Top Issues 8.10


008Zulu

 

Posted

* Debt in PvP Zones. Currently we "Pro-Rate" debt depending on how much damage you took from NPCs vs. PCs. When this is fixed we will zero out any debt if the killing blow comes from PCs, and Pro-Rate debt if the killing blow comes from NPCs.

* Salvage disappearing from storage objects. If you click too fast, some salvage may get lost in the transaction when pulling from a Storage Object. This is a high priority bug to fix.

* Back Alley Brawler gives debt in Recluse's Victory. Yeah, he was not set up as "debt free". Sorry.

* Ability to drop missions. Coming soon!(TM) I know this will make a lot of players happy that they don't need to contact Customer Service just to continue thier story arcs.


Positron
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Posted

<<* Ability to drop missions. Coming soon!(TM) I know this will make a lot of players happy that they don't need to contact Customer Service just to continue thier story arcs. >>

Thank you for this and the other information. It is great to hear what is comming down the pipe! Thank you!


Nerf Blaster Controllers!!!!

 

Posted

Thanks for the update Posi! So it looks like that the top issues is going to be a regular update now?


Infinity Server


currently playing: Keton - lvl 50 db/wp brute
Dark-Mage - lvl 50 emp/rad defender
Tolen - lvl 50 em/inv brute - 408 badges

"Oh shut up! Your wasting valuable smashing time!" - side show mel

 

Posted

[ QUOTE ]
* Ability to drop missions. Coming soon!(TM) I know this will make a lot of players happy that they don't need to contact Customer Service just to continue thier story arcs

[/ QUOTE ]


...provided that it doesn't lead to a drop in your commitment to fixing bugs in individual missions.

Don't get me wrong. It will definitely be good to know a mission can be dropped if we can't complete it, but at the same time we do want to complete those missions too.

Many missions, especially the ones prone to being bugged, have something special inside them that makes them more important to players than a standard one. People will invariably get more upset over not being able to do the 30 Fir Bolg mission, for example, or the last mission of a story arc than a regular "Defeat X and his minions" one. Being able to drop the mission is less desirable than being able to complete it.

At the same time, thank you for working on these issues and keeping us informed.


 

Posted

thank god. my first lvl 50 still has a defeat all outcasts in base mission at the top of his list. Just to lazy to do something that wasnt gonna give me xp.


 

Posted

[ QUOTE ]
* Salvage disappearing from storage objects. If you click too fast, some salvage may get lost in the transaction when pulling from a Storage Object. This is a high priority bug to fix.

[/ QUOTE ]
When you find the bit of code causing this, please print it out and stomp on it for me.


 

Posted

[ QUOTE ]
* Salvage disappearing from storage objects. If you click too fast, some salvage may get lost in the transaction when pulling from a Storage Object. This is a high priority bug to fix.


[/ QUOTE ]
Thanks Posi. This was such an unfortunate bug. With my luck, I lost +80% of my Salvage from 1-40.


 

Posted

Dropping missions? Fancy!


I won't be a part of your system!

 

Posted

[ QUOTE ]
* Ability to drop missions. Coming soon!(TM)

[/ QUOTE ]

Man, Issue 13 is gonna be AWESOME!


The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants. It is its natural manure. --- Thomas Jefferson
Formerly known as YFNDBA

 

Posted

What about the global compensation/chat bug?
What about our Patron respecs still being borked?
Lag?
FPS problem?
Memory Leak?

Thanks.


Thanks, NC Soft, for closing my favorite game ever without warning and with plenty of life still left in it, and thus relieving me of the burden of EVER wanting to buy, try or even hear about another game from your company. Will my decision make a dent, or persuade them in anyway, shape or form? Nope, obviously not. Don't care. NC Soft is dead to me. ~ PsyFox

 

Posted

[ QUOTE ]
* Ability to drop missions. Coming soon!(TM) I know this will make a lot of players happy that they don't need to contact Customer Service just to continue thier story arcs.


[/ QUOTE ]
yay, thanks again posi.

However, how will this play into content? Like patrons. The storyline is set the way it is for a reason (order).

Is there just going to be a "WARNING: THIS MAY MESS UP CONTENT" message.


 

Posted

Thanks for the update!


 

Posted

[ QUOTE ]

* Back Alley Brawler gives debt in Recluse's Victory. Yeah, he was not set up as "debt free". Sorry.


[/ QUOTE ]
I think devs are just trying to hide their secret gauntlet improvement: debt rays.


 

Posted

[ QUOTE ]
[ QUOTE ]
* Ability to drop missions. Coming soon!(TM) I know this will make a lot of players happy that they don't need to contact Customer Service just to continue thier story arcs.


[/ QUOTE ]
yay, thanks again posi.

However, how will this play into content? Like patrons. The storyline is set the way it is for a reason (order).

Is there just going to be a "WARNING: THIS MAY MESS UP CONTENT" message.

[/ QUOTE ]
Me, I just want to avoid those "intro to hazard zone" missions. I hate those.

But, if dropping a mission will mess up a story arc or something, a warning would be nice.


 

Posted

The simplest way I'd see a drop mission system working is that it would just clear the mission from your mission list. The mission isn't completed and it would still be available from your contact, but it means that if you do have a bugged mission you can drop it and get one you can actually finish.

Otherwise, as people have said, I can see it screwing up a lot of content. SFs / TFs would be done in 15 minutes as every mission but the last one gets dropped...


 

Posted

Most didnt affect me much but glad to hear of things coming.

Though why 8.10? O-o Is this stuff coming after Issue 8 is out?


This space is intentionally left blank.

 

Posted

nice call on the drop missions thing

how about an option to quit to character selection?

i know its not the first time mentioned, but its always been one of those little but highly irritating things that you can only quit to server or quit to desktop... sometimes you just want to keep playing but you just want to change char.

also...any chance of ever getting a save password option?


 

Posted

[ QUOTE ]
Most didnt affect me much but glad to hear of things coming.

Though why 8.10? O-o Is this stuff coming after Issue 8 is out?

[/ QUOTE ]

8.10 is today's date. These our the top issues as of today.


 

Posted

and since i am in an asking mode... how about a hosp in hollows. god knows that that is the ONE place that needs it the most. travel is dangerous enough for lowbies...do we really have to make them run from atlas on every death?

there has to be a way to make hollows less annoying than it already is... unless there are more mish in atlas from levels 1-14 and up hollows entry to 14 at travel (or travel at 10)


 

Posted

[ QUOTE ]
What about the global compensation/chat bug?
What about our Patron respecs still being borked?
Lag?
FPS problem?
Memory Leak?

Thanks.

[/ QUOTE ]

You forgot "No teleport surface detection beyond 100 yards getting teleporters killed because they can't get a valid teleport reticule in time to stop from falling to their doom."


The Optimist says the glass is half full.
The Pessimist says the glass is half empty.
While they argue about it, the Opportunist comes along, drinks what's left, and removes all doubt. - Redwood

Alvays remember, schmot guy...any plan vere you lose you hat...is a BAD PLAN!

 

Posted

[ QUOTE ]
[ QUOTE ]
What about the global compensation/chat bug?
What about our Patron respecs still being borked?
Lag?
FPS problem?
Memory Leak?

Thanks.

[/ QUOTE ]

You forgot "No teleport surface detection beyond 100 yards getting teleporters killed because they can't get a valid teleport reticule in time to stop from falling to their doom."

[/ QUOTE ]

If you look elsewhere, Positron may have discovered / realised why that is happening.


 

Posted

[ QUOTE ]
* Salvage disappearing from storage objects. If you click too fast, some salvage may get lost in the transaction when pulling from a Storage Object. This is a high priority bug to fix.

[/ QUOTE ]

The storage object prompt says double-click to take which may be making the problem worse. The double-click does not always work right and that may be causing more salvage to be lost.

-Rad


 

Posted

[ QUOTE ]
What about our Patron respecs still being borked?

[/ QUOTE ]

Top of my list.

[ QUOTE ]
Ability to drop missions. Coming soon!(TM) I know this will make a lot of players happy that they don't need to contact Customer Service just to continue thier story arcs.

[/ QUOTE ]

Cool. Thanks for this.

Now...

How about getting NCSoft to push ATI for a fix for the FSAA/Bloom-DoF-HighWater issue? Or pushing a fix with a recode from Cryptic? Since overall game performance has suffered over the last few issues, perhaps it's time to step back and look for different ways to code the graphics so that neither breaking FSAA nor reducing everyone in CoV to below 30FPS occurs?


Be well, people of CoH.

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
What about the global compensation/chat bug?
What about our Patron respecs still being borked?
Lag?
FPS problem?
Memory Leak?

Thanks.

[/ QUOTE ]

You forgot "No teleport surface detection beyond 100 yards getting teleporters killed because they can't get a valid teleport reticule in time to stop from falling to their doom."

[/ QUOTE ]

If you look elsewhere, Positron may have discovered / realised why that is happening.

[/ QUOTE ]

Ya, he said that about a month ago...and no fix is on Test yet even...I'd still call it a major issue, particularly with Team teleport, since it can get entire TEAMS killed, not just the teleporter.


The Optimist says the glass is half full.
The Pessimist says the glass is half empty.
While they argue about it, the Opportunist comes along, drinks what's left, and removes all doubt. - Redwood

Alvays remember, schmot guy...any plan vere you lose you hat...is a BAD PLAN!

 

Posted

[ QUOTE ]
How about getting NCSoft to push ATI for a fix for the FSAA/Bloom-DoF-HighWater issue? Or pushing a fix with a recode from Cryptic? Since overall game performance has suffered over the last few issues, perhaps it's time to step back and look for different ways to code the graphics so that neither breaking FSAA nor reducing everyone in CoV to below 30FPS occurs?

[/ QUOTE ]

I have to agree with this. Several members in one of my SGs I belong to are quite peeved about the lackluster performance of the last couple issues. I know quite a few people who have left the game (whether it be temproary or permanent) because of performance issues.

You talked about focusing on customer retention yesterday on w00t radio. Performance-related issues has to be near the top of your list to obtain this goal! Please, focus more on fixing the bugs that have crept in to the game over the last couple of issues.

[ QUOTE ]
* Debt in PvP Zones. Currently we "Pro-Rate" debt depending on how much damage you took from NPCs vs. PCs. When this is fixed we will zero out any debt if the killing blow comes from PCs, and Pro-Rate debt if the killing blow comes from NPCs.

* Salvage disappearing from storage objects. If you click too fast, some salvage may get lost in the transaction when pulling from a Storage Object. This is a high priority bug to fix.

* Back Alley Brawler gives debt in Recluse's Victory. Yeah, he was not set up as "debt free". Sorry.

* Ability to drop missions. Coming soon!(TM) I know this will make a lot of players happy that they don't need to contact Customer Service just to continue thier story arcs.

[/ QUOTE ]

I'm sorry, but I find these to be quite trivial compared to the problems listed in the posts above mine. The constant lag in Grandville, waiting 30 seconds for the train doors to close at the train station before you're able to click for a destination, the constant reiteration that, "Hami-O drops aren't broken" when yesterday's test server patch states there is now a correction to fix this (if you want to really improve retention of players, stop telling us there is no problem when there *is* a problem). If it wasn't for the players that I regularly play with, I too probably would have left the game shortly after I7.

I have faith in you folks to fix these issues, but please be more straight-forward with us players. Don't try to hide things.


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