Davonyx

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  1. I have never been able to play controllers very often (too much of a punch-and-go kinda guy), but I made an Electric/Dark a couple days after /Dark went live, and I immediately fell in love with him. He's 44 currently, and I went with /Stone for my epic.

    Favorite things about him:
    * I'm pretty much always in melee range, which is a major plus since I'm more of a melee player
    * Stacking slows from Static Field and Tar Patch (almost have enough recharge to double-stack both of 'em), and the end drain and -res make it even sweeter
    * Soul Absorption and Conductive Aura make a great combination (20+ or 30+ hp/s and 7 end/s usually, if I can get them mostly stacked). Earth's Embrace makes the +regen even better
    * Fissure and Jolting Chain are fun for constant baddie bouncing

    Can't say I'm a huge fan of the pets of either set, but he's still a fun toon. Hope to get him to be my next 50.
  2. Quote:
    Originally Posted by Caulderone View Post
    Ok, make sure you are familiar with the stuff covered here:

    http://paragonwiki.com/wiki/Exemplar...n_Enhancements
    Thanks for the link. That was definitely something I had no clue about. And thanks for the build too... been trying to sketch out a build similar to it. Just one question, though: why are some IOs level 25 while others are 15?

    Quote:
    Originally Posted by Bonnes View Post
    The first thing that occurs to me is to use your second or third build. Use frankenslotting and cheap sets to get high levels of Endurance Reduction and to rack up Recovery bonuses.

    As for powers, I suggest taking Slash and Parry and delaying Hasten, as well as the entire Fighting pool. Grant Cover and Phalanx Fighting can be put off as well.
    Yeah, I had planned to use one of my other builds... really don't want to mess with my current build lol. Thanks for the advice.

    Quote:
    Originally Posted by Young_Tutor View Post
    1.) This is more a general thing for exemping, but if you use level 41 set IOs except for Purples, PVPs, or other IOs that aren't affected by the -3 exemping rule, you'll not give up a ton of enhancement value and will keep your bonuses till level 38. This helps an end-game build go a little bit further. For some folks it would be a waste of time, for others it could add quite a bit of variety in the build. If your main build worked fine down to level 38, then you could set up your exemplar build with the idea that it would be your go-to for level 35 and below.
    I wondered about that. I mean, I pretty much solo through stuff, but that would make me feel more comfortable teaming in the 40s

    Quote:
    Originally Posted by Young_Tutor
    2.) Why no Miracle +recovery? If you have recovery problems while exemped pick up one of those via a SSA for hero merits.

    3.) Some of the sets you use don't go below 30. It looked like you were trying to get softcapped melee and ranged, with a bit of recharge here and there. At the risk of changing your power picks, it seems like Parry would add a ton of melee defense and free up some other choices. At the risk of mentioning something that's really expensive, the Gladiator's +def proc would go a fair amount getting you some defense.

    4.) Alternatively, you could settle for a lower benchmark of +melee and +ranged . . . perhaps 32.5%, so that a single small purple would softcap you.
    2.) It's an enhancement that I could never afford. That, and Regenerative Tissue's +regen (which I see on a lot of builds). I have both now, thanks to enhancement conversion, but not on this toon. Might grab 'em from my alts eventually.

    3.) Yeah, Parry looks to be a must-have for an exemp build. I had an old 50 build that relied on it to keep the Melee def softcapped, but I got tired of having to use it a lot.

    4.) I was thinking that too. It looks like it's going to be a pretty tight build, so I may go this route if it eases up some of the slotting.

    Thanks for the advice.
  3. Title says it all.

    I have a level 50 Sword/Shield scrapper who pretty much sticks to normal end-game and DA content because that's what she's built for. However, as my main (and my badge toon), there is a lot of lowbie stuff that I missed and that I want to go back and work through. However, her exemping down with her current build leads to severe squishiness and massive end drain (I use Cardiac to keep her end under control).

    That said, I was wondering if any of you would be able to help me get a build I could use to exemp down and do lowbie content with. I'm thinking that slotting it for level 25 or 30 would be perfect for what I'm shooting for. The problem is that I have absolutely NO clue where to start. Every build I've ever done has been designed for 50 and only 50. I realize that it's the same concepts, but I can't seem to get anything to work out like I want it to.

    I'm not looking for a full-blown Mids' build (unless you're extremely bored ), but I'd appreciate any pointers for building lower-leveled builds. Also, my cash flow is hit and miss, so I'd prefer to keep anything too expensive from being mentioned.

    For reference purposes, here's my current build as it stands now. (Not looking for comments on this build, as it's to my liking, regardless of how much better it could be.) Power picks should be about the same, but the levels picked up can definitely be rearranged. I'm pretty much open to anything regarding an exemp build.

    Hero Plan by Mids' Hero Designer 1.957
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Scrapper
    Primary Power Set: Broad Sword
    Secondary Power Set: Shield Defense
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Presence
    Ancillary Pool: Darkness Mastery

    Hero Profile:
    Level 1: Hack -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(43), Mako-Dmg/Rchg(43), Mako-Dmg/EndRdx(43), Mako-Acc/EndRdx/Rchg(45)
    Level 1: Deflection -- RedFtn-Def(A), RedFtn-EndRdx(3), RedFtn-Def/EndRdx(3), RedFtn-Def/Rchg(5), RedFtn-EndRdx/Rchg(5), RedFtn-Def/EndRdx/Rchg(7)
    Level 2: Slice -- Acc-I(A), Achilles-ResDeb%(42)
    Level 4: Battle Agility -- RedFtn-Def(A), RedFtn-EndRdx(7), RedFtn-Def/EndRdx(9), RedFtn-Def/Rchg(9), RedFtn-EndRdx/Rchg(11), RedFtn-Def/EndRdx/Rchg(11)
    Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(13), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(21), GSFC-ToHit/EndRdx(21), GSFC-Build%(29)
    Level 8: True Grit -- Numna-Heal(A), Numna-Regen/Rcvry+(29), S'fstPrt-ResDam/Def+(31), ImpArm-ResDam/EndRdx(31), ImpArm-ResDam/Rchg(31)
    Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(13)
    Level 12: Kick -- Acc-I(A)
    Level 14: Tough -- TtmC'tng-ResDam(A), TtmC'tng-EndRdx(15), TtmC'tng-ResDam/EndRdx(15), TtmC'tng-ResDam/Rchg(17), TtmC'tng-EndRdx/Rchg(17), TtmC'tng-ResDam/EndRdx/Rchg(19)
    Level 16: Against All Odds -- EndRdx-I(A)
    Level 18: Whirling Sword -- SScrappersS-Rchg/+Crit(A), ScrappersS-Acc/Dmg/EndRdx/Rchg(40), ScrappersS-Acc/Dmg/Rchg(40), SScrappersS-Acc/Dmg(42), ScrappersS-Dmg/EndRdx/Rchg(42)
    Level 20: Phalanx Fighting -- LkGmblr-Rchg+(A)
    Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(23), LkGmblr-Def/EndRdx/Rchg(25), EndRdx-I(25)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
    Level 26: Disembowel -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(33), Mako-Acc/Dmg(33), Mako-Dmg/EndRdx(34), Mako-Dmg/Rchg(34), Mako-Acc/EndRdx/Rchg(34)
    Level 28: Grant Cover -- EndRdx-I(A)
    Level 30: Super Speed -- Winter-RunSpd/Jump/Fly/Rng/EndRdx(A)
    Level 32: Head Splitter -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(33), Oblit-%Dam(37), Oblit-Dmg(39), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39)
    Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Acc/Rchg(36), Oblit-%Dam(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37)
    Level 38: Combat Jumping -- DefBuff-I(A)
    Level 41: Petrifying Gaze -- Acc-I(A)
    Level 44: Night Fall -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(46), Posi-Dmg/EndRdx(48), Posi-Dmg/Rng(48), EndRdx-I(48)
    Level 47: Tenebrous Tentacles -- TotHntr-Acc/EndRdx(A), TotHntr-EndRdx/Immob(50), TotHntr-Acc/Rchg(50)
    Level 49: Provoke -- Zinger-Acc/Rchg(A), Mocking-Acc/Rchg(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 4: Swift -- Empty(A)
    Level 4: Health -- Numna-Heal/Rchg(A), Numna-Heal(45), Numna-Heal/EndRdx(45)
    Level 4: Hurdle -- Empty(A)
    Level 4: Stamina -- P'Shift-End%(A), EndMod-I(46), EndMod-I(46)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: The Atlas Medallion
    Level 50: Cardiac Radial Boost
    Level 50: Void Judgement
    Level 50: Diamagnetic Interface
    Level 50: Cimeroran Ally
    Level 50: Rebirth Invocation
    ------------



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    Thanks!
  4. Blue pretty much covered it. I don't think any of the powers so bad they should be skipped... a lot of it will depend on your playstyle and/or what you want to accomplish with the character.

    As for slotting, it's a bit gimpy on damage, but I'd recommend slotting a bit more for end reduction than pure damage slotting. Granted, your secondary could definitely help some of the end stress too. I've been playing a Water/Fire blaster, and she spent more of her time trying to keep her blue bar running than she did actual blasting... until I slotted her. The single-target attacks are pretty cheap on end, so you can get away with 1 end enhancement, but I have 2 or 3 on the rest of the powers. (Granted, I'm also only level 20 and running DOs, so I can't say the same is necessary on an SO build.) And as Blue mentioned, Tidal Forces needs recharge, and Dehydrate can go with both damage and healing.

    Just some food for thought.
  5. Davonyx

    Is Absorb Live?

    Yeah, okay, that's probably what it is then. I don't really play too many typed defense sets either (my main is a Shield). I was just assuming it was Absorb because I knew it was in the works/coming soon.

    Ah well. I guess it's too much to hope for at the moment. Thanks for the clarification.
  6. Fun:
    - Trying out new powersets and different combos between sets
    - Playing sets I used to hate and find out that I love them
    - Leveling up
    - Teaming with a fun group
    - Soloing on toons who can actually solo
    - Playing toons who start as a plain concept but evolve as they level and find a place in my heart
    - Costume/story creation
    - Tanking on blasters (for the DEBT badge! )

    Unfun:
    - Playing powersets/archetypes that I just plain don't like
    - Soloing on toons who can't solo
    - Leveling after 32 (because it's a massive pain IMO)
    - Dealing with idiots
    - Dying a hundred million times on my toons that are supposed to be sturdy
    - iTrials. I hate 'em
  7. Davonyx

    Is Absorb Live?

    I know Absorb is a new mechanic being introduced for Bio Armor and Nature's Affinity and that some current enemies are supposed to have it too.

    But what about current player powersets? Has Absorb been added to them as well?

    I ask because I have seen the word "Absorbed" pop up above my Ice/ tank for his entire toon life (made him last weekend), but I can't find any information related to absorbing any damage in the combat channels. I just am not sure if I'm actually absorbing anything of if it's just dummy text for when the actual absorb goes live.

    And for the record, I've only played and seen this on my Ice/ tank. I haven't tried out other archetypes/powersets to see if it works for them too.

    Thanks for any help!
  8. Got another question for you guys: what's a good way to get ranged defense built up for a hoverblaster? I was messing around in Mids and only got to the mid-30s. I feel like I'm gonna have to sacrifice a lot just to get it, though. I'd even be happy with getting to 32.5%, but even that seems pretty tough to get to.

    It's not that important to get him anywhere near the softcap at this point, but he's at the level that I'd like to get an idea of where he's going so I can start IOing out. Thanks!
  9. Thanks for the comments and suggestions everyone. My blaster is up to 20 today, and he's easily the most fun blaster I've had to date. He's not exactly the toughest, but he's survived a lot better than most of my blasters. Definitely having a lot of fun with him.

    Quote:
    Originally Posted by Marshman View Post
    Since you play mostly melee toons maybe try playing a blaster that benefits from being in melee range?
    I've tried that before, and all it's gotten me is frustrated. Rush in, die. Rush in, die. Rinse and repeat. Though it is a nice change-up to hang out in the back and take some baddies out from a distance... my only complaint is when I have hesitant tanks/brutes on the team.

    Quote:
    Originally Posted by Arcanaville View Post
    Your best mitigator is probably Ice Patch. You can use it by running into a spawn and casting it, so everything starts falling down while you shoot at it, or you can cast it so its between the critters and you and shoot them from range while they can't get to you directly.
    I've noticed that the direct approach tends to get my butt handed to me without someone else handling some aggro. Haven't had much experience with the pulling approach, but I think it'd be pretty effective as well.

    Quote:
    Originally Posted by plainguy
    Personally I work with Mids first before I actually start a toon.

    Further I understand SOs are good enough but if your not looking at what you can obtain with IO sets then you might be missing out on something really good sometimes. IOs do make TONS of difference.
    Sometimes I do that, but I've found that if I get a Mids build going, I hardly ever get the toon going long enough to see to that build. And perhaps another issue is that I don't want to IO out a toon until mid-to-late 40s. I usually slot 35 Invention IOs but not sets until I have a build made and respec at 50. Not the best method, but that's how I work.

    Quote:
    Originally Posted by Fulmens View Post
    When you're building a melee character, you live and die by the build.
    When you're building a Blaster, you live and die by the playstyle.
    I'll have to agree with that wholeheartedly. I'll definitely have to experiment as well. Nice suggestion.
  10. I'm a complete blaster noob. I make maybe one a year, play it til SOs, then delete it because I just can't get into it. I never know how to slot blasters, and playing mainly melee toons, I really get tired of getting my butt kicked every five seconds.

    So, how do you build your blasters? Got any tips for a blaster noob? I'd eventually like to get around to most of the powersets. My highest blaster was a 33 Archery/Mental. Right now, I'm trying an Archery/Ice for something different (trying to get a nice thematic toon going).

    Anyways, any help is appreciated!
  11. Quote:
    Originally Posted by mauk2 View Post
    Issues:

    I dislike the medicine pool, and would like to get iCap versus all.

    Leadership pool would be a nice addition, and I want Grant Cover.

    But every time I start tinkering on this, I wind up breaking something.

    Does anyone have any thoughts?
    Not a huge fan of the Leadership pool, myself. The cost isn't really worth the reward on melee toons, IMO. I definitely would recommend running Grant Cover for the DDR alone.

    Umm... looking at your build, I don't really see too much that I'd change other than power choices. I'm with you on the medicine pool, so that's definitely something I'd avoid, myself. Also not a huge fan of One with the Shield, but if you don't mind it, I think it should stay in the build. Other than those, I agree with the rest of your powers.

    Slotting-wise, I'd put a bit more defense slotting in your toggles and drop some of the slots from Parry (when I had it on my build, I frankenslotted it for accuracy and defense).

    Other than that, I think it's a pretty solid build. It definitely looks like it blows my BS/SD scrapper out of the water lol (I just focused on getting the regular defense softcap and moved on from there).

    Sorry if this isn't exactly the help you were looking for.
  12. Davonyx

    DM/FA brute help

    Quote:
    Originally Posted by mutagon View Post
    Heres a newer one i worked on its close to the def softcap and seems a little better well rounded what you think?
    First off, I don't think that Consume, Dark Consumption, and Soul Drain should be slotted for damage. Sure, the thought that they'd be nice AoE damage might convince you otherwise, but that's not what they're designed for, IMO. Also, Consume is an auto-hit, so there's no reason to slot it for accuracy (however, keep in mind that Dark Consumption is not).

    Secondly, Weave seems underslotted, and Maneuvers is absolutely unnecessary (you have 44.2% def without it on). If you plan on using Maneuvers as a LoTG mule, I feel like you'd be better off just dropping it and throwing Hasten in the build instead. You can easily achieve the softcap for S/L just by slightly changing Weave's slots around.

    Thirdly, I feel like Gloom should be slotted for damage, not toHit debuff, and Soul Tentacles is definitely underslotted. I honestly know nothing about /Soul, though, so I can't really offer any other comments.

    Finally, you're going to need a lot more knockback protection than 4. 8 is usually the minimum amount recommended, though I know some people will tell you to have 12. Personally, 8 is the magic number I shoot for, as that'll pretty much cover everything (heck, most mez protection powers offer 10 KB protection, so 8 is close enough).

    I have a FA/DM/Pyre tank who isn't really slotted for defense, and he does just fine. Granted his resistances are a bit higher, but I rely a lot on having Healing Flames and Siphon Life up all the time (I use SL more for healing than for damage). He never runs into end issues because I have Consume and Dark Consumption balanced almost perfectly with his end drain. And Soul Drain + Burn + Fireball just melts mobs. I dropped Fiery Embrace with his most recent respec because I didn't feel like it was doing much for his build.

    Also, I do agree about Shadow Maul having a slow animation. I read somewhere on these boards that it actually drops your dps and isn't really worth including. Sands of Mu is enough for me anyways.

    Just some thoughts
  13. Huh. Guess you can't put them in there (just checked in-game). Oh well. And yeah, I know. I only have a couple slotted in at the moment. Just kinda messing around, seeing what I like and don't like until I get him to 50.
  14. Quote:
    Originally Posted by Carnifax_NA View Post
    Whereas with something like Jolting Chain or Cages it will check everyone hit by the chain / cage, which is why they can be really nice in those two powers (assuming you've got the time to spam them a bit).
    I pretty much spam Jolting Chain, Fissure, and the Cages every time they pop up, throwing in Static Fields and Tar Patches whenever they recharge, and healing/buffing as needed. I use the ST hold a lot too (but it's horrendously under-slotted ).

    Hmm... so maybe I should throw it in Cages. I have Jolting Chain pimped out too much already, and I can't throw it in Fissure (I don't think). I'll mess with it and see how it works out.
  15. Yeah, I realized several hours later that it's counter-intuitive to put a damaging proc on a sleep power. However, to be honest, I don't really rely on the sleep effect from SF because I'm constantly Fissuring and Jolting Chaining mobs awake anyways. Well, okay, so it's a nice buffer when I'm trying to get my other buffs/debuffs going mid-fight. Minus the initial jump into the group, I only really use it for the end drain and slow effects (SF + Tar Patch is a good slow combo, IMO).

    That said, I can't say how effective the proc being in there has been. I have seen it hit and kill baddies occasionally, but I have no idea how many times it actually hits. I just wanted to throw it in an AoE power, especially since SF hits several times per use (unless I'm wrong?), though I could see it working nicely in Jolting Chain.
  16. Quote:
    Originally Posted by The Paraterrestrial View Post
    For even more frankenslotting fun with procs try this:

    Level 10: Chain Fences
    • (A) Efficacy Adaptor - EndMod/Accuracy
    • (25) Performance Shifter - EndMod/Accuracy
    • (27) Enfeebled Operation - Accuracy/Endurance
    • (27) Gravitational Anchor - Immobilize/Endurance
    • (29) Gravitational Anchor - Chance for Hold
    • (29) Ragnarok - Chance for Knockdown
    I need to quit playing blueside because all these proc ideas make me want to perfect my maniacally evil laugh. The two procs you have listed here make me wish I could slot them ASAP... just sounds freakin' fun

    By the way, would certain procs work in Static Field? I have the ATO proc in it currently. Didn't know where else to put it.
  17. Quote:
    Originally Posted by The Paraterrestrial View Post
    YMMV though.
    YMMV?


    I had thrown together a quick build last night with Fissure, so I respecced my main build and replaced Indomitable Will and did a couple missions with my original setup. Also threw in the Devastation proc in Jolting Chain. Let's just say that now it looks like I'm in a massive bouncy castle. Plus, the proc hits a lot in the big spawns I charge into (pun intended).

    Definitely keeps getting better and better. I'm about 2 bars from 36. Probably going to throw a couple slots onto Fissure to get its end cost and rech down a bit, and we'll be all set.
  18. Quote:
    Originally Posted by Carnifax_NA View Post
    Edit : Also you talking about this combo has got me thinking about trying it. *snippet*

    Altisis is a curse.
    You definitely should. I love this combo... it's just a fun toon for me to play (and I absolutely hate playing trollers lol). As for the altitis, I completely agree. It's so hard not to go out and make a bunch of toons like I usually do, especially because I want this toon to hit 50. I have WAAAAAAAY too many toons that are hanging out mid-20s because I enjoyed them but made something else and enjoyed it more lol.

    Quote:
    Originally Posted by The Paraterrestrial View Post
    You don't need Power Sink. But an Elec Controller's forte is sapping and draining mobs can sometimes take a while. With Agility Core Alpha (for an Elec/ controller there really is no other Alpha, IMHO) and a single click on Power Sink you can drain almost 80% of all even con minions' blue bars in a 10 ft radius. Instantly. By the time the animation is over, they are completely sapped. Very useful against Bosses too.

    Both Power Sink and Ball Lightning have a 30% chance to apply another recovery debuff. I really like it, but I guess that may be just a personal preference.
    Okay, that's really starting to sound good. Again, I don't know if I'll ever get around to taking him redside to do the arc, but it's something I may consider at one point.
  19. Quote:
    Originally Posted by Sir Hextor View Post
    Also, the proc is not super great on Synaptic Overload since it only triggers off the first target not any of the chains.
    Really? Well that's really disappointing. :/ Might still give it a shot when I get there... worst that can happen is I don't care for it and respec it out.


    Quote:
    Originally Posted by The Paraterrestrial View Post
    I recommend putting the Apocalypse damage proc in Jolting Chain. It may be very expensive (and you said you don't have very deep pockets), but it adds considerable AoE damage to your build.
    Will definitely look into it. I plan on putting the Devastation proc, but I don't know what else to try.


    Quote:
    Originally Posted by The Paraterrestrial
    Indomitable Will is great in theory, but I found that I wasn't getting mezzed a lot anyway (judicious use of Static Field and Synaptic Overload takes care of that). I often forgot to activate it in the heat of battle and it didn't seem to matter much. It also needs a lot of Recharge to make it perma...
    See, my issue is that I'll be in the heat of battle (and not have any breakfrees) and get randomly mezzed. It doesn't happen often, but it's really frustrating when it does happen because then I have to wait 20 years for the toggles to recharge.

    As for its massive recharge, with perma-Hasten and 4th tier Spiritual Alpha, it's still a couple seconds from perma...

    Quote:
    Originally Posted by The Paraterrestial
    Mu Mastery deserves more than a passing mention. Power Sink really is that good and I can completely drain bosses before they fire off an attack at me.
    Does it really make that big of a difference when you're spamming the rest of the elec controls? I feel like I've got enough end draining capabilities now to not really need it. I dunno... guess I'm just kinda iffy on going overkill on end drain when there are other things I need.


    Appreciate the feedback, guys. You're definitely making me put a good amount of thought into where I'm taking this toon.


    EDIT: Been toying with the idea of going the Earth route, so I picked up Fissure on his second build. He's only 35 at the moment, so it's not slotted, and I don't have access to the rest of the powers. That said, there's definitely some joy in using Jolting Chain to cause knockup and then turning around and knocking the same guys up with Fissure. I run this guy at x8, so massive spawns constantly bouncing around is pretty freakin' sweet.
  20. Quote:
    Originally Posted by Argentae View Post
    Don't forget the Villain side PPP's. There are some totally different options in those pools, and one might be just the right combo for you.
    Well, to be honest, I never have anything to do with redside, and pursuing the PPPs is something I don't really care to do.
  21. Yeah, I wondered about other procs. I've seen some builds in here that used 'em in some of the AoE controls. Didn't think too much about them, as I usually don't include any in my main toons' builds... will have to check that out.

    Been looking at the troller EPPS, and I can't decide between Psionic Mastery and Stone Mastery. Neither really fits the concept of this toon, but he doesn't really have a defined concept anyways. I'm considering Psi for Indomitable Will (because I hate getting mezzed and dropping Conductive Aura mid-fight) and possibly World of Confusion (because I'm in enemies' faces anyways, and the added confusion could be pretty cool). I'm considering Stone for really just for Fissure alone (again, because I'm in the heat of the fight). Which one would you guys recommend?
  22. So I'm relatively new to the controller scene, and I have an Elec/Dark toon who's reaching that time to start IOing out.

    How should I slot the powers? And what kind of sets should I pursue? I know that I should be aiming for softcapped S/L/E and possibly N def and then shooting for recharge (perma Fade and Soul Absorption? ), but I don't know where to go after that.

    I play a pretty in-your-face kind of troller because I like to keep Conductive Aura as saturated as possible. And it's just plain fun. Also, I'm not looking for a super-detailed Mids' build at the moment... just some ideas of where to take the slotting. And my budget is only a couple hundred million inf, so please don't recommend expensive purples or anything like that.

    (On a somewhat related note, would the Contagious Confusion proc be good for Synaptic Overload or would it be kind of a waste since it already spreads? I have that recipe sitting on a different toon.)

    Anyways, thanks for reading and for any comments!
  23. Dark Melee/Fiery Aura is a fun combo. What's not to love about two heals and two end recovery powers? Went with Pyre mastery and never looked back.

    As for Fiery Melee/Dark Armor, I've never tried it, but I've seen a handful of pretty tough characters running it. I'm not a huge fan of /Dark, myself, but it has potential.
  24. To be fair, I think the idea is alright, but the execution could be much better.

    New players are most likely going to be freebies. As previously noted, freebies can't use IOs, which means that they will find builds to be pretty much useless. I assume that most freebies will be casual players, so there won't be a need for min/maxing builds out (would need IOs/sets, really, anyways), so there wouldn't be that big of a need for the builds to all be in one spot. And since freebies are read-only on the forums, they can't ask questions or even post/request builds themselves, so aiming this forum towards them is even more useless.

    (In the case of new VIPers, I think they would still be more concerned with learning about the powers than learning about the uber combos/builds and min/maxing.)

    That said, if they were really that interested in learning about builds, powersets, etc., they could turn to the AT specific boards themselves. The guides would be more useful to new players than builds are.

    And any vet VIPers who don't know anything about the forums probably don't care anyways. If they did, they'd be here.
  25. Let's see... 35 Archery/MM blaster. 32 spider. 24 Kat/Regen scrapper. 20 warshade. 20 AR/NRG blaster. 23 Kat/Dark scrapper. 34 peacebringer. 22 Dark/DP def. 25 Dark/SR scrapper. 28 DB/WP scrapper. etc. etc. (And I guess I should include my 50 Emp/NRG def that I loved all the way up to 50 but just can't really stand to play him now. He was my first 50, and I love him too much to delete him lol)

    The list goes on and on. These are actually the toons that I enjoyed for awhile but eventually just got bored with playing. And this list doesn't even count the tens (or hundreds by this point) of lowbie toons that don't ever make it past the teen levels before getting deleted, if they're lucky.

    Yes, I'm a severe alt-oholic...