Fire/Traps Softcapped Build


monkey0707

 

Posted

Hey guys. I've worked really hard on this build, and it's DEF is softcapped for S/L/E/Melee/Ranged. I just wanted to get your feedback on this--I thought it was pretty sweet that I was able to get so much defense, but perhaps it's overkill? While striving for defense, have I handicapped myself too much in other areas? I'd really appreciate your comments

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Wiccan Whizbang: Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Traps
Power Pool: Flight
Power Pool: Concealment
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(3), Thundr-Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(5)
Level 1: Web Grenade -- GravAnch-Hold%(A)
Level 2: Fire Ball -- Ragnrk-Dmg/Rchg(A), Ragnrk-Dmg/EndRdx(7), Posi-Dmg/Rchg(9), Posi-Dmg/Rng(19)
Level 4: Caltrops -- RechRdx-I(A)
Level 6: Rain of Fire -- RechRdx-I(A), Dmg-I(7), Dmg-I(9), Dmg-I(43)
Level 8: Hover -- Frbd-Stlth(A), DefBuff-I(31)
Level 10: Acid Mortar -- ShldBrk-DefDeb(A), ShldBrk-Acc/Rchg(11), ShldBrk-Acc/DefDeb(11), ShldBrk-DefDeb/EndRdx/Rchg(13), ShldBrk-Acc/EndRdx/Rchg(13), ShldBrk-%Dam(15)
Level 12: Flares -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(15), Thundr-Acc/Dmg/Rchg(19), Thundr-Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(42)
Level 14: Fly -- Flight-I(A)
Level 16: Force Field Generator -- RedFtn-Def(A), RedFtn-Def/Rchg(17), RedFtn-Def/EndRdx(17), RedFtn-Def/EndRdx/Rchg(42), RedFtn-EndRdx/Rchg(25), RedFtn-EndRdx(40)
Level 18: Blaze -- Thundr-Acc/Dmg/Rchg(A), Dev'n-Acc/Dmg/Rchg(27), Thundr-Dmg/Rchg(39), Dev'n-Dmg/Rchg(40)
Level 20: Poison Trap -- NrncSD-Acc/Rchg(A), NrncSD-Acc/Hold/Rchg(21), NrncSD-EndRdx/Hold(21), NrncSD-Hold/Rng(23), NrncSD-Acc/EndRdx(23), NrncSD-Dam%(27)
Level 22: Stealth -- EndRdx-I(A)
Level 24: Boxing -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Knock%(43)
Level 26: Aid Other -- Numna-Heal/Rchg(A)
Level 28: Seeker Drones -- Cloud-Acc/ToHitDeb(A), Cloud-ToHitDeb/EndRdx/Rchg(29), Cloud-Acc/Rchg(34), Cloud-Acc/EndRdx/Rchg(34), Cloud-ToHitDeb(37), Cloud-%Dam(39)
Level 30: Aid Self -- Heal-I(A)
Level 32: Inferno -- Oblit-Dmg/Rchg(A), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Rchg(33), Oblit-Dmg(33), Oblit-%Dam(34), Oblit-Acc/Dmg/EndRdx/Rchg(45)
Level 35: Trip Mine -- Oblit-Dmg/Rchg(A), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Rchg(36), Oblit-Dmg(36), Oblit-%Dam(37), Oblit-Acc/Dmg/EndRdx/Rchg(37)
Level 38: Tough -- S'fstPrt-ResDam/Def+(A)
Level 41: Web Envelope -- TotHntr-Acc/Rchg(A), TotHntr-Acc/Immob/Rchg(42), TotHntr-Immob/Acc(43), TotHntr-Acc/EndRdx(46), TotHntr-EndRdx/Immob(46), TotHntr-Dam%(46)
Level 44: Scorpion Shield -- DefBuff-I(A)
Level 47: Aim -- GSFC-ToHit/Rchg(A), GSFC-Rchg/EndRdx(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-ToHit(48), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 49: Weave -- DefBuff-I(A), DefBuff-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Heal(A), Numna-Heal/EndRdx(31), Numna-Heal/Rchg(31), Numna-Heal/EndRdx/Rchg(39), Numna-EndRdx/Rchg(45), Numna-Regen/Rcvry+(45)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A)
------------
Set Bonus Totals:

  • 10.5% DamageBuff(Smashing)
  • 10.5% DamageBuff(Lethal)
  • 10.5% DamageBuff(Fire)
  • 10.5% DamageBuff(Cold)
  • 10.5% DamageBuff(Energy)
  • 10.5% DamageBuff(Negative)
  • 10.5% DamageBuff(Toxic)
  • 10.5% DamageBuff(Psionic)
  • 14.6% Defense(Smashing)
  • 14.6% Defense(Lethal)
  • 5.5% Defense(Fire)
  • 5.5% Defense(Cold)
  • 15.8% Defense(Energy)
  • 15.8% Defense(Negative)
  • 3% Defense(Psionic)
  • 20.5% Defense(Melee)
  • 21.1% Defense(Ranged)
  • 8% Defense(AoE)
  • 2.25% Max End
  • 21.3% Enhancement(RechargeTime)
  • 2% Enhancement(Held)
  • 5% Enhancement(Immobilize)
  • 6% Enhancement(Heal)
  • 59% Enhancement(Accuracy)
  • 18% FlySpeed
  • 92.4 HP (8.62%) HitPoints
  • 18% JumpHeight
  • 18% JumpSpeed
  • MezResist(Confused) 5%
  • MezResist(Held) 11.1%
  • MezResist(Immobilize) 12.2%
  • MezResist(Sleep) 5%
  • MezResist(Stun) 9.4%
  • MezResist(Terrorized) 5%
  • 17.5% (0.29 End/sec) Recovery
  • 24% (1.07 HP/sec) Regeneration
  • 1.26% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 18% RunSpeed

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Scarf_Girl�s Official Kid Brother!

 

Posted

First, grats on all of the defense.

The big problem I see is that you only have 21.3% global recharge and no hasten. That is not really sufficient when you want poison traps up every spawn, or to stack acid mortars.

I think FFG is overslotted. I would put 2 defbuf and 1 LoTG +recharge in it and call it good. Keep in mind it doesn't really need endrdx or recharge or whatever because you summon it and it just stays out.

Scorp shield and weave are way underslotted. You have 1 def buf in scorp shield and nothing else. You only have 2 defs slotted in weave and nothing else. Both of these slottings are a crime against nature. I would 5-slot them with RedFtn and then put LoTG +recharge in as the 6th slot.

4-slotting boxing is a waste on a corruptor IMO. For a lvl 50 cor, I would take the ability off my bar and never miss it and just understand that it is a prereq for tough/weave. For a lower level cor I would leave it on my bar and stick either 1 acc or 1 endrdx in it.

Aid self is underslotted. If you are going to bother getting it, make it worthwhile.

Other slotting is somewhat wonky in my opinion. Maybe look through the forums for some common posts where people go over standard builds and copy those. There ought to be plenty of fire/traps posts around, because it is a well known good combo.


"Hi, my name is Ail. I make people sick."
A partial selection from my 50's on Freedom: Ail = Ice/Traps, Luck = Street Justice/Super Reflexes Stalker, Mist = Bane, Pixy = Trick Arrow/Archery, Pure = Gravity/Energy, Smoke = Fire/Fire Dominator

 

Posted

This is what I use pretty much on all my different Traps toons across the different Arch Types.

There are some difference, but not much. I start from this and build and work my way to gain cap. I won't waste your time explaining the difference just pull them both up side by side and compare.

I solo 4/8 setting on this build before incarnate. I think with Destiny Ageless Core Epiphany T4 you probably do not need Power Sink. I need to really do some testing to see how the recharge for T4 works and how it syncs in with my Traps toons. If I can get away with Destiny as a reliable steady way to get my endurance back then I would probably go with Dark Mastery Oppressive Gloom 2 slotted for Rope a Dope for 6% regen and Dark Embrace with the Aegis Psi/Status resistance IO to combine with FFG benefits. Oppressive Gloom really works well on my Robot Traps Mastermind. I turn it on and between Poison Traps the Poison Trap Proc and O.G. you instantly notice the less amount of ATTACK your taking from Melee mobs.

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1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

As others have said, Traps is all about recharge.

Here's my build, which maybe you can tweak to fit your needs. Has Hasten 10s off perma, and is almost-softcapped to S/L/E without FFG (which is nice because you inevitably leave its range) and is softcapped to S/L/E/N/M/R with FFG. I use the PVP 3% IO, but I'm confident that you could alter the build to remove it and still retain high defenses and high recharge -- especially if you're willing to rely on FFG.

Fire/Traps is lots of fun, good character choice.

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Antistrophe - New: Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Traps
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Fire Blast -- Thundr-Dmg/EndRdx(A), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(3), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(15), Apoc-Dam%(25)
Level 1: Web Grenade -- Acc-I(A)
Level 2: Caltrops -- Posi-Dam%(A)
Level 4: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(5), Posi-Acc/Dmg/EndRdx(7), Posi-Dam%(7)
Level 6: Triage Beacon -- Numna-Heal/Rchg(A), Dct'dW-Heal/Rchg(33), H'zdH-Heal/Rchg(34)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 10: Acid Mortar -- Achilles-ResDeb%(A), AnWeak-Acc/Rchg(11), Thundr-Acc/Dmg(36), Thundr-Acc/Dmg/Rchg(42), Thundr-Dmg/EndRdx/Rchg(43)
Level 12: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(13), GSFC-ToHit/Rchg/EndRdx(13), GSFC-Rchg/EndRdx(15), GSFC-ToHit/EndRdx(40), GSFC-Build%(40)
Level 14: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(23), Posi-Dmg/Rchg(25), Posi-Acc/Dmg/EndRdx(39), Posi-Dam%(39)
Level 16: Force Field Generator -- LkGmblr-Rchg+(A), HO:Enzym(17), HO:Enzym(17)
Level 18: Blaze -- Thundr-Dmg/EndRdx(A), Thundr-Acc/Dmg(19), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(27), Thundr-Acc/Dmg/EndRdx(27), Thundr-Dmg/EndRdx/Rchg(34)
Level 20: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(34)
Level 22: Poison Trap -- BasGaze-EndRdx/Rchg/Hold(A), BasGaze-Acc/Rchg(23), BasGaze-Acc/EndRdx/Rchg/Hold(31), BasGaze-Acc/Hold(36), Lock-%Hold(37)
Level 24: Boxing -- Empty(A)
Level 26: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(33)
Level 28: Seeker Drones -- Cloud-Acc/EndRdx/Rchg(A), Cloud-Acc/ToHitDeb(29), Cloud-Acc/Rchg(29), Cloud-ToHitDeb/EndRdx/Rchg(31)
Level 30: Weave -- HO:Enzym(A), HO:Enzym(31)
Level 32: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(37), Posi-Dam%(37), Posi-Acc/Dmg/EndRdx(42)
Level 35: Combat Jumping -- DefBuff-I(A), LkGmblr-Rchg+(36)
Level 38: Trip Mine -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-%Dam(42), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(45), Oblit-Acc/Dmg/EndRdx/Rchg(46)
Level 41: Scorpion Shield -- HO:Enzym(A), HO:Enzym(43)
Level 44: Web Envelope -- GravAnch-Immob/Rchg(A), GravAnch-Immob(45), GravAnch-Immob/EndRdx(46), GravAnch-Acc/Immob/Rchg(46), GravAnch-Acc/Rchg(48)
Level 47: Inferno -- Oblit-Dmg(A), Oblit-Acc/Rchg(48), Oblit-%Dam(48), Oblit-Dmg/Rchg(50), Oblit-Acc/Dmg/Rchg(50), Oblit-Acc/Dmg/EndRdx/Rchg(50)
Level 49: Super Speed -- Zephyr-ResKB(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Spiritual Radial Boost
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(21)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(21), P'Shift-EndMod/Acc(39)



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Posted

Pasiphae your build is almost like mine but a few changes that may help you out. I'm not a big fan of the only KB protection in SS, unless you keep it on all the time, I usually turn mine off after I run in to save end. A KB protection in Combat Jumping only lowers your defense by about .5%.

I also really love the chance for hold proc in Acid mortar and Knockdown proc in Caltrops, but I may plan on moving the Knockdown proc to fireball.

The only other big difference is not slotting up web envelope with a purple set but saving the slots and slotting LOTG + recharge in weave and Scorpion shield.


Freedom Server - Main = Lil Bug & way too many alts to list

 

Posted

Quote:
Originally Posted by monkey0707 View Post
I'm not a big fan of the only KB protection in SS, unless you keep it on all the time, I usually turn mine off after I run in to save end. A KB protection in Combat Jumping only lowers your defense by about .5%.
Blessing of the Zephyr: Knockback Protection is a global bonus so it functions even when SS is toggled off.