BS/SD Exemp Build?
Ok, make sure you are familiar with the stuff covered here:
http://paragonwiki.com/wiki/Exemplar...n_Enhancements
Now then, here's an example build set to work down to level 24 keeping the set bonuses and keeping that exemplar effect on enhancements in mind. It isn't perfect, but it should help get you started.
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The first thing that occurs to me is to use your second or third build. Use frankenslotting and cheap sets to get high levels of Endurance Reduction and to rack up Recovery bonuses.
As for powers, I suggest taking Slash and Parry and delaying Hasten, as well as the entire Fighting pool. Grant Cover and Phalanx Fighting can be put off as well.
's doesn't make things plural.
A couple of general things to consider.
1.) This is more a general thing for exemping, but if you use level 41 set IOs except for Purples, PVPs, or other IOs that aren't affected by the -3 exemping rule, you'll not give up a ton of enhancement value and will keep your bonuses till level 38. This helps an end-game build go a little bit further. For some folks it would be a waste of time, for others it could add quite a bit of variety in the build. If your main build worked fine down to level 38, then you could set up your exemplar build with the idea that it would be your go-to for level 35 and below.
2.) You can use temporary powers to cheat at little bit. For example, unless you really like Superspeed, you can just use a jetpack to get around. Pick one up for 10k influence in Firebase Zulu. Craft up a kinetic dampener or recovery serum, and use them! Pick up some shivans in Bloody Bay, or some nukes from Warburg.
3.) Use inspirations! If you have a full inspiration tray, you are missing out on resources. Always try to keep at least one empty slot, combine or eat candy to make this so. They fall pretty frequently and a level 50 has a way bigger tray than other folks who are exemped down.
4.) Try to brainstorm and think a bit about the situations you see your exemped build in. Will you be running TFs? Solo flashbacks? If solo, will you have mission difficulty turned way up, or turned way down? If primarily in groups, like for TFs, what role do you see yourself playing? What are your strengths? What unique things does your BS/SD bring to a team?
Now some specific things:
1.) While exemped down you won't have access to any powers more than 5 levels above your exemped level. That means at level 35 you won't have your level 41+ powers, and at level 25 you won't have your 32+ powers. You'll still have access to set bonuses that are within 3 levels of your exemped level though, even if the power is greyed out. This means you can pick and slot your higher level powers purely for set bonuses and not worry about whether the power is useful or enhanced properly. So for example, you could 4 slot both Night Fall and Tenebrous Tentacles with Cloud Senses to get +2.25% endurance and +6.25% recharge (for each set). If you used level 18s, they would work all the way down to Positron TF!
2.) Why no Miracle +recovery? If you have recovery problems while exemped pick up one of those via a SSA for hero merits.
3.) Some of the sets you use don't go below 30. It looked like you were trying to get softcapped melee and ranged, with a bit of recharge here and there. At the risk of changing your power picks, it seems like Parry would add a ton of melee defense and free up some other choices. At the risk of mentioning something that's really expensive, the Gladiator's +def proc would go a fair amount getting you some defense.
4.) Alternatively, you could settle for a lower benchmark of +melee and +ranged . . . perhaps 32.5%, so that a single small purple would softcap you.
5.) One thing to consider is the way enhancement value scales when you are exemped. Below level 32, your IOs are going give less enhancement value (93% of what they normally give at level 30, 73% at level 25, 58% at level 21). This may or may not be significant to your build. One way around this is to frankenslot . . . any enhancement value 20% or less is not affected until level 21. So if you ignored set bonuses and just used triples (at level 43) and quads (at level 50) as mini-HOs, you could essentially 9-slot a hardcore power. Disembowel might be a good power for this strategy, as you'd have it down to level 21.
Ok, make sure you are familiar with the stuff covered here:
http://paragonwiki.com/wiki/Exemplar...n_Enhancements |
The first thing that occurs to me is to use your second or third build. Use frankenslotting and cheap sets to get high levels of Endurance Reduction and to rack up Recovery bonuses.
As for powers, I suggest taking Slash and Parry and delaying Hasten, as well as the entire Fighting pool. Grant Cover and Phalanx Fighting can be put off as well. |
1.) This is more a general thing for exemping, but if you use level 41 set IOs except for Purples, PVPs, or other IOs that aren't affected by the -3 exemping rule, you'll not give up a ton of enhancement value and will keep your bonuses till level 38. This helps an end-game build go a little bit further. For some folks it would be a waste of time, for others it could add quite a bit of variety in the build. If your main build worked fine down to level 38, then you could set up your exemplar build with the idea that it would be your go-to for level 35 and below.
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Originally Posted by Young_Tutor
2.) Why no Miracle +recovery? If you have recovery problems while exemped pick up one of those via a SSA for hero merits.
3.) Some of the sets you use don't go below 30. It looked like you were trying to get softcapped melee and ranged, with a bit of recharge here and there. At the risk of changing your power picks, it seems like Parry would add a ton of melee defense and free up some other choices. At the risk of mentioning something that's really expensive, the Gladiator's +def proc would go a fair amount getting you some defense. 4.) Alternatively, you could settle for a lower benchmark of +melee and +ranged . . . perhaps 32.5%, so that a single small purple would softcap you. |
3.) Yeah, Parry looks to be a must-have for an exemp build. I had an old 50 build that relied on it to keep the Melee def softcapped, but I got tired of having to use it a lot.
4.) I was thinking that too. It looks like it's going to be a pretty tight build, so I may go this route if it eases up some of the slotting.
Thanks for the advice.
Just one question, though: why are some IOs level 25 while others are 15?
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However, a 42% enhancement at level 24 would be cut to ~29% and would be slightly better than what I put in.
I'm used to building exemplar builds that go down a bit further, so that was a mistake.
Title says it all.
I have a level 50 Sword/Shield scrapper who pretty much sticks to normal end-game and DA content because that's what she's built for. However, as my main (and my badge toon), there is a lot of lowbie stuff that I missed and that I want to go back and work through. However, her exemping down with her current build leads to severe squishiness and massive end drain (I use Cardiac to keep her end under control).
That said, I was wondering if any of you would be able to help me get a build I could use to exemp down and do lowbie content with. I'm thinking that slotting it for level 25 or 30 would be perfect for what I'm shooting for. The problem is that I have absolutely NO clue where to start. Every build I've ever done has been designed for 50 and only 50. I realize that it's the same concepts, but I can't seem to get anything to work out like I want it to.
I'm not looking for a full-blown Mids' build (unless you're extremely bored ), but I'd appreciate any pointers for building lower-leveled builds. Also, my cash flow is hit and miss, so I'd prefer to keep anything too expensive from being mentioned.
For reference purposes, here's my current build as it stands now. (Not looking for comments on this build, as it's to my liking, regardless of how much better it could be.) Power picks should be about the same, but the levels picked up can definitely be rearranged. I'm pretty much open to anything regarding an exemp build.
Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Presence
Ancillary Pool: Darkness Mastery
Hero Profile:
Level 1: Hack -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(43), Mako-Dmg/Rchg(43), Mako-Dmg/EndRdx(43), Mako-Acc/EndRdx/Rchg(45)
Level 1: Deflection -- RedFtn-Def(A), RedFtn-EndRdx(3), RedFtn-Def/EndRdx(3), RedFtn-Def/Rchg(5), RedFtn-EndRdx/Rchg(5), RedFtn-Def/EndRdx/Rchg(7)
Level 2: Slice -- Acc-I(A), Achilles-ResDeb%(42)
Level 4: Battle Agility -- RedFtn-Def(A), RedFtn-EndRdx(7), RedFtn-Def/EndRdx(9), RedFtn-Def/Rchg(9), RedFtn-EndRdx/Rchg(11), RedFtn-Def/EndRdx/Rchg(11)
Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(13), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(21), GSFC-ToHit/EndRdx(21), GSFC-Build%(29)
Level 8: True Grit -- Numna-Heal(A), Numna-Regen/Rcvry+(29), S'fstPrt-ResDam/Def+(31), ImpArm-ResDam/EndRdx(31), ImpArm-ResDam/Rchg(31)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(13)
Level 12: Kick -- Acc-I(A)
Level 14: Tough -- TtmC'tng-ResDam(A), TtmC'tng-EndRdx(15), TtmC'tng-ResDam/EndRdx(15), TtmC'tng-ResDam/Rchg(17), TtmC'tng-EndRdx/Rchg(17), TtmC'tng-ResDam/EndRdx/Rchg(19)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Whirling Sword -- SScrappersS-Rchg/+Crit(A), ScrappersS-Acc/Dmg/EndRdx/Rchg(40), ScrappersS-Acc/Dmg/Rchg(40), SScrappersS-Acc/Dmg(42), ScrappersS-Dmg/EndRdx/Rchg(42)
Level 20: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(23), LkGmblr-Def/EndRdx/Rchg(25), EndRdx-I(25)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 26: Disembowel -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(33), Mako-Acc/Dmg(33), Mako-Dmg/EndRdx(34), Mako-Dmg/Rchg(34), Mako-Acc/EndRdx/Rchg(34)
Level 28: Grant Cover -- EndRdx-I(A)
Level 30: Super Speed -- Winter-RunSpd/Jump/Fly/Rng/EndRdx(A)
Level 32: Head Splitter -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(33), Oblit-%Dam(37), Oblit-Dmg(39), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Acc/Rchg(36), Oblit-%Dam(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37)
Level 38: Combat Jumping -- DefBuff-I(A)
Level 41: Petrifying Gaze -- Acc-I(A)
Level 44: Night Fall -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(46), Posi-Dmg/EndRdx(48), Posi-Dmg/Rng(48), EndRdx-I(48)
Level 47: Tenebrous Tentacles -- TotHntr-Acc/EndRdx(A), TotHntr-EndRdx/Immob(50), TotHntr-Acc/Rchg(50)
Level 49: Provoke -- Zinger-Acc/Rchg(A), Mocking-Acc/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Empty(A)
Level 4: Health -- Numna-Heal/Rchg(A), Numna-Heal(45), Numna-Heal/EndRdx(45)
Level 4: Hurdle -- Empty(A)
Level 4: Stamina -- P'Shift-End%(A), EndMod-I(46), EndMod-I(46)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 50: Cardiac Radial Boost
Level 50: Void Judgement
Level 50: Diamagnetic Interface
Level 50: Cimeroran Ally
Level 50: Rebirth Invocation
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