Official: Animation bug thread
By flop around, do you mean ragdoll?
Not sure what exactly you mean by "in Talos lots of instances where npcs (foes) disappear, reappear at some distance away or right in front of you or jus disappear altogether". Running it by our designers and they're unfamiliar with what you describe as well. One of them was playing in Talos just yesterday and didn't see anything like that. We might need more information about what you're seeing. I've heard multiple reports about issues with doors. I can't fathom what might have changed that makes them no longer functional, but I'm looking into it. Problem seems to be inconsistent, which means it's much much harder to pin down the cause. I'm also unclear on whether these are doors inside instanced missions, or doors to enter buildings/missions. This comment is totally unnecessary. |
About the 'winking' NPCs... it's like the rubberbanding issues that players were having with their characters; now applied to NPCs.
The NPCs start from point A and on their way to point B, they appear to wink out momentarily (one or more times) before finally ending up at point B.
Sometimes, you can actually see the 'snapping' of the rubberband effect (placing the NPC outside of it's intended trajectory before getting snapped back into it's intended course)
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
By flop around, do you mean ragdoll?
Not sure what exactly you mean by "in Talos lots of instances where npcs (foes) disappear, reappear at some distance away or right in front of you or jus disappear altogether". Running it by our designers and they're unfamiliar with what you describe as well. One of them was playing in Talos just yesterday and didn't see anything like that. We might need more information about what you're seeing. |
I've heard multiple reports about issues with doors. I can't fathom what might have changed that makes them no longer functional, but I'm looking into it. Problem seems to be inconsistent, which means it's much much harder to pin down the cause. I'm also unclear on whether these are doors inside instanced missions, or doors to enter buildings/missions. |
Another problem I've had that started around the same time is that the buttons in the powers tray occasionally either show they're active when they're not, or else show they're queued when they're active. This has made fighting a bit more difficult in the past weeks.
All these problems seemed to have started (for me, at least) just day or two before you guys had to revert that most recent build. I was experiencing all this as recently as last night, but this morning when I played a bit I didn't notice any of these problems, FWIW.
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I think that both the door issues and the disappearing and reappearing enemy issues are rubberbanding/lag issues. I have seen the door thing happen as a once-and-awhile affair for years now. That said, I think the servers have been more laggy for the past couple weeks.
Sermon
@sermon
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Female avatars that uses the Drink emote pours the content into their left eye.
See image at http://home.foxtail.nu/trailers/bilder/drinkemote.jpg
Still @Shadow Kitty
"I became Archvillain before Statesman nerfed himself!"
If you want another annoying wrinkle to the door problem, it doesn't even effect everyone equally. I've commented on vent about a door being bugged** only to have a couple people remark "the doors are open on my end."
That boggled my mind pretty good. ** The specific door was in the LRSF right before you fight the Vindicators (Mynx, Malaise, Luminary, Swan, and Valkyrie). That'd be the fourth mission, iirc. |
We might be with this one for a while...hopefully we'll get lucky and figure something out.
The Pocket D VIP power snaps back to the starting animation repeatedly instead of maintaining the channeled animation through the cast
Ugh...those kind of bugs are nigh-impossible to track down. Only happens sometimes, and only happens to some of the people who are there to witness it.
We might be with this one for a while...hopefully we'll get lucky and figure something out. |
At those times, there are often times when the server seems to forget to tell the client that a certain animation should be playing - not only doors, but other people's toons as well.
Still @Shadow Kitty
"I became Archvillain before Statesman nerfed himself!"
Yeah, try standing inside a building with lots of foot traffic (like Steel Canyon's icon). You'll eventually witness the following:
Door open sound. Character's name appears.
Door close sound. Character's name disapears.
Door open sound, then *both* doors open, and the character finally hops in.
I sat in icon watching this for a while... mostly cuz i like the new door sound.
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Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)
The Revenants and Vengeance Imperium-Triumph, Champion & now flavoring Justice!
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Yeah, try standing inside a building with lots of foot traffic (like Steel Canyon's icon). You'll eventually witness the following:
Door open sound. Character's name appears. Door close sound. Character's name disapears. Door open sound, then *both* doors open, and the character finally hops in. I sat in icon watching this for a while... mostly cuz i like the new door sound. |
I don't know if this has been mentioned yet or not, but when you use the Pocket D teleport power, your arms start sort of flapping up and down at the elbow really fast - like you're trying to build up kinetic power to teleport yourself
@Golden Girl
City of Heroes comics and artwork
yeah i have seen this as well
" I don't let me kids play on the Freedom Server" -Oya
I'm not sure if there is anything you can do about this, but I'll post it anyways:
The powers Pocket D teleport, Base teleport, and Mission teleport are all getting interrupted somehow. In both animation and power execution. I will not be using anything, not even touching my mouse and the power will fail sometimes. Sometimes I can see the animations getting briefly interrupted and then quickly going back to continue the "casting teleport" animation. Sometimes I can do this over and over in a spot and the power will get interrupted, sometimes I can the teleport again and it will work fine. It seems like moving and then casting the teleport helps. It could be that the server thinks I've moved when I have not, or that any offensive auras that are not hitting anything are causing the interruption. A fellow player has said that they must turn off their toggles to get the teleports to work sometimes. |
Also when I'm around allot of players, powers like reveal and costume changes also get shortchanged. Perhaps power surpression need to be added to the entire AE building, Auction house, and Black market, a few protective drones in trade would be a compromise to activate toggles when ready to leave the area.
ArchRex Dojhrom x ?
* Sidus Loricatus: B-NRG2, S-BS/Reg, T-Fire/Ice, MM-Bots/FF, St-NRG2, Dom-Psi/NRG, Cor-Son/Traps, Cor-Ice/Kin, Ctrl-Fire/Kin, PB-LB/LA
* Arachnos Loricatus: Soldier, Widow
* Praetoria Loricatus: B-DP/Dev, Cor-Elec/Elec
ArchRex Dojhrom x ?
* Sidus Loricatus: B-NRG2, S-BS/Reg, T-Fire/Ice, MM-Bots/FF, St-NRG2, Dom-Psi/NRG, Cor-Son/Traps, Cor-Ice/Kin, Ctrl-Fire/Kin, PB-LB/LA
* Arachnos Loricatus: Soldier, Widow
* Praetoria Loricatus: B-DP/Dev, Cor-Elec/Elec
I have noticed this is well, especially in the presence of an AE building or large population. I start the animation and then the character looks like it is having a seizure. I stopped using my mastermind because he travels via teleport and the animation chokes and I start falling before i can pull the next one off. I do run in windowed mode so I wonder if extra information is being sent to the client like the old chat bug?
Also when I'm around allot of players, powers like reveal and costume changes also get shortchanged. Perhaps power surpression need to be added to the entire AE building, Auction house, and Black market, a few protective drones in trade would be a compromise to activate toggles when ready to leave the area. |
[insensitive *******]That said, it would make a dandy foundation to build an "Epileptic Fit" emote around. [/insensitive *******]
I have had the same problem with this several times and for me it always seemed to be those double rounded lab doors. Others said they were open but I had to basically run through a closed door. I have not had any trouble with the wood or glass doors. Good luck BABs.
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Global name: @k26dp
I scanned through this entire thread and didn't see it mentioned, so I apologize if it's already been stated: my female Katana/Willpower Scrapper is no longer using the "Weapon Drawn" animations when her Katana is unsheathed. The Katana is visible, but the running, jumping, etc. animations are the same as if I had no weapon at all. I tried this on a male Scrapper and he was still using the Weapon Drawn animations, so it appears to be solely a female bug. As far as I can remember, this only appeared recently, after one of the post-i15 patches.
I've been hit with the "Door opened but the graphic didn't update on my machine" bug before, just seems to be a latency thing or something where a packet got dropped... *shrug* When it happens, it still lets me click, but the door never opens because it's already open. Maybe have clicking on the door always get a response (even if the server says open) so if it is really open, the client knows to open it (and thus it goes away?).
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Since Issue 15 went live, the costume change emote "Spin" has lost it's sound.
It animates perfectly, but the sound never plays with the animation.
I'm posting it here because of other sound-related bugs mentioned in the thread.
The Pocket D VIP power snaps back to the starting animation repeatedly instead of maintaining the channeled animation through the cast
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Mezz animations seem playing the "stunned" animation incorrectly a lot.
Example:
Mesmerize -> Stun animation instead of sleep
Dominate -> Stun animation instead of gripping head
Gravity Distortion -> Stun animation instead of floating.
It doesn't seem to happen 100% of the time, but it does happen a lot.
As for the teleport to base animation bug, I'm guessing it is related to interruptable powers somehow, specifically ones which target yourself.
That boggled my mind pretty good.
** The specific door was in the LRSF right before you fight the Vindicators (Mynx, Malaise, Luminary, Swan, and Valkyrie). That'd be the fourth mission, iirc.