Just 1 more reason not to take Phase Shift!


Amarsir

 

Posted

Hamidon can now hit you with it on!
So now it's like raiding against police drones!
What's the story behind this? His blasts are outa phase? Or we needed something else to make people not take phase shift?


 

Posted

The primary reason was probably to prevent using a PA team to tank Hami. The current Hami design would be far too easy if PA could take aggro. All you'd need is 2 or 3 PA droppers, and then send in a snipe team to take out blues with no risk. With the blues gone, the yellows become much easier, and a hold team could rock the greens without worrying about any significant incoming fire.


 

Posted

Hamidon only exists as a "challenge" by cheating almost every aspect of the game.

Next question ...


It's the end. But the moment has been prepared for ...

 

Posted

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Hamidon only exists as a "challenge" by cheating almost every aspect of the game.

[/ QUOTE ]

Yeah, maybe that's got something to do with the fact that it's actually reasonable for a team of 8 people to take on between 4 and 8 level 54 AVs. What do you expect when there are 50 people available?

I hate when standard mobs "cheat" the rules with player powers, but I'm perfectly fine with a raid mob like Hamidon doing it. I really don't see your point, other than you seem to be taking advantage of your account reactivation to drop in and be negative wherever you can.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

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Hamidon only exists as a "challenge" by cheating almost every aspect of the game.

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I really don't see your point, other than you seem to be taking advantage of your account reactivation to drop in and be negative wherever you can.

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Its a prefectly reasonable point to make and the poster in question didn't raise it as positive or negative.


This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04

 

Posted

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Hamidon only exists as a "challenge" by cheating almost every aspect of the game.

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I really don't see your point, other than you seem to be taking advantage of your account reactivation to drop in and be negative wherever you can.

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Its a prefectly reasonable point to make and the poster in question didn't raise it as positive or negative.

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Context is helpful. Look around at the poster's other posts in the last two days.

I think I explained why I don't think it's a reasonable point to make. Hamidon has to deal with a scenario that no other mob does. I don't see any issue with it "cheating" the normal rules to do so.

Bosses that have "godmode" clicks that come back every 2 minutes and have no end crash? Mobs that can attack from phase shift? No, I don't like those things. Hamidon? I'm OK with Hamidon.

I've not yet seen anyone on the forums posit a design for an entity that can take on 50 players with consistent challenge that never breaks any rule the players have. I'll be very impressed if I do see it. I'll be even more impressed if it's something that the devs could implement without something like engine changes or other time-consuming modifications, meaning they'd have to prioritize their development time around it.

Until we see that, I'll gladly accept hamidon working like it does, and no, I don't see the point in griping about how it "cheats". And yes, because of the posters tone everywhere else, I do take the above post to which I responded as a gripe.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Well I see the idea but I think it's just too' lazy of the Devs not explain why he can now hit you though PS.
I think a better fix would've been to just make him ignor anything that's PSed. PAs included. That would solve the tanking prob.


 

Posted

[ QUOTE ]
Well I see the idea but I think it's just too' lazy of the Devs not explain why he can now hit you though PS.
I think a better fix would've been to just make him ignor anything that's PSed. PAs included. That would solve the tanking prob.

[/ QUOTE ]

He's a living organism; he adapted to his environment.


 

Posted

[ QUOTE ]
Well I see the idea but I think it's just too' lazy of the Devs not explain why he can now hit you though PS.
I think a better fix would've been to just make him ignor anything that's PSed. PAs included. That would solve the tanking prob.

[/ QUOTE ]

Personally, I've always felt that phased things should be able to hit phased things. Then they could add some phased out mitos to hami, ones who can only hit phased targets


 

Posted

[ QUOTE ]
[ QUOTE ]
Well I see the idea but I think it's just too' lazy of the Devs not explain why he can now hit you though PS.
I think a better fix would've been to just make him ignor anything that's PSed. PAs included. That would solve the tanking prob.

[/ QUOTE ]

He's a living organism; he adapted to his environment.

[/ QUOTE ]
He assimilated a Police Drone into his organic matrix


 

Posted

[ QUOTE ]
[ QUOTE ]
Well I see the idea but I think it's just too' lazy of the Devs not explain why he can now hit you though PS.
I think a better fix would've been to just make him ignor anything that's PSed. PAs included. That would solve the tanking prob.

[/ QUOTE ]

He's a living organism; he adapted to his environment.

[/ QUOTE ]

You got Dev Pwned


No

Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo

I think you underestimate our fools, sir.

Why /duel is a bad idea

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Well I see the idea but I think it's just too' lazy of the Devs not explain why he can now hit you though PS.
I think a better fix would've been to just make him ignor anything that's PSed. PAs included. That would solve the tanking prob.

[/ QUOTE ]

He's a living organism; he adapted to his environment.

[/ QUOTE ]

You got Dev Pwned

[/ QUOTE ]

ya, srsly


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Well I see the idea but I think it's just too' lazy of the Devs not explain why he can now hit you though PS.
I think a better fix would've been to just make him ignor anything that's PSed. PAs included. That would solve the tanking prob.

[/ QUOTE ]

He's a living organism; he adapted to his environment.

[/ QUOTE ]

You got Dev Pwned

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ya, srsly

[/ QUOTE ]

Dev slapped.


 

Posted

[ QUOTE ]
[ QUOTE ]
Well I see the idea but I think it's just too' lazy of the Devs not explain why he can now hit you though PS.
I think a better fix would've been to just make him ignor anything that's PSed. PAs included. That would solve the tanking prob.

[/ QUOTE ]

Personally, I've always felt that phased things should be able to hit phased things. Then they could add some phased out mitos to hami, ones who can only hit phased targets

[/ QUOTE ]

QF making sure this doesn't get lost.

I like this idea much better, personally.

Kam


 

Posted

[ QUOTE ]
[ QUOTE ]
Well I see the idea but I think it's just too' lazy of the Devs not explain why he can now hit you though PS.
I think a better fix would've been to just make him ignor anything that's PSed. PAs included. That would solve the tanking prob.

[/ QUOTE ]
He's a living organism; he adapted to his environment.

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No offense intended, Mr. Castle Sir, but...

... are you suggesting that Hami evolved by natural selection? Or adapted within a single generation, mutating himself to be a more effective challenge in a hero/predator infested world? That's a little implausible, but I guess not much more so than the idea of a giant one-celled organism that shoots blasts of electrolytes at people.


"Don't unravel them-- your ears were meant to be that way."
-Steve Aylett

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Well I see the idea but I think it's just too' lazy of the Devs not explain why he can now hit you though PS.
I think a better fix would've been to just make him ignor anything that's PSed. PAs included. That would solve the tanking prob.

[/ QUOTE ]
He's a living organism; he adapted to his environment.

[/ QUOTE ]

No offense intended, Mr. Castle Sir, but...

... are you suggesting that Hami evolved by natural selection? Or adapted within a single generation, mutating himself to be a more effective challenge in a hero/predator infested world? That's a little implausible, but I guess not much more so than the idea of a giant one-celled organism that shoots blasts of electrolytes at people.

[/ QUOTE ]
Anime FTW


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Well I see the idea but I think it's just too' lazy of the Devs not explain why he can now hit you though PS.
I think a better fix would've been to just make him ignor anything that's PSed. PAs included. That would solve the tanking prob.

[/ QUOTE ]
He's a living organism; he adapted to his environment.

[/ QUOTE ]

No offense intended, Mr. Castle Sir, but...

... are you suggesting that Hami evolved by natural selection? Or adapted within a single generation, mutating himself to be a more effective challenge in a hero/predator infested world? That's a little implausible, but I guess not much more so than the idea of a giant one-celled organism that shoots blasts of electrolytes at people.

[/ QUOTE ]

Meh. Not *that* implausible (in the comics genre) - look at Darwin. Or Sylar. Hell, we *know* bits of Hammy have mutagenic properties (HOs, anyone?) - is it that big of a stretch to think he can mutate himself too?

Kam


 

Posted

What frustrates me is the seemingly unavoidable group wipes that happen whe Hamidon "blooms."


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Well I see the idea but I think it's just too' lazy of the Devs not explain why he can now hit you though PS.
I think a better fix would've been to just make him ignor anything that's PSed. PAs included. That would solve the tanking prob.

[/ QUOTE ]
He's a living organism; he adapted to his environment.

[/ QUOTE ]

No offense intended, Mr. Castle Sir, but...

... are you suggesting that Hami evolved by natural selection? Or adapted within a single generation, mutating himself to be a more effective challenge in a hero/predator infested world? That's a little implausible, but I guess not much more so than the idea of a giant one-celled organism that shoots blasts of electrolytes at people.

[/ QUOTE ]And flying people shooting laser beams out of their eyes are plausible?


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Well I see the idea but I think it's just too' lazy of the Devs not explain why he can now hit you though PS.
I think a better fix would've been to just make him ignor anything that's PSed. PAs included. That would solve the tanking prob.

[/ QUOTE ]
He's a living organism; he adapted to his environment.

[/ QUOTE ]

No offense intended, Mr. Castle Sir, but...

... are you suggesting that Hami evolved by natural selection? Or adapted within a single generation, mutating himself to be a more effective challenge in a hero/predator infested world? That's a little implausible, but I guess not much more so than the idea of a giant one-celled organism that shoots blasts of electrolytes at people.

[/ QUOTE ]And flying people shooting laser beams out of their eyes are plausible?

[/ QUOTE ]

Of course! I do it all the time.....


 

Posted

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What frustrates me is the seemingly unavoidable group wipes that happen whe Hamidon "blooms."

[/ QUOTE ]

I'm not a fan of that either.

People have found ways to avoid them, but they're not easy.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

[ QUOTE ]
[ QUOTE ]
Well I see the idea but I think it's just too' lazy of the Devs not explain why he can now hit you though PS.
I think a better fix would've been to just make him ignor anything that's PSed. PAs included. That would solve the tanking prob.

[/ QUOTE ]

He's a living organism; he adapted to his environment.

[/ QUOTE ]

Our characters are living organisms. How come we can't "adapt" and do similar things as hami?


 

Posted

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The primary reason was probably to prevent using a PA team to tank Hami. The current Hami design would be far too easy if PA could take aggro. All you'd need is 2 or 3 PA droppers, and then send in a snipe team to take out blues with no risk. With the blues gone, the yellows become much easier, and a hold team could rock the greens without worrying about any significant incoming fire.

[/ QUOTE ]

Actualy i did some experiments and the taunt effects dont really matter much and also the fact that the mitos and hammidon fire rapidly make it fire at multiple targets now on and beyond just the taunt users.

In the last raid, no matter how many taunt players where below taunting....the hammidon still shot every one else in addition to the taunting players.

So um you might be right about the idea behind it.....but in actual changes to the abilites of the hammidon itself and its mitochondria....those changes prevent that from happening.

Also you might notice hammidon now kills the phantom army and the decoys created by the phantasm.

I have not checked this though but i think that actualy means the text for those powers is now wrong...as it specificaly states they are indestructable....also means the phase shift text is wrong as well....although i should check it...i think it used to say the player's body is in another dimension and that they cannot effect things in this reality nor can anything effect them.

Bu then i think alot of people are not looking at another possibility......this change could mean that their may be other uses for phase shift in the future....maybe this is the start of something that has been suggested for a long time of phased targets hitting phased targets...etc.


 

Posted

No kidding.

Let me know when someone on the Dev team "adapts" the ability to Phase Shift since you all are living organisms too.

Lazy answer.


 

Posted

[ QUOTE ]
[ QUOTE ]
Well I see the idea but I think it's just too' lazy of the Devs not explain why he can now hit you though PS.
I think a better fix would've been to just make him ignor anything that's PSed. PAs included. That would solve the tanking prob.

[/ QUOTE ]

He's a living organism; he adapted to his environment.

[/ QUOTE ]

Wow, so going by that argument my tank that's been around since I1 has been adapting to his environment by apparently de-volving over the last 3 years. He can't resist or do damage like he once could, can't attack as quickly as he once could, can't seem to get up to speed for a few seconds after attacking like he once could, is now susceptible to a variety of status effects that were of little consequence to him previously... the list goes on an on.

So, just for the record, player characters adapt by devolving over time, NPC foes adapt by evolving over time. Yup, great way to develop a game.

But as the OP said, I think stuff like this, combined with the "evolved" hostage stealth suppression, finally puts the final nail in the concealment pool's coffin.