Placate Nerf
OH NOES! This might mean that solo stalkers may have to go back to stalking players and looking for lone heroes to slaughter rather than being able to rush into groups, 2 hit someone, and then escape with impunity 3 out of 4 times.
Maybe the stalkers should just team up?
Formerly "Back Alley Brawler"
Could we just geta nerf to all perception, being invisable in pvp isnt invisable anymore.
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EDIT: Additionally, this change was mostly aimed at the Bloody Bay and Siren's Call levels where Stalkers are so far above any other AT in Kill Count vs Death Count that it isn't even funny.
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Long have I waited to hear these words. My unanswered question regarding "datamining" of the pvp zones comes into the light. Still I take no satisfaction in this revelation because right now as we speak there is a gank fest going on in COX and all the Developers could see to do is alter placate.
I wait in stunned silence waiting for further illumination on how you are going to fix this...
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Could we just geta nerf to all perception, being invisable in pvp isnt invisable anymore.
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They don't call you cheapman for nothing huh? lol.
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Why not force them to adapt to our stealth, as they already have been?
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It's clear that the devs took that approach on some level, and were comfortable letting the PvP metagame evolve in this manner for a while.
However, balancing all of PvP for teams by making one archetype infinitely soloable and deadly by default will eventually come back to bite you in the leg. It's certainly no fun for the non-stalker villain archetypes that are along for the ride.
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This nerf will just increase the other side's ability to gank us as a team, which I do not regard as a good thing.
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It absolutely will(in a very, very minor way). And it is a good thing.
Why? because a solo stalker can counter that with teamwork.
Why is it acceptable for all non-stalkers(teamed or solo) to have to alter their playstyle to avoid ganking by solo stalkers, but unacceptable for a solo stalker to team to avoid ganking by an entire opposing team?
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Still, this is an unnecessary nerf; it takes TONS of work to get away after killing.
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Teleporting vertically twice is not tons of work. Teamed stalkers don't have to worry about self-protection until after they've earned their bounty. The entire archetype has only been exposed to half of PvP so far. The easier half.
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EDIT: Additionally, this change was mostly aimed at the Bloody Bay and Siren's Call levels where Stalkers are so far above any other AT in Kill Count vs Death Count that it isn't even funny.
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Long have I waited to hear these words. My unanswered question regarding "datamining" of the pvp zones comes into the light. Still I take no satisfaction in this revelation because right now as we speak there is a gank fest going on in COX and all the Developers could see to do is alter placate.
I wait in stunned silence waiting for further illumination on how you are going to fix this...
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Well, lets see what the I7 patch notes bring us. I expect a fair amount of pvp driven rebalancing then (note that this includes both buffs and nerfs).
Heroes
Dysmal
Lumynous
Sam Steele
Pluck
Wile
Slagheap
Pressure Wave
Rhiannon Bel
Verified
Stellaric
Syd Mallorn
Villains
Jotunheim Skald
Saer Maen
Jen Corbae
Illuminance
Venator Arawn
Taiga Dryad
Tarranos
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Stalkers' Placate ability no longer grants the same strength Stealth in PvP as Hide. It is now roughly 75\p of that value. This should reduce the ability of Stalkers to fade out of view of an entire group of players after attacking.
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Let me be the first to say...
DOOOOOOOOOOOOOOOOOOOOOOOOOM!
Ah, that felt good.
Seriously though, what do you guys think? Whenever Im attacking a team, I usually get beat down right away. Stalkers always get the most hero aggro. Even with placate, attacking a team that has half a brain and surviving is tough. Nerfing placate lowers my already low chance of survival.
AS nerf, placate nerf...looks like all the stalker nerf callers are getting their way. Cant wait for the 40-50 zone and the scrapper/tanker focused accuracy party.
What do you all think about the placate nerf?
EDIT: Added the actual text from patch notes as suggested.
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Why should stalkers be any different from anyone else? You show me a scrapper that can jump into the middle of a smart team and take them all out single handedly.
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Why should stalkers be any different from anyone else? You show me a scrapper that can jump into the middle of a smart team and take them all out single handedly.
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Because they ARE different.
Fact is, I dont think Ive ever seen a stalker jump into the middle of a smart OR- dumb team and take them all out single-handedly. But I don't spend a whole bunch of time in PvP either.
Still, if stalkers could do that, why would they even need placate?
When did you ever see a stalker single-handedly take out a "smart" team (or a dumb team for that matter)? And what does that have to do with the placate power?
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Whenever Im attacking a team, I usually get beat down right away.
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So get a team!
...and be more mobile!
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Why should stalkers be any different from anyone else? You show me a scrapper that can jump into the middle of a smart team and take them all out single handedly.
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show me a stalker that can jump into the middle of a smart team and take them all out single handedly.
maybe regen but i know for a fact that blaster can output enough damage to kill a stalker in 2 hits in 2 seconds.
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75% of Hide is 375 -perception.
Grant Invis is 611 -perception.
Stealth is 390 -perception.
So it just means that a Stalker needs to have a friend or a Buffbot to do the same thing. It won't actually prevent the problem.
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Hide Suppresses for 10 seconds when you attack or are attacked.
So does Stealth.
Grant Invisibility and Group Invisibility cancel the stealth bonus all together when you attack or are attacked (you keep the +Def though.)
EDIT: Additionally, this change was mostly aimed at the Bloody Bay and Siren's Call levels where Stalkers are so far above any other AT in Kill Count vs Death Count that it isn't even funny. In higher level PvP zones, players have plenty of options of dealing with Stalkers, which *should* force Stalkers to Team more.
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HALLEGH-FRACKIN-LLUYA!!!
Signed
-Your friendly neighbourhood blaster.
Brother of Markus
The Lord of Fire and Pain
The Legendary Living Hellfire
Fight my brute!
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Why should stalkers be any different from anyone else? You show me a scrapper that can jump into the middle of a smart team and take them all out single handedly.
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show me a stalker that can jump into the middle of a smart team and take them all out single handedly.
maybe regen but i know for a fact that blaster can output enough damage to kill a stalker in 2 hits in 2 seconds.
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Not even Regen. I've tried. *cackles*
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it's a DIFFICULT archetype to play.
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yes, yes it is! I've never felt like I have an instant win button... in fact I always have to be very careful and have to chose my battles very carefully not to get my [censored] kicked 90% of the time...
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Why should stalkers be any different from anyone else? You show me a scrapper that can jump into the middle of a smart team and take them all out single handedly.
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My Spine/Regen some spine/srs (with AidSelf).
Well depending on what the scrapper can see, it is very possible to handle a decent size team of villains and take out a few of their players and not die.
I wouldnt say all because some of the team might be completely invis to a scrapper or after losing so many on the team, the remaining members regroup.
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EDIT: Additionally, this change was mostly aimed at the Bloody Bay and Siren's Call levels where Stalkers are so far above any other AT in Kill Count vs Death Count that it isn't even funny. In higher level PvP zones, players have plenty of options of dealing with Stalkers, which *should* force Stalkers to Team more.
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Since this doesnt include the one-shot code in the kill to death ratio, wouldnt this change to Placate be too much considering.
If this was to even stalkers to other ATs in Bloody Bay and Sirens Call, then what about Warburg or Recluses Victory?
RV adds more perception and a massive tohit bonus with Focused Accuracy. For the record FA destroys stalkers. I did a FFA with a few people and a lvl48 Spin/Regen with FA was in it. Killed every stalker at least once while never coming close to a death. Kill my stalker through Overload. But single Hero > multiple villains seems to be ok.
Even if the kill to death ratio included hero ATs, what about villain ATs which are way behind the pvp curve. Most villain ATs cant solo very well in pvp but most hero ATs can do well solo. Further skewing the numbers you are using to justify such a change.
It is a change we will have to deal with or find something horribly broken with it on Test.
Y'all whiners need to quit the game I guess.
PvE is tougher than PvP. Give it a break.
Honestly, I think they could remove Hide.....AND WE'D STILL PWN. ( Given Placate is at 100% ) Anyone got a link to the "Unhidden Stalkers" video? Thought so. QYB.
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Y'all whiners need to quit the game I guess.
PvE is tougher than PvP. Give it a break.
Honestly, I think they could remove Hide.....AND WE'D STILL PWN. ( Given Placate is at 100% ) Anyone got a link to the "Unhidden Stalkers" video? Thought so. QYB.
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Ummm....no. Get rid of hide? Then I'd rather be a scrapper. That video of unhidden stalkers? Watch it yourself. Half the people that die are 'tards. The blaster that STARES at elernet while he's unhidden? Elernet didn't even use placate yet. Not to mention placate is lost when you attack, and people don't stand there to be ASed after being placated.
Oh yea, a pvp video is a showcase of the successes. Pft.
That spines/regen would have destroyed your level 40 self anyway. 8 levels does that, as the Arena does not auto-exemp unless someone's out of a weight class - and it does not auto-sidekick at all.
Dawncaller - The Circle of Dawn
Too many blasted alts to list, but all on Virtue.
Being a defense base AT, since everyones ACC starts at a base 50%, and we all had SOs. I figured there would be a 'chance' for the villains to at least kill the scrapper once, not win the match.
I dont do FFAs normally, it was on a whim and the result was disheartening as what to expect on a lvl50 Stalker,...with a snipe.
Looks like this nerf to placate for the sake of lowbie zones will make the supposed 'fantastic soloer' into a team needing AT in higher zones.
Not that there is anything wrong with teaming. Just that the solo ATs like scrappers still dont need to team to be effective but the devs want to push stalkers into *needing* to team by weakening them instead of improving other villain ATs and having stalkers *want* to team more.
Well the patch is not i7 so there could be buffs to villains...which if that was the case the buffs would have been better to put on a patch with the one-shot code and then if needed the placate nerf added later.
Measure twice, nerf once.
The fact that you were -8 to him means that you were past the purple patch effectiveness threshold. You'd lost the match before it even started. =/
Dawncaller - The Circle of Dawn
Too many blasted alts to list, but all on Virtue.
Not what I am saying. Winning wasnt expected.
A death, one defeat, one time when her HP went to 0...would have been good. It wasnt a 1v1 it was FFA up to 5 of the players tried to gang up on the scrapper but to no avail.
The spike damage needed to take the scrapper down is in AS but with FA, WW, and CJ going for the scrapper AS was useless.
There isnt a purple patch in the arena. Whatever the devs call it.
I am not saying thats exactly how Recluses Victory will be just that it gave me a taste of what to expect from scrappers with FA.
I ask that you point me to a post where a dev has stated that the level differential does not apply in the arena.
Until then, I'm going to believe that the arena is under the same percentages for level differential as the PvE game - just that everyone is granted +25% defense. No matter what, even 5 on 1, you will be destroyed by a +8 opponent - especially one piloted by a human.
Dawncaller - The Circle of Dawn
Too many blasted alts to list, but all on Virtue.
this placate nerf is at worst a minor inconvience as i only see it affecting hit & run tactics, i dont see being affected too much if you stay and fight or even if you hit and use a diversition move other than placate
(looks at Plactate) hmm...it says it has a chance of putting you into Hidden status, the change isn't earth shattering.
Lol..i don't think i really care since i'm not going to use placate on a team of heroes.