Fallen Apart - BS/SD
What kind of Budget?
If you're out of vetspecs and/or TF respecs, bear in mind there's almost certainly a freespec coming with I-21, so you're in luck.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Here's a quickie IO build of my current BS/SD scrapper. Probably not the best or most efficient, but it should give you an idea.
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For the SD powerset, you should at least take the first half of them. Phalanx Fighting is iffy because the defense bonus is unenhancable, and it's pretty much useless if you solo a lot. (I only use it as a LoTG +rech mule.) Grant Cover is also iffy. It's pretty much useless also if you're soloing a lot. I personally don't choose to grab it. Shield Charge should be on all builds, as it's pretty much the reason you're going Shield (or at least it should be

And finally, hotkey placement. This varies on the person... for example, how I set up my trays annoys my dad (and vice-versa lol). I keep the power tray window maxed out with all three trays, and I keep a single, hovering tray for four trays total.
Tray 1 has my attacks, in the order of Shield Charge, Boxing, Parry, Hack, Disembowel, Head Splitter, Slice, Whirling Sword, and Sands of Mu. I like to keep SC first because it's my heavy-hitter, then the rest are listed by single-target then to multi-targets.
Tray 2 has my defenses, in the order of Secondary Mutation, Deflection, Battle Agility, Against All Odds, Tough, Weave, Combat Jumping, and Maneuvers. Then I also have Laser Beam Eyes and the Nemesis Staff on the same row.
Tray 3 has my buffs and some misc. stuff - Hasten, Build Up, Active Defense, the Ouroboros portal, the Mission Transporter, the Pocket D portal, and Rest.
And last, but not least, I have my floating tray set to tray 9 with my travel powers, temp powers, and/or accolade powers.
Hope some, if any, of this helps!

On a starter budget like yours, I'd probably think about "frankenslotting," which is just leveraging cheap inventions from sets that don't cost much, in order to maximize the enhancement percentages slotted into each power. For example, a level 35 triple IO (let's say a Focused Smite A/D/R) gives 18.35% to each of the things it enhances, for a total of 55.05% enhancement. That's more than you're going to get from SOs or commons.
Your attacks all benefit from Accuracy, Damage, Recharge, and Endurance reduction, generally speaking. A sample slotting for Hack would be:
Level 1: Hack -- C'ngImp-Acc/Dmg/Rchg, C'ngImp-Acc/Dmg/EndRdx, C'ngImp-Dmg/EndRdx/Rchg, F'dSmite-Acc/Dmg, F'dSmite-Acc/Dmg/Rchg
I *think* those sets are affordable, but I haven't priced them at that level in quite a while. Those inventions would give you:
77% accuracy (about 2.3 SOs worth)
92% damage (about 2.9 SOs)
36% endurance reduction (about 1.1 SOs)
55% recharge reduction (about 1.6 SOs)
So you're getting about 8 SOs worth of effectiveness out of only 5 slots. Not every power has to be frankenslotted, but it's a cheap, effective way to give your character a fairly nice boost on a small budget.
A bit of a necro, but I wanted to add in for the OP: Grant Cover gives you defense de-buff resistance, so its definitely not useless.
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If you are soloing just turn it off until you hit -def heavy mobs like Arachnos or Cimoreans.
As for Slash, whether or you take it depends on whether or not you took Parry. Parry, unenhanced, gives 15% defense to melee & lethal each time it hits. On one hand if you take Parry you only need 30% melee defense, hitting Parry once will softcap you. On the other hand you may not want to bother with it, so might softcap without it.
Using or not using Parry is a choice you'll need to make, but as long as you design a toon with this in mind there is nothing wrong with going either route.
]For the BS powerset, skip Slash and Confront. Slice is a bit iffy, as, from what I've heard, it's not really worth grabbing.
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For the SD powerset, you should at least take the first half of them. Phalanx Fighting is iffy because the defense bonus is unenhancable, and it's pretty much useless if you solo a lot. |
A) it gives you a place to slot a LotG +Recharge and/or a Kismet +Acc ( I like slotting the Kismet in it, since the power is always on, you don't need to remember which toggle it's in)
B) it's 3.75% defense that you don't have to get from IO sets. That is one less set of Mako's Bite, Obliteration and Scirocco's Dervish you will need to slot to get to the soft cap. Yes, ONE power will save you 17 slots. You will need to slot 6 Mako's, 6 Obliteration, and 5 Scirocco's to get the same amount of defense that Phalanx Fighting gives you in an autopower. It's a no-brainer.
And you get that 3.75% bonus all the time, solo or teamed. People will pay 2 billion influence+ for an IO that gives you less defense than that. You're having it given to you for free in a power that needs no additional slotting Why WOULDN'T you take it?
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
^^ What he said.
I think the reason so many /SD scraps skip it is simply the whole "I'm not a buffer!" mentality that goes with scrapping. Forget the fact that it gives your team a minor +DEF buff. It really can be the difference between your ability to softcap your DEF or not. Slots are tight when you start throwing 6 Gaussian's into Tactics or whatever to get the set bonus, so Phalanx will definitely help.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Phalanx Fighting is FAR from useless:
A) it gives you a place to slot a LotG +Recharge and/or a Kismet +Acc ( I like slotting the Kismet in it, since the power is always on, you don't need to remember which toggle it's in) B) it's 3.75% defense that you don't have to get from IO sets. |
I didn't know that either.
Hiya folks. Always had good luck searching out help in these forums, so I'm hoping things haven't changed. I've been away from CoH for nearly 2 years. Just came back this week. Yesterday I was playing around with my BS/WD scrapper, who I always enjoyed. He's just 33 and I realized that I could get him some brand new invention IOs to last him to 50. That's where the problem started.
I'd thought it would be a waste to just throw away all those lvl 30 IOs, so I decided to respec. What I didn't count on was that the fitness line is now a gimme. Threw off the build and I ended up taking powers I wasn't sure of, etc. I also wasn't as diligent as I should have been about seeing where all those powers went on my toolbar.
Really hoping someone can provide me a nice build using Speed as main travel power, including slotting up to 50. If you want to additionally provide optimal slotting that would be great, but I'd be happy with just invention slotting, as I can worry about the rest down the road.
If you could also provide a bit of insight as to hotkey placement, if you feel you've found something optimal that would be great. I understand that powers used early on may not be used at 33 or 50, so knowing what should be in my rotation would be very helpful.
Thanks so much for your help.