Dark/SS/Soul -- build review
Is this a leveling build or a respec build for an existing tank?
IMO, waiting until 47 and 49 to add any KB protection is a very bad idea--KB is a particular problem for Dark Armor since Dark Regen has to have foes nearby for the heal to work. Even if this is a respec build, as you have it slotted you will lose all your KB protection if you ever exemp below level 44.
Other issues:
The three attacks slotted with Kinetic Combat and Dark Regen are underslotted for accuracy. I'm guessing you're depending on Rage for accuracy, but if you ever exemp below Rage level it could be a problem. Besides, it's a trivially easy problem to fix, just use a CI Acc/Dam/Rchg instead of a Dam/Rchg. You'll lose a tiny bit of recharge but almost double the accuracy slotting.
The Hecatomb damage proc would be better slotted in Jab than in Haymaker. For procs, you want use ST attacks that are as quick-recharging as possible.
For Dark Regen, I'd replace the recharge common with a TotN Acc/End/Rchg. Given your global recharge you'll lose only about a second off the recharge time.
Death Shroud is underslotted for end reduction, which won't be a concern once you have Cardiac slotted, but before then could be a problem. I generally slot DS with at least 60% end reduction.
You could get very near the soft-cap for E/NE in this build by 3-slotting Eradication in Foot Stomp and 3-slotting Thunderstrike in Gloom, but you'd lose the recharge bonuses from the purple sets. Given that even without those sets the level of recharge is still quite high, I'd take the E/NE def, but YMMV.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Is this a leveling build or a respec build for an existing tank?
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IMO, waiting until 47 and 49 to add any KB protection is a very bad idea--KB is a particular problem for Dark Armor since Dark Regen has to have foes nearby for the heal to work. Even if this is a respec build, as you have it slotted you will lose all your KB protection if you ever exemp below level 44.
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Yeah, it's a bit of a problem. I'm fine when Rage is on, but without it Jab, Dark Regen, and Haymaker would only have a 84% chance to hit +4s. I'll tweak that, I don't think switching to an A/D/R over the D/R affect my attack chain..
Death Shroud is underslotted for end reduction, which won't be a concern once you have Cardiac slotted, but before then could be a problem. I generally slot DS with at least 60% end reduction.
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You could get very near the soft-cap for E/NE in this build by 3-slotting Eradication in Foot Stomp and 3-slotting Thunderstrike in Gloom, but you'd lose the recharge bonuses from the purple sets. Given that even without those sets the level of recharge is still quite high, I'd take the E/NE def, but YMMV.
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If I find myself getting shredded too badly by energy, I may have to sacrifice it, I guess.
Thanks for the advice and review, it's much appreciated.
Build goal: max ST DPS while maxing defenses.
Alpha: Cardiac
Destiny: Ageless
Obviously relying heavily on both of those for end sustainability.
Couldn't quite get to the softcap for energy, but the only way I can think of to get closer would be use Cleave/Erad instead of Armageddon/FF in Footstomp. That'd get me to 43% EN, but at a fairly tremendous cost.
If I've calculated everything right an attack chain of KOBlow - Gloom - Jab - Haymaker - Jab - Gloom - Haymaker should be doable with my current goal. Should yield about 160ish DPS before factoring in Bruising or Reactive.
Acrobatics is situational, shouldn't need it all the time.
Advice welcome.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Dark SS: Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Death Shroud -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(7), Erad-%Dam(7), C'ngBlow-Dmg/EndRdx(9), C'ngBlow-Acc/Dmg(9), C'ngBlow-Dmg/Rchg(11)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(13), C'ngImp-Dmg/Rchg(36)
Level 2: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(15), RctvArm-ResDam(17)
Level 4: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(19), RctvArm-ResDam(19)
Level 6: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(21), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(40)
Level 8: Dark Regeneration -- Nictus-Acc/Heal(A), HO:Golgi(23), HO:Golgi(23), RechRdx-I(25), Theft-+End%(25)
Level 10: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/EndRdx/Rchg(27), KntkC'bat-Dmg/Rchg(29), C'ngImp-Dmg/Rchg(29), Hectmb-Dam%(31)
Level 12: Cloak of Darkness -- LkGmblr-Rchg+(A), HO:Enzym(31)
Level 14: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(31), Mocking-Taunt/Rchg/Rng(33), Mocking-Acc/Rchg(33), Mocking-Taunt/Rng(33), Mocking-Rchg(34)
Level 16: Combat Jumping -- LkGmblr-Rchg+(A)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(34)
Level 20: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(37), C'ngImp-Dmg/Rchg(37)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(37), HO:Ribo(39)
Level 26: Oppressive Gloom -- Amaze-Stun(A), Amaze-Stun/Rchg(39), Amaze-Acc/Stun/Rchg(39), Amaze-Acc/Rchg(40), Amaze-ToHitDeb%(40)
Level 28: Rage -- RechRdx-I(A)
Level 30: Weave -- LkGmblr-Rchg+(A), HO:Enzym(42), HO:Enzym(42)
Level 32: Soul Transfer -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(42), Erad-Acc/Dmg/Rchg(43)
Level 35: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(50)
Level 38: Foot Stomp -- Armgdn-Dmg/EndRdx(A), Armgdn-Acc/Dmg/Rchg(43), Armgdn-Acc/Rchg(43), Armgdn-Dam%(45), Armgdn-Dmg/Rchg(45), FrcFbk-Rechg%(50)
Level 41: Gloom -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(45), Apoc-Dmg(46), Apoc-Dmg/EndRdx(46), Apoc-Dam%(46)
Level 44: Dark Obliteration -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50)
Level 47: Super Jump -- Zephyr-ResKB(A)
Level 49: Acrobatics -- EndRdx-I(A)
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 50: Cardiac Core Paragon
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Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(5)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), P'Shift-EndMod/Rchg(3), P'Shift-EndMod/Acc(5)