Discussion: Full Powerset Proliferation Revealed


13th_Stranger

 

Posted

So when are the vulnerable tanks going to get some unstoppable crash fixes? Now that there are so many other options out there, it looks as though they are being phased out. I think all of the new power set look promising other than the Brute/SR... Where's the Tank/Ninjitsu? Anyways... when is this coming?


 

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Never said everything was bad. Just some stuff I dont agree with.

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I would respectfully suggest that you focus your attention on places that really are badly out of balance, lest the forums become The Villains That Cried Wolf. If everybody continues to wail and gnash their teeth at perceived insults from the developers, then the real issues go unheeded. And there are issues: but "omg we gave away Thermal and we didn't get anything" isn't one of them. Villains did get something for it; it just wasn't what you, personally, wanted it to be.
[ QUOTE ]
...however I do feel that the lack of powerboost on villain side for buffs and not having an empathy since heroes got thermal is wrong. That is basicly my issue.

[/ QUOTE ]
Then why don't you encourage the developers to consider Empathy as a villain set next go-round? That would be much more constructive, and it'd moderate the repetitive "devs hate villains" whine coming from the rest of this thread. The suggestion might even be heard — I'm sure the whining won't be much heeded. It's just background noise at this point, like living next to the freeway. Sooner or later you don't hear it. So be heard instead.


 

Posted

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Okay, I thought it would be fun to go through all the ATs and come up with a new concept character for each that uses at least one of these new powersets.

Blaster:
PsychFire – Energy/Mental Manipulation – The same accident that granted him blasts of energy heightened his sense and gave him some slight psychic abilities. (Concept might change when we find out more about that set).

Brute:
Plumbinator – Mace/Super Reflexes – After cleaning cat hair out of this old lady’s tub drain for the 100th time, he decides to take his wrench and go on a rampage.

Controller:
Flora Maestro – Plant/Sonic – An opera singer who has found that certain notes can make plants do what he wants them to do.

Corrupter:
101100101 – Electrical Blast/Radiation – A robot designed to work on high radiation environments where humans can’t. Unfortunately, it had a malfunction and went crazy.

Defender:
The Snowblower – Cold/Ice – Cursed by the Circle of Thorns as a small child, he has grown up afraid to touch another person for fear they might freeze to death. After training with the Midnight Squad, he discovered how to use his curse to protect those around him.

Dominator:
Asteroid Lass – Earth/Fiery – An alien princess who comes from a race that can control geothermal energy and use it to move the ground and throw fire.

Mastermind:
Tommy Terreli – Thugs/Storm – An old mobster who stole a weather controlling device and decided to make a name for himself.

Scrapper:
Hotfingers – Fire/Willpower – An inventor who created phosphorus gloves to use in battle.

Stalker:
The Human Eel – Elec/Regen – He was captured by Arachnos scientists who combined his DNA with that of an electric eel in order to create a new kind of powerful soldier. He managed to break free and now uses his powers to infiltrate Arachnos to take them down.

Tanker:
Black Brawler - Dark/Super Strength – A mutant who discovered that he has super strength only when it’s dark. So he created a device that creates a dark armor around his body so he can use his strength powers in the daylight.

[/ QUOTE ]SICK!!!





Prometheus: ... so what I told you was true, from a certain point of view.
Me: From a certain point of view?
Prometheus: You're going to find that many of the truths we cling to depend greatly on your point of view.
Me: You're right about that. Power Blast is very pretty from a certain point of view. But that point of view is not head-on. <Kaboom> - Arcanaville.

 

Posted

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well at least it's obivous that you guys hate the villains now.

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You know after reading this entire thread, and several others, I have to say something:

Villains-only players are the biggest bunch of crybabies I have seen in ANY game forum. If the developers truly hated villains, they would not make sure that the issues had stuff that both "sides" could use. They don't need to.

They could stop all development of everything red side and devote 100% of their resources blue side, but they do not.

Worse, all these calls of "Devs hate CoV" come before a single player has seen Issue 12 as the game is still not even to the closed beta stage.

Whine moar.

The developers might not hate self proclaimed "CoV-Only" players, but after putting up with all the whining in the last 3-4 free issues, I would not blame them one bit.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

What is it gonna take for the devs to stop dicking the villians around and give them sets that really make a difference. Super Reflexes for Brutes? WTF! Could any set have been lamer for brutes? This is the villians one AT that could semi-tank. Super reflexes does nothing to add to this dynamic, and for PvP? Forget it. You dont see too many SR scraps or stalkers in PvP anymore, do you? Defence has been gimped by IOs and Focused Accuracy. Fiery Aura on the flip side for scraps, gives them yet another way to inflict even more damage then they already do. Scraps actually have a way to deal non-crit damage comparable to a blaster now, even more so. Who cares about the half-baked(no pun intended) resistances. Healing Flames and Fiery Embrace make this set more then worth taking, especially for the Crit-laden scrapper.

Psi Blast for Blasters has already been beat into the ground so I dont think I need to touch on that. Storm Summoning for MMs? Are you bonkers? What does this set offer for the MM? It has no buffs to assist his/her minions and no heals. Hurricane is a rock solid power, but I dont think it makes the MM any more difficult to take down. Does it give tp protection? No. Nuff said. Empathy would have been my choice for them. Heros got Thermal, why wouldnt villians get Empathy? This reeks of prejudice.

Every hero AT got something that improved its lot in some way or another. I touched on scraps and blasters, but controllers got Thermal radiation, Defenders got Cold domination and tanks got, well tanks got LOLZDA, but with the tanks resistance mods this set might just be as devious as its names sake.

What did the villains get? Mace/Axe for brutes. Yaaaay! Another Smashing/lethal set that is all glitz *Yawn* (granted it was long overdue. For aesthetic porpouses these two sets should have been available to Brutes since the beginning), Electrical Melee/Armor for Stalkers. Seems like sets for stalkers are gravitating more and more towards Resistance rather then Defence, considering the massive amounts of Acc buffage in PvP, but in my opinion any stalker set that does not have a self heal is still... *Yawn*, Earth control for Doms *Yawn* (was never impressed with this set on trollers), and Electric blast/ Storm summoning on Corruptors? Storm summoning is a great disruption set. It is great when combined with a trollers Mez, but will it allow corruptors to excell at what they do best (i.e. Blow stuff up and buff/heal)? Not in the slightest.

Needless to say, Im thoroughly un-impressed with the proliferation thus far. Hopefully this is just the tip of the ice berg and we see changes that make more sense in the near future. I like the devs directional thinking though, it just needs some fine tuning, and a little more non-biased decisions being made.


 

Posted

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I would respectfully suggest that you focus your attention on places that really are badly out of balance, lest the forums become The Villains That Cried Wolf. If everybody continues to wail and gnash their teeth at perceived insults from the developers, then the real issues go unheeded. And there are issues: but "omg we gave away Thermal and we didn't get anything" isn't one of them. Villains did get something for it; it just wasn't what you, personally, wanted it to be.

[/ QUOTE ]

But why should we have to focus on other things now? A forum is meant to express one's distaste. Also, there is a list of issues that have been produced many, many times, by the Redsiders, but nothing has changed.


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...however I do feel that the lack of powerboost on villain side for buffs and not having an empathy since heroes got thermal is wrong. That is basicly my issue.

[/ QUOTE ]
Then why don't you encourage the developers to consider Empathy as a villain set next go-round? That would be much more constructive, and it'd moderate the repetitive "devs hate villains" whine coming from the rest of this thread.

[/ QUOTE ]

Personally, I feel the condescending lets attack anyone who dislikes the new Powersets peachiness is far more annoying.


Unofficial Brownnoser of PWNZ

I kiss the Devs [censored]! -Perfect_Pain

 

Posted

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Dr. Brainstorm,

I keep hearing everyone complaining about villians not getting Illusion and Masterminds not getting a primary. I was just thinking that Illusion would make a great Primary for mastermind. The tweaking would be extensive. But something too look at.

1 - Spectral Wounds
1 - Phantom Army
2 - Propel (from Gravity... make some of the damage heal back like spectral wounds)
6 - Solidify (see below for what it adds to minions)
8 - Group Invisibilty
12 - Spectral Terror
18 - Agnise (see below for what it adds to minions)
26 - Phantasm
32 - Psychic Scream (From Dominator Psionic)

You would have to tweak the minions powers... (more damage but have some of it heal back in time to keep the feel)
Basic Minion Art would sorta look partially invised. Solidify would make them solid. Agnize would give them an aura.


[/ QUOTE ]

If I was under time constraints, I would do something closer to:

1. Spectral Wounds
2. Phantom Army (not flagged untouchable)
3. Mental Blast (from psionic blast)
4. Upgrade 1
5. Deceive
6. Spectral Terror
7. Blind (reduce hold to mag 2)
8. Phantasm
9. Upgrade 2

The upgrades wouldn't be too difficult to make, since the PA already have a variety of attacks you could use the animations from, as does the Phantasm. I'd give the PA spectral melee attacks at base, real melee attacks at upgrade 1 (i.e. no heal back) and real ranged attacks at upgrade 2. The phantasm could have single target blast at base, torrent at upgrade 1, and cast decoy at level 2. The spooky is a bit problematic, since it has no attacks. I'd probably add damage to its terrorize blast to provide more damage to the mastermind, and also to soften the fear (losing some total control in trade). A psionic tornado-like power would be an interesting power to give spooky on upgrade.


Incidentally, Castle is aware of the Illusion template for a mastermind primary. But he says it would take more time to design and balance all the attacks that would have to be redistributed among the various pets and upgrades than he had time for. That doesn't mean he's going to do it when he has the time. That doesn't mean he's not going to do it when he has the time. It just means he's aware of the parallels between Illusion control and the mastermind summons.


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)

 

Posted

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well at least it's obivous that you guys hate the villains now.

[/ QUOTE ]
You know after reading this entire thread, and several others, I have to say something:

Villains-only players are the biggest bunch of crybabies I have seen in ANY game forum. If the developers truly hated villains, they would not make sure that the issues had stuff that both "sides" could use. They don't need to.

They could stop all development of everything red side and devote 100% of their resources blue side, but they do not.

Worse, all these calls of "Devs hate CoV" come before a single player has seen Issue 12 as the game is still not even to the closed beta stage.

Whine moar.

The developers might not hate self proclaimed "CoV-Only" players, but after putting up with all the whining in the last 3-4 free issues, I would not blame them one bit.

[/ QUOTE ]

The devs stopping all developement on villian side and devoting 100% of their time to hero side makes a hell of alot of sense considering the hero side already had a one year head start on the villian side.

As far as Villian-only players being crybabies, please devote some time to red side before you make any profoundly, baseless comments. Have you spent any time doing mayhems opposed to safeguards? Have you pitted your villians in PvP against hero ATs that have higher Damage mods, more health and better buffs? Have you suffered through the same 7 dinky maps, when the heros have 3 times that many, and witness Issue after issue new maps come out that are for both villians and heros but never any new maps that are for villians only?

I have played both sides. I have seen first hand the content disparity between the red side and the blue side. I know everyone is entitled to an opinion, but please dont come spouting worthless blather about all the villian-only players being cry-babies when you obviously dont know what they have gone through in the context of new content being released.


 

Posted

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Never said everything was bad. Just some stuff I dont agree with.

[/ QUOTE ]
I would respectfully suggest that you focus your attention on places that really are badly out of balance, lest the forums become The Villains That Cried Wolf. If everybody continues to wail and gnash their teeth at perceived insults from the developers, then the real issues go unheeded. And there are issues: but "omg we gave away Thermal and we didn't get anything" isn't one of them. Villains did get something for it; it just wasn't what you, personally, wanted it to be.
[ QUOTE ]
...however I do feel that the lack of powerboost on villain side for buffs and not having an empathy since heroes got thermal is wrong. That is basicly my issue.

[/ QUOTE ]
Then why don't you encourage the developers to consider Empathy as a villain set next go-round? That would be much more constructive, and it'd moderate the repetitive "devs hate villains" whine coming from the rest of this thread. The suggestion might even be heard — I'm sure the whining won't be much heeded. It's just background noise at this point, like living next to the freeway. Sooner or later you don't hear it. So be heard instead.

[/ QUOTE ]

Never said I hated the Devs. How can you tell someone you hate them and ask them to fix something? It will never get done. Its like calling your waiter at a resturant an insult and expectthem to not spit in your food. I know the devs have a hard job to do and with the negative feedback on the powerset release they might have second thoughts about set or add more in the future. We never know and I am waiting for the beta to determine the outcome.

I know I am not the only one who is upset about the thermal/empathy issue and who is whining? I am merely pointing out my opinions and how I feel about the issue. Is that wrong? I thought that was what the forums was for. I would call my comments closer to venting than whining.

I have a neice and nephew and they can whine like a pro.


Proton Sentry Peacebringer:lvl 50+++ - Human Build / Triform Build
Quasar Sentry Warshade:lvl 50+- Human Build / Triform Build
Red Katipo Arachnos Soldier:lvl 50+++ - Crab Build / Bane Build
Black Katipo Arachnos Widowlvl 50+++ - Fortunata Build / Night Widow Build

 

Posted

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Guess I'll post here since rednames don't seem to read the pvp boards (and I guess I can't blame them, especially today.)

First off, I completely understand pvpers basically don't matter to you. I'm not being sarcastic... we make up, to the best of what I can see, maybe 1000 subscriptions.
Out of ~150k, it's obvious that 1k is very very little.
If the pvp community was to all simultaneously cancel their account(s), NCsoft would barely feel it.

That being said, I'd like to say that (again, from what I see) we are OVERWHELMINGLY the most min/maxing of the entire CoX community, and one of the most vocal minorities at showing the devs potential imbalances in powers, sets, and ATs, especially at the higher levels, and end-game content. We study the game, on average, much more than just about any other minor subculture of gamers.

I'd like to think that in a way, most pvpers pull much more than their weight at making the entire game better.

That being said, would it have been too much to ask to actually run a few of these 'proliferation' choices by your playerbase?
With I12, you've singlehandedly widened the gap between hero and villain IMbalance by porting over 2 of the strongest villain sets AND adding a widely unresistible set to the already highest damaging hero AT.
Villains get storm, which is nice indeed, but in no way compensatory for the 3 game-breaking sets heroes just got.

Do you realize that there is NO HvV arena ladder?
Do you understand why?
Do you even openly recognize that the factions are in fact not balanced?

I understand that pve &gt;&gt;&gt;&gt; pvp, financially.
Still... I think you might be underestimating how much we bring to the game, and especially to pve.

I'm assuming these decisions are irreversible for now... so I'd avoid the pvp forums if I were you

That being said, here's something I *would* recommend for I12.1:
- psi blast for corrs
- access to APPs for villains
- VEATs with CM (by Siren's plz), RAs, Fort, and AP.

[/ QUOTE ]

QFT to the max.


 

Posted

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The *ONLY* reason I see brutes getting SR is to fight 40+ Longbow, with their Sonic Grenades. It's still counter-intuitive though, it's not going to build fury as fast as a resist set.

Does anyone else find it funny that the reasoning they used for not giving Brutes Ice Armor make for a very good reason why it should be on a stalker?

Electic armor is going to be a mess for a stalker.

[/ QUOTE ]

Just because /SR doesn't have a taunt aura, you think it won't generate fury?

When they still have taunt, and generate fury whether they get hit or not, whether they hit or not.

/SR is not a bad set. It's a tight build true, but it's far from a bad set.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

I want that new blaster! lol and a Blood Window maybe Fire/Fiore controller, or, or ice/ice defender! Not should what I am going to tryu first


 

Posted

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YES !!!!!!!! Ice/Cold Defender

YES !!!!!!!! Psychice Blaster

YAY !!! Thermal Radiation.. I can finally make a Fire/Fire Controller !!!!

Electric/Kinetic Corruptor ???!!!! hmmmmm

Electric/Rad Corruptor ??!!!! hmmmmmmm

more fun for me..

well bye bye..

must go get villian to 50 !!!!!

[/ QUOTE ]


Ditto

Indig , leader of the City of Gaymers


City of Gaymers on Guildportal.com
http://www.guildportal.com/Guild.asp...3&TabID=295104

 

Posted

I have about 18 villians and 62 heroes and 30 more slots what to do lol


 

Posted

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Wow...

I know many people have already weighed in, but seriously.

When I heard about this change, I freakin flipped my lid I was so happy. I'm very serious, jumping for joy and all.

I had visions of my Giant Mace/Elec Armor tank running through my head, as well as the myriad other creations I would be able to come up with and enjoy.

This list has done nothing but make me pretty upset. Some of the swaps are great, and needed to happen(Plant Control for Controllers as an example), but really I wanted to see so much more than this.

I love the dev.s, I really do. But I think this is a fumble. Let's see some more spreading of the powers. C'mon!

[/ QUOTE ]

More to come. This is just the beginning.


 

Posted

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It seems typical of the forums of late. Devs say were getting 20 powersets ported over, and people cannot seem to find the good in this. The list gets announced and the first 30 posts all seem to be "OMG DEV HATEZ VLZ&lt; I GONNA CRI NOW!"

*sigh*

I don't think they could have released a list of sets that would have made the community happy.

[/ QUOTE ]

Sadly I concur... perhaps it might have been better to avoid speculation. They SHOULD HAVE instead just said there was going to be a huge surprise patch and some such. By doing this we would have just been surprised, amazed and grateful that they GAVE us more stuff. Hype is bad news to the main forums.

Indig , leader of the City of Gaymers


City of Gaymers on Guildportal.com
http://www.guildportal.com/Guild.asp...3&TabID=295104

 

Posted

lol for your information, I play heroes also. My guess, is much like many others posting here, you spend zero time playing on the villain side. It's obvious enough that the heroes clearly got the better end of this deal, by a long shot.

spend some time on the villain side and let me know what you think, but you probably won't. you and the rest of those city scoop are too busy being fanboys 'ohhh the devs can do no wrong', keep thinking that. lol.

For the rest, hey, I apologize for wanting balance between both factions, which would make the entire CoH/CoV game better than ever.


 

Posted

These are awesome, I can't wait to try them. That being said I can't help but be a tiny bit dissappointed that Scrappers aren't getting a slightly changed version of Ninjitsu, that would have been nice with Katana or MA, however the fire matching powers was a great choice. Also, should the defender's "Cold Domination" have a name change too, like the Dominator's new secondary? Sounds a bit too...EVIL!...to me :P

I see great things coming from all this, WOOT!


CoH:
PSI-on: DM/PB Defender (Triumph)
Disco Lord: MA/SR Scrapper (Triumph)
CoV:
Spec-tor: MC/PA Dominator (Triumph)
The Regional Manager: Merc/FF MM (Triumph)

 

Posted

[ QUOTE ]
Semi-on topic:

Is anyone else wanting the powersets they had us take a poll for to get Dual Blades and Willpower?!?!

I remember I wanted energy sword...size manipulation, and I believe there was something along the lines of vibration? Something like that, it just rings a bell of me thinking about what it would look like...anyways, now I'm rambling...

Continue on with your complaining!

[/ QUOTE ]

Totally new sets will take time (R&amp;D=Lots'o Money).

As a reminder, here is a copy of the thread you are refering to:

Link to actual post: http://boards.cityofheroes.com/showf...00#Post8328500


From the official CoH forums:

As you have probably heard us say before, we are constantly trying to bring you cool stuff in the 'City Of' games! We want to make sure that the stuff we bring you is actually desired by the players as a whole, as opposed to a vocal minority.

To this end we are considering the possibility of two new powersets for the 'City Of' games. The intent is to fill in the two Archetypes with the least number of powers: Tanker primary and Scrapper secondary, which only have 4 choices currently. We want something radically different than the sets we have in the game right now. We have some ideas on what would be cool to include and are looking for your input. In no particular order:

Click here to link to the melee set Poll and cast your vote!

Which melee power set would you most like to see implemented in game? (May consider 2 choices to get the top two favorites over all.)

O Street Fighting
O Electric Hammer
O Energy Blade
O Psionic Weaponry
O Dual Blades
O Ball and Chain *
O Shield Fighting *

The second set is a defensive set, used again by Tankers and Scrappers. Again, we have some ideas on what we think is cool enough to include into the game, but would like your input:

Click here to link to the defensive set Poll and cast your vote!

Which melee defense power set would you most like to see implemented in game? (May consider 2 choices to get the top two favorites over all.)

O Density Control
O Force Field
O Willpower
O Vibration
O Growth *
O Shield Defense *

* The sets marked with asterisks are ones that are included for completeness sake, but comes with technical risk which may delay implementation.

I'd like to mention that these powersets are NOT for Issue 10, as we are nearly locked down on that issue already. They are for a future Issue and will be included for as many archetypes as it makes sense for. We definitely want to do something that the playerbase as a whole sees as a "good thing" for the game, which is why we are looking for your input!

If you have other ideas for a melee or defensive set that you think would set the world on fire, feel free to post it in the discussion thread . If there is a strong enough groundswell on a particular idea, then it will be considered as well, or may make it into future consideration for other powersets.


City of Gaymers on Guildportal.com
http://www.guildportal.com/Guild.asp...3&TabID=295104

 

Posted

My two cents:

Blaster: I don't mind the Psychic Blast. I hear the screams from PvPers but, oh well. Change can be good and change can be bad. It's the outlook that makes that determination. It's all personal, if you ask me, with this powerset addition. Mental Manipulation, however, is where my concern lies. What the heck is a Blaster doing with more control? ( Just asking ) This gives Blastroller a whole new meaning.

Corruptor: I like both additions, but somewhere... and I really mean SOMEWHERE!!!!! Empathy should have been added. Not adding Empathy has now created an imbalance that is a little too heavy to offset with an Electric Blast/Storm Summoning powerset. Yes, I like both added sets, but one should go and Empathy should be added. I don't even care if a MM gets it, as someone offered up. It needs to be given over to Villain side, especially since the Heroes now have two sets that offer shields given over from Villains.

Controller: I like both additions. No complaints. Plant Control and THermal. Good Choices. I would have preferred Only Defenders getting the Thermal instead of Controllers and Controllers getting Cold Domination, but it is purely a personal thing. I just think it gives Controllers too much of a Debuff Combo with their pets.

Dominator: I'm excited about Earth Control for Dominators, but less excited about yet another the Electric Man. until I see the power lineup. If it is the same as Defenders, then I won't care to try it.

Masterminds: I have no issues with Storm Summoning, but I would have thought that other things would have more suitable. I'm walking the fence on this one.

I am pleased with the Brute, Stalker, Scrapper, and Tank additions. Ya ya ya.... I know Tanks wanted Electric powersets, but ( and again it's just me ) I am glad they didn't get it. I just think DA/DM rounds Tankers off nicely.

Overall, I think Heroes got more on the deal than Villains. I've been playing a lot more on Heroes lately since I've wanted to get a 50 on my seconds account for Heroes before VEAT's come out. I don't feel I am unjustly leaning toward Villains just because I've played them more. I know others will disagree though.

I just want to say thanks to the Dev's for even bringing this forth. It was a nice way to add more to the game without having to extinguish ( perhaps ) future power options that can be added later and extend the time this game stays running.

Always a fan.
-Sam


 

Posted

I was really looking forward to the Power Prolifs, but once again it seems as if the Heroes get spoon fed, while the villains have to sit behind a gated fence and get their scraps passed under. God I can't wait until champions is out.

gg devs.


 

Posted

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well at least it's obivous that you guys hate the villains now.

[/ QUOTE ]
You know after reading this entire thread, and several others, I have to say something:

Villains-only players are the biggest bunch of crybabies I have seen in ANY game forum. If the developers truly hated villains, they would not make sure that the issues had stuff that both "sides" could use. They don't need to.

They could stop all development of everything red side and devote 100% of their resources blue side, but they do not.

Worse, all these calls of "Devs hate CoV" come before a single player has seen Issue 12 as the game is still not even to the closed beta stage.

Whine moar.

The developers might not hate self proclaimed "CoV-Only" players, but after putting up with all the whining in the last 3-4 free issues, I would not blame them one bit.

[/ QUOTE ]

Hey guess what. Heroes cry more than we ever have. Villains get mayhems: waaaaah we want that too. Safeguards are born. Villains get LRSF waaaaah we want that too.. STF is born. Seriously you pretentious twit; get off your high horse and stop blaming the villains for crying you heroes are the true cry babies.


 

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heroes get all the good stuff from vill side, villains seem a little short changed

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Could this be because Villains have the better powersets? After proliferation, Heroes have five sets that Villains don't have access to aside from the Blaster Secondaries.

Illusion Control

Empathy

Archery

Broadsword

Katana


After proliferation, Villains have seven sets that Heroes don't have access to aside from the Mastermind Primaries.

Energy Aura

Ninjutsu

Ninja Blade

Electric Armor

Electric Melee

Traps

Poison


While I think Katana is better than Axe or War Mace for Brutes because of the faster animation times, it doesn't fit as well conceptually.

Illusion control would be great for Dominators, but I'm willing to wait on it. The sets we're receiving in Issue 12 gives me hope that Dominators will be getting two completely new Powersets in Issue 13, Electric Control and Earthen Assault.

Is Archery better than Electric Blast? Animation times are about the same, Electric has End Drain, Archery has +Acc, Electric is Energy damage, Archery is Lethal. I think it comes down to taste.

I think the only really good Hero sets that Villains don't have access to are Illusion Control and Empathy. As a pure "buff" set, Empathy is inappropriate for Corrupters, but could be useful for Masterminds. Empathy for Masterminds would need to be tweaked because of Bodyguard. As near as I can tell, Abosrb Pain on a minion + Bodyguard = endless damage loop.

[/ QUOTE ]

Nice perspective, Lightfoot.

[/ QUOTE ]

Great minds think 'a Light'. LOL

Thank you both for pointing this out. I had noticed that fact myself.

Can someone do me a favor and figure out the number of NEW possible powerset combinations...

Personally it boggles my mind and I have to say I need 12 more slots per server now to accomidate the sheer FLOOD of character concepts I have come up with now.

Thank you Devs, many of us still love you.

Indig , leader of the City of Gaymers


City of Gaymers on Guildportal.com
http://www.guildportal.com/Guild.asp...3&TabID=295104

 

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lol for your information, I play heroes also. My guess, is much like many others posting here, you spend zero time playing on the villain side. It's obvious enough that the heroes clearly got the better end of this deal, by a long shot.

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We don't know that for sure. People are jumping to conclusions. Nothing has been tested. People know what they wanted V-side, didn't get it so naturally devs hate them. Forget the fact now that they will be releasing more and this is just the beginning... oh no we didn't get it and get it now so the devs hate us. Fools. Test first, whine later.

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spend some time on the villain side and let me know what you think, but you probably won't. you and the rest of those city scoop are too busy being fanboys 'ohhh the devs can do no wrong', keep thinking that. lol.

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First of all, don't speak to her like that. Second of all, does that make you feel like a big boy talking to her like that and calling her a fan-boy? Does that win your argument? Know what babies (real babies, not whiny game players) do when they don't get their way? First they cry... then they throw a temper tantrum and lash out. Guess you're done with the crying part...


 

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well at least it's obivous that you guys hate the villains now.

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You know after reading this entire thread, and several others, I have to say something:

Villains-only players are the biggest bunch of crybabies I have seen in ANY game forum. If the developers truly hated villains, they would not make sure that the issues had stuff that both "sides" could use. They don't need to.

They could stop all development of everything red side and devote 100% of their resources blue side, but they do not.

Worse, all these calls of "Devs hate CoV" come before a single player has seen Issue 12 as the game is still not even to the closed beta stage.

Whine moar.

The developers might not hate self proclaimed "CoV-Only" players, but after putting up with all the whining in the last 3-4 free issues, I would not blame them one bit.

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Hey guess what. Heroes cry more than we ever have. Villains get mayhems: waaaaah we want that too. Safeguards are born. Villains get LRSF waaaaah we want that too.. STF is born. Seriously you pretentious twit; get off your high horse and stop blaming the villains for crying you heroes are the true cry babies.

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Here let me spell it out since this is obviously too complicated for you to understand:

Safeguards were coming REGARDLESS. Do you REALLY think the devs would implement a feature like that for one side only?

STF was also coming.

The only twit here is you for thinking hero's whining somehow had ANYTHING to do with safeguards and STF. Those features were going to be released regardless. However they were released for villains first to allow the villains some catchup content to what the hero's already had.

EDIT: See my quote from Lady about your post to get an idea of why you shouldn't post anymore.