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Posts
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Joined
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Just happened to me. Last night I had all my slots, but this morning when I logged in all my extra slots were missing, and so was the icon to buy more.
Two other accounts in this household and both are missing theirs as well. One of us just created a new character on Thursday night, so we definitely had our slots then, but somewhere between then and this morning all of our open slots went unavailable and so did the purchase option button. -
My thinking as to a fix for Moment of Glory is to make the power similar to Build Up. Trash all the survivability aspect of it and just have it give +ACC and +DMG.
Here's why:
1. Tanker's Fire Armor has Fiery Embrace, so there is at least that one example off the top of my head of a defensive set giving a dmg boost.
2. The feel of the scrapper is that it's best defense is to kill things quick. MoG giving the scrapper greater killing ability seems to fit that.
3. If it is a short-duration click like Build Up, it really does suit the name MOMENT of Glory. How long the click lasts, how it compares to Build Up in Dmg/Acc, how long the recharge? Nothing excessive, I'd say. Otherwise it could trivialize boss fights, making it so no one wants to take on a boss w/o a MoG scrapper.
4. As has been said previously, /Regen has IH and DP, and is magnificantly survivable to begin with. It doesn't need any more assistance in that regard.
5. I think it fits, thematically. Regen scrappers have some sort of bodies (flesh, metal, whatever) that can repair damage at an extraordinary rate. So it's not much of a leap to give that body the ability to push itself a bit harder for a moment.
6. I really don't see that this would be unbalancing, but I could be wrong on this account because I only have high level experience with /regen scrappers. But this results in little more than popping some yellow/red in a fight. That hardly seems unbalancing, but it does seem extremely useful (as a Tier 9 should be), especially given how often Build Up/Aim appear in Blaster builds.
That's my thinking on the matter, or at least it was when I posted this... -
The Bandit option under Detail 2 (Old West style kerchief mask) clips while the character is doing the "breathing" animation in combat pose. It clips in and out of the neck while he surges forward and backward as seen in this EXAMPLE I've snapped of the two extremes.
Very noticeable since we see our characters from the back most of the time. Thanks! -
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Another nice benefit of this system I have shared with you is that you are not forced to take a travel power at level 14. Some ATs get some great powers at 14 and require you to either put them off or accept some peer pressure.
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While I agree with your main point about helping low levels get around quicker, you should know that no AT gets any new powers opened up at lvl 14. The devs made lvl 14 a level where no "new" powers from a primary or secondary are made available to players. This is just like at lvl 22, 24 and 30. I can only assume that the devs did it that way to make it slightly easier to accept the idea of getting a travel power at lvl 14. In your plan you can pick up SJ at lvl 14 since you already have combat jumping. Your idea should make the lvls from 8 till 14 much more pleasant.
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Actually, there are powers that open up at L14. The second-tier powers for each of the power pools. This is most often filled in the travel powers, but that's only some of the choices. I've had several characters that, when they hit L14, have wanted a certain power or another from that second tier, but couldn't because they needed the travel power. And 16, 18, and 20 are all levels where good solid powers are often offered, so it becomes a bit of a quandary.
El Cucuy -
Hmm, thanks for the insight, guys.
I think I'll try it again with Hover. It fits my concept so perfectly, that I think I'm willing to take some pain to make it work out.
P.S. Pay no mind to that cursing you hear in the shadows, that's just gonna be me teleporting around the city. -
I stumbled in here by accident and now I'm rather glad. I've tried teleportation on a shadowy character months ago and hated the mechanics enough to make me respec it out.
I, too, tried the bind and agree that it helps incredibly, but still wasn't enough. Reactions had to be too quick and while it worked in a straight line, I had trouble changing altitude without plowing into the ground.
But I never tried teleporting with hover turned on. How do-able is that? I'm thinking as far as endurance costs. I don't want to have to waste slots on making hover cheaper to operate, but then again it's supposed to be a cheap power to keep on anyway. Anyone actually have a character built like this that can offer any insight?