Discussion: Full Powerset Proliferation Revealed


13th_Stranger

 

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I mean sure Earth is good but its kinda... ugly...

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I've wanted to change the way earth-control looks for so long...

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Just compared to Plant and Therm is so ugly. I guess thats why I wanted Ill more, its not so visually hideous.

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If villains get Illusion, most likely it will wind up looking like Malaise's Dark Illusion.

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and it'll be a Mastermind primary =O


V-Tronix - Angry Angels
V-Tron Elec/EM - V-Tron X EM/EA

To Build a Better Hero #53098 [Newly edited and looking for Feedback] - Renegade Robots: V-Tron's Task Force # - A Summer Song and A Winters Tail #104106

 

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I AM a tad dissappointed that they didn't take some sort of poll, even an informal one, to get an idea of what the players wanted most.

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Why? When the first started this, their intent was all of them. Then, once they realized what that involved, they decided to do the easiest first. Taking a poll would of delayed the work, and would not of made it easier. It would also of just upset the "losers" of the poll.


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.

 

Posted

I am with you!!!
Enough with the dark armor already.
Why would a tanker need stealth.
Stupid we need aggro.
Why would we sneak around like cowards.
Give me Electric Now!!!!


50's on Freedom--12+ Lone Eagle INV Tanker, Crey Avenger NRG Blaster,
Dnase EMP Defender, Paradox? GRAV KIN Troller,FireFox FIRE Blaster,
Irish Ember FIRE EMP Troller, Marble ST Tanker, Archangel FIRE Kintroller

 

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Wow, the heroes get the uranium mine...the villains get the shaft.

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After seeing this I take back all my comments on having two different markets. Doesn't matter now there will be just one market. Heroes win again.


 

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Dr. Brainstorm,

I keep hearing everyone complaining about villians not getting Illusion and Masterminds not getting a primary. I was just thinking that Illusion would make a great Primary for mastermind. The tweaking would be extensive. But something too look at.

1 - Spectral Wounds
1 - Phantom Army
2 - Propel (from Gravity... make some of the damage heal back like spectral wounds)
6 - Solidify (see below for what it adds to minions)
8 - Group Invisibilty
12 - Spectral Terror
18 - Agnise (see below for what it adds to minions)
26 - Phantasm
32 - Psychic Scream (From Dominator Psionic)

You would have to tweak the minions powers... (more damage but have some of it heal back in time to keep the feel)
Basic Minion Art would sorta look partially invised. Solidify would make them solid. Agnize would give them an aura.


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I like this idea


Proton Sentry Peacebringer:lvl 50+++ - Human Build / Triform Build
Quasar Sentry Warshade:lvl 50+- Human Build / Triform Build
Red Katipo Arachnos Soldier:lvl 50+++ - Crab Build / Bane Build
Black Katipo Arachnos Widowlvl 50+++ - Fortunata Build / Night Widow Build

 

Posted

I'm excited about the new sets, and I'll be making plenty of combinations on the TS to see what I like b4 I roll more lvl 50s

There are still some sets I'd like to see go with some AT's, but we'll see what the future holds. *Dreams of a 'Stormtrooper-type' or 'Wild West Cowboy' mm primary*

I don't think any of us would like it if all ATs had access to all power sets, but if they did I'm sure ppl would complain about that too - saying there were too many combinations to choose from. lol

C U all on the Test server trying out the i12 beta


37 lvl 50s: 3 Brutes, 2 Stalkers, 2 Tankers, 7 Masterminds, 2 Scrappers, 3 Blasters, 3 Controllers, 3 Corruptors, Peacebringer, 2 SoA (Crab, Bane), 3 Defenders, Widow, 3 Dominators, Warshade, Fortunata

 

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Hi all,
As a vetran of almost 3 yrs now, exclusively playing COH and only PVE, I was really hoping for much more from this latest installment.
So villians didnt get anything but, Epics lol. Atleast thats something if I was a villian I would be happy.
I'll bet they spent 50-75% of the time for this issue on the villian epics. Sure seems like it to me.

As far as I can tell the heroes may have gotten more powersets but to me they got nothing of value this issue.
Why? Because none of the new hero powersets interest me in the least. Tankers- No electric thats what Tankers want.
Scrapper- Fire. LOL thats what fire tanker is a scrapper. Another useless powerset. The other AT's---- nothing good offered not worth discussing.

Villians dont care dont play them , PVP dont care either.

When is next installment, hope it come before Champions Online.

This is wrong direction for powerset prolification.
They would be better served in making a new generic powerset for each AT that was a clone of one of the current powersets except you would be able to costomize the colors .
That way you could have orange or green power blasts, radiation sheild (fire tanker), negative energy (fire troller) or radiation armor(dark armor) for scrapper.

Id rather have a nerfed version of a powerset I liked than a port of one that I had no desire for. To me it seems useless to port over this stuff since it seems those responding to the announcement seem to be underwhelmed by the new options.

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Can I have your stuff?


The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants. It is its natural manure. --- Thomas Jefferson
Formerly known as YFNDBA

 

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Blaster: Psychic Blast, Mental Manipulation
Sounds like fun. I'll have to consider creating a new blaster.

Controller: Plant Control, Thermal Radiation
No good for me. Weak smashing damage in the primary, and a lot of powers I can't use solo in the secondary. I can see other players enjoying this, but I'll pass.

Defender: Cold Domination, Ice Blast
I'm not interested in creating any more defenders, but these sound like great powerset choices to add.

Scrapper: Fiery Melee, Fiery Aura
Wow, that's big. There aren't too many enemies that resist fire damage, and the Fire/Fire combination can put out some awesome amounts of damage. I already have a Fire/Fire brute and tanker though, so I'll probably pass on this, at least for now. Maybe after my Fire/Fire tanker hits 50.

Tanker: Dark Armor, Dark Melee
Dark Melee should be a great set for tankers, thanks to things like Soul Drain and Dark Consumption. Dark Armor sounds like it will be a late bloomer. The damage aura and mez auras will be good for tankers, but it will take a long time develop and to get endurance balanced. Very nice at high levels, rough at low levels. Neither powerset is enough to get me to start up a new tanker though.

Brute: Battleaxe, War Mace, Super Reflexes
I don't like lethal sets on the villain side, since there's even more lethal resistance to worry about on the villain side than on the hero side. I have a rough time with Super Reflexes for scrappers, so a brute version doesn't interest me, especially since brutes don't get Katana or Broadsword (for the extra defense). War Mace is almost interesting but Stone Melee and Super Strength are substantially better for my purposes, so I'll pass on it unless it gets some good upgrades.

Corruptor: Electric Blast, Storm Summoning
Hmm. I suppose some players will like Storm for corruptors. I'm not fond of it though. Electric Blast sounds like it will be a bit weak for corruptors. Pass.

Dominator: Earth Control, Electric Assault
I never took Earth Control for controllers, because of the wimpy damage. But it should be an awesome set for dominators, who get the bulk of their damage from their secondaries. I'll have to seriously consider making a new dominator. I'm not sure about Electric Assault. I'll have to see the list of powers.

Mastermind: Storm Summoning
Interesting. I'll have to think about this one. The problems I normally have with this set might go away with a mastermind. I wonder how a Merc/Storm would work out?

Stalker: Electric Melee, Electric Armor
An AE-oriented primary and a resistance-based secondary with no self-heal (for an AT with low hit points). These don't sound like great choices, but then again there probably aren't any good choices to add anyway. The whole AT needs to be fixed so my Energy/Regen doesn't seem like the only viable choice for me. I'll pass on these new sets.


 

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... before you go off the deep end, thanks!

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Excuse me?

I'll say this as Discretely as I possibly Can:
You guys are looking like a bunch of Amateurs right now. There were plenty of other Sets way ahead on everyone's wishlists (both PVE and PvP communities)



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Always love people that purport to speak for "everyone". For every set you think should have been something else, I can guarantee you at least a few got exactly what they wished for. Personally I like some, wished for others on some. I also actually knew I wouldn't get everything I specifically wanted. The odds of that were only slightly better than hitting the lottery. Regardless, they have specifically said more Powerset Prolif is to come so all it will take is patience and you'll probably eventually get whatever you were hoping for.

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There's been so many controversial Changes by this team over the years that I fully supported despite so much of the whining from FotM'ers and PL'ers on these boards... The G.D.N, E.D., Controller/Pet nerfs, even "Inventions"(loot). I supported all of those things b/c I knew ahead of time they would make this game more diverse and add more "character" to the metagame.

But this "Brainstorm" being announced today is a huge Step Backwards from that, and if your Company (and Castle especially) continues to dismiss that reality, you'll be digging yourselves into the kind of hole that many people in this fairly upstanding community won't care if you ever dig yourselves back out of.

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How is opening up new sets "going backwards"? I guess some in the small minority PvP community perhaps might think that way (surprise 95% of the whines here are about PvP). PvP'ers are usually the only ones that complain about others getting improvements to their characters I've noticed (really focused for me when people actually complained about ring of fire getting -fly). Which is part of why I hate PvP, but for PvE, more choices can not=going backward.


 

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THIS ISSUE HAS NOT BALANCED THE SIDES. IN FACT, I WOULD SAY THE HEROES NOW ARE MORE OPed THAN VILLS. Prove me wrong.

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Prove your right.

Until the issue goes up on test, we have NO CLUE what changes, adjustements, and other things are going to be done to the sets. So until then, nobody has any way to prove how good OR bad the sets will be on the AT's they are being added to.

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Proof I'm right. NP!

Psy/ Blasters with boost range, and buildup, and power boost.
Anyone that has ever fought a rad/psy before will know what powerbuildup will dom does (immediately drops toggles and ignores ur bf). So, powerboost (perma-able on a blaster) and boost range and buildup on will dom, and then all the other psy powers. So, ok sure, its strong. How will villains counter. We all get the psy mastery shield in our epics! oh wait, no we don't that's heroes. Oh yea, and we couldn't respec into it if we even wanted to, because hey, we can't respec patrons.

So, what is the vill side resistance to a psy/ blaster? thermal shields do nothing, sonic shields do nothing. Defense has always done nothing to a blaster with 1 fort. (ask any /sr or /nin stalker how well defense does against heroes) The only toons that have any type of resistance to /psy is /dark, and /wp. um, yay, that's a joke.

But we vills have psy damage, yea, in our doms. LOL!. the squishiest of squishies. Vs, your defenders and now blasters. Very "even and balanced" right?

resistance sets for a stalker is a joke saying one mastermind pet will keep you out of hide for an entire match. LOL! Electric melee for stalkers, I'm guessing is a joke. High animation times for lower damage than EM/. great.

Brutes getting more lethal/smash is NOT going to make them better at pvp. and also, if /EA brutes are a joke, then what makes /SR any better? besides the fact that you have no heal or +hp at all?

ice/cold corr vs ice/cold defender. Let's see, Defender wins because his slows and debuffs are UNRESISTED, they get Power Boost or hibernate or TK. Vills get yay webnades, which does compliment ice/cold. However, in the long run scourge and webnades does NOT win against unresisted debuffing, power boost or hibernate, and better endurance usage in a high endurance set.

So, villains get storm now. Hero storm vs Vill storm. Stormies are massively heavy on endurance. Heroes can buff endurance with SB + RA + AB. Vills get SB. Heroes also can counter storm with their boost range blaster. Vills get to counter the -range with NOTHING, oh yea, I gotta kiss someone to get in range for a heal. Great.

ele/ blast is a joke as kin/elec is way stronger defender side than v-side so, uhm lol?

So, did I miss any evidence? How in ANY WAY SHAPE OR FORM can you call this balanced. This has given the heroes the upper hand (again) and the few advantages villains once had are slowly disappearing as well. AGAIN PROVE ME WRONG!

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1. I've never seen powerboosted (PBU) Will Domination "immediately drop toggles and ignore breakfrees." WD is a mag 3 sleep: it'll drop toggles if you have no sleep protection with or without PBU. Conversely, PBU does not increase the magnitude of the sleep, only the duration, which also doesn't affect how break frees work.

2. Dominators are not unambiguously squishier than Defenders. In fact, with more controls available they are not unambiguously squishier than blasters either.

3. SR has significantly higher protection than EA. In fact, including the passive resists, SR is stronger than EA in Energy attacks. EA trades defensive protection for endurance management and drain capability.

4. Not all defender debuffs are unresisted. In fact, essentially none of them in secondaries are unresistable. And not even all debuffs in primaries are unresistable either (see: radiation infection, snow storm, liquefy). There's no way to know which cold debuffs will be unresistable and which will not be.

5. I don't even know how to comment on the jumbled comments about storm.


I'm generally willing to get on-board the suggestion that the villain-side needs more ways to buff psionic protection, because I think there's a rational basis for that complaint. But when I see who I have to share the back of the truck with, I tend to want to jump off, really really really fast. Most of the faction arguments I've seen just give me a headache. I can't imagine the devs are doing any better.

*If* psionic blast was ported over without major powers tweaking and *If* the devs didn't normalize the ranges of the attacks to blaster levels and *If* the devs *also* significantly buff the cast time (i.e. lower) of Mental Blast to blaster tier1/2 norms and *If* the devs preserve all of the psionic blast status effects *then* there might be issues with psionic blast blasters in faction PvP and I'll make it a point to make my opinion about that known. But that's too many ifs for me to make a prediction without seeing it first, and I'm not afraid of predictions in general: I'm already comfortably predicting the performance of Tanker Dark Armor.

Just a suggestion, and not to anyone in particular: exaggerating is good when you're trying to make a joke, or become one. Be certain you're aware which one seems more likely to readers.


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)

 

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heheheheheh.... I can't wait to crit on greater fire sword. But yeah, the brute version of fire is a whole lot less AoE.

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Brutes traded 1 pbaoe attack (Combustion) for 1 strong single-target attack (Cremate). It takes a special way of looking at things to call that "a whole lot less aoe."

Looking at the whole of what is coming down the pipe, there's only maybe 8-10 set combinations that I'm really interested in playing, but there's pretty much no way I'll be able to get all 8 of those new characters past level 40 before the next update anyway.


 

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I am with you!!!
Enough with the dark armor already.
Why would a tanker need stealth.
Stupid we need aggro.
Why would we sneak around like cowards.
Give me Electric Now!!!!

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You realize that Stalkers, because they have Hide, don't get the Brute/Stalker's Cloak of Darkness, instead, they get Dark Regeneration.

So, maybe, the Tanks will have Dark Regeneration instead of Cloak of Darkness.

This is why it's best to wait until Test to comment.


Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides

 

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You realize that Stalkers, because they have Hide, don't get the Brute/Stalker's Cloak of Darkness, instead, they get Dark Regeneration.

So, maybe, the Tanks will have Dark Regeneration instead of Cloak of Darkness.

This is why it's best to wait until Test to comment.

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Um, considering Scrappers get both Dark Regen and CoD, I don't see exactly why tanks wouldn't get them both.

Dark Armor
Dark Embrace
Death Shroud <<this is what stalkers don't get they get shadow dweller instead
Murky Cloud
Obsidian Shield
Dark Regeneration
Cloak of Darkness << stalkers get hide instead, and earlier
Cloak of Fear
Oppressive Gloom
Soul Transfer

I think tanks should get Shadow Dweller instead of Cloak of Darkness, but other than that a straight port over from the scrapper version should be fine.


 

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How is opening up new sets "going backwards"? I guess some in the small minority PvP community perhaps might think that way (surprise 95% of the whines here are about PvP). PvP'ers are usually the only ones that complain about others getting improvements to their characters I've noticed (really focused for me when people actually complained about ring of fire getting -fly). Which is part of why I hate PvP, but for PvE, more choices can not=going backward.

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Only a small percentage of players actually come to the boards and post. The "whining" pvp'ers here who may scream doom and cry foul are not necessarily wholly representative of the pvp community in game. No more than the pve players who do the same thing.

There are plenty of players (like me) who engage in pvp casually. Should people be flipping out before anything's been tested? Of course not. Attacking the developers is never acceptable. Accusing them of hating villains or pvp'ers or stalkers is silly. But expressing legitimate concern over how these power ports will affect one area of the game isn't "whining."


 

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How is opening up new sets "going backwards"? I guess some in the small minority PvP community perhaps might think that way (surprise 95% of the whines here are about PvP). PvP'ers are usually the only ones that complain about others getting improvements to their characters I've noticed (really focused for me when people actually complained about ring of fire getting -fly). Which is part of why I hate PvP, but for PvE, more choices can not=going backward.

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Many people are turned off to pvp because their characters are absolute crap in pvp. This is because the list of viable sets in pvp are very small. PvPers complain when the list of viable sets gets even smaller. Ring of Fire getting -fly highlights this. Fly is already slow as hell but when you add in all of the -fly that EVERY character has access to it is just crap. So yeah adding -fly in RoF was a bad move. In the same way, these changes further the divide between hero and villain which limits the number of viable sets available.

I just find it amusing that people get snarky when pvpers complain about balance issues and then point to how unbalanced it is as one of the reasons why they hate pvp.


 

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Not trying to start another arguement, but when does Assassination work?

A. When Hidden or Placated

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And B., a chance to critical when the enemy is slept or held.

And by the way, does the Scrapper inherent grant AOE defense and stealth?

You're trying to play victim here, O woe, villains are always getting the short end of the stick, etc., but I ain't buying it. Villains sometimes end up on the losing side, but I refuse to put scales over my eyes and pretend that everything is always bad for villains.


 

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Wow... some you people seriously just suck.
The game just added HUNDREDS of power sets. If you can't find any you like? Find a new game... seriously... leave.
Gift Horse / Mouth anyone?

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Countdown to 2009 has already begun, thanks.

Meanwhile, I'll critique on 'new' additions to the game as seems good to me.

Cal2

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Critique is not at all the same thing as complain.

"To review or analyze critically" does not mean post how much everything you see sucks.

Haven't you already decided on CO anyway? How about a preview for us here and leave the forums as a test run?


 

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This is fun! I want to hear more whining like this. Who’s with me?

NEXT PROLIFERATION REVEALED:

Villains
Brutes: Pillow Armor + Sock Puppet Melee
Corruptors: Fingers Shaped Like A Gun Pretending To Blast + Trick Arrow
Dominators: Paper Clip Domination + Origami Assault (now with Paper Airplane blast!)
Masterminds: Citizen Mastermind (3 harlots, 2 cops, and 1 doctor, all of whom run away from danger when summoned) + Managed HMO Healing (10K influence co-pay per heal, power takes 30 minutes to activate, 3 day recharge, by appointment only, some injuries not covered)
Stalkers: Pie Assault, Food Fight Melee + Armour Hot Dog

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Okay, I really want all those now. Can you imagine how fun a pie-based attack would be? In fact, I think Pie Throwing should be a Corrupter set.

And don't knock Origami Assault. Flatman once held Deadpool to a stalemate with his Origami-Fu.


 

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Awesome. And I didn't even have to click on a game-zone web page to get the info thanks to our European friends. After the bait and switch tactic yesterday, I really didn't want to generate any ad-views for them, so its a win all around I guess.

Seriously guys, this is the internet in 2008 selling exclusives to websites in different countries without making sure they both get it out at the same time is silly.


Heroes
Dysmal
Lumynous
Sam Steele
Pluck
Wile
Slagheap
Pressure Wave
Rhiannon Bel
Verified
Stellaric
Syd Mallorn

Villains
Jotunheim Skald
Saer Maen
Jen Corbae
Illuminance
Venator Arawn
Taiga Dryad
Tarranos

 

Posted

OK, I know some people are disappointed, and you can't please all of the people all of the time.

I love Thermal for Controllers, I'll finally make a Fire Controller now because of it.

I am glad for the DA/DM for tanks, and although I won't make any characters of it, I think it's good addition. Although I was sort of looking for Electric.

Fire For Scrappers, well, ok, I like some were looking for SS.

Electric for Stalkers. Well, I'm disappointed in this one, but I'm not sure what would have been better. After all, Electricity is alot more transparent than Fire.

Dominators, Earth Control, ok, I guess, Electricity Manipulation, what?

Defenders, Was looking for Thermal, but I like the Cold Idea just as well.

Brutes, Good!

Masterminds, What the...? Storm? Are you kidding? Ok, My only at all hope, was that Perhaps MM's would be the ones to get Empathy. I know Empathy isn't exactly a self-serving powerset which is why I thought MM's would be the ones to actually get it. I mean what's more self serving than to keep one's lackeys alive to do your bidding. I know Empathy is more of a Hero set, which is why again I had hoped for MM's to get it. It would be a secondary that's listed as a Low capability set, alot of difference between that and the High capability of the Defender. I mean the only Area Heal a MM get's ATM is Dark and a Triage Beacon that doesn't work very well. I mean I can completely understand why Corruptors wouldn't get Empathy, it wouldn't be the best choice for a corruptor because he's the hybred of all Archetypes, part healer, mostly damage dealer. But MM's are not damage dealers, although they can do well against PVE, PVP for MM's sux. If they were able to heal their pets better, they might be better PVPers, they might make better additions to teams, although MM's are great to have as cannon fodder (the minions, not just the MM) If MM's had Empathy capabilities, even a dumbed down version, it would be much better than the single target heals they're trying to attempt, or the shields they throw up for only their pets half of the time.

But, Can't please all the people all of the time, so Thanks for what we got. Keep up the good work, and keep those updates coming, can't wait for I-13 (My lucky number)


Freedom Horde! Join the Ranks!

 

Posted

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Dr. Brainstorm,

I keep hearing everyone complaining about villians not getting Illusion and Masterminds not getting a primary. I was just thinking that Illusion would make a great Primary for mastermind. The tweaking would be extensive. But something too look at.

1 - Spectral Wounds
1 - Phantom Army
2 - Propel (from Gravity... make some of the damage heal back like spectral wounds)
6 - Solidify (see below for what it adds to minions)
8 - Group Invisibilty
12 - Spectral Terror
18 - Agnise (see below for what it adds to minions)
26 - Phantasm
32 - Psychic Scream (From Dominator Psionic)

You would have to tweak the minions powers... (more damage but have some of it heal back in time to keep the feel)
Basic Minion Art would sorta look partially invised. Solidify would make them solid. Agnize would give them an aura.


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I like this idea

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I would do something like this:

Since Illusion is considered Psionic then I would do a set like this:
1. Mental Blast – Range (Single Target)
2. Minor Shadow – Pet Summon x3
3. Will Domination – Range (Single Target)
4. Mental Concentration (First Upgrade)
5. Psionic Tornado – Targets AoE
6. Phantasm - Pet Summon x2
7. Group Invisibility – Team buff
8. Phantom Soldier - Pet Summon x1 (Destructible)
9. Psionic Awareness (Second Upgrade)

*Minor Shadow
They seem to have no desires or motivations of their own. Some people say that after they encounter them they experience a chill for up to several weeks. They can channel dark energy into focused blasts.

Powers

[u](Original Power )[u]
Dark Blast (Ranged, Negative, Damage over Time, Negative) Foe -Accuracy
A long range blast of dark energy. Deals moderate damage and reduces the target's chance to hit.
Shadow Punch Melee, Smash/Negative, Low Damage, Foe -Accuracy
A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accuracy

[u](First Upgrade)[u]
Gloom (Ranged) Damage over Time, Negative, Foe -Accuracy
Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time. .
Shadow Maul Melee , Smash/Negative, High Damage over Time, Foe -Accuracy
This deadly attack unleashes a flurry of shadow punches pummeling your foe with focuses negative energy. Shadow Maul deals a lot of damage over a short period of time. Like most Shadow Punches, Shadow Maul can reduce the target´s accuracy.

[u](Second Upgrade)[u]
Midnight Grasp Melee, Smash/Negative, Very High Damage, Damage over Time (Negative), Foe Immobilize, -Accuracy
A brutal attack that leaves the target exposed to dark tentacles that Immobilize and continue to drain the life of your foe.
Night Fall Ranged (Cone), Moderate Damage over Time (Negative), Foe -Accuracy
Unleashes a cone shaped burst of particles from the netherworld. All targets within the modest range of this power take negative energy damage and have reduced accuracy


Proton Sentry Peacebringer:lvl 50+++ - Human Build / Triform Build
Quasar Sentry Warshade:lvl 50+- Human Build / Triform Build
Red Katipo Arachnos Soldier:lvl 50+++ - Crab Build / Bane Build
Black Katipo Arachnos Widowlvl 50+++ - Fortunata Build / Night Widow Build

 

Posted

Wow...

I know many people have already weighed in, but seriously.

When I heard about this change, I freakin flipped my lid I was so happy. I'm very serious, jumping for joy and all.

I had visions of my Giant Mace/Elec Armor tank running through my head, as well as the myriad other creations I would be able to come up with and enjoy.

This list has done nothing but make me pretty upset. Some of the swaps are great, and needed to happen(Plant Control for Controllers as an example), but really I wanted to see so much more than this.

I love the dev.s, I really do. But I think this is a fumble. Let's see some more spreading of the powers. C'mon!


 

Posted

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This is fun! I want to hear more whining like this. Who’s with me?

NEXT PROLIFERATION REVEALED:

Villains
Brutes: Pillow Armor + Sock Puppet Melee
Corruptors: Fingers Shaped Like A Gun Pretending To Blast + Trick Arrow
Dominators: Paper Clip Domination + Origami Assault (now with Paper Airplane blast!)
Masterminds: Citizen Mastermind (3 harlots, 2 cops, and 1 doctor, all of whom run away from danger when summoned) + Managed HMO Healing (10K influence co-pay per heal, power takes 30 minutes to activate, 3 day recharge, by appointment only, some injuries not covered)
Stalkers: Pie Assault, Food Fight Melee + Armour Hot Dog

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Okay, I really want all those now. Can you imagine how fun a pie-based attack would be? In fact, I think Pie Throwing should be a Corrupter set.

And don't knock Origami Assault. Flatman once held Deadpool to a stalemate with his Origami-Fu.

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I feel like I'm back in Toontown...


 

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Not trying to start another arguement, but when does Assassination work?

A. When Hidden or Placated

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And B., a chance to critical when the enemy is slept or held.

And by the way, does the Scrapper inherent grant AOE defense and stealth?

You're trying to play victim here, O woe, villains are always getting the short end of the stick, etc., but I ain't buying it. Villains sometimes end up on the losing side, but I refuse to put scales over my eyes and pretend that everything is always bad for villains.

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Never said everything was bad. Just some stuff I dont agree with. If I thought everything was bad on villains then I wouldnt have made any villains and lvled them to 50. I enjoy the villain content a lot more than heroes. I enjoy the fact that I have to play harder on the redside to score a win on PvP; however I do feel that their is a limit of how onesided it can be. The lack of powerboost on villain side for buffs and not having an empathy since heroes got thermal and cold is wrong. That is my issue.

I Do love the fact that Corr's and MM's get Storm.


Proton Sentry Peacebringer:lvl 50+++ - Human Build / Triform Build
Quasar Sentry Warshade:lvl 50+- Human Build / Triform Build
Red Katipo Arachnos Soldier:lvl 50+++ - Crab Build / Bane Build
Black Katipo Arachnos Widowlvl 50+++ - Fortunata Build / Night Widow Build