Questions about Elec/Dark
So I'm relatively new to the controller scene, and I have an Elec/Dark toon who's reaching that time to start IOing out.
How should I slot the powers? And what kind of sets should I pursue? I know that I should be aiming for softcapped S/L/E and possibly N def and then shooting for recharge (perma Fade and Soul Absorption? ), but I don't know where to go after that. I play a pretty in-your-face kind of troller because I like to keep Conductive Aura as saturated as possible. And it's just plain fun. Also, I'm not looking for a super-detailed Mids' build at the moment... just some ideas of where to take the slotting. And my budget is only a couple hundred million inf, so please don't recommend expensive purples or anything like that. (On a somewhat related note, would the Contagious Confusion proc be good for Synaptic Overload or would it be kind of a waste since it already spreads? I have that recipe sitting on a different toon.) Anyways, thanks for reading and for any comments! |
Other PROCs which are nice are the Chance for Hold in Jolting Chain and the Grav Anchor proc in Cages, along with a few damage procs if you have the slots.
Other than that your aims for Set Bonuses seem pretty bang on, after you've amassed those I don't think you'd need too much else really.
Yeah, I wondered about other procs. I've seen some builds in here that used 'em in some of the AoE controls. Didn't think too much about them, as I usually don't include any in my main toons' builds... will have to check that out.
Been looking at the troller EPPS, and I can't decide between Psionic Mastery and Stone Mastery. Neither really fits the concept of this toon, but he doesn't really have a defined concept anyways. I'm considering Psi for Indomitable Will (because I hate getting mezzed and dropping Conductive Aura mid-fight) and possibly World of Confusion (because I'm in enemies' faces anyways, and the added confusion could be pretty cool). I'm considering Stone for really just for Fissure alone (again, because I'm in the heat of the fight). Which one would you guys recommend?
Don't forget the Villain side PPP's. There are some totally different options in those pools, and one might be just the right combo for you.
Arg
I would strongly advise you not to take WoC (I had it for a bit on a toon and it made me hate the power, so maybe I'm biased, but it doesn't play the way I expected it to on paper) but if you do take it, the Contagious Confusion proc should go there since it helps that power be 'useful'. Also, the proc is not super great on Synaptic Overload since it only triggers off the first target not any of the chains. My Elec/Poison is going with Psi mastery for Ind Will and the nice exotic resist.
I recommend putting the Apocalypse damage proc in Jolting Chain. It may be very expensive (and you said you don't have very deep pockets), but it adds considerable AoE damage to your build. The first time I used it I was giggling when I saw how many times it went off.
My slotting:
Level 6: Jolting Chain
- (A) HamiO:Nucleolus Exposure
- (23) HamiO:Nucleolus Exposure
- (23) Devastation - Chance of Hold
- (25) Tempest - Chance of End Drain
- (25) Apocalypse - Chance of Damage(Negative)
- (27) Endurance Reduction IO
On my Elec/Rad, I respec'ed out of Psionic Mastery into //Ice and currently have //Mu for Power Sink. For an Elec/Dark I would probably try to get to the S/L softcap with Frozen Armor, because it stacks so well with Fade.
Indomitable Will is great in theory, but I found that I wasn't getting mezzed a lot anyway (judicious use of Static Field and Synaptic Overload takes care of that). I often forgot to activate it in the heat of battle and it didn't seem to matter much. It also needs a lot of Recharge to make it perma, and I wasn't willing to spend the slots for a power that sits mostly unused in my powertray anyway. I carry a few Breakfrees with me at all times and intend to get Clarion.
Mu Mastery deserves more than a passing mention. Power Sink really is that good and I can completely drain bosses before they fire off an attack at me. Its radius is not very big (10 ft), but it helps a lot especially against tougher foes.
@Steel
My characters (at City Info Tracker)
Please sign the petition: http://www.change.org/petitions/ncso...city-of-heroes
Also, the proc is not super great on Synaptic Overload since it only triggers off the first target not any of the chains.
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I recommend putting the Apocalypse damage proc in Jolting Chain. It may be very expensive (and you said you don't have very deep pockets), but it adds considerable AoE damage to your build.
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Originally Posted by The Paraterrestrial
Indomitable Will is great in theory, but I found that I wasn't getting mezzed a lot anyway (judicious use of Static Field and Synaptic Overload takes care of that). I often forgot to activate it in the heat of battle and it didn't seem to matter much. It also needs a lot of Recharge to make it perma...
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As for its massive recharge, with perma-Hasten and 4th tier Spiritual Alpha, it's still a couple seconds from perma...
Originally Posted by The Paraterrestial
Mu Mastery deserves more than a passing mention. Power Sink really is that good and I can completely drain bosses before they fire off an attack at me.
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Appreciate the feedback, guys. You're definitely making me put a good amount of thought into where I'm taking this toon.
EDIT: Been toying with the idea of going the Earth route, so I picked up Fissure on his second build. He's only 35 at the moment, so it's not slotted, and I don't have access to the rest of the powers. That said, there's definitely some joy in using Jolting Chain to cause knockup and then turning around and knocking the same guys up with Fissure. I run this guy at x8, so massive spawns constantly bouncing around is pretty freakin' sweet.
I would strongly advise you not to take WoC (I had it for a bit on a toon and it made me hate the power, so maybe I'm biased, but it doesn't play the way I expected it to on paper) but if you do take it, the Contagious Confusion proc should go there since it helps that power be 'useful'. Also, the proc is not super great on Synaptic Overload since it only triggers off the first target not any of the chains. My Elec/Poison is going with Psi mastery for Ind Will and the nice exotic resist.
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In Chain powers the rule of thumb is that offense procs (ones which damage, mez or debuff the enemy hit) should proc down the chain* but ones that normally buff you (Chance for Recharge or Chance for Heal) will only work off the initial target and aren't really worth it.
*Note that it only works if the chaining effect also has the effect which the proc relates to. For example in Jolting Chain only the initial blast does -End, not the jumping ones. Thus in Jolting Devestation and the purple will happily chain, because the Chain powers accept Ranged Damage set IOs as well, but the Energy Manipulation : Chance for Stun won't because the chains don't do -End and thus are unaffected by End Mod set IOs.
Since in Synaptic the chain confuses do accept and benefit from Confuse Set IOs Contagious should happily propagate down to the chains as well.
Edit : Also you talking about this combo has got me thinking about trying it. I've already got a pair of Dark alts (Dark/Time controller and Fire/Dark Domi) and an Elec Domi running about, but with the changes to Dark Affinity and thinking about how well Fluffy will complement the Gremlins I really want to try this combo too now. And as you say the Earth APP really suits it, Fissure and Seismic are great and the Earth Armour & Earths Embrace combined with Fade and Soul Absorbion would make you pretty darn durable.
Altisis is a curse.
I would strongly advise you not to take WoC (I had it for a bit on a toon and it made me hate the power, so maybe I'm biased, but it doesn't play the way I expected it to on paper) but if you do take it, the Contagious Confusion proc should go there since it helps that power be 'useful'. Also, the proc is not super great on Synaptic Overload since it only triggers off the first target not any of the chains. My Elec/Poison is going with Psi mastery for Ind Will and the nice exotic resist.
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I was operating off of information from the boards. If that has been changed, I am not aware of it. I don't have the spare inf lying around to test on live nor do I use the test server. I'd like to have this information verified as well. If that's the case, I'd say it's one more nail in the coffin of WoC since it really is a terribad power without it.
I was operating off of information from the boards. If that has been changed, I am not aware of it. I don't have the spare inf lying around to test on live nor do I use the test server. I'd like to have this information verified as well. If that's the case, I'd say it's one more nail in the coffin of WoC since it really is a terribad power without it.
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There used to be issues with chained Pseudopets (pseudopets spawned by pseudopets) not inheriting their set Enhancements correctly as Alef says, but they've been fixed for a long time now (the fix was back in i11 or i12 or so and predates Electrical Control, it was mainly done to fix the Electric Melee chain and Creepers if I remember rightly).
Hmm...looks like I was having a brainfart as I can't seem to find it now. Mea Culpa. I'll just go back to lurking now instead of dropping bad advice (except for WoC cause man that is not a good power ).
Hmm...looks like I was having a brainfart as I can't seem to find it now. Mea Culpa. I'll just go back to lurking now instead of dropping bad advice (except for WoC cause man that is not a good power ).
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Things change so much and there are so many weird, edge-case powers which act strangely with procs that it's easy to get mixed up on how one works in a certain power now (look at the Carrion Creepers debates for one, and I'm still trying to figure out how PPM Lockdowns work in Field powers like Shadow Field and Time Distortion).
Yeah, I had to specifically look up information on how to slot Carrion Creepers in order to advise someone on a Plant/Dark build, and even the relatively recent post I found turned out to be wrong. Don't worry about it.
See, my issue is that I'll be in the heat of battle (and not have any breakfrees) and get randomly mezzed. It doesn't happen often, but it's really frustrating when it does happen because then I have to wait 20 years for the toggles to recharge.
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It worked pretty well too. The same applies to Rock Armor. If you take the Earth APP, be sure to get Earth's Embace too - it should complement the +Regen in Soul Absorption very well. Seismic Smash will help you out in the ST damage department.
Does it really make that big of a difference when you're spamming the rest of the elec controls? I feel like I've got enough end draining capabilities now to not really need it. I dunno... guess I'm just kinda iffy on going overkill on end drain when there are other things I need.
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Both Power Sink and Ball Lightning have a 30% chance to apply another recovery debuff. I really like it, but I guess that may be just a personal preference.
Oh, and overkill is just another word for 'effective'.
@Steel
My characters (at City Info Tracker)
Please sign the petition: http://www.change.org/petitions/ncso...city-of-heroes
Edit : Also you talking about this combo has got me thinking about trying it. *snippet*
Altisis is a curse. |
You don't need Power Sink. But an Elec Controller's forte is sapping and draining mobs can sometimes take a while. With Agility Core Alpha (for an Elec/ controller there really is no other Alpha, IMHO) and a single click on Power Sink you can drain almost 80% of all even con minions' blue bars in a 10 ft radius. Instantly. By the time the animation is over, they are completely sapped. Very useful against Bosses too.
Both Power Sink and Ball Lightning have a 30% chance to apply another recovery debuff. I really like it, but I guess that may be just a personal preference. |
@Steel
My characters (at City Info Tracker)
Please sign the petition: http://www.change.org/petitions/ncso...city-of-heroes
I had thrown together a quick build last night with Fissure, so I respecced my main build and replaced Indomitable Will and did a couple missions with my original setup. Also threw in the Devastation proc in Jolting Chain. Let's just say that now it looks like I'm in a massive bouncy castle. Plus, the proc hits a lot in the big spawns I charge into (pun intended).
Definitely keeps getting better and better. I'm about 2 bars from 36. Probably going to throw a couple slots onto Fissure to get its end cost and rech down a bit, and we'll be all set.
YMMV = Your Mileage May Vary
Also threw in the Devastation proc in Jolting Chain. Let's just say that now it looks like I'm in a massive bouncy castle. Plus, the proc hits a lot in the big spawns I charge into (pun intended).
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For even more frankenslotting fun with procs try this:
Level 10: Chain Fences
- (A) Efficacy Adaptor - EndMod/Accuracy
- (25) Performance Shifter - EndMod/Accuracy
- (27) Enfeebled Operation - Accuracy/Endurance
- (27) Gravitational Anchor - Immobilize/Endurance
- (29) Gravitational Anchor - Chance for Hold
- (29) Ragnarok - Chance for Knockdown
@Steel
My characters (at City Info Tracker)
Please sign the petition: http://www.change.org/petitions/ncso...city-of-heroes
For even more frankenslotting fun with procs try this:
Level 10: Chain Fences
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By the way, would certain procs work in Static Field? I have the ATO proc in it currently. Didn't know where else to put it.
By the way, would certain procs work in Static Field? I have the ATO proc in it currently. Didn't know where else to put it.
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I haven't experimented with the ATO proc, but I suspect the damage wakes mobs up. It's a bit of a weird beast, with the PPM mechanics and all, but other procs should only have a chance to go off once each 10.5 seconds.
The -Recharge procs are useless on sleeping mobs, IMO. The chance for heal and placate procs will only affect the caster, which in this case is the pseudo-pet, and won't affect you at all.
So again, I'm not sure about the ATO proc. I would probably put it in a six-slotted Tesla Cage for a full set, but maybe others could shed some light on how it would behave in Static Field.
@Steel
My characters (at City Info Tracker)
Please sign the petition: http://www.change.org/petitions/ncso...city-of-heroes
YMMV = Your Mileage May Vary
Hehe, well it gets even better with the purple damage proc in there For even more frankenslotting fun with procs try this: Level 10: Chain Fences
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Procs aren't a great idea in Static. They'll wake things up and the PPM procs in a pulsing AOE are uncertain in terms of how much they'd fire. Theoretically it shouldn't be very frequent at all, but it's rather uncertain until the Devs explain the exact formuale for these new procs.
I'd stick it into either your single target Hold or Seismic Smash (if you're taking it) personally.
Yeah, I realized several hours later that it's counter-intuitive to put a damaging proc on a sleep power. However, to be honest, I don't really rely on the sleep effect from SF because I'm constantly Fissuring and Jolting Chaining mobs awake anyways. Well, okay, so it's a nice buffer when I'm trying to get my other buffs/debuffs going mid-fight. Minus the initial jump into the group, I only really use it for the end drain and slow effects (SF + Tar Patch is a good slow combo, IMO).
That said, I can't say how effective the proc being in there has been. I have seen it hit and kill baddies occasionally, but I have no idea how many times it actually hits. I just wanted to throw it in an AoE power, especially since SF hits several times per use (unless I'm wrong?), though I could see it working nicely in Jolting Chain.
Yeah, I realized several hours later that it's counter-intuitive to put a damaging proc on a sleep power. However, to be honest, I don't really rely on the sleep effect from SF because I'm constantly Fissuring and Jolting Chaining mobs awake anyways. Well, okay, so it's a nice buffer when I'm trying to get my other buffs/debuffs going mid-fight. Minus the initial jump into the group, I only really use it for the end drain and slow effects (SF + Tar Patch is a good slow combo, IMO).
That said, I can't say how effective the proc being in there has been. I have seen it hit and kill baddies occasionally, but I have no idea how many times it actually hits. I just wanted to throw it in an AoE power, especially since SF hits several times per use (unless I'm wrong?), though I could see it working nicely in Jolting Chain. |
Whereas with something like Jolting Chain or Cages it will check everyone hit by the chain / cage, which is why they can be really nice in those two powers (assuming you've got the time to spam them a bit).
So I'm relatively new to the controller scene, and I have an Elec/Dark toon who's reaching that time to start IOing out.
How should I slot the powers? And what kind of sets should I pursue? I know that I should be aiming for softcapped S/L/E and possibly N def and then shooting for recharge (perma Fade and Soul Absorption? ), but I don't know where to go after that.
I play a pretty in-your-face kind of troller because I like to keep Conductive Aura as saturated as possible. And it's just plain fun. Also, I'm not looking for a super-detailed Mids' build at the moment... just some ideas of where to take the slotting. And my budget is only a couple hundred million inf, so please don't recommend expensive purples or anything like that.
(On a somewhat related note, would the Contagious Confusion proc be good for Synaptic Overload or would it be kind of a waste since it already spreads? I have that recipe sitting on a different toon.)
Anyways, thanks for reading and for any comments!