Top Issues 9.7.06
Excellent news on all counts. Thanks for the update.
Its nice this "Choice Table" is coming, I just wish you guys would've allowed us to choose a SHOE. and do the same with Hamidon.
but its better then nothing I guess
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Any word on the Patron respec bug? A red name said it would be in a patch on test weeks ago and that was the last we heard about it.
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* Choice table for Lord Recluse's Strike Force. - Upon completion of the mission, you will get a choice table, instead of the Enhancements simply being put into your tray (and if your tray is full, put into oblivion). You will NOT be able to pick the specific Synthetic Hami-O, but you will be able to choose a +3 level SO instead of the random SHOE if you want.
Yes this means that the Freedom Phalanx will drop SO's again.
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Now that's what I'm talkin' 'bout!!!
Shoulda been done originally but better late than never.
I'd prefer if you just fixed the trams
Emerald Sky
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And uh about the Fury fix?
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I'd prefer if you just fixed the trams
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OFT
Ferries work so much better in CoV.
@Bengal Fist - Freedom - Authority SG
Bengal Fist (SS/EA) - Thirt3en (Time/Elec) - Aussi (Elec/Shield) - Potamoi (Water/Time) - Parkr (Staff/Ela)
Bad posters! Stop looking that gift horse in the mouth!
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* "Looping Sound Crash" - We think we MAY have this finally fixed.
* "Invisible Players/Enemies on Map" - Again, we think we may have this fixed.
* Choice table for Lord Recluse's Strike Force. - Upon completion of the mission, you will get a choice table, instead of the Enhancements simply being put into your tray (and if your tray is full, put into oblivion). You will NOT be able to pick the specific Synthetic Hami-O, but you will be able to choose a +3 level SO instead of the random SHOE if you want.
Yes this means that the Freedom Phalanx will drop SO's again.
I don't know when these will be hitting Training Room, but these will probably be the last big fixes in I7... onward to Issue 8!!!
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Awesome news about the Choice table for the LRSF, if for no other reason than because its exactly what I suggested a week or two ago. Its the best solution, and it largely uses tech that you guys already had in the game.
I'm glad you guys think you've made progress with the invisible mobs bug. Its been around for ever. The sound bug stuff is good news too, though I play with my sound off and its never effected me.
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* "Looping Sound Crash" - We think we MAY have this finally fixed.
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You-Are-God. Period. Maby Excalmation Point. End Sentance. This has been my bane for quite some time now.
Nice to hear these fixes are coming. Thanks for all the hard work. Also, thanks for the choice of rewards for the LRSF.
Bring on To Protect and Serve.
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Oh, and also, thaks for just poting this Posi. It's nice to get a big official thread like this.
(Yes I know its not the first, but it's still a very nice thing to have)
@Bengal Fist - Freedom - Authority SG
Bengal Fist (SS/EA) - Thirt3en (Time/Elec) - Aussi (Elec/Shield) - Potamoi (Water/Time) - Parkr (Staff/Ela)
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* Choice table for Lord Recluse's Strike Force. - Upon completion of the mission, you will get a choice table, instead of the Enhancements simply being put into your tray (and if your tray is full, put into oblivion). You will NOT be able to pick the specific Synthetic Hami-O, but you will be able to choose a +3 level SO instead of the random SHOE if you want.
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thats a step in the right direction but why not just let us pick SHOEs and HOs? its silly to have no real economy for the whole game and then all of a sudden have one sad one at the end that won't be let go of.
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You-Are-God. Period. Maby Excalmation Point. End Sentance. This has been my bane for quite some time now.
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Heheheheheh - I concur! Thankfully I rarely encounter the stupid sound-loops (only in large teams/battles), but bloody hell, it's annoying.
Huzzah! for success!
Positron, thank you for addressing that part of the LRSF problem.
Now can we get some kind of official word on if the last mission is how you guys want it to be? Because we've had people post videos of the last mission being a unicorn and fairy-laden teaparty cakewalk through easy land with rad corruptors while teams that dare to bring stalkers and dominators are doomed to failure.
Is this intentional? If Hamidon's secret was holds, are we resigned to the fact that we must bring at least one rad corruptor to a LRSF or be faced with the debt cap, with having to rely on PvP zone temp powers, with having to break the game with stacked vengence, with having to reset the mission repeatedly by logging out if we get a bad pull?
Is the fact that the last mission of the game is horribly immersion-breaking and difficult for one team yet a non-factor and easy as pie for a team with 2 or more rad corruptors and a stone brute by design? Are the VGs that powerlevel up rad corruptors really getting rewarded for doing so?
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Will they drop the large inspos too again?
Thanks!
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You-Are-God. Period. Maby Excalmation Point. End Sentance. This has been my bane for quite some time now.
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Heheheheheh - I concur! Thankfully I rarely encounter the stupid sound-loops (only in large teams/battles), but bloody hell, it's annoying.
Huzzah! for success!
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What you realy have too wonder is what kind of lame bs team build is coh going too have for the statesman tf, btw, im doing this in the middle of english class, mua ha ha ha
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Psst, Posi.... What's the word on the lack of Lt's spawning in solo missions? Only Lt's currently showig up are preset "scripted" spawns and named Lt's. Bosses that get downgraded on Villainous/Heroic aren't counted here. As far as I can tell, this shows up at all difficulty settings. IMO, this should be a top issue if it's a bug. If it's not a bug, it's a HORRIBLE change. Slogging through all minions gets extremely drab...
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Positron, thank you for addressing that part of the LRSF problem.
Now can we get some kind of official word on if the last mission is how you guys want it to be? Because we've had people post videos of the last mission being a unicorn and fairy-laden teaparty cakewalk through easy land with rad corruptors while teams that dare to bring stalkers and dominators are doomed to failure.
Is this intentional? If Hamidon's secret was holds, are we resigned to the fact that we must bring at least one rad corruptor to a LRSF or be faced with the debt cap, with having to rely on PvP zone temp powers, with having to break the game with stacked vengence, with having to reset the mission repeatedly by logging out if we get a bad pull?
Is the fact that the last mission of the game is horribly immersion-breaking and difficult for one team yet a non-factor and easy as pie for a team with 2 or more rad corruptors and a stone brute by design? Are the VGs that powerlevel up rad corruptors really getting rewarded for doing so?
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O SNAP!
Say it ain't so Posi!
Make Dominators & Stalkers wanted again!
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* "Invisible Players/Enemies on Map" - Again, we think we may have this fixed.
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Would that also include invisible doors? There was a mission with invisible mobs, and a door that I knew was there, but couldn't be interacted with because of the invisibility bug. I couldn't tp through it (because it was in the way), and couldn't open it because it 'wasn't there'.
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Psst, Posi.... What's the word on the lack of Lt's spawning in solo missions? Only Lt's currently showig up are preset "scripted" spawns and named Lt's. Bosses that get downgraded on Villainous/Heroic aren't counted here. As far as I can tell, this shows up at all difficulty settings. IMO, this should be a top issue if it's a bug. If it's not a bug, it's a HORRIBLE change. Slogging through all minions gets extremely drab...
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This is my biggest gripe. Solo play was way more fun with Sorcerers, Night Widows, and the like.
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I don't know when these will be hitting Training Room, but these will probably be the last big fixes in I7... onward to Issue 8!!!
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Well, let's hope.. anyway.. yeah.. let's hope.
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* Choice table for Lord Recluse's Strike Force. - Upon completion of the mission, you will get a choice table, instead of the Enhancements simply being put into your tray (and if your tray is full, put into oblivion). You will NOT be able to pick the specific Synthetic Hami-O, but you will be able to choose a +3 level SO instead of the random SHOE if you want.
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What a worthless fix. Way to spend a time and effort coming up with a [censored] solution.
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* Choice table for Lord Recluse's Strike Force. - Upon completion of the mission, you will get a choice table, instead of the Enhancements simply being put into your tray (and if your tray is full, put into oblivion). You will NOT be able to pick the specific Synthetic Hami-O, but you will be able to choose a +3 level SO instead of the random SHOE if you want.
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What a worthless fix. Way to spend a time and effort coming up with a [censored] solution.
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because at the very least, now you won't lose your shoes.
* "Looping Sound Crash" - We think we MAY have this finally fixed.
* "Invisible Players/Enemies on Map" - Again, we think we may have this fixed.
* Choice table for Lord Recluse's Strike Force. - Upon completion of the mission, you will get a choice table, instead of the Enhancements simply being put into your tray (and if your tray is full, put into oblivion). You will NOT be able to pick the specific Synthetic Hami-O, but you will be able to choose a +3 level SO instead of the random SHOE if you want.
Yes this means that the Freedom Phalanx will drop SO's again.
I don't know when these will be hitting Training Room, but these will probably be the last big fixes in I7... onward to Issue 8!!!
Positron
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