HeIhound

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  1. We broadcast on the Server channels, such as the Request/Help, Architect, Arena and Broadcast channels, as well as our coalition and private channels. The spots fill quick but we usually dont have the same people for the 2nd and 3rd TFs(if we get to that point), so if you dont make it on to the first TF we might still have room for you on the subsequent ones.
  2. Howdy Infinity,

    I just wanted to invite anyone who was looking for something to do in the later evenings to a nightly run of co-op task forces. The Jackal Sons host an ITF every night between 8-8:30pm PST, followed by an LGTF. The combined runs typically take us about an hour and a half or less. If you are on between those times and are interested in chipping in you can contact me @helhound2 or one of the other hosts @lyndsay or @earths warrior. We start broadcasting around 8pm. Spots are first come first serve. We are also open to other task forces upon request if time permits.
  3. Sorry Silas, didn't mean to be overly brutal, but i just remember being overly frustrated when I IO'd my dark/dark out and it still was overshadowed by every other brute. My other dark melee brute on the other hand rocks the Kazbah. /Willpower and /Shield seem to be really popular secondaries to pair with DM. They have very good survivability, yet both bring very different things to the table.

    My other DM is /SR however and he may be one of the funnest toons I have. Its just so fulfilling watching mob after mob swing and miss over and over. I took the Soul Mastery PP so I could grab Dark Oblit. I took Dark Consumption and Soul Drain and slotted him out for Recharge. He actually does very good AoE damage. It is an extremely tight build, so I opted to not take a travel power. He gets around just fine though with triple slotted QR, Swift and Ninja Sprint. I think he runs a tad slower then SS. If you are a Travel power junky then it is definitely not the build for you though.

    All in all, its one of the best brutes Ive ever played, and the sets mesh so well together. It has 49/49/49 defense to M/R/AoE. It blossoms late in the build however, so if your looking for more instant gratification go with /WP.

    Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Brute
    Primary Power Set: Dark Melee
    Secondary Power Set: Super Reflexes
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Medicine
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Smite -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(3), Mako-Dmg/Rchg:50(3), Mako-Acc/EndRdx/Rchg:50(11), Mako-Acc/Dmg/EndRdx/Rchg:50(34), Mako-Dam%:50(42)
    Level 1: Focused Fighting -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(5), RedFtn-Def/EndRdx/Rchg:50(7), RedFtn-Def:50(13), RedFtn-EndRdx:50(46)
    Level 2: Focused Senses -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(5), RedFtn-Def/EndRdx/Rchg:50(7), RedFtn-Def:50(13), RedFtn-EndRdx:50(43)
    Level 4: Agile -- GftotA-Def:40(A), GftotA-Run+:40(15), LkGmblr-Rchg+:50(15)
    Level 6: Swift -- Run-I:50(A), Run-I:50(36), Run-I:50(36)
    Level 8: Siphon Life -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(9), C'ngImp-Dmg/Rchg:50(9), C'ngImp-Acc/Dmg/Rchg:50(11), C'ngImp-Acc/Dmg/EndRdx:50(29), Heal-I:50(46)
    Level 10: Practiced Brawler -- RechRdx-I:50(A)
    Level 12: Combat Jumping -- Jump-I:50(A), Jump-I:50(37), Jump-I:50(40)
    Level 14: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(37)
    Level 16: Dodge -- GftotA-Def:40(A), GftotA-Run+:40(17), LkGmblr-Rchg+:50(17)
    Level 18: Dark Consumption -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(19), Oblit-Dmg/Rchg:50(19), Oblit-Acc/Dmg/Rchg:50(25), Oblit-Acc/Dmg/EndRdx/Rchg:50(36), Oblit-%Dam:50(40)
    Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(21), P'Shift-EndMod/Acc/Rchg:50(21), P'Shift-Acc/Rchg:50(43), P'Shift-EndMod/Acc:50(43), P'Shift-End%:50(46)
    Level 22: Evasion -- S'dpty-Def/EndRdx:40(A), S'dpty-Def/Rchg:40(23), S'dpty-Def/EndRdx/Rchg:40(23), S'dpty-Def:40(25), S'dpty-EndRdx:40(42)
    Level 24: Kick -- FrcFbk-Rechg%:50(A)
    Level 26: Soul Drain -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(27), Oblit-Dmg/Rchg:50(27), Oblit-Acc/Dmg/Rchg:50(29), Oblit-Acc/Dmg/EndRdx/Rchg:50(34), Oblit-%Dam:50(37)
    Level 28: Tough -- S'fstPrt-ResDam/Def+:30(A)
    Level 30: Weave -- S'dpty-Def/EndRdx:40(A), S'dpty-Def/Rchg:40(31), S'dpty-Def/EndRdx/Rchg:40(31), S'dpty-Def:40(31), S'dpty-EndRdx:40(39)
    Level 32: Midnight Grasp -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(33), Mako-Dmg/Rchg:50(33), Mako-Acc/EndRdx/Rchg:50(33), Mako-Acc/Dmg/EndRdx/Rchg:50(34), Mako-Dam%:50(40)
    Level 35: Quickness -- Run-I:50(A), Run-I:50(39), Run-I:50(39)
    Level 38: Aid Other -- Mrcl-Heal/EndRdx:40(A)
    Level 41: Aid Self -- Mrcl-Heal/EndRdx:40(A), Mrcl-EndRdx/Rchg:40(42), Mrcl-Heal/Rchg:40(45), Mrcl-Heal/EndRdx/Rchg:40(45), Mrcl-Heal:40(45)
    Level 44: Gloom -- Acc-I:50(A)
    Level 47: Dark Obliteration -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Dmg/Rng:50(48), Posi-Acc/Dmg/EndRdx:50(50)
    Level 49: Lucky -- GftotA-Def:40(A), GftotA-Run+:40(50), LkGmblr-Rchg+:50(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Fury
    ------------
    Set Bonus Totals:

    * 18.5% DamageBuff(Smashing)
    * 18.5% DamageBuff(Lethal)
    * 18.5% DamageBuff(Fire)
    * 18.5% DamageBuff(Cold)
    * 18.5% DamageBuff(Energy)
    * 18.5% DamageBuff(Negative)
    * 18.5% DamageBuff(Toxic)
    * 18.5% DamageBuff(Psionic)
    * 6.75% Defense(Smashing)
    * 6.75% Defense(Lethal)
    * 6.75% Defense(Fire)
    * 6.75% Defense(Cold)
    * 6.75% Defense(Energy)
    * 6.75% Defense(Negative)
    * 3% Defense(Psionic)
    * 10.5% Defense(Melee)
    * 10.5% Defense(Ranged)
    * 10.5% Defense(AoE)
    * 40% Enhancement(Accuracy)
    * 53.8% Enhancement(RechargeTime)
    * 5% Enhancement(Heal)
    * 5% FlySpeed
    * 140.6 HP (9.38%) HitPoints
    * 5% JumpHeight
    * 5% JumpSpeed
    * MezResist(Held) 6.6%
    * MezResist(Immobilize) 13.2%
    * MezResist(Stun) 4.4%
    * 13.5% (0.23 End/sec) Recovery
    * 8% (0.5 HP/sec) Regeneration
    * 4.1% Resistance(Fire)
    * 4.1% Resistance(Cold)
    * 27.5% RunSpeed



    | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------|
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    |280328619408CA104A14258EF20CA5FD171254FE1F|
    |-------------------------------------------------------------------|
  4. RPrs usually like to go with the pretty powers that have the longest activation times. Make sure you include Shadow Maul, Cloak of darkness and Soul transfer in your build. These powers will definately increase the Roleplaying enjoyment of your toon. I hear that Jump kick and Flurry are big in the RPing circles as well...In all seriousness though, I played a dark/dark brute to 50(it was my very first toon), and RPing or not, I utterly despised it. It underperformed in every conceivable way. The 2 sets do not mesh together well at all, so if your going to pick these 2 sets purely for RPing purpouses then I wouldnt worry too much about game performance. Play it by ear and try different stuff. No amount of advice will make this build palpable in a purely game sense.
  5. HeIhound

    Statesman TF

    Thanks everyone for your comments
  6. HeIhound

    Statesman TF

    Was just wondering what the best build is for tanking the Statesman TF. I've heard Stone/, but is there a preference as far as Secondaries? Does it matter?...and has anyone had any success with any other Primary? I know that Elec/ is fairly new to tanks. Has anyone tried it out on the STF? Any advice would be appreciated.
  7. HeIhound

    Math Question

    Been playing this game for 4+ years and I've never professed to be a rocket scientist when it comes to numbers in the game, but I know basic arithmetic well enough and I just don't get the Math in new lolz PvP. For instance, I have a /stormie corr who is soft capped defensively in PvE at about 45.2% and in PvP it goes down to roughly 18%. Even without the IO set bonuses my defense stands much higher then 18%. I know about diminishing returns but this is ridiculous. Can someone explain to me this new math? Why would the devs go to such lengths to nerf an entire game mechanic? Obviously this isn't the only thing that is grossly out of wack in PvP right now, but this logic confounds me. Any answers that make sense of this would be greatly appreciated.
  8. I have around a dozen people on in my SG alone whenever I log on, not to mention the people in my coalition. I find it hard to believe that there are only 40 players on redside at any given time. I have no idea why the general consenus is that it is easier to find a team on blueside. I never have trouble putting a full 8-man team together. The content redside is far superior to blueside aswell imo. If your having trouble finding a team maybe you should look me up. I could find you a spot in the SG, then you would never have to look for pugs again. My global is in my signature.
  9. Niiice, I'll happily welcome you, Hawt kitten, to the server that is renowned for its Hawt Kittens
  10. [ QUOTE ]
    Answers to some of your pressing questions can be found here:

    http://boards.cityofheroes.com/showflat....=0#Post10523131

    [/ QUOTE ]

    God hates me
  11. Can we say Teacher's (Dev's) Pet?...

    ...um, whatever happened to AT boundaries? Werent Blasters supposed to be all about damage? Whats with all this mostly unresisted Mezz stuff? Fear and Confuse? Cooome on!...and a Nuke and health/endurance recovery power in the secondary? If this isnt an April Fools joke I think I'll just urinate all over myself and retire from PvP right now.

    WTF!!!
  12. Wow! Time to update.

    Globals: @HELHOUND2, @ HELCAT2
    Gender: Male
    Location: Pleasanton, California
    Height: 5'8"
    Age: 35
    SG Affiliation: The Jackal Sons( Villian Side ), The Hounds of Horus( Hero Side )
    Most recognized Toon(s): Too many to count. Cougar might be the most recognizable, but Dark Designs, Hotrod and Grape Crush may be of equal renown. Rook would be my most recognizable on Hero side considering hes pretty much the only one ive been playing.
  13. [ QUOTE ]
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    Good post to stay neutral but i myself are mostly talking about the amount of powers, heros have given away almost all the sets they have while villains just recieve them. Heros are just switching sets with their fellow ATs, + the villain epic ATs=total hero wipe and ending in people playing cov and not coh.

    [/ QUOTE ]

    Please, if your responding to someone elses post please click on quote so that it doesnt look like your a total lunatic talking to yourself, even though you may really be one.

    I could address your posts in sooo many ways, but as you have so "elequently" stated to others, please do your research before you start filling up the forums with posts that really dont make a whole lotta sense.

    How many power sets did villians get access to that they did not have before? Lets see...Electrical blast, Storm summoning, Earth Control. Okay, 3 sets. How many did Heros get access to that they didnt have before? Plant control, Psi blast, cold domination, thermal radiation...Hmm, lets see. That adds up to 4 sets. So where are you doing your research again? Its not on any game im currently playing.

    Another thing, since when did people in PvP cower at the sight of a Warshade or Peacebringer? I doubt that the Villian Epics will be any better at instilling fear in the typical PvP player. Are you saying that Villian players should not have access to Epic ATs like heroes do? Sounds extremely prejudiced to me.

    I know you had a bad experience getting your butt handed to you in PvP even though you had 3 to 1 odds or something like that, but instead of petitioning to have CoV shut down becuase a certain villian made you look silly in front of your friends in PvP why dont you actually learn how to become a better PvP player instead?

    [/ QUOTE ]

    You forgot War Mace and Battle Axe, those are new. *Nods* And Heroes also get Mental Manipulation... Oh look! That makes 5/5 Wow! Amazing!

    With Love,
    Me! <3

    [/ QUOTE ]

    Thanks Quinz, I totally forgot about Axe and Mace for Brutes...cant imagine why ...and I dont know about you, but mental manipulation sounds like a totally new set to me, and infact will include a brand new power just for those poor, beleagured heros who are continuely screwed by the devs. So yeah, I guess as it stands its 5 to 5. I think I still made my point
  14. [ QUOTE ]
    Good post to stay neutral but i myself are mostly talking about the amount of powers, heros have given away almost all the sets they have while villains just recieve them. Heros are just switching sets with their fellow ATs, + the villain epic ATs=total hero wipe and ending in people playing cov and not coh.

    [/ QUOTE ]

    Please, if your responding to someone elses post please click on quote so that it doesnt look like your a total lunatic talking to yourself, even though you may really be one.

    I could address your posts in sooo many ways, but as you have so "elequently" stated to others, please do your research before you start filling up the forums with posts that really dont make a whole lotta sense.

    How many power sets did villians get access to that they did not have before? Lets see...Electrical blast, Storm summoning, Earth Control. Okay, 3 sets. How many did Heros get access to that they didnt have before? Plant control, Psi blast, cold domination, thermal radiation...Hmm, lets see. That adds up to 4 sets. So where are you doing your research again? Its not on any game im currently playing.

    Another thing, since when did people in PvP cower at the sight of a Warshade or Peacebringer? I doubt that the Villian Epics will be any better at instilling fear in the typical PvP player. Are you saying that Villian players should not have access to Epic ATs like heroes do? Sounds extremely prejudiced to me.

    I know you had a bad experience getting your butt handed to you in PvP even though you had 3 to 1 odds or something like that, but instead of petitioning to have CoV shut down becuase a certain villian made you look silly in front of your friends in PvP why dont you actually learn how to become a better PvP player instead?
  15. [ QUOTE ]
    Put me down as in agreement that this Proliferation is a big "miss" for Tankers and Stalkers. Sure, I can understand that Conserve Power is a duplicate for Electric Armor, just as Caltrops is a duplicate for Ninjitsu. But Electric is a highly requested set on the hero side, and even though it may still come out later, I feel the time would have been better spent on replacing a single power and coming up with another Tanker Primary later.

    As for Stalkers, the Ice/Ice combination, again, has been requested many times on the villain side. Stalkers are a second best solution, since Brute players would prefer it, but to have Ice Armor at all on the villain side would be a plus. All giving Electric to Stalkers does is further imbalance the distribution.

    Mind you, I love Electric Assault. (although the writer of the article obviously misplaced the correct name) But this Power Set Proliferation seems to be a little Electric-centric, and not necessarily where it should be.

    [/ QUOTE ]

    Bottom line, Ice armor has too many AoE toggles. It would need to be adjusted before it was implemented as a stalker secondary. No Ice secondary...no Ice Primary. Nuff said.
  16. [ QUOTE ]
    Hey Lighthouse sorry to bother you really, i have never had a chance to go right to the head since I am newer on the forums, also i have never been upset this far on here as well. The powers the villains are getting is too much and what are the heros doing?? Essencially trading cards with they're best friends, I wanted to ask aren't they sopposed to be doing that with the villains?? I'd say at this point, if we look into the future all i see is many more villains, and coh dominated. A exmple if you would like to listen to it , me and my friends all dual blades willpower scrappers fought just, 3 of us fought 1 corruptor and we were all killed by the same one right by,well on top of the hospital at Sirens Call. To finish up so this isn't a mile long , please get rid of some of the villain powers and add some more ones from cov or just more hero powers, such as eletric melee and armor fro scrappers, or further control over the controllers pets or maybe even the assult sets.

    I guess I would say please read this post and consider it and the villain power issue, comic books, the heros always win or come back after a defeat, this time they might not.

    [/ QUOTE ]

    ???...I'm sorry, I wouldnt even know where to start @.@
  17. HeIhound

    Infinity SGs

    [ QUOTE ]
    ...I mainly play in the middle of the night on the weekends (3rd shift worker), and everyone in my SG is usually asleep then...I tend to be chatty in SG channel. I like grouping with SG mates, though my puter does tend to freeze up when I'm in full parties....A SG that has a few night owls would be great!

    a SG that will also accept my husband. He does okay, and usually plays in SG mode.

    [/ QUOTE ]

    Nice to know that there are still some people out there that arent sitting on their lawrels. Our roots are based in City of Villians Tealeaf. We run a top 25 SG on that side. Our hero side SG is fairly new (3-4 months) but we have a great cast of players who are all mostly up late into the evening/morning. I myself am a major Nightowl as I normally work graveyards at my second job.

    We have a great coalition both hero and vill side and run an excellent chat channel full of experienced players who are always willing to help out. I cant say that me and my crew will always be hero side, as I said our roots are in Villians, but we have all sorts of people that are willing to switch sides at any time. Our base is not immense but fully functional on hero side.

    We are always looking for active, fun people to join us. Please PST me or send an in-game email if interested in knowing more. Btw, Husbands are never discriminated againt
  18. [ QUOTE ]
    You can take Taunt

    EA doesnt have problems getting Fury, it has a problem surviving. An aggro aura would not be good, the set has enough trouble living through the aggro generated just by attacking.

    [/ QUOTE ]

    tyvm Any brute secondary not good enough to survive having a taunt aura isnt worth beans imo. Regen may be the one exception, although I do believe it would have np at all surviving even if it did have a taunt aura.
  19. [ QUOTE ]
    um wth does that have to do with anything we're talking about here?

    EAs effectiveness (or lack thereof) has absolutely 0 to do with it not having an aggro aura.

    [/ QUOTE ]

    Chill out man or you might blow a gasket. Were you that offended by my comment that you had to post something in reply to it that does nothing but escalate the already tense mood of this thread? I was simply stating that all the secondary sets that brutes "use" have taunt aurus. Energy auru is the one set that doesnt have a taunt aura and coincidentally enough, and I do truly mean "coincidentally", it is also the least used brute secondary. I was simply making a funny. Is that allowed, or have things become too serious around here to even attempt to lighten up the mood? Some People need to untighten there screws a little bit. Sheesh!
  20. [ QUOTE ]
    [ QUOTE ]

    The only problem I see is that regen has no taunt aura at all. I'm not sure if brutes need a taunt aura, but I think they would. This would be a bit more work and that alone would require it to be pushed back as they were only doing easy ports this time. I imagine they would have to add a taunt aura part to Integration to make regen work for brutes. Or use Rise to the Challenge. Regen for brutes would need to be tweaked a bit.

    [/ QUOTE ]

    Nah, Brutes don't 'need' taunt auras. They can be helpful, but are not strictly necessary. EA doesn't have one, neither does SR. I'm pretty sure the reason Brutes haven't gotten Regen yet is because the devs think it would be overpowered. I basically agree with them. WP is ok because it has much higher toggle costs and requires taking extra aggro to get it's high regen. Regeneration only has one toggle and doesn't need to take aggro at all.

    [/ QUOTE ]

    ...And we all know just how effective Energy Aura is
  21. [ QUOTE ]
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    ZOMG I didnt team with MMs before due to the lack of players who could/would be willing to control their pets. Now that they have one of the most chaotic sets in the game I will team with them even less, which was just north of never anyways. An Emp MM on the other hand, I would have bitten the proverbial bullet and teamed with. I have to say bravo to the devs for making one of the least-liked-for-teams ATs into even more of an annoyance. Just goes to show how much of the subscribers opinons they actually listen to.

    ...and why do they keep such a distance from the concept of a regen brute? Does the idea of having a brute that can generate fury and hold it becuase of no lack of endurance from Quick recovery at level 6 seem like that scary of a thought? "No, we dont want brutes to be able to utilize their inherent until atleast half way through the game." So what if everyone and their grandma made a regen brute and all other secondaries were ignored from now on. Isnt that what has happened to scrappers on blue side anyways?

    [/ QUOTE ]

    PEBKAC

    Stop blaming the devs for the actions of unskilled players.

    [/ QUOTE ]

    I thought that Stalkers were the least-liked for teams ATs.

    And regen gets QR at level 4. I think regen Brutes would be awesome.

    [/ QUOTE ]

    QR at Level 4 0.o ...mebe it would be too powerful then >.>...j/k... Its a travesty that Brutes dont have regen yet. SR just doesnt seem like a very brutish powerset to me.

    ...and I'd take a stalker over a MM anyday. Atleast most stalks know when to be seen and when not to be seen ;-)

    [/ QUOTE ]

    I think that regen for brutes would be fine and they could just do a straight port with no problems. But perhaps like /kin for MM, they thought it might be a bit over powered and decided to think about it some more.

    The only problem I see is that regen has no taunt aura at all. I'm not sure if brutes need a taunt aura, but I think they would. This would be a bit more work and that alone would require it to be pushed back as they were only doing easy ports this time. I imagine they would have to add a taunt aura part to Integration to make regen work for brutes. Or use Rise to the Challenge. Regen for brutes would need to be tweaked a bit.

    [/ QUOTE ]

    Now thats the first time anyone has said anything about regen brutes that makes sense to me. I'm concurant with that. It seems that it would need to be tweaked. I would take a straight swap of Fast Healing and Integration for Willpowers mez protection and Rise to the Challenge
  22. [ QUOTE ]
    [ QUOTE ]
    mmm k, let's see here...

    for the redside:

    corruptors - get the weakest, clunkiest blaster primary (lol attack chain)

    brutes - get 2 smash/lethal sets (lol s/l damage after level 40), and yet another secondary that has no self-heal, is toggle-end-hog-horrid pre-stamina, and lacks acceptable aoe protection until lvl 35

    stalkers - get the weakest brute primary, and the second-weakest brute secondary (lol energy aura was already available to stalkers)

    doms - get a mix of the weakest blaster primary with the weakest brute primary, and a controller primary that is location-based (lol pvp)

    mms - get a secondary that specializes in causing enormous chaos on mission maps (lol teaming with mms)



    and for the blueside:

    blasters - get psi and more psi (and are the ONLY AT to get a new power designed especially for them - i'm shocked, really, I am!)

    scrappers - don't get energy aura

    tankers - dont get energy aura

    defenders - get the best corruptor secondary

    castle and posi - WTF????!!!!! enough is enough already!!!! can you PLEASE give the Vills some G*D D**N love???????

    i can't wait to see wtf the Villain "EPIC" AT's are going to be like...

    [/ QUOTE ]

    Very well said. I'd just like to add one thing.....

    Fire/fire scrappers. Fiery embrace+BU+greater fire sword with crit = 1 shot kill on anything in the game villains can field except possibly a fire armor brute. Yes, 1 hit kill, because the ticks of damage will count as seperate sources.

    Those heroes complaining about fire/fire....they're idiots.

    [/ QUOTE ]

    Amen Brutha! I thought this was the most significant addition next to Psi Blast Blasters in PvP. I dont think people understand just how much damage scraps can do now with not one, but 2 build ups!!! It will far and above surpas anything a blaster can do, but in melee form. To not say that the heros got just a little bit of love here would be pure ignorance on anyones part.
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    ZOMG I didnt team with MMs before due to the lack of players who could/would be willing to control their pets. Now that they have one of the most chaotic sets in the game I will team with them even less, which was just north of never anyways. An Emp MM on the other hand, I would have bitten the proverbial bullet and teamed with. I have to say bravo to the devs for making one of the least-liked-for-teams ATs into even more of an annoyance. Just goes to show how much of the subscribers opinons they actually listen to.

    ...and why do they keep such a distance from the concept of a regen brute? Does the idea of having a brute that can generate fury and hold it becuase of no lack of endurance from Quick recovery at level 6 seem like that scary of a thought? "No, we dont want brutes to be able to utilize their inherent until atleast half way through the game." So what if everyone and their grandma made a regen brute and all other secondaries were ignored from now on. Isnt that what has happened to scrappers on blue side anyways?

    [/ QUOTE ]

    PEBKAC

    Stop blaming the devs for the actions of unskilled players.

    [/ QUOTE ]

    I thought that Stalkers were the least-liked for teams ATs.

    And regen gets QR at level 4. I think regen Brutes would be awesome.

    [/ QUOTE ]

    QR at Level 4 0.o ...mebe it would be too powerful then >.>...j/k... Its a travesty that Brutes dont have regen yet. SR just doesnt seem like a very brutish powerset to me.

    ...and I'd take a stalker over a MM anyday. Atleast most stalks know when to be seen and when not to be seen ;-)
  24. [ QUOTE ]
    Dominators get Earth as a new primary. Huh... ok. Pretty sure everybody wanted Illusion though. I'll come back to Illusion in a while. As a thematic fit to Earth, they also get... Electric Manipulation!? Hopefully not just a straight port of the blaster secondary, please!
    Rating: 2/5

    MasterMinds don't get a new primary as there was none to port over. This is fair enough but I hope you'll be working on one for I13 because MasterMinds will otherwise have the fewest choices of primary. For their secondary they get... Storm!? Firstly that's already being ported over for Corruptors. Secondly it's a notoriously chaotic set unless handled expertly. Storm MasterMinds are not going to be sought out for teams, that's for sure. You have a problem with porting sets to MMs because they can easily become overpowered so I'm not surprised to see that Kin or Rad weren't given to them, but Sonics seemed like a nice choice.

    Empathy should really have gone to the MMs to provide access to its particular talents for villains, and the set clearly matches up with the concerns of a MasterMind without being too powerful (Name too heroic? Change it. Fortitude too much? Tweak the recharge, as has been done with many MM secondaries).
    Rating: 2/5

    Brutes get two new primaries, both of which are extremely similar. Nothing much to say about them, good call devs, please add Broadsword and Spines or Claws next. For their armour they receive... SR!? Why go the effort of porting over a set that's middling to bottom? Everyone wanted Ice! You're the ones with the spreadsheets, there's nothing to say Ice *had* to inflict slows and recharges. Just ditch -recharge and slow and switch it for more -dmg, -tohit, -def or -res. There's nothing to say you couldn't.
    Rating: 2/5


    Scrappers get Firey Melee. Awesome! Hopefully in the next rounds of proliferation they'll get more of the elemental/non weapon sets. Firey Armour is their second, and is a great fit for a scrapper - better than for a tank, in my personal opinion.
    Rating: 5/5


    [/ QUOTE ]

    ZOMG I didnt team with MMs before due to the lack of players who could/would be willing to control their pets. Now that they have one of the most chaotic sets in the game I will team with them even less, which was just north of never anyways. An Emp MM on the other hand, I would have bitten the proverbial bullet and teamed with. I have to say bravo to the devs for making one of the least-liked-for-teams ATs into even more of an annoyance. Just goes to show how much of the subscribers opinons they actually listen to.

    ...and why do they keep such a distance from the concept of a regen brute? Does the idea of having a brute that can generate fury and hold it becuase of no lack of endurance from Quick recovery at level 6 seem like that scary of a thought? "No, we dont want brutes to be able to utilize their inherent until atleast half way through the game." So what if everyone and their grandma made a regen brute and all other secondaries were ignored from now on. Isnt that what has happened to scrappers on blue side anyways?
  25. [ QUOTE ]
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    well at least it's obivous that you guys hate the villains now.

    [/ QUOTE ]
    You know after reading this entire thread, and several others, I have to say something:

    Villains-only players are the biggest bunch of crybabies I have seen in ANY game forum. If the developers truly hated villains, they would not make sure that the issues had stuff that both "sides" could use. They don't need to.

    They could stop all development of everything red side and devote 100% of their resources blue side, but they do not.

    Worse, all these calls of "Devs hate CoV" come before a single player has seen Issue 12 as the game is still not even to the closed beta stage.

    Whine moar.

    The developers might not hate self proclaimed "CoV-Only" players, but after putting up with all the whining in the last 3-4 free issues, I would not blame them one bit.

    [/ QUOTE ]

    The devs stopping all developement on villian side and devoting 100% of their time to hero side makes a hell of alot of sense considering the hero side already had a one year head start on the villian side.

    As far as Villian-only players being crybabies, please devote some time to red side before you make any profoundly, baseless comments. Have you spent any time doing mayhems opposed to safeguards? Have you pitted your villians in PvP against hero ATs that have higher Damage mods, more health and better buffs? Have you suffered through the same 7 dinky maps, when the heros have 3 times that many, and witness Issue after issue new maps come out that are for both villians and heros but never any new maps that are for villians only?

    I have played both sides. I have seen first hand the content disparity between the red side and the blue side. I know everyone is entitled to an opinion, but please dont come spouting worthless blather about all the villian-only players being cry-babies when you obviously dont know what they have gone through in the context of new content being released.