Jay's Costume Bug Fix Thread
layering layering layering... 'nuff said.
I can't wear a gunslinger beard with a brute face because the jaw sticks through, but doesn't on the chiseled face.
Or when my guy stands at ease, his hands are in his butt.
Then there's the whole hair going through the cape thing, and the shirt sticking through my jacket when I stoop to summon my robots.
This is the longest standing costume bug that I am aware of, and I've been here since CoH beta.
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something weird I noticed
The detail on the sinister top and sinister bottoms are of different resolution- THe top is signifigantlly lower rez. This may or may not be just on my computer:
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I am having this issue (lower resolution on tops than on bottoms) with all character types and all costume options - but only on test!
My best guess is that at a certain resolution(s), it's using the 'world' resolution instead of the 'character' resolution for tops only?
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there is cliping with the open labcoat in the front when you have tuckedin pants, and clipping on both sides of the back when running.
<a href="[IMG" target="_blank">[/IMG]]front</a> <a href="[IMG" target="_blank">http://i66.photobucket.com/albums/h251/kyoujin487/screenshot_2006-07-20-21-05-52.jpg[/IMG]]back</a>
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I fixed your links as these forums do not allow embeded images. For future reference you can scroll to the very bottom of the imageshack screen (after upload) and there will be a link at the bottom of the link list called direct link. Use that with the URL function for forum posts
EDIT: I see your using photobucket instead, Not sure how they post their links but all you need is the http://stufhere.jpg part for posting directly to the forum. Like this, which is one of your images from above with the excess code stripped out. http://i66.photobucket.com/albums/h2...0-21-05-52.jpg
Thanks for posting screenshots of the bugs for Jay and Ian!
Open Labcoat bug - image 1
Open Labcoat bug - image 2
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Labcoats, both open and closed, also clip with skirts.
This is as the Test Version of Issue 8.
Added: Another bug:
Panda and Kitten are listed twice for Jackets.
NCIS: Best gorram show in the 'verse.
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After watching movies like Troy and Gladiator, plus that new movie 300, they have all really gotten me into the anchient greek era. Can we get those style helmets, kinda like Magneto's, but with the mohawk. Also the breast pieces, shin gaurds and bracers would be fantastic!! If i am going to fight in the arena, might as well look like a REAL gladiator!!
Wrong thread dude.
Anyways;
Sexy Jay, I noticed a bug with the Robes - no screenshot, but choose any robe and Long Sleeve 1-3, and two contrasting colors. You'll see that the primary color part of the sleeve is tinted with the secondary color, which looks bad
What shall claim a Sky Kings' Ransom?
PPD & Resistance Epic Archetypes
Jay...why is he so sexy? I want to be sexy like Jay.
I've noticed with the cat ears on the males on test that even though you have the cat ears the human ears are still present on the head. This just looks...wrong. Just thought I would mention it.
Yep im a werewolf, I fight crime and I enjoy what I do.
Jay is sexy. The Physique slider dislocates female characters' ankles. I find it most visible with Tech Banded boots, but the geometry problem is the same for any boots.
I'm unsure if this has been said, because I haven't time to read through all 50-some pages of the thead right now, but:
Females: [u]"Glam" Hairstyle[u] clips with almost all the [u]Chest -> Shoulder[u] items and many [u]Head -> Detail 1 and 2[u] items, as well as the obvious issue with [u]Capes and Long Hairstyles[u] clipping
Male and Female: All the loose Chest options I know of ([u]Robes, Jackets, Baggy, etc[u]) clip in odd ways with [u]Capes[u] at the shoulder and upper back, and with the [u]Reaper Head -> Detail 2[u] option.
I'm sorry I haven't got screenshots for you, but I haven't the ability to with this computer, and if I did, there would be LOTS of them.
Jay is Sexy
-Draeth
@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30)) Single Target Radius = 0. AoE Non-Cone Arc = 360.
I seem to like the "GLAM" hair on my toons but the capes seem to cut off the long hair in the back of the costume. Is this something that can be fixed?
This is what my character Orbital Hammer (in his 3rd costume) looks like normally. However, when I turn supergroup mode on, part of his mask will turn white. No matter what I set his supergroup or costume colors to, this part of his costume is always white as long as I am in supergroup mode. I don't know when this problem would have started, as it has always been like this on my 3rd costume slot since I created that costume. If you needed to know where I created this character, I created him of Victory server. I don't know what files you have to look at to fix this problem, so I thought I'd add that little bit of information.
*Edit - Editted to say, "Jay is sexy!"
Not strictly a bug; merely an oddity, but one that might warrant attention:
I made a toon on Test with the new Bikini top w/ skin. With I8 rolled back to test the pre-download, she's completely topless. I know it's a narrow window of opportunity, but since any 8-year-old can get Test running, it might be something to prevent in future rollbacks.
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Score so far: Thunderfire-0, Internet-157893678
I think these may have been posted before... Skirts disappear in water. I think some boots do too. I'm only seeing it happen on Test (pre-rollback), not Live.
Skirts no longer accept some Bikini bottoms under them. It's been like that since I7, I think. It's more serious now that the skirts are water-soluble, because you can see the bottoms.
Every time I take my character with Miniskirt 2 to the tailor, he wants to charge me to change to Miniskirt 1. That's been happening since I7, too. Making some change to the costume that leaves Mini 2 doesn't cook it in, either; next time I visit he's after me to change the skirt again.
Jay is sexy.
Maybe not a bug but more of a quality issue. Searched the thread as well as I could but it didn't turn up. Some patterns for male and female tops apparently have a much lower resolution than others. They appear very pixely, to the point of seeming unclean. The main culprits seem to be 'busy' spiky patterns and steep or curved angles, but at the same time similar textures end up looking much smoother. All screenshots taken with the same character at the same settings. Male model, no adjustments made. Just going through and changing patterns for comparison.
The Horns pattern is the one I keep noticing as the one that bothers me the most. Everytime I consider putting this on a character, the quality turns me off. As you can see not only are the arched namesake horns of the pattern rather pixely, but there's also some funky wrinkle in the pattern under the arm. Likely, the latter won't ever be an issue in game, but just seeing it bothers me.
In a similar vein is the old Pattern 3. The very steep spikes turn out rather unclean when looked at close up.
To make a counterpoint, look at the Diablo pattern. It manages a very smooth curvature into a slender spike while looking very sleek and clean. It would be wonderful if all other patterns would be as clean.
Also, the Claws pattern is an example of the 'busy' spiky pattern I was mentioning. As you can see the curves of the spikes are rather pixely. By comparison, look at the Jaws pattern which is a similar concept but looks much smoother. Getting Claws up to the quality of Jaws would be appreciated.
Again, not a bug in the technical sense, but really bothersome to me. Especially as I find the basic concepts of these patterns highly desirable and plain neat. Just their execution is a bit lacking when compared to the other excellent costume patterns.
Obligatory proclamation:
Jay is sexy and has the longest...
...Dev thread without any major flames.
Edit: Stupid typo in hyperlink fixed.
Winston Churchill
The Angst mask style has white dots in in the mouth piece regardless of how you color the piece.
Angst
May not be as visible in this pic, my monitor is dark. But it's very noticeable on lighter monitors.
My Corner of DeviantART
The Queen's Menagerie
When someone chooses cat, wildcat, rat, or rabbit ears, they still have human ears too.
Could this possibly be changed, and perhaps add an option for no ears at all?
The Bandit option under Detail 2 (Old West style kerchief mask) clips while the character is doing the "breathing" animation in combat pose. It clips in and out of the neck while he surges forward and backward as seen in this EXAMPLE I've snapped of the two extremes.
Very noticeable since we see our characters from the back most of the time. Thanks!
Tech Crey missing for Male Banded Gloves ( for bothTights and Sleeveless Jackets)
I'm sure people have asked for some options to come back here, but hopefully I can also provide a possible solution to my request:
Can the original City of Heroes faces (not the "blended" menu faces for CoH+CoV) be renamed to Herioc Face 1, Herioc Face 2, etc...? That way we get all the facial Goodness/Badness without having problems at the tailor. The tailor change at that point would not have the "reverting effect" every time a character made a tailor visit, and re-open up the friendly looking faces to the game.
Keep up the good work.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
Four bugs:
Supergroup Color Bug. The supergroup properties change when a costume uses the supergroup colors. This might not truly be costume related, but it's the worst of the lot.
Bald head shading error. Shadows where highlights are supposed to be, and vice versa. Looks like reversed surface normals.
Ill-fitting fishnet pattersn. The Mesh pattern is the closest to fishnets we got for a top, and it doesn't fit with other fishnet items. Also, why does the fully colored area reach the sides on this item; couldn't the "panty" section stay between the legs?
Ring Strap Shoulder Blade Clipping. This one is old, and was introduced in a costume update way back . Ring straps didn't use to clip like this.
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- Capes. I've noticed just recently (in rear/back view) that the capes don't seem to sit across the shoulders properly, that is, they don't flow like they used to. I can see a clear visible line across the shoulders, so the cape looks like it's been tacked together in two pieces, and sometimes there is a gap between them.
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This is a bug, but it comes and goes. Sometimes you get this; when you rezone it is usually gone. Seems the cape misaligns with the shoulders, and when the toon is re-drawn after a transit, it is realigned. Its correct about 90% of the time, but still annoying when it happens.
Think this used to happen more frequently back when capes first appeared, or I may just be more jaded now.
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- Capes. I've noticed just recently (in rear/back view) that the capes don't seem to sit across the shoulders properly, that is, they don't flow like they used to. I can see a clear visible line across the shoulders, so the cape looks like it's been tacked together in two pieces, and sometimes there is a gap between them.
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This is a bug, but it comes and goes. Sometimes you get this; when you rezone it is usually gone. Seems the cape misaligns with the shoulders, and when the toon is re-drawn after a transit, it is realigned. Its correct about 90% of the time, but still annoying when it happens.
Think this used to happen more frequently back when capes first appeared, or I may just be more jaded now.
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This actually seems to happen/matter on maps with large amounts of PCs loaded onto them. So if you zone out of the Talos Tram, your cape will likely be messed up, but if you zone into a heroic instanced missions, your cape will usually be perfect.
Still here, even after all this time!
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- Capes. I've noticed just recently (in rear/back view) that the capes don't seem to sit across the shoulders properly, that is, they don't flow like they used to. I can see a clear visible line across the shoulders, so the cape looks like it's been tacked together in two pieces, and sometimes there is a gap between them.
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This is a bug, but it comes and goes. Sometimes you get this; when you rezone it is usually gone. Seems the cape misaligns with the shoulders, and when the toon is re-drawn after a transit, it is realigned. Its correct about 90% of the time, but still annoying when it happens.
Think this used to happen more frequently back when capes first appeared, or I may just be more jaded now.
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I've noticed this a lot more in the last couple months than ever before. Almost 1 out of 3 times I zone. Changing costumes back and forth or zoning works but it is very annoying. I don't know and I actually doubt it, if other players see this at the same time you do. Meaning it may look fixed on yours but others see it broke or it may look broke in your view but fixed when other players see you.
My Corner of DeviantART
The Queen's Menagerie
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- Female, Glam Hair, and capes - clipping badly. I have a toon with the glam hair style, I love it. Add a cape, and most of her hair pokes through the cape, so her hair looks cropped & it just looks terrible. This also happens with other long hair such as layers (not as badly, but still pokes on through). I agonised & my glam haired toon kept her hairstyle but had to miss out on her cape (until it is fixed).
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Not to be mean or anything, but how exactly is he supposed to fix this?
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Not strictly a bug; merely an oddity, but one that might warrant attention:
I made a toon on Test with the new Bikini top w/ skin. With I8 rolled back to test the pre-download, she's completely topless. I know it's a narrow window of opportunity, but since any 8-year-old can get Test running, it might be something to prevent in future rollbacks.
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Yup had the same thing happen with the Tanker top, too. My character is now in Outbreak on test completely topless.
Not sure if I should post screenshots or not.
Oh, and Jay is sexy.
JAY is SeXXy Rawr!
Hello. Bugs I hope you can fix as follows:
- Female, Glam Hair, and capes - clipping badly. I have a toon with the glam hair style, I love it. Add a cape, and most of her hair pokes through the cape, so her hair looks cropped & it just looks terrible. This also happens with other long hair such as layers (not as badly, but still pokes on through). I agonised & my glam haired toon kept her hairstyle but had to miss out on her cape (until it is fixed).
- Capes. I've noticed just recently (in rear/back view) that the capes don't seem to sit across the shoulders properly, that is, they don't flow like they used to. I can see a clear visible line across the shoulders, so the cape looks like it's been tacked together in two pieces, and sometimes there is a gap between them.
- Female, bottoms, skin, with metal (the metallic strips). The boots option is missing for this? (There are no metal skin boots). It looks silly to give her bare feet. I also tried organic in the same colour as the metal, but it makes her look like she has a very nasty case of varicose veins. I notice that most other bottom types (in the skin set) have matching boot textures - I thought maybe I could not find the metal boots or it has gone missing?