-EndMod/Rchg(3), P'Shift-EndMod/Acc(5)
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Longbow is nice if big game hunting is your thing. The Cataphract has a 30% chance for a 500% regen debuff on an attack that recharges in 4 seconds, so it should have reasonable uptime.
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Carnies and Malta are probably my softcapped SS/Fire's biggest weakness. Both can be handled pretty easily with some strategic play Carnies can be handled pretty easily with smart play. Malta... I usually just avoid, they're not a lot of fun to fight.
Generally when I play my brute, I don't like to think a lot -- I enjoy blindly flinging myself into a giant mess of mobs. And I get away with that with most groups:
--Nemesis are easy as long as you don't get into a Vengeance cascade. A Vengeance cascade will kill just about defense-reliant powerset in the game
--DE are easy if you focus the emanators down.
--Knives are easy.
--Rikti sometimes need some insp use, but I can't remember the last time I died to Rikti.
--Council and Circle of Thorns are a joke.
Like people have said, every powerset has its difficult enemy groups. Carnies and Malta are difficult for many defensive powersets. In particular, both are able to land a lot of small hits that stack mez on you, and can punch through Plasma Shield (or almost any other toggle mez protection in the game). And since most Brutes don't carry Break Frees, things go downhill quickly if you're not expecting it. FA is a pretty good set across the board right now, but some enemy groups require a higher level of play than the general facerolling button mashing than many Brute players love. -
VEATs don't get APPs, unfortunately. Only the patron pools.
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As others have said, Traps is all about recharge.
Here's my build, which maybe you can tweak to fit your needs. Has Hasten 10s off perma, and is almost-softcapped to S/L/E without FFG (which is nice because you inevitably leave its range) and is softcapped to S/L/E/N/M/R with FFG. I use the PVP 3% IO, but I'm confident that you could alter the build to remove it and still retain high defenses and high recharge -- especially if you're willing to rely on FFG.
Fire/Traps is lots of fun, good character choice.
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Antistrophe - New: Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Traps
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Fire Blast -- Thundr-Dmg/EndRdx(A), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(3), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(15), Apoc-Dam%(25)
Level 1: Web Grenade -- Acc-I(A)
Level 2: Caltrops -- Posi-Dam%(A)
Level 4: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(5), Posi-Acc/Dmg/EndRdx(7), Posi-Dam%(7)
Level 6: Triage Beacon -- Numna-Heal/Rchg(A), Dct'dW-Heal/Rchg(33), H'zdH-Heal/Rchg(34)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 10: Acid Mortar -- Achilles-ResDeb%(A), AnWeak-Acc/Rchg(11), Thundr-Acc/Dmg(36), Thundr-Acc/Dmg/Rchg(42), Thundr-Dmg/EndRdx/Rchg(43)
Level 12: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(13), GSFC-ToHit/Rchg/EndRdx(13), GSFC-Rchg/EndRdx(15), GSFC-ToHit/EndRdx(40), GSFC-Build%(40)
Level 14: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(23), Posi-Dmg/Rchg(25), Posi-Acc/Dmg/EndRdx(39), Posi-Dam%(39)
Level 16: Force Field Generator -- LkGmblr-Rchg+(A), HO:Enzym(17), HO:Enzym(17)
Level 18: Blaze -- Thundr-Dmg/EndRdx(A), Thundr-Acc/Dmg(19), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(27), Thundr-Acc/Dmg/EndRdx(27), Thundr-Dmg/EndRdx/Rchg(34)
Level 20: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(34)
Level 22: Poison Trap -- BasGaze-EndRdx/Rchg/Hold(A), BasGaze-Acc/Rchg(23), BasGaze-Acc/EndRdx/Rchg/Hold(31), BasGaze-Acc/Hold(36), Lock-%Hold(37)
Level 24: Boxing -- Empty(A)
Level 26: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(33)
Level 28: Seeker Drones -- Cloud-Acc/EndRdx/Rchg(A), Cloud-Acc/ToHitDeb(29), Cloud-Acc/Rchg(29), Cloud-ToHitDeb/EndRdx/Rchg(31)
Level 30: Weave -- HO:Enzym(A), HO:Enzym(31)
Level 32: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(37), Posi-Dam%(37), Posi-Acc/Dmg/EndRdx(42)
Level 35: Combat Jumping -- DefBuff-I(A), LkGmblr-Rchg+(36)
Level 38: Trip Mine -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-%Dam(42), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(45), Oblit-Acc/Dmg/EndRdx/Rchg(46)
Level 41: Scorpion Shield -- HO:Enzym(A), HO:Enzym(43)
Level 44: Web Envelope -- GravAnch-Immob/Rchg(A), GravAnch-Immob(45), GravAnch-Immob/EndRdx(46), GravAnch-Acc/Immob/Rchg(46), GravAnch-Acc/Rchg(48)
Level 47: Inferno -- Oblit-Dmg(A), Oblit-Acc/Rchg(48), Oblit-%Dam(48), Oblit-Dmg/Rchg(50), Oblit-Acc/Dmg/Rchg(50), Oblit-Acc/Dmg/EndRdx/Rchg(50)
Level 49: Super Speed -- Zephyr-ResKB(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Spiritual Radial Boost
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(21)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(21), P'Shift-EndMod/Acc(39)
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