Discussion: Poll for Power Set Feedback!
*jumps in after only reading 7 pages... since my brain started hurting after 5...*
first choice: Street Fighting & Psionic weaponry.
second choice: Force Field & Shield Defense
i want shields! dammit! but while they could be divided into attack and defensive sets, id rather see one as a defensive set first, and here's hoping a street fighting set would mix up foot and fist attacks.
and while there are sets unique to villains and heroes, id like to see energy brought over for the tanks, and scraps getting energy melee. but thats me.
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Posi, how are you going to account for the skewedness of the poll?
What I mean is that we have no idea what your intentions were behind some of the sets. Like, how is Vibration different than Fore Fields? How is either of those different than current armors?
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I have to echo this, actually. Two or three sentences that gave me a better idea what each set was meant to be, would have been an immense help in choosing what I wanted to vote for.
Let's take, for example, "dual blades". What kind of blades do you mean? [Dual shortswords] is not the same as [Rapier-and-dagger] is not the same as [Dual Knives] is not the same as [Dual Hatchets] is not the same as ....
Well, you get the idea. (And for the record, I'd hope it was "dual hatchets", that'd be a very different sort of set. Failing that, Rapier-and-dagger, or "Fencing", would be a nice swashbuckler-y set).
And that ignores other issues Aett has raised: what, exactly, does a set like "Vibration" entail, as a defense set? How would it work, how would it look? And what about "Street Fighting"? How does that work?
Lack of clarity has, IMO, harmed this poll. To what extent I do not know; I doubt the poll is useless, but I do think there has been some skewing of results.
Dual (Energy) Blades would be my choice right there with the hopeful but not mentioned dual pistols.
And I don't know about Ball and chain but it would be spectacular to have spiked chain. So the set has Villainous potential. I don't feel so good about throwing a round ball at bad guys like dodge ball as I am with hooking perhaps their shirt and luring them in or just thrashing the enemy with 2 hooked ends of a chain while being swung in loops in front of the character to do DoT damage. Maybe even implement the never before seen Toxic with the hooked chains set?? Everyone plus their non subscribed cousin would be hooked... literally!
Thats my 2 choices but if you need 1 primary and 1 secondary I would go with the hook and chain (if the power must be ball and chain then I change my opinion to anything dual) and for secondary density control totally. I am imagining that it could be a change in density, perhaps, to that of steel and a total body change to effect this which is totally half a powers coolness. The drasticity of the effect it produces not only on the enemies but also on the character/area.
I love all the ideas greatly except for: Electric Hammer (still enjoying the elec brute, no need), Force Field (Its for defenders and they have need of originality and strength that shouldn't be done times 2 with double buffs in the case theres a def and tank/scrapper of the same type, wicked boredom on a team of all the same powers, not to mention nothing really all that new to get my vote), and Vibration (if its just like sonics for the same reason). I don't think the time is needed just yet unless story can support their need in Paragon.
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Pinnacle Villains: X lvl 50 Claw/Nin Stalker, Knumbskull lvl 42 Elec/Elec Brute, Metal Master lvl 35 Bot/Bub MM, X'ile lvl 32 Mind/Psi Dom
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Density - think Vision from the comics..
make yourself super-dense (+Def) or decrease your density (can't attack or be attacked), possibly affect enemies.. make them so dense they can't move and so on.
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Good. That's not how I saw it when I was voting. and while you might think that, is that how the Devs view it? Is that how everyone else who took the survey viewed it? Personal interpretation shouldn't be as large of a factor as it was.
A general description of the sets and how the Devs think they'd work should have accompanied each of the surveys.
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How else would density control be used? It is a common concept. Characters with Water or Sand compositions would use density control as their means of defense.
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Control the density of the air around you - thicken it ahead of your enemies' weapons ... thin it to near-vacuum behind those weapons. Create updrafts and downdrafts of air by increasing or decreasing density in place (A), then letting go so it rushes toward or from place (B).
There's a different form of "density control", right there. After all - who says it's your OWN density you're affecting?
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As has been said, without telling us what the heck you're imagining when you say Density or Vibration or Psionic Weaponry we have no way of voting for what COULD be much cooler sets than Shields or Ball an Chain or whatever that sounded like something we can see in our heads.
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I can see why that is a problem, though i could imagine a couple reasons why they didn't supply more power details.
1) They didn't have any. They just wanted a generic direction on where to direct their brainstorming sessions.
or
2) Specifying details would "imply" that those sets are ready to be programmed and the playerbase will be expecting them. We all know how even the smallest information can snowball in the forums.
But i get what you're saying that we really didn't know what we were voting on. When i voted, i viewed the choices like this:
O Street Fighting (ss/dark/energy melee without flashy graphics?)
O Electric Hammer (stone melee with a different hammer?)
O Energy Blade (broadsword melee with a light saber?)
O Psionic Weaponry (um....???)
O Dual Blades (claw melee with katanas?)
O Ball and Chain * (ok that's different)
O Shield Fighting * (ok that's very different)
O Density Control (resistance set)
O Force Field (defense set)
O Willpower (what the heck set...resistance/regen??)
O Vibration (see above set)
O Growth * (resistance set but different enough to be interesting)
O Shield Defense * (defense set but different enough to be interesting)
in issue 10, just give Tankers the Energy armor and Scrappers the Ninjitsu secondary. Those are already pretty much ready for use and they have thematically matching primaries already available in both ATs (katana or martial arts for scrappers, energy melee for tankers).
Then for issue 11 or 12 add the new sets. Also add new sets other places if you at all possibly can (how about adding traps for controllers secondary, thermal primary and fire blast secondary for defenders, dark blast for blasters plus a nice dark manip secondary set using powers selected from the dark melee, dark defense and dark miasma sets, trick arrow / archery corrupters, and put ice brutes back with the -recharge speed in their secondary replaced by unenhanceable -damage or -defense? (the slow runspeed could be retained without a problem)
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What I mean is that we have no idea what your intentions were behind some of the sets. Like, how is Vibration different than Fore Fields?
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There was a Golf powerset?? And I didn't get a chance to vote before the poll came down.
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In short, unless the Powerset Classes that are *truly* bereft of choices currently have new Powersets in the works, there should be no attention paid to Classes that have a wide variety of Powersets, such as Melee and Defense.
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I would agree with this if Tankers and Scrappers shared more powersets than just Invulnerability. However, in lumping all the Melee sets together as if there was a single Melee AT across both sides is distorting. Scrappers and Tankers don't share a single Melee powerset, and Heroes don't even have access to Electric Melee. It is impossible to make a Super Strength/Super Reflexes (Spider-man, Wonder Woman) character.
That being said, I'd gladly trade the proposed new sets for full (or near-full) crossover for all appropriate (or as many as possible) ATs, if that's a trade that can be made. Make the most of your development time. Save your art and animation department expenses by adding Dark Assault, Electric Assault, Storm Corruptors, Radiation Blasters, */Traps Controllers, and the like (no, I don't mean Regen Blasters or Assault Rifle Tankers). And I want a Super Strength Scrapper (tone down Knockout Blow and/or Rage for them, sure).
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I vote for a Tentacles melee powerset - or possibly Body Manipulation. Some famous examples would be Dr. Octopus and Omega Red, and I'd also count Lord Recluse's spiderlegs. Even an elongated version of the Kheldian nova form's "tentacles," for use in melee carnage, would be nice.
Speaking of Carnage, he and Venom have a sort of tentacle attack, but it's more of an extension of themselves thrusting out from their bodies at victims. Without going overboard and allowing players infinite possibilities a la Plastic Man, or Sandman, or the liquid-metal Terminator (2), you could still come up with a set number of Body Manipulation sort of attacks.
[Body Weaponry might be a more common term]
These may be more villain-themed, but lord knows there are plenty of "dark" anti-hero types who'd love this.
I just wanted to take the time to say thank you for posting the poll at all. Yes, it could have been done better, but it's nice that you're not flat-out assuming what is best for us.
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Mmmmmm....street fighting and dual blades....yummy! I just hope y'all mean sais when you say blades....knives...sais....ya know, small ones. I have been wanting knives for soooo long. Didn't get to vote, but needed to say so!
I'm interested to know what a willpower set would involve.
Also, I'm a tad worried if vibration went through. Sounds cool, but will it give us headaches like sonic? Many people still don't like sonics and I still can't play one.
So what are the results of the Poll?
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My choices were Dual Wield and Psionic Weapons for Melee, and Willpower and Density for Defense.
For those wondering how Willpower would work Think of powers that are already existing in the game that fit into the Set already:
Dull Pain: Through force of will you ignore some damage coming at you, effectively increasing your max HP.
Mind over Body: Your will strengthens your body against Smashing/Lethal and Psionic attacks.
Indomitable Will: You are able to resist Status efects through force of will.
On top of that imagine powers that are all about strength of will and Presence, perhaps an agro aura can be viewed as exerting your will on enemies around them, focusing their rage on you. This could be a non-damaging aura, with a minor status effect potentially, like Oppressive Gloom's Stun, or Cloak of Fear's fear, or it could do minor Psi Damage to all within the aura. I can very easily see this set being a mix of Resistance and Defense.
A Psi Melee/Willpower Scrapper would be an awesome combo and actually get me to play Scrappers again.
Dual Wield seems pretty obviously drawn from the Red Caps from Croatoa. I think Scrappers and Stalkers would look cool as H-E-Double Hockey Sticks with a pair of Daggers.
Density also seems to be a likely candidate for a Mix of Defense and Resistance. Increased Density for Resistance, and Reduced Density for Defense.
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Dual Blades...maybe. It really depends on the blades. If it's a realistic two-blade combination,* then I'll have a brand new primary toon in short order! If it's a pair of WoW-esque absurdly oversized fantasy swords...meh. Make it a brace of rapiers...rapier and main gauche...katana and wakizashi...two realistic, wieldy broadswords (not the monstrosity in the curent BS set)...two nice big fighting knives...oh, yes!
*Yeah, I know..."realistic" in a superhero game. Silly of me, but sometimes the ol' suspension of disbelief thing gets wonky for me, and I have to at least nod briefly in the direction of physics.
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Zombie, Tankers and scrappers have not gotten any new sets since the game came out. Whether we get something by porting over an existing set or a new set, you can't deny that those two ATs have gotten no new powersets in over three years. I think it's high time we got something new, don't you?
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I don't play Tankers at all, and Dark/Regen is pretty much the limit of my interest in Scrapeprs. Nonetheless, I agree: Tankers and Scrapers need some new sets. As an archetype, and excluding the Epics (which work with different rules anyway) ... Scrappers are the single least-diverse possible characetrs on either side of the Red/Blue divide, at (6x4). Tankers aren't much better off, at (4x7).
And frankly, I think the main source of diversity in an archetype comes from it's primary powerset choices. Tankers are the only non-epic Archetype with fewer than five Primaries; most archetypes have six, seven, or - Defenders - even eight. I've got three tables below; the first one is double-weighted, to reflect my own beliefs regarding the importance of Primaries in terms of perceived diversity within an Archetype.
[u]Arranged by Number of Primaries:[u][*] (10pt) Defender - 8 primaries; 7 secondaries.[*] (8pt) Blaster - 7 primaries; 5 secondaries.[*] (8pt) Corrupter - 7 primaries; 7 secondaries.[*] (6pt) Brute - 6 primaries; 6 secondaries.[*] (6pt) Controller - 6 primaries; 7 secondaries.[*] (6pt) Scrapper - 6 primaries; 4 secondaries.[*] (4pt) Dominator - 5 primaries; 5 secondaries.[*] (4pt) Mastermind - 5 primaries; 5 secondaries.[*] (4pt) Stalker - 5 primaries; 5 secondaries.[*] (2pt) Tanker - 4 primaries; 7 secondaries.
[u]Arranged by Total Number of Combinations:[u][*] (8pt) Defender - 56.[*] (7pt) Corrupter - 49.[*] (6pt) Controller - 42.[*] (5pt) Brute - 36.[*] (4pt) Blaster - 35.[*] (3pt) Tanker - 28.[*] (2pt) Dominator - 25.[*] (2pt) Mastermind - 25.[*] (2pt) Stalker - 25.[*] (1pt) Scrapper - 24.
[u]Net Total Ranking[u][*] (18pt) Defender[*] (15pt) Corrupter[*] (12pt) Blaster[*] (12pt) Controller[*] (11pt) Brute[*] (7pt) Scrapper[*] (6pt) Dominator[*] (6pt) Mastermind[*] (6pt) Stalker[*] (5pt) Tanker
(In the interest of legibility in both Hero and Villain color schemes, I've tweaked the colors a bit - using a lighter shades for Blue and Red.)
Please notice how the Tanker is at the bottom of the first list, and still below average in the second. As a result, it hits utter rock bottom on the combined and weighted list.
Defenders are the last people who shuld get a new set - no offense to the Defs among us. Bruts, Blasters, Corruptors, and Controllers don't need anything i the short term either. Scrappers could use something new in the Secondary department. Tankers need new EVERYthing, but especially Primaries. Masterminds, Dominators, and Stalkers could use one set, of either type, apiece.
I think the short-term goal should be to get every pre-Epic Archetype to at least 6 primaries and at least 6 secondaries. In the long term, I believe we should try to let no one archetrype have more than two Primaries and/or Secondaries more than any other Archetype.
All i want is blue elec melee for tankers. Chain induction/lightnight rod etc, only blue isntead of the stupid red lightning brutes get. Not saying another new mele set for tankers shouldnt be on the way, but that is one quick addition for tank melee that me and lots and lots of other people want.
As far as new scrapper primary, i still say nunchaku or quarterstaff, which i have no idea why they werent on the list. As far as that list went i would go for energy blade.
Defensively, i always wanted radiation shields, but force field would be close i guess. Growth would be cool but i dunno, as mentioned in caves and stuff it would suck. Density/vibration IMO should be just one set, and i would pick that (molecular control armor).
But still, all i want is blue elec melee for tankers. If i had that i know i would have so much fun with it i would never stop playing him lol. I hate villains, and the red electricity doesnt make sense anyways.
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Well if growth included both growing larger (+resist +damage -recharge -defense) and the reverse, shrinking (+defense +recharge -resistance -damage), that might add an interesting new tactic. And the shrinking part would help in caves.
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I just wanted to take the time to say thank you for posting the poll at all. Yes, it could have been done better, but it's nice that you're not flat-out assuming what is best for us.
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But that's effectively what they are doing by not getting a broad sampling of the playerbase's opinion.
a shield for tankers/brutes would be awesome.
think about it...just a big shield. would fit well with the axe or mace powersets. there might be a few clipping issues, but i could live with them.
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Thank you for compiling that list, Pax.
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Zombie, Tankers and scrappers have not gotten any new sets since the game came out. Whether we get something by porting over an existing set or a new set, you can't deny that those two ATs have gotten no new powersets in over three years. I think it's high time we got something new, don't you?
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I don't play Tankers at all, and Dark/Regen is pretty much the limit of my interest in Scrapeprs. Nonetheless, I agree: Tankers and Scrapers need some new sets. As an archetype, and excluding the Epics (which work with different rules anyway) ... Scrappers are the single least-diverse possible characetrs on either side of the Red/Blue divide, at (6x4). Tankers aren't much better off, at (4x7).
And frankly, I think the main source of diversity in an archetype comes from it's primary powerset choices. Tankers are the only non-epic Archetype with fewer than five Primaries; most archetypes have six, seven, or - Defenders - even eight. I've got three tables below; the first one is double-weighted, to reflect my own beliefs regarding the importance of Primaries in terms of perceived diversity within an Archetype.
[u]Arranged by Number of Primaries:[u][*] (10pt) Defender - 8 primaries; 7 secondaries.[*] (8pt) Blaster - 7 primaries; 5 secondaries.[*] (8pt) Corrupter - 7 primaries; 7 secondaries.[*] (6pt) Brute - 6 primaries; 6 secondaries.[*] (6pt) Controller - 6 primaries; 7 secondaries.[*] (6pt) Scrapper - 6 primaries; 4 secondaries.[*] (4pt) Dominator - 5 primaries; 5 secondaries.[*] (4pt) Mastermind - 5 primaries; 5 secondaries.[*] (4pt) Stalker - 5 primaries; 5 secondaries.[*] (2pt) Tanker - 4 primaries; 7 secondaries.
[u]Arranged by Total Number of Combinations:[u][*] (8pt) Defender - 56.[*] (7pt) Corrupter - 49.[*] (6pt) Controller - 42.[*] (5pt) Brute - 36.[*] (4pt) Blaster - 35.[*] (3pt) Tanker - 28.[*] (2pt) Dominator - 25.[*] (2pt) Mastermind - 25.[*] (2pt) Stalker - 25.[*] (1pt) Scrapper - 24.
[u]Net Total Ranking[u][*] (18pt) Defender[*] (15pt) Corrupter[*] (12pt) Blaster[*] (12pt) Controller[*] (11pt) Brute[*] (7pt) Scrapper[*] (6pt) Dominator[*] (6pt) Mastermind[*] (6pt) Stalker[*] (5pt) Tanker
(In the interest of legibility in both Hero and Villain color schemes, I've tweaked the colors a bit - using a lighter shades for Blue and Red.)
Please notice how the Tanker is at the bottom of the first list, and still below average in the second. As a result, it hits utter rock bottom on the combined and weighted list.
Defenders are the last people who shuld get a new set - no offense to the Defs among us. Bruts, Blasters, Corruptors, and Controllers don't need anything i the short term either. Scrappers could use something new in the Secondary department. Tankers need new EVERYthing, but especially Primaries. Masterminds, Dominators, and Stalkers could use one set, of either type, apiece.
I think the short-term goal should be to get every pre-Epic Archetype to at least 6 primaries and at least 6 secondaries. In the long term, I believe we should try to let no one archetrype have more than two Primaries and/or Secondaries more than any other Archetype.
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so you believe that none of the existing powersets would work to fill those gaps? that extensive powerset sharing should be limited to classes like defender, blaster, etc?
you didn't say those exact words, but the jist of your post...
and i like how you skewed your numbers to support your view.
tankers have more combinations available than stalkers, doms and MMs, but they need more combos, and if the 3 diff 25-28 ISN'T a big deal, then the 1 diff of scrappers 24-25 is even less of a deal.
why not do as someone else suggested (and is even on the list in the form of Force Fields) and just re-use a couple of powersets here and there?
HOW hard is that?
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Just cross the sets between all the applicable avatars.
Be crossed.
I would be intrested in seeing what the numbers would look like if they ported sets that make sense to AT's the mysteriously do not have them.
Lump all buff sets together. All blast sets. All melee control whatever.
If they did put these sets in every possibly AT how many combinations would be possible for each AT?
Oh and What were the results of the poll? At the bottom of both it specifically said the results wouldnt be shown until the poll closed today and yet I can't even find the polls themselves.
Hi all,
The boards were down and so I missed the poll but here is my 2cents.
Since I dont know what these powersets would be like I would tend to favor some of the powersets from COV over new ones. I would prefer electric melee set or dark melee for tankers. Electric Armor or Dark armor for defense.
An alternative would be Radiation based powersets , kinda like Fire but debuff more and green graphics of course.
Some of the suggested powersets might be good if they were done well.
Shield might be a good attack power set if it was round so you could throw it short distances like a boomrang and you could put something like an insigna on it ala chest emblem.
Force feild could be a good defensive powerset as well.
Not interested in weapons based powersets for attack, dont like them. Hate battleaxe and mace now so I figure wont like new weapon based ones either.
My main hero a tanker, Lone Eagle could have used battleaxe, being an american Indian concept. but hated look and animation for battleaxe. Wrong kind of axe for Indian, so went Super Strength instead.
'Lone Eagle 44 lvl tanker Freedom - 2 yrs +
50's on Freedom--12+ Lone Eagle INV Tanker, Crey Avenger NRG Blaster,
Dnase EMP Defender, Paradox? GRAV KIN Troller,FireFox FIRE Blaster,
Irish Ember FIRE EMP Troller, Marble ST Tanker, Archangel FIRE Kintroller
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The intent is to fill in the two Archetypes with the least number of powers: Tanker primary and Scrapper secondary, which only have 4 choices currently.
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I'm not claiming that this is a lie, but it is grossly incorrect.
The Tanker Primary and Scrapper Secondary Powersets belong to the Powerset Class called "Defense." There are a total 10 different Powersets in the Defense Class. Is that a lot or a little? Well, let's compare it to the other Powerset Classes, of which there are eight. I will list them in order from the Class with the most Powersets to the Class with the least:<ul type="square">[*]Melee - 15[*]Buff - 12[*]Defense - 10[*]Ranged - 10[*]Control - 7[*]Assault - 5[*]Summon -5[*]Support - 5[/list]
Notice that Defense is tied for 3rd place with the most Powersets. Notice also that Tankers and Scrappers use the Melee Class Powersets of which there are 15 Powersets... the *highest* amount of Powersets. So, even if there is some merit to the claim the Defense needs to be beefed up, the second poll regarding Melee is completely unwarranted based on the so-called need to redress shortcomings in numbers.
There is no shortcomings in the number of Powersets of the Defense or Melee Classes when compared to the other Powerset Classes.
So, what about the fact that Scrappers and Tankers can only chose from among 4 Powersets each? Well, that is true, but only because the Developers made the decision not to share the Defense Powersets among the 4 ATs that use them. I don't know why. Look at the Ranged Class. There are three ATs that share that Class of Powersets and each of those three ATs can chose from 7 of those 10. So why are the Ranged Powersets liberally shared but the Defense Powersets are not?
Lets take a look at those Defense Powersets, listed by which ATs can use them:
Scrapper/Brute/Stalker
+ Dark Armor
Tank
+ Ice Armor
Tank & Brute
+ Fiery Aura
+ Stone Armor
Scrapper/Tank/Brute
+ Invulnerability
Scrapper & Stalker
+ Regeneration
+ Super Reflexes
Stalker
+ Ninjitsu
Brute & Stalker
+ Energy Aura
Brute
+ Electric Armor
Is there some reason Scrappers can't have Fiery Aura, Energy Aura, Electric Armor or Ninjitsu? Is there some reason Tanks can't have Energy Aura, Electric Armor, or Dark Armor?
So, I will agree that Defense could use one or two more Powersets, however, I will vehemently disagree that they need special attention if it comes at the cost of neglecting the other classes which have a much more limited number of Powersets in their Class. Letting Defensive Sets be more liberally shared is an easy solution (I presume, coding-wise). Share those sets first, then address the other Classes that are truly in need of more love than the Defense Class. Only then, work on new Powersets for Defense.
Now, getting back to the other poll on the Melee Class: REALLY!?? Melee has 15 Powersets. It has a significantly higher number of sets than any other Class. Tanks have access to 7 of these and Scrappers have access to 6 of them, which is more choices than seven other AT secondaries and primaries have. When it comes to Melee, Tankers and Scrappers have the most choices than most of the other ATs. No, really, are you serious here? There's a Melee glut and and Tankers and Scrappers have their full of them. And you're saying new Melee Powersets is seen as a *need*? Really? I don't get it.
Another way to evaluate AT choices is to look at the total combination of Powersets from the Primary and Secondary. Currently, there are 24 unique Scrapper combos and 28 Tanker combos. That is low, but there are other ATs just as low. There are only 25 MasterMind and 25 Dominator combos that are possible. Where's the love for them and their lack of choices? And if you simply shared two extra Defense Powersets with the Scrappers and Tankers, then they'd have 36 and 42 combos, putting them near the top of the combo ladder.
In short, unless the Powerset Classes that are *truly* bereft of choices currently have new Powersets in the works, there should be no attention paid to Classes that have a wide variety of Powersets, such as Melee and Defense.
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hmm, this post makes sense.
sort of like force field was one of the choices for a *new* defense? there's lots of bubblers out there already.
see, it's probably easy to draw a new sword, label the power something different, put a new sound on it, and give it a different glow, than it is to say, turn carnies or DE into a new MM primary? um. dunno, i guess when states changes his job at the company, he took away the new powersets every issue along with the massive nerfs every issue.
so, will posi or someone comment on the quoted post?
or will this just be ignored for the um "vision" or whatever nonsense?
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