Statesman TF


Desitre

 

Posted

Was just wondering what the best build is for tanking the Statesman TF. I've heard Stone/, but is there a preference as far as Secondaries? Does it matter?...and has anyone had any success with any other Primary? I know that Elec/ is fairly new to tanks. Has anyone tried it out on the STF? Any advice would be appreciated.


 

Posted

Well stone seems to be the most popular, my own stone/stone has no issues with an STF. My SG has been doing MoSTF's and seeing which tank can handle Recluse (and the rest of the TF for that mater.) Obviously Stone passed with flying colours against the AV's with abit of help from a healer on Ghost Widow and Recluse.
Dark and Will Power held up pretty well against everything barring Recluse. Even with healers he still splattered them a couple of times. Fire didn't do terribly but died on Black Scorpion and then the Flyer... And then on Recluse.

Invun was a different story. My main toon which is an ubered out Invun/SS pretty much walked though the MoSTF and on Recluse I just hit Dull Pain to absorb the Alpha strike with the healer on standby just in case.... Ghost Widow was more of a problem with her Mag Ridiculous hold but with several Clear Minds and an attentive healer the tank shouldn't have a problem.

Out of all the tanks a good Invun build has just as good a chance as a stone... That's not saying the other types were bad but Invun proved to be the better alternative to a stone.


 

Posted

I've seen every kind of Tank take on Recluse and live to tell about it... the Key is inspiration use and good support.

Now granted, an IO'd out Invuln will fare much better than, say, Shields or Fire with -2 SOs. Basically, you have to be able to absorb/avoid about 5K points of energy damage twice in a row. This is where S/L and energy resist will save your skin if for some reason he bypasses your defense. Which is why, no matter what, i pop 2 Tier3 Orange and Purple inspirations before confronting Recluse, and i pop 1 of each per minute until the red tower is down. After that, any tank should be able to manage his attacks.

Also, use standard evasion procedures. Get into melee, let him hit you (or try), then back off. He'll keep trying to melee you, and while he does that, he won't think to fire off his ranged attacks. The only time i wouldn't suggest this is if you're on an Invuln, OR, if you only support is Dark or Kin. In that case, you want to stand next to a tower (preferably Green) to buff your aura and let your pocket helper have something to target and heal you with.

Thing is, Recluse was meant to be a team encounter. He's SUPPOSED to flatten a Tanker working all by themselves. So don't feel bad that a Fire or Shield tanker doesn't seem as survivable... just get more support. Sonic, FF, Empath, Kin... it'll be a snap.


-STEELE =)


Allied to all sides so that no matter what, I'll come out on top!
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Posted

With heavy IO abuse:
[ Stone <=> WP <=> Inv <=> Shield ] >= [ Electric <=> Dark <=> Ice <=> Fire ]

Without IOs:
[ Stone ] >= [ Invuln ] >= [ WP ] >= [ Shield <=> Ice <=> Electric <=> Fire ] >= [ Dark ]

This is just a measurement of the ease with which it is to make the character survive the encounter. Dark gets hit particularly hard because its key survival features are heavily wrecked in this situation (light/hard mezzes, a heal with a tohit check...yeesh). As you move further to the left, the requirements get lighter to get the same performance.

And do note, everything on there is always "=" to the objects on the right. You can get roughly the same performance out of every set but it can get harder and harder to pull it off. Shield sits in a special position because it can floor Recluse without any outside buffing with a very specialized build and a lot of quirky IO slotting. Without those IOs and build quirks however...it drops quite a bit due to the lack of a specialized secondary option.


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Red: ~Undoing of Virtue on [3 guesses]~

 

Posted

My tanker of choice for STF is Invuln/Dark Melee. Never run it on my Stone tanker; got that one to 50 and lost interest.



<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison

 

Posted

Thanks everyone for your comments


 

Posted

Every kind of Tank can be made able to take on Recluse and live to tell about it with practically any team mix, in some really seemingly harsh mixes, the results could be very surprisingly successful if you play to eachothers strengths.

One could be amazed at the amount of stuff that isn't common knowledge so keep experimenting.

I'd have success with all Primaries.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by New Dawn View Post
Every kind of Tank can be made able to take on Recluse and live to tell about it with practically any team mix, in some really seemingly harsh mixes, the results could be very surprisingly successful if you play to eachothers strengths.

One could be amazed at the amount of stuff that isn't common knowledge so keep experimenting.

I'd have success with all Primaries.
Yeah I gotta completely agree, Ive heard stories of all tanks being able to do it, I wouldn't worry so much as what the build is but What are you best playing with. If you know how to play your tank you can do anything in this game that's what makes it so great. This game has always been really balanced(yeah they nerf a lot but they nerf ALL the classes)

Now I have a really kick midget bottom build if you want to try it out. BTW this build requires NO IOs.

Stone tanker build
-stone armor-
Stone skin
Earth's Embrace
Mud pots
rooted
granite armor


-Fighting-
boxing
tough
weave

-Fitness-
Swift
health
stamina

Just try it out if you are looking for an easy tanker, but like I said any tanker can do it as long as they know how to play their tank.


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MAIN: Desi Boy> Level 51 Fire/Fire Tank
Super Group: C.O.R.E.
Tanking since 05'
Vigilante

 

Posted

Does LR have an attack that does strictly energy damage...or is it all energy and smashing?

I ask because I'm wondering how a softcapped s/l defense Electric armor tank would do...given that electric armor is capped energy resistant.


 

Posted

Quote:
Originally Posted by Vitality View Post
Does LR have an attack that does strictly energy damage...or is it all energy and smashing?

I ask because I'm wondering how a softcapped s/l defense Electric armor tank would do...given that electric armor is capped energy resistant.
According to ParaWiki, Recluse has 2 Energy blasts, 2 Energy/Smashing melees, one Smashing melee and 2 Lethal melees. So while the majority of his damage is typed for Energy, there's still a lot left to deal with.

Of course, you'd also have to deal with the blue tower which gives him a good chunk of +ToHit rendering much of that DEF you've got moot.


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Posted

Quote:
Originally Posted by Rush_Bolt View Post
According to ParaWiki, Recluse has 2 Energy blasts, 2 Energy/Smashing melees, one Smashing melee and 2 Lethal melees. So while the majority of his damage is typed for Energy, there's still a lot left to deal with.

Of course, you'd also have to deal with the blue tower which gives him a good chunk of +ToHit rendering much of that DEF you've got moot.
Ok...so if defense means nothing then wouldn't Electric Armor be the best for this task? (70+% S/L resistance and 90% Energy resistance)


 

Posted

My expectation is that an electric armor tank will do well against energy typed attacks because of capped energy resists. I aim to put that to a test when I eventually get my EA/EM tank to 50.

I build all my toons with the expectation of running MoSTFs especially my tankers so its my belief that an EA toon should be capable of handling primary tanking duties. But like others have said, team composition and good players can easily tip the scale so that a win is very likely especially in the department of buffs such as shields from ff, thermal, cold and sonics.


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http://boards.cityofheroes.com/showthread.php?t=212083

 

Posted

With the Red Tower, at 90% smash/lethal, Energy Smash (uppercut) hits for something like 780 damage. At 70%, he'll hit somewhere around 2400 damage (as a note, Tanks with capped HP have 3212.7--which you're not going to even touch on an Electric by yourself). Channelgun and the rest of his attacks also hit fairly hard.

And it's not that defense means nothing, it's just harder to get equivalent performance (I believe the bonus is +25% ToHit from the Blue Tower).


Blue: ~Knockback Squad on Guardian~
Red: ~Undoing of Virtue on [3 guesses]~