Discussion: Full Powerset Proliferation Revealed


13th_Stranger

 

Posted

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Luminous Blast
Bright Nova
Luminous Aura
White Dwarf

Umbral Blast
Dark Nova
Umbral Aura

Black Dwarf
Psychic Blast
Mental Manipulation

---------------------------------------
Villains

VEAT primary 1
VEAT primary 2
VEAT secondary 1
VEAT secondary 2
Electric Assault


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Since you felt the need to include a set that cannot be added to heroes like the mastermind pets I think I should include the extra forms given by the hero epic AT. ... I think this is the stupidest post I have ever done; however a stupid post gets a stupid reply.

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Hey, you almost had it. Remember, the Villain Epic Archetypes also have additional form sets: Fortunata, Night Widow, Crab Dude, and the other one. Add those back in and call it a day: and villains still win, man.

I didn't include 'em the first time around because I knew somebody would be whiny enough to mention it. Wanna list the all the 41-49 power pools too? Or hasn't the argument got stupid enough yet?

The point is, anyone can present a selectively edited list that purports to show heroes have more unique primary and secondary powers. But it takes some creative blindness. Truthfully, they're pretty equal, all things considered.


 

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Ok I have to ask because at this point the hypocrisies is through the roof. Why don't we still get Ice Brutes? I know you say 'ice slows down attack rates of foes and thus bad for fury' but Dark Armor has TWO powers that either slow it down just as drastically or outright stop it completely. Further, why does WP share almost all the same FX for most of it's toggles? I know its supposed to be FX light but thats still easily achievable while still having different FX for each toggle. If you say that isn't important, then why is it so many powersets weren't allowed to have stacking armor for that exact reason for so many issues? Not to mention that the reason for that still holds true, its easy to see what toggles are on just be seeing what FX are there.

Sorry for the bit of ranting, but it just irks me on that area. Also, DA tankers? Thats going to be a very hard to balance set for sure.

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Ask the folks who had an ice brute during CoV beta.


 

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Being we are in April in 4 days, I don't see 3 issues a year happening for '08.

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I'm sure many said the same thing for '07.

Issue 9: May 1st, 2007

Issue 10: July 24th, 2007

Issue 11: November 28th, 2007

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True, but when were these in closed beta? Im pretty sure i9 was the biggest of the 3, and it went into closed beta in Feb?

This is a big issue with new powersets for different hero/villain types, which means a lot of testing on the training room.

I dont see more alpha testing, weeks of closed beta, then weeks of open beta for i12 hit may 1, maybe end of May. Unless they just remove powers from At's during alpha/closed beta testing wihtout FULL on community testing in open beta, Im calling it i12 = June.

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By the time I13 and I14 come around, the new hires will be up to speed which should keep eveyrthing on track.


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Well even though I knew what the sets were I have to say I'm still disappointed that Scrappers are not getting a punching set. After, what 4 years, of people practically begging for a pure punching set for scrappers the devs finally have a chance to correct this huge oversight in their original design, and they don't.

Even if I like some of the other stuff getting ported this whole thing is 'massive fail'.

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There is no "Punching Set" to port over to Scrappers in this round of Powerset Proliferation. A "Punching Set" is a brand new set and we don't know exactly what any of the new Sets will be (besides the Villain EATs) or when they'll show up. There's been Dev comments (not confirmations) that a 'Streetfighter Set' is 'in the works' (which may mean 'didn't pan out').


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Posted

Wow!
Fire/Fire Scraps will be fun.
I'm not a fan of Tanks in general, but Dark/Dark seems to be a great choice for them.
/Thermal trollers will be awesome! One of my favourite sets Villain side.
Anyone that PvPs is gonna want to make a Psi/Psi Blaster and, lets be honest, even us mostly Villain players are gonna want to - LH, I can see how it could be so/so in PvE, but at a guess I'm pretty sure it's gonna own to some degree in PvP.
Ice/Ice Def FTW! Ice is my favourite Villain powerset. The shields are kool

I've never really been into Storm myself, so can't really comment on that. Might be OK as a MM secondary with Botz/ but I think /FF fits better. Have to wait and see on that one. Would love to see /Kin on a MM but I can see that could easilly be overpowered, so /Sonic would be great
Same as above for Storm Corrs.
None of the Brute powersets excite me, great for those that wanted weapon based attacks thou. Be nice to see /Nin as a Brute secondary, not to sure on the fit thou.
Earth control for Doms...I don't know if I'll roll one of these. Earth always seemed to me like the "pure" form of hold, and from what I understand, has great AoE holds? Not a high priority, but if I ever am at a lack of something to roll, might happen. Got a Elec blaster, so Elec holds no interest. That'd change if there was an Elec hold set, that'd be fun
That brings me to Stalkers....
....
....
I don't want to be negative...so I won't be
At least the Primary isn't Smashing or Lethal dmg...?
Ice Stalker has a nice ring to it.

I'm mostly Villain side these days, but this issue might tempt me to roll a new Scrap and Blasta.
Mostly thou...can't wait for VEATs!!!!
GOD bless,
Shem

P.S. Pls try and keep the criticism constructive. Most people have their anger out the way, so post something constructive please. I feel you on most of the Villain stuff, but crying about it doesn't help anyone. If this was the last update ever for the game, cry Doom! But there will be more PP (and some new sets) so offer suggestions and be thankfull for what we did get
P.S.S. Nice job Devs, thanks for the hard work. You guys are awesome!


 

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Well even though I knew what the sets were I have to say I'm still disappointed that Scrappers are not getting a punching set. After, what 4 years, of people practically begging for a pure punching set for scrappers the devs finally have a chance to correct this huge oversight in their original design, and they don't.

Even if I like some of the other stuff getting ported this whole thing is 'massive fail'.

[/ QUOTE ]

There is no "Punching Set" to port over to Scrappers in this round of Powerset Proliferation. A "Punching Set" is a brand new set and we don't know exactly what any of the new Sets will be (besides the Villain EATs) or when they'll show up. There's been Dev comments (not confirmations) that a 'Streetfighter Set' is 'in the works' (which may mean 'didn't pan out').

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I may be missing the point, but couldn't SS be ported over? Or is that not the type of punching set being talked about? It doesn't seem that "fitting" for Scraps thou IMHO.


 

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Well even though I knew what the sets were I have to say I'm still disappointed that Scrappers are not getting a punching set. After, what 4 years, of people practically begging for a pure punching set for scrappers the devs finally have a chance to correct this huge oversight in their original design, and they don't.

Even if I like some of the other stuff getting ported this whole thing is 'massive fail'.

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Which punching set in game would you have given them? Just out of curiousity.

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SuperStrength. It's the iconic "go punch them" set. A separate "street fighting" set might have been better, but based on what Castle said, that's nowhere on the horizon.

And for those saying "give it a try"...I need to try Fiery Melee to tell it isn't a punching powerset?


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Posted

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Luminous Blast
Bright Nova
Luminous Aura
White Dwarf

Umbral Blast
Dark Nova
Umbral Aura

Black Dwarf
Psychic Blast
Mental Manipulation

---------------------------------------
Villains

VEAT primary 1
VEAT primary 2
VEAT secondary 1
VEAT secondary 2
Electric Assault


[/ QUOTE ]

Since you felt the need to include a set that cannot be added to heroes like the mastermind pets I think I should include the extra forms given by the hero epic AT. ... I think this is the stupidest post I have ever done; however a stupid post gets a stupid reply.

[/ QUOTE ]
Hey, you almost had it. Remember, the Villain Epic Archetypes also have additional form sets: Fortunata, Night Widow, Crab Dude, and the other one. Add those back in and call it a day: and villains still win, man.

I didn't include 'em the first time around because I knew somebody would be whiny enough to mention it. Wanna list the all the 41-49 power pools too? Or hasn't the argument got stupid enough yet?

The point is, anyone can present a selectively edited list that purports to show heroes have more unique primary and secondary powers. But it takes some creative blindness. Truthfully, they're pretty equal, all things considered.

[/ QUOTE ]

The only thing that upsets me is that some of us always thought Thermal was their version of Empathy and now heroes have it also and we didnt get anything in return. I am not upset about all the other powers its just that and the fact that villains cannot get powerboosted buffs to give away to team members. Am I the only one who finds this to be wrong?

Heroes can give +perception at lvl 8 with a emp defender and villains can give +perception at lvl 35 with clarity. Am I the only one who finds this to be wrong?

Controllers and Defenders get the same buffs that create easier team playing and PvP. Corruptors and Masterminds have different buffs/debuffs except traps and dark miasma that forces one AT to be a buffer. Am I the only one who finds this to be wrong?


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Black Katipo Arachnos Widowlvl 50+++ - Fortunata Build / Night Widow Build

 

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Heroes
Illusion Control

Empathy

Archery

Broadsword

Katana

Ice Melee

Ice Armor

Devices

Psychic Blast


---------------------------------------
Villains

Energy Aura

Ninjutsu

Ninja Blade

Electric Armor

Electric Melee

Traps

Poison

Thorny Assault




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Fixed

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Thanks for catching those, Big Soto

[/ QUOTE ]

Fixt again!

Dominator Assault and Blaster Manipulation sets are matched in regard to Fire, Ice, Energy, Electricity and Mental/Psy. The differences are that Doms have Thorny Assault while Blasters have Devices.


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I mean sure Earth is good but its kinda... ugly...

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I've wanted to change the way earth-control looks for so long...

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Just compared to Plant and Therm is so ugly. I guess thats why I wanted Ill more, its not so visually hideous.

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If villains get Illusion, most likely it will wind up looking like Malaise's Dark Illusion.


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Posted

I have to say Villains seem to have gotten shafted a bit. And I don;t think villains are weak by any means, but the trade-off's here are kind of unfair. As far as the VEATs go, can;t wait to try one. I will also probably spit out a Fire/fire scrapper, and I may try the new psychic blast/mental manipulation for blasters (don't worry Villains, I don't PeeVeePees) since it's been a blast set I've been wanting to try for some time. Defenders got exactly what I figured they got, Ice/Cold powers. I was way off base for tanks, I figured for sure they would get the Electric sets and Energy Aura (to add alongside Energy Melee for theme).

I think Stalkers got the biggest shaft. I really thought they would get Fire or Cold based powers (Cold at least, for it's massive slow debuffs).

SR on a brute, eh, it's ok, and the two new weapon sets are good.. Nothing else really to give them except Ice powers. While on that subject, if Devs were worried about Fury generation with Ice powers, why did they give Doms and Corrs ice powers? Doesnt that also hurt brutes generating fury on a team? Perhaps Fury itself needs to be looked at.

Controllers and Dominators did ok, though controllers got a much ebtter deal. Doms should've gotten Illusion, as far as electricity goes, I think thats a good precursor to a new primary for doms later on (Electric Control anyone?). Controllers got what I thought they'd get.


 

Posted

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Heroes
Illusion Control

Empathy

Archery

Broadsword

Katana

Ice Melee

Ice Armor

Devices

Psychic Blast


---------------------------------------
Villains

Energy Aura

Ninjutsu

Ninja Blade

Electric Armor

Electric Melee

Traps

Poison

Thorny Assault




[/ QUOTE ]

Fixed

[/ QUOTE ]

Thanks for catching those, Big Soto

[/ QUOTE ]

Fixt again!

Dominator Assault and Blaster Manipulation sets are matched in regard to Fire, Ice, Energy, Electricity and Mental/Psy. The differences are that Doms have Thorny Assault while Blasters have Devices.

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Thorny assault = Spines..

Lunge = Skewer
Impale = Impale
Spine Burst = Thorn Burst
Ripper = Ripper
Throw Spines = Fling Thorns
Build up = Aim
Barb Swipe (DoT Melee)= Thorn Barrage (DoT Range)
Quills (PBAoE) = Thorntrops (Location AoE)
Confront = Thorny Darts (We get an extra attack)


[ QUOTE ]
Heroes
Illusion Control

Empathy

Archery

Broadsword

Katana

Ice Melee

Ice Armor

Devices

Psychic Blast

---------------------------------------
Villains

Energy Aura

Ninjutsu

Ninja Blade

Electric Armor

Electric Melee

Traps

Poison



[/ QUOTE ]


fixed again
kthanxbye


Proton Sentry Peacebringer:lvl 50+++ - Human Build / Triform Build
Quasar Sentry Warshade:lvl 50+- Human Build / Triform Build
Red Katipo Arachnos Soldier:lvl 50+++ - Crab Build / Bane Build
Black Katipo Arachnos Widowlvl 50+++ - Fortunata Build / Night Widow Build

 

Posted

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Well even though I knew what the sets were I have to say I'm still disappointed that Scrappers are not getting a punching set. After, what 4 years, of people practically begging for a pure punching set for scrappers the devs finally have a chance to correct this huge oversight in their original design, and they don't.

Even if I like some of the other stuff getting ported this whole thing is 'massive fail'.

[/ QUOTE ]

Which punching set in game would you have given them? Just out of curiousity.

[/ QUOTE ]

SuperStrength. It's the iconic "go punch them" set. A separate "street fighting" set might have been better, but based on what Castle said, that's nowhere on the horizon.

And for those saying "give it a try"...I need to try Fiery Melee to tell it isn't a punching powerset?

[/ QUOTE ]

In the past, when people asked for punching sets, they were usually told "We've got SuperStrength and Dark Melee!" To which the punchers turned up their noses and for various reasons poo-pooed those sets as punching sets.

So, even if SS was ported over, I doubt that would have satisfied the vocal punching fans.

But even with a Boxing Set, there will be those who cry it's not street fighting. And with a Street Fighting Set, there will be those who cry it's not a Boxing Set.

The Devs can't win here.


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Just one question.

Is the Corruptor version of Electric Blasts going to be colored red to match the theme of villain electricity?



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Yes. Doc Brainstorm did say that the new villain electric sets will be tinted red like the current ones.


 

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Geez, the stuff for Villains isn't THAT bad. It's not 733t, but it's solid enough. You'd think the Devs had given heroes new sets and replaced all Villain powers with Brawl, the way these posts are going.

In my book, this kind of thing is gravy for us - enjoy what you get, but the real updates are the Issues that NCSoft keeps spamming with loving regularity. If the bonus present isn't amazingly awesome, at least it's pretty good, and heck, it's "bonus."

Anyway, now I have to go roll some alts.

-Gears

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Posted

Leave the boards for a few hours and see an amount of "Doom!" posts almost to the point of what happened with ED, before any player has a chance to test things out. I salute the dev team and the marketing folks for rabble-rousing of epic proportions!

I also like to thank the developers for this (hopefully) start of allowing more archetypes access to more powersets, and for the compromises in these (again hopefully) first ported powersets. That you have both heroes and villains saying the "other side" got better choices means in my eyes that you picked the right sets.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Devices is a Blaster secondary, which was supposed to be excluded from this list. Arguably, also, Ninja Blade and Katana are near clones of each other.


 

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Thorny assault = Spines..

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One is for a Melee Class, the other is a Melee/Ranged Hybrid Class.

One has four ranged attacks, the other two.

One has Taunt. The other doesn't.

They're as alike as Traps and Devices.

When Doms get Devices Assault and Blasters get Thorn Manipulation, then we can take them both off the list.

Un'fixed.'


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Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Well even though I knew what the sets were I have to say I'm still disappointed that Scrappers are not getting a punching set. After, what 4 years, of people practically begging for a pure punching set for scrappers the devs finally have a chance to correct this huge oversight in their original design, and they don't.

Even if I like some of the other stuff getting ported this whole thing is 'massive fail'.

[/ QUOTE ]

Which punching set in game would you have given them? Just out of curiousity.

[/ QUOTE ]

SuperStrength. It's the iconic "go punch them" set. A separate "street fighting" set might have been better, but based on what Castle said, that's nowhere on the horizon.

And for those saying "give it a try"...I need to try Fiery Melee to tell it isn't a punching powerset?

[/ QUOTE ]

In the past, when people asked for punching sets, they were usually told "We've got SuperStrength and Dark Melee!" To which the punchers turned up their noses and for various reasons poo-pooed those sets as punching sets.

So, even if SS was ported over, I doubt that would have satisfied the vocal punching fans.

But even with a Boxing Set, there will be those who cry it's not street fighting. And with a Street Fighting Set, there will be those who cry it's not a Boxing Set.

The Devs can't win here.

[/ QUOTE ]

Zombie is right on this. If you make a Streetfighting set, its not going to be all punches. and there will be cries of its not a punching set. If you make a boxing set there will be cries there's no other moves and just looks like a weak super strength....


@PlasmaStream
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Posted

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The only thing that upsets me is that some of us always thought Thermal was their version of Empathy and now heroes have it also and we didnt get anything in return.

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2 Hero Archetypes received powers previously unavailable on blue-side: Thermal and Cold. 1 Hero Archetype receives a powerset that didn't exist anywhere until now: Mental Manipulation.

3 Villain Archetypes received powers previously unavailable on red-side: Storm and Electric Blast.

So Villains "didn't get anything in return" for giving away Thermal? More creative blindness.
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Heroes can give +perception at lvl 8 with a emp defender and villains can give +perception at lvl 35 with clarity. Am I the only one who finds this to be wrong?

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No, you aren't — but how many heroes get access to Hide? Is that right? Creative blindness again.
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Controllers and Defenders get the same buffs that create easier team playing and PvP. Corruptors and Masterminds have different buffs/debuffs except traps and dark miasma that forces one AT to be a buffer. Am I the only one who finds this to be wrong?

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Forces an Archetype to...? Okay, let's keep perceptions out of it and talk about just facts. You're not forced to do anything, not even play.


 

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Devices is a Blaster secondary, which was supposed to be excluded from this list. Arguably, also, Ninja Blade and Katana are near clones of each other.

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Why exclude devices? It is a set that villains do not get.


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Posted

This is fun! I want to hear more whining like this. Who’s with me?

NEXT PROLIFERATION REVEALED:

Heroes
Blasters: Radiation Blast, Dark Blast + Radiation Melee, Dark Melee, Traps
Controllers: Electric Control, Water Control, Sandstorm Control + Poison, Thermal Radiation
Defenders: Cold Healing + Fire Blast, Assault Rifle, Laser Beam Rifle
Scrappers: Street Fighting, Knife Fighting, Super Strength + Shield Defense
Tankers: Shield Defense, Electric Armor, Energy Aura + Electric Melee

Villains
Brutes: Pillow Armor + Sock Puppet Melee
Corruptors: Fingers Shaped Like A Gun Pretending To Blast + Trick Arrow
Dominators: Paper Clip Domination + Origami Assault (now with Paper Airplane blast!)
Masterminds: Citizen Mastermind (3 harlots, 2 cops, and 1 doctor, all of whom run away from danger when summoned) + Managed HMO Healing (10K influence co-pay per heal, power takes 30 minutes to activate, 3 day recharge, by appointment only, some injuries not covered)
Stalkers: Pie Assault, Food Fight Melee + Armour Hot Dog


 

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No, you aren't — but how many heroes get access to Hide? Is that right? Creative blindness again.


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Why are stalkers the only AT in the whole game that their inherent power takes up a power slot? When hidden a stalker can crit. Does Defiance take up a power slot? Does Gaunlet? Does Containment? Am I the only one that finds this wrong?

Who is blind? Open your eyes and see the truth.


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Black Katipo Arachnos Widowlvl 50+++ - Fortunata Build / Night Widow Build

 

Posted

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Luminous Blast
Bright Nova
Luminous Aura
White Dwarf

Umbral Blast
Dark Nova
Umbral Aura

Black Dwarf
Psychic Blast
Mental Manipulation

---------------------------------------
Villains

VEAT primary 1
VEAT primary 2
VEAT secondary 1
VEAT secondary 2
Electric Assault


[/ QUOTE ]

Since you felt the need to include a set that cannot be added to heroes like the mastermind pets I think I should include the extra forms given by the hero epic AT. ... I think this is the stupidest post I have ever done; however a stupid post gets a stupid reply.

[/ QUOTE ]
Hey, you almost had it. Remember, the Villain Epic Archetypes also have additional form sets: Fortunata, Night Widow, Crab Dude, and the other one. Add those back in and call it a day: and villains still win, man.

I didn't include 'em the first time around because I knew somebody would be whiny enough to mention it. Wanna list the all the 41-49 power pools too? Or hasn't the argument got stupid enough yet?

[/ QUOTE ]
Don't forget that if we're allowing the Kheldian forms as separate powersets, then surely the set of powers for each Mastermind pet type counts. That's 15 more villain sets (oh, wait--16; mustn't forget the ghost). Then we can count a set each for all the Controller and Dominator pets that aren't shared--Controllers get a little edge there from Illusion, but then we have to consider Gang War, which acts more like a mass Cont/Dom pet. Poor Dark Fluffy is on both sides, so he doesn't count.

Yeah. This got silly in a hurry.


The Way of the Corruptor (Arc ID 49834): Hey villains! Do something for yourself for a change--like twisting the elements to your will. All that's standing in your way are a few secret societies...and Champions of the four elements.