Shamrokc

Apprentice
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  1. *Update*
    This is the current build I'm using right now, and it's working fantastically. Opening with Darkest Night(on highest ranked enemy)>Aim>Toxic Grenade>Soul Tentacles>Suppression chain each pull, then using Channelgun/Longfang for runners/survivors, with Arm Lash for anyone dumb enough to get close. Hasten/Serum/Spiderlings perma, Widow/Reinforcements almost perma. Just shy of defcap, the Darkest Night toggle should keep enemies from landing most hits. Pet defense should be about 25%(ish), so you shouldn't have to worry about them unless they decide to solo a +4x8 pull by themselves.

    Villain Plan by Mids' Villain Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Arachnos Soldier
    Primary Power Set: Crab Spider Soldier
    Secondary Power Set: Crab Spider Training
    Power Pool: Speed
    Power Pool: Flight
    Power Pool: Leadership
    Power Pool: Teleportation
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Channelgun -- Dev'n-Hold%(A), Dev'n-Acc/Dmg(3), Dev'n-Acc/Dmg/EndRdx/Rchg(5), Dev'n-Acc/Dmg/Rchg(23)
    Level 1: Crab Spider Armor Upgrade -- GA-3defTpProc(A)
    Level 2: Longfang -- Dev'n-Hold%(A), Dev'n-Acc/Dmg(3), Dev'n-Acc/Dmg/EndRdx/Rchg(7), Dev'n-Acc/Dmg/Rchg(7)
    Level 4: Hasten -- RechRdx-I(A), RechRdx-I(5)
    Level 6: Hover -- Krma-ResKB(A), LkGmblr-Rchg+(31), LkGmblr-Def/EndRdx(40), LkGmblr-Def(43)
    Level 8: Suppression -- SDoArach-Acc/Dmg(A), SDoArach-Dmg/Rchg(9), SDoArach-Acc/Dmg/Rchg(9), SDoArach-Dmg/EndRdx/Rchg(15), SDoArach-Rchg/DmgFear%(17), Achilles-ResDeb%(23)
    Level 10: Tactical Training: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(11), LkGmblr-Def/Rchg(11), SW-ResDam/Re TP(31)
    Level 12: Venom Grenade -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(13), Posi-Dmg/Rng(13), Posi-Acc/Dmg(34), Posi-Dam%(37), Ragnrk-Knock%(37)
    Level 14: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(15), LkGmblr-Rchg+(34)
    Level 16: Tactical Training: Assault -- EndRdx-I(A), EndRdx-I(17)
    Level 18: Teleport -- TSM'n-EndRdx(A), TSM'n-Rng(19), TSM'n-Stlth(19)
    Level 20: Tactical Training: Leadership -- GSFC-ToHit/Rchg(A), GSFC-ToHit(21), GSFC-Build%(21), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(46)
    Level 22: Mental Training -- Run-I(A)
    Level 24: Fortification -- ResDam-I(A), S'fstPrt-ResDam/EndRdx(25), S'fstPrt-ResDam/Def+(25), S'fstPrt-ResKB(40)
    Level 26: Recall Friend -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(27), Zephyr-ResKB(27)
    Level 28: Serum -- Numna-Regen/Rcvry+(A), Numna-Heal(29), Numna-Heal/Rchg(29), Numna-EndRdx/Rchg(31)
    Level 30: Long Range Teleport -- RechRdx-I(A)
    Level 32: Arm Lash -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(43)
    Level 35: Summon Spiderlings -- EdctM'r-PetDef(A), S'bndAl-Build%(36), S'bndAl-Acc/Dmg/Rchg(36), S'bndAl-Dmg/EndRdx(36), S'bndAl-Dmg/Rchg(37)
    Level 38: Call Reinforcements -- SvgnRt-PetResDam(A), ExRmnt-Acc/Rchg(39), ExRmnt-EndRdx/Dmg/Rchg(39), ExRmnt-Acc/Dmg(39), ExRmnt-Dmg/EndRdx(40)
    Level 41: Soul Tentacles -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(42), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Acc/Rchg(42), Ragnrk-Dmg/EndRdx(43)
    Level 44: Darkest Night -- DarkWD-ToHitdeb/Rchg/EndRdx(A), DarkWD-ToHitDeb/EndRdx(45), DarkWD-Slow%(45), DarkWD-Rchg/EndRdx(46)
    Level 47: Summon Widow -- ExRmnt-Acc/Rchg(A), ExRmnt-Dmg/EndRdx(48), ExRmnt-Acc/Dmg(48), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-EndRdx/Dmg/Rchg(50), ExRmnt-+Res(Pets)(50)
    Level 49: Aim -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Conditioning
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 0: Marshal
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Born In Battle
    Level 50: Spiritual Core Paragon
    Level 50: Void Total Core Judgement
    Level 50: Degenerative Partial Radial Conversion
    Level 2: Swift -- Flight-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A)
    Level 50: Ageless Core Invocation
    ------------
    ------------
  2. Quote:
    Originally Posted by Happy_Thoughts View Post
    Knockback suppression and -recharge are why I keep Wide Area Web Grenade on my crab. It's not 100% foolproof as you will get the occasional miss, but it definitely lets you get a lot more use out of Frag Grenade.
    Well, I find that after Aim+Toxic Grenade+Suppression most of the enemies still alive are down to enough health that I can one shot them with either Channelgun or Longfang. I don't play at +4x8, I'm usually running +3x3 or x4 solo (and +4x6 with my ss/wp brute roommate) and I can't remember the last time I died outside an EB running up and giving me some facetime with an axe or something.


    @Two_Dollar_Bill,
    I like the build, but there's a few things that I'm concerned about.
    My pets dont have the aura IO's anymore, was that intentional? I kind of liked giving them 20% res(all but psi) and 5% def(all). It's certainly noticeable when they run into the melee range and get hit with a melee aoe that knocks them down to a sliver instead of one-shotting them.

    My current in-use build (with mace+teleport) isn't perma-hasten, but in-game with spiritual core paragon (alpha for +rech 45% and heal/stun 33%) I've gotten hasten down to about 12 seconds downtime, which I assumed was acceptable.

    I have a ragnarok knockdown in the toxic grenade, is that bad? I kind of like seeing enemies trip over themselves when they get hit by it. And the -res proc in suppression looked good. chance for hold in each single target occasionally holds bosses, especially when the reinforcement pets use their holds also. And I like the numina proc in health, but since serum is almost perma I usually put it in that instead. Makes me remember to keep popping it since I put hasten to auto instead.

    6 slotting gaussian into leadership? I could see it working, but is it absolutely necessary?

    And not really a concern, but you slotted surge and sprint, but I can only use one.

    All in all it looks like I'd lose personal use over softcapped defense... Feels like a mastermind instead of an assault/support. But I'll use one of my extra builds and see how it feels, thanks!
  3. So I'm a little torn between 2 builds. Usually I solo/duo with my roommate. One build has mace mastery+teleport pool (I love crunching little minions that get in my face with the attitude readjuster, summoning the matching pet, and long range teleport, but I hate teleport as a travel and redraw from the mace)

    and the other pool (That I haven't actually used yet) utilizes hovercrab technology with soul mastery (Love that widow, a -dmg/-hit toggle and I can slot damage into my immob aoe? What sorcery is this?)

    Both builds have the Dominion of Arachnos slotted, I don't have that set yet (keep getting catalysts but taking my sweet time buying those IO's), in the meantime treat them as additional posi's blasts.

    Using the first build, I usually keep a pair of pets out at any time (usually spiderlings and reinforcments), open with venom grenade and suppression, and use channelgun and longfang to pick off survivors.
    Arm lash if anything gets close, or shatter armor>arm lash if I'm fighting boss/eb/av.
    Serum at half health or before EB/AV pulls (End use is kind of harsh with posi's blast, put the proc from numina in to help with +recovery)

    Dont like frag grenade for the knockback, frenzy is meh, and I can kill a double pull in the time it takes for the OM to go off. Hasten on perma, Aim before big pulls or extra painful armor shattering against EB/AV.


    Build #1 (Teleport/Mace Mastery)
    Villain Plan by Mids' Villain Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Arachnos Soldier
    Primary Power Set: Crab Spider Soldier
    Secondary Power Set: Crab Spider Training
    Power Pool: Speed
    Power Pool: Teleportation
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Channelgun -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(3), Dev'n-Acc/Dmg/EndRdx/Rchg(5), Dev'n-Dmg/Rchg(33), Dev'n-Dmg/EndRdx(34), Dev'n-Hold%(37)
    Level 1: Crab Spider Armor Upgrade -- GA-3defTpProc(A)
    Level 2: Longfang -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(3), Dev'n-Acc/Dmg/EndRdx/Rchg(7), Dev'n-Dmg/Rchg(33), Dev'n-Dmg/EndRdx(34), Dev'n-Hold%(37)
    Level 4: Hasten -- RechRdx-I(A), RechRdx-I(5)
    Level 6: Combat Training: Defensive -- LkGmblr-Def/Rchg(A), Krma-ResKB(7)
    Level 8: Suppression -- SDoArach-Acc/Dmg(A), SDoArach-Dmg/EndRdx/Rchg(9), SDoArach-Acc/Dmg/Rchg(9), SDoArach-Dmg/Rchg(17), SDoArach-Rchg/DmgFear%(19), Achilles-ResDeb%(23)
    Level 10: Tactical Training: Maneuvers -- SW-ResDam/Re TP(A), LkGmblr-Def/EndRdx/Rchg(11), LkGmblr-Def/Rchg(11), LkGmblr-Def/EndRdx(43)
    Level 12: Venom Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(13), Posi-Dmg/Rng(19), Posi-Dam%(34), Ragnrk-Knock%(46)
    Level 14: Teleport -- TSM'n-EndRdx(A), TSM'n-Rng(15), TSM'n-Stlth(15)
    Level 16: Tactical Training: Assault -- EndRdx-I(A), EndRdx-I(17)
    Level 18: Combat Training: Offensive -- Acc-I(A), Acc-I(23)
    Level 20: Tactical Training: Leadership -- AdjTgt-ToHit/EndRdx/Rchg(A), AdjTgt-ToHit/EndRdx(21), GSFC-ToHit/EndRdx(21)
    Level 22: Mental Training -- Run-I(A)
    Level 24: Fortification -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(25), S'fstPrt-ResKB(25)
    Level 26: Arm Lash -- AnWeak-Acc/Rchg(A), AnWeak-DefDeb/EndRdx/Rchg(27), Oblit-Dmg(27), Oblit-Acc/Dmg/EndRdx/Rchg(40), LdyGrey-%Dam(40), Oblit-%Dam(43)
    Level 28: Serum -- Numna-EndRdx/Rchg(A), Numna-Heal/Rchg(29), Numna-Heal/EndRdx/Rchg(29), Numna-Heal(31)
    Level 30: Recall Friend -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(31), Zephyr-ResKB(31)
    Level 32: Long Range Teleport -- RechRdx-I(A), RechRdx-I(33)
    Level 35: Summon Spiderlings -- S'bndAl-Build%(A), S'bndAl-Dmg/Rchg(36), S'bndAl-Dmg/EndRdx(36), S'bndAl-Acc/Dmg/Rchg(36), EdctM'r-PetDef(37)
    Level 38: Call Reinforcements -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(39), ExRmnt-Dmg/EndRdx(39), ExRmnt-Acc/Dmg/Rchg(39), SvgnRt-PetResDam(40)
    Level 41: Web Envelope -- GravAnch-Immob(A), GravAnch-Hold%(42), GravAnch-Immob/Rchg(42), GravAnch-Acc/Rchg(42), GravAnch-Acc/Immob/Rchg(43)
    Level 44: Shatter Armor -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(45), Mako-Dmg/Rchg(45), Mako-Acc/EndRdx/Rchg(45), Mako-Acc/Dmg/EndRdx/Rchg(46), Mako-Dam%(46)
    Level 47: Summon Blaster -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(48), ExRmnt-Dmg/EndRdx(48), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-EndRdx/Dmg/Rchg(50), ExRmnt-+Res(Pets)(50)
    Level 49: Aim -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Conditioning
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 4: Swift -- Empty(A)
    Level 4: Health -- Empty(A)
    Level 4: Hurdle -- Empty(A)
    Level 4: Stamina -- P'Shift-End%(A)
    Level 50: Degenerative Partial Radial Conversion
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    Level 50: Spiritual Core Paragon
    ------------
    ------------
    ------------
    Set Bonus Totals:
    • 27% DamageBuff(Smashing)
    • 27% DamageBuff(Lethal)
    • 27% DamageBuff(Fire)
    • 27% DamageBuff(Cold)
    • 27% DamageBuff(Energy)
    • 27% DamageBuff(Negative)
    • 27% DamageBuff(Toxic)
    • 27% DamageBuff(Psionic)
    • 6% Defense(Melee)
    • 5% Defense
    • 6% Defense(Smashing)
    • 6% Defense(Lethal)
    • 6.94% Defense(Fire)
    • 6.94% Defense(Cold)
    • 10.06% Defense(Energy)
    • 10.06% Defense(Negative)
    • 6% Defense(Psionic)
    • 14.13% Defense(Ranged)
    • 7.88% Defense(AoE)
    • 39% Enhancement(Accuracy)
    • 38.75% Enhancement(RechargeTime)
    • 6% Enhancement(Heal)
    • 192.8 HP (18%) HitPoints
    • Knockback (Mag -12)
    • Knockup (Mag -12)
    • MezResist(Confused) 5%
    • MezResist(Held) 8.3%
    • MezResist(Immobilized) 8.3%
    • MezResist(Sleep) 5%
    • MezResist(Stunned) 7.2%
    • MezResist(Terrorized) 5%
    • 12% (0.21 End/sec) Recovery
    • 90% (4.82 HP/sec) Regeneration
    • 23% Resistance(Smashing)
    • 27.1% Resistance(Fire)
    • 27.1% Resistance(Cold)
    • 23% Resistance(Energy)
    • 23% Resistance(Negative)
    • 23% Resistance(Toxic)
    • 23% Resistance(Psionic)
    • 23% Resistance(Lethal)



    Shamcrab2 (with antigravity and more angsty darkness!)
    Villain Plan by Mids' Villain Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Arachnos Soldier
    Primary Power Set: Crab Spider Soldier
    Secondary Power Set: Crab Spider Training
    Power Pool: Speed
    Power Pool: Flight
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Channelgun -- Entrpc-Acc/Dmg(A), Entrpc-Heal%(3), Dev'n-Hold%(5), Dev'n-Acc/Dmg(23), Dev'n-Acc/Dmg/EndRdx/Rchg(31), Dev'n-Acc/Dmg/Rchg(43)
    Level 1: Crab Spider Armor Upgrade -- GA-3defTpProc(A)
    Level 2: Longfang -- Entrpc-Acc/Dmg(A), Entrpc-Heal%(3), Dev'n-Hold%(7), Dev'n-Acc/Dmg(23), Dev'n-Acc/Dmg/EndRdx/Rchg(40), Dev'n-Acc/Dmg/Rchg(40)
    Level 4: Hasten -- RechRdx-I(A), RechRdx-I(5)
    Level 6: Hover -- LkGmblr-Def/Rchg(A), LkGmblr-Def/EndRdx(7)
    Level 8: Suppression -- SDoArach-Acc/Dmg(A), SDoArach-Dmg/Rchg(9), SDoArach-Acc/Dmg/Rchg(9), SDoArach-Dmg/EndRdx/Rchg(15), SDoArach-Rchg/DmgFear%(17), Achilles-ResDeb%(19)
    Level 10: Tactical Training: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(11), LkGmblr-Def/Rchg(11), SW-ResDam/Re TP(46)
    Level 12: Venom Grenade -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(13), Posi-Dmg/Rng(13), Posi-Acc/Dmg(34), Posi-Dam%(37), Ragnrk-Knock%(37)
    Level 14: Combat Training: Defensive -- Krma-ResKB(A), LkGmblr-Rchg+(15), LkGmblr-Def(31)
    Level 16: Tactical Training: Assault -- EndRdx-I(A), EndRdx-I(17)
    Level 18: Combat Training: Offensive -- Acc-I(A), Acc-I(19)
    Level 20: Tactical Training: Leadership -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit/EndRdx/Rchg(21), GSFC-Build%(21)
    Level 22: Mental Training -- Flight-I(A)
    Level 24: Fortification -- ResDam-I(A), S'fstPrt-ResDam/EndRdx(25), S'fstPrt-ResDam/Def+(25), S'fstPrt-ResKB(46)
    Level 26: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(27), Zephyr-ResKB(27)
    Level 28: Serum -- Numna-Regen/Rcvry+(A), Numna-Heal(29), Numna-Heal/Rchg(29), Numna-Heal/EndRdx(46)
    Level 30: Afterburner -- Flight-I(A), Flight-I(31)
    Level 32: Arm Lash -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(33), Sciroc-Acc/Dmg/EndRdx(34), LdyGrey-%Dam(34)
    Level 35: Summon Spiderlings -- EdctM'r-PetDef(A), S'bndAl-Build%(36), S'bndAl-Acc/Dmg/Rchg(36), S'bndAl-Dmg/EndRdx(36), S'bndAl-Dmg/Rchg(37)
    Level 38: Call Reinforcements -- SvgnRt-PetResDam(A), ExRmnt-Acc/Rchg(39), ExRmnt-EndRdx/Dmg/Rchg(39), ExRmnt-Acc/Dmg(39), ExRmnt-Dmg/EndRdx(40)
    Level 41: Soul Tentacles -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Dam%(43), GravAnch-Hold%(43)
    Level 44: Darkest Night -- DampS-ToHitDeb/EndRdx(A), DampS-ToHitDeb/Rchg/EndRdx(45), DarkWD-ToHitDeb/EndRdx(45), DarkWD-Slow%(45)
    Level 47: Summon Widow -- ExRmnt-Acc/Rchg(A), ExRmnt-Dmg/EndRdx(48), ExRmnt-Acc/Dmg(48), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-EndRdx/Dmg/Rchg(50), ExRmnt-+Res(Pets)(50)
    Level 49: Aim -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Conditioning
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 4: Swift -- Empty(A)
    Level 4: Health -- Empty(A)
    Level 4: Hurdle -- Empty(A)
    Level 4: Stamina -- P'Shift-End%(A)
    Level 0: Marshal
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Born In Battle
    Level 50: Spiritual Core Paragon
    Level 50: Void Total Core Judgement
    Level 50: Degenerative Partial Radial Conversion
    Level 50: Ageless Invocation
    ------------
    ------------
    ------------
    Set Bonus Totals:
    • 26% DamageBuff(Smashing)
    • 26% DamageBuff(Lethal)
    • 26% DamageBuff(Fire)
    • 26% DamageBuff(Cold)
    • 26% DamageBuff(Energy)
    • 26% DamageBuff(Negative)
    • 26% DamageBuff(Toxic)
    • 26% DamageBuff(Psionic)
    • 6% Defense(Melee)
    • 5% Defense
    • 6% Defense(Smashing)
    • 6% Defense(Lethal)
    • 8.5% Defense(Fire)
    • 8.5% Defense(Cold)
    • 8.19% Defense(Energy)
    • 8.19% Defense(Negative)
    • 6% Defense(Psionic)
    • 10.38% Defense(Ranged)
    • 11% Defense(AoE)
    • 42.5% Enhancement(RechargeTime)
    • 6% Enhancement(Heal)
    • 42% Enhancement(Accuracy)
    • 176.7 HP (16.5%) HitPoints
    • Knockback (Mag -12)
    • Knockup (Mag -12)
    • MezResist(Confused) 5%
    • MezResist(Held) 5%
    • MezResist(Immobilized) 5%
    • MezResist(Sleep) 5%
    • MezResist(Stunned) 5%
    • MezResist(Terrorized) 5%
    • 6.5% (0.11 End/sec) Recovery
    • 102% (5.46 HP/sec) Regeneration
    • 23% Resistance(Smashing)
    • 26.15% Resistance(Fire)
    • 26.15% Resistance(Cold)
    • 23% Resistance(Energy)
    • 26.13% Resistance(Negative)
    • 23% Resistance(Toxic)
    • 23% Resistance(Psionic)
    • 23% Resistance(Lethal)
  4. /signed for BRB.

    First thing i would do with the BRB? full rage, and knockout blow.

    see if i can knock someone out of the sky with it.
  5. bye bye SS/invuln brute.

    helloooooo ss/wp brute.

    *evilgasm*
  6. a shield for tankers/brutes would be awesome.

    think about it...just a big shield. would fit well with the axe or mace powersets. there might be a few clipping issues, but i could live with them.
  7. [ QUOTE ]
    [ QUOTE ]
    Quit hitting the porn sites

    [/ QUOTE ]

    NEVER.

    [/ QUOTE ]


    um...yea





    anyways, i went to that drivercleaner site. do i really have to pay for it or am i just too dense to find the "freeware" version?
  8. i noticed that when you use the emote /em drink with a huge body type, thier arms are too short, and it looks like they are just pouring it down their shoulders.

    poop.
  9. biker jacket + long hair = makes shammy cry. because we seem to be having a problem with it. the hair should go on TOP of the jacket, not through it.

    BAD HAIR!!

    cmon jay. we love you. your sexy. but take a moment away from the mirror and help us for a second. cuz we all know that long hair is only sexy on guys if you let it flow, and this.....well, this is less than "flowy".