Placate Nerf
True.
But go back and read 1 I remeber like the back of my hand when i posted and called every stalker to set aside our personal disagreements to defend our AT aginst the the people that do not play it do not want to and know nothing about it and yet say were are over powered and cheap or easy killers.
I never said anything about patron power till today as we did know know about them till today. Sure we played guessing games but now we know.
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Additionally, this change was mostly aimed at the Bloody Bay and Siren's Call levels where Stalkers are so far above any other AT in Kill Count vs Death Count that it isn't even funny.
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And why is this? Because all the other villain ATs are subpar compared to stalkers for PvP. Villains burst damage is lousy in PvP except for stalkers. So of course stalkers will have more kills then any other villain AT. When two of the villain ATs inherents are hard to impossible to use (fury, domination) people ignore pets of course (MM) and unless, youre fire/rad or ice/rad you wont have enough damage to take on most people (corr). This is more of a problem for the other ATs needing buffs then stalkers needing a nerf.
Why do you think we see so many more stalkers in PvP then any other AT, and yet in PvE all the ATs are around equal numbers?
No real change for me, but I think this is just the first in a long line of adjustments to reign in the effectiveness of solo Stalkers.
Thorizdin
Lords of the Dead
Old School Legends
I think he means ALL ATs. Heroes included.
I can't disagree. Solo, I was able to get 400 rep in 3 or 4 days, PVPing only a few hours each day. And it's not unusual to go through those hours seeing the inside of the hospital once or twice.
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Additionally, this change was mostly aimed at the Bloody Bay and Siren's Call levels where Stalkers are so far above any other AT in Kill Count vs Death Count that it isn't even funny.
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And why is this? Because all the other villain ATs are subpar compared to stalkers for PvP. Villains burst damage is lousy in PvP except for stalkers. So of course stalkers will have more kills then any other villain AT.
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Think you misquoted him. He said "any other AT". That includes hero ATs too, right?
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Ok I am going to say it and I am going to be flamed.
IT IS EACH AND EVERY SINGLE STALKERS FAULT THIS HAPPENED.
I have been saying from beta if the stalker comunity sits back and let the people spewing propaganda about this AT with no voice of reason they would win. So you all set back and flamed me every time I said it and now its going to happen so thanks for letting uninformed BS spewing toolboxs distroy our AT because you were too busy flaming me when i told you this would happen.
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It has nothing to do with people listening or not listening to you or whatever you're talking about. It also has nothing to do with people not understanding the AT or being confused about it's uber-ness.
It has to do with what Castle said: Stalkers are *dominating* pvp in Bloody Bay and Siren's. Now I have no problem if they're more powerful than everyone else, they're supposed to be, that's the way they're built, but it's a matter of degree. According to Castle the numbers are beyond being horribly lopsided. And so an itty bitty little teeny weeny nerf (which this is) would not seem to be out of line.
As a guy who plays a level 40 Stalker solo in Warburg, this Placate change doesn't bother me a bit. If I walk up to a team of 8 with no perception, AS someone, then use Placate on ONE person, why should I disappear from sight from the ENTIRE team? Placating should mean that my single target cannot aggro me (as I've appeased his aggro with Placate), not that I disappear from view if there's no +perception.
Placate should = cannot target anymore, not cannot target AND cannot see anymore.
This change will only affect teams where not a single member remaining after an AS + Placate has a +perception power. Even from my stalker's PoV, this change makes sense to me and I like it.
Troller-50(Earth/Rad) Fender-50(Rad/Rad) Scrap-50(Dark/Dark) Tank-40(Stone/Stone) Blaster-25(NRG/NRG) WS-32
Corruptor-40(AR/Rad) Stalker-40(MA/Regen) Brute-32(DM/EA) MM-30(Ninja/DM) Dom-26(Ice/Fire)
Just to parse Castle's response, though... does that mean that GI has to be reapplied every time someone attacks?
NERF THE WHINERS !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I MEAN ALL OF THEM FOR ALL NERFS ANY ONE THAT SAYS NERF SOMETHING AND MEANS IT NOW SHOULD BE SLAPED WITH A GIANT NERF FISH !!!!!!!!!
thats right nerf fish!!!!
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As a guy who plays a level 40 Stalker solo in Warburg, this Placate change doesn't bother me a bit. If I walk up to a team of 8 with no perception, AS someone, then use Placate on ONE person, why should I disappear from sight from the ENTIRE team? Placating should mean that my single target cannot aggro me (as I've appeased his aggro with Placate), not that I disappear from view if there's no +perception.
Placate should = cannot target anymore, not cannot target AND cannot see anymore.
This change will only affect teams where not a single member remaining after an AS + Placate has a +perception power. Even from my stalker's PoV, this change makes sense to me and I like it.
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/signed
It's always funny to see the weaker players of the AT start crying about any little change to a power. Yes, I said weaker, because we have so many tools to help us out in almost any situation, a little 25% drop in stealth should make hardly any difference in your PvP play style. Trust me, the guys who know how to play their AT immediately start thinking of scenarios and ways to combat any change the second they hit the period at the end of the statement declaring any change to a power.
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EDIT: Additionally, this change was mostly aimed at the Bloody Bay and Siren's Call levels where Stalkers are so far above any other AT in Kill Count vs Death Count that it isn't even funny. In higher level PvP zones, players have plenty of options of dealing with Stalkers, which *should* force Stalkers to Team more.
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1) Doi!
2) Back when the arena first launched...I asked if we could be given some kills/killed ratios from youse guys. Anything. By AT preferably. Back then I got /ignored. How about now?
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Just to parse Castle's response, though... does that mean that GI has to be reapplied every time someone attacks?
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Certainly not!! I should hope anyway.
What he means is this change is to make it so that people with no +perception can see a Stalker immediately after they Placate.
Right now, if I run into a team of Heroes without any Tactics or +per (I know, it's unlikely) and zap their Controller dead in a single hit (because they are annoying), I can immediately turn and Placate another team member.
What used to happen: I would gain an instant -500 perception, and suddenly disappear and cause them to lose target on me, too. Then I'd be able to walk away, or just wait and zap another hero the same way when Placate returned. the heroes would have no chance of hitting me back, since I was only visible for a a little more than a second following the AS, but before the Placate.
The way it will be now: I run in, totally invisible, and vap one hero dead with an AS. I can Placate, and for 10 seconds the hero I placated can't target me. But with only -375 to perception, now ALL the heroes can see me, unless I get more than 125 feet away.
GI and Stealth won't help this. But if you run away for more than 10 seconds all your stealth (Full Hide, GI, Stealth, etc.) come back and unless they have +per enough to see through it, you vanish and they lose target.
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Seriously though, what do you guys think? Whenever Im attacking a team, I usually get beat down right away. Stalkers always get the most hero aggro. Even with placate, attacking a team that has half a brain and surviving is tough. Nerfing placate lowers my already low chance of survival.
AS nerf, placate nerf...looks like all the stalker nerf callers are getting their way. Cant wait for the 40-50 zone and the scrapper/tanker focused accuracy party.
What do you all think about the placate nerf?
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Malakim
-Playing since COH beta and still love the game!
So previously placate was rehiding a stalker against many people within a certain range( ie. AOE PLACATE), I noticed this once when a non-hidden stalker was testing with a few of us. When he placated the scrapper my blaster lost sight of him too.
Sounds like they fixed a bug that was making a power work in a manner that was not intended.
If you want to cry about something, cry about how they just nerfed my ice/rad corr and how everybody will be able to hit through rad infection now (maybe).
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EDIT: Additionally, this change was mostly aimed at the Bloody Bay and Siren's Call levels where Stalkers are so far above any other AT in Kill Count vs Death Count that it isn't even funny. In higher level PvP zones, players have plenty of options of dealing with Stalkers, which *should* force Stalkers to Team more.
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Did you see the patron powers Stalkers are getting in I7? /e cringe, even if a hero manages to get away from an initial AS, the Stalker can immediately queue a snipe while the hero is fleeing and will most likely kill them, this sounds scary for WB and RV and I imagine Kheldians might be the only AT to withstand this kind of Stalker combination. But who knows how it will be til we actually get to test it.
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Just to parse Castle's response, though... does that mean that GI has to be reapplied every time someone attacks?
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To get teh Stealth benefit, yes.
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EDIT: Additionally, this change was mostly aimed at the Bloody Bay and Siren's Call levels where Stalkers are so far above any other AT in Kill Count vs Death Count that it isn't even funny. In higher level PvP zones, players have plenty of options of dealing with Stalkers, which *should* force Stalkers to Team more.
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Until you gave them snipes. I mean seriously. Ranged attacks, yes. But SNIPES! With farmable HO style enhancers?
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
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Seriously though, what do you guys think? Whenever Im attacking a team, I usually get beat down right away. Stalkers always get the most hero aggro. Even with placate, attacking a team that has half a brain and surviving is tough. Nerfing placate lowers my already low chance of survival.
AS nerf, placate nerf...looks like all the stalker nerf callers are getting their way. Cant wait for the 40-50 zone and the scrapper/tanker focused accuracy party.
What do you all think about the placate nerf?
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Stalkers don't really belong at the front of a team (unless to take out a boss in PVE). A stalker's place comes into play only after the team has aggro - even with placate and especially in PVP.
Now if you're going in [solo] to one-shot someone on a team and then run, well, then placate is/was a game breaker. I mean I've heard of stalkers doing the hit and run techniques really well with it. I think that with the reduction in efficacy, at least we'll do away with the one-shot wonders out there (a good thing IMHO).
Just my 2 infamy,
Malakim
PS - I was never a 'nerf caller' for this one but seriously, we should have all seen it comming.
Malakim
-Playing since COH beta and still love the game!
Yeap that sums it up nicely
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So previously placate was rehiding a stalker against many people within a certain range( ie. AOE PLACATE), I noticed this once when a non-hidden stalker was testing with a few of us. When he placated the scrapper my blaster lost sight of him too.
Sounds like they fixed a bug that was making a power work in a manner that was not intended.
If you want to cry about something, cry about how they just nerfed my ice/rad corr and how everybody will be able to hit through rad infection now (maybe).
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1) Crying? Get a clue...
2) Go whine about the rad nerf in the corruptor section...not stalker.
[edit for typo]
Stalkers can do hit and run without AS. The 2-second suppression on SJ really doesn't stop you for long, so unless I'm outright killed (difficult to do, usually) or hit with web grenade, I've gotten away.
I use placate as a setup tool more than anything -- placating the emp's bodyguard so I have a few seconds to kill them, for instance, or to get an extra impale crit when working on stormies. I don't see this changing with this nerf, though I have to see it to be sure.
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EDIT: Additionally, this change was mostly aimed at the Bloody Bay and Siren's Call levels where Stalkers are so far above any other AT in Kill Count vs Death Count that it isn't even funny. In higher level PvP zones, players have plenty of options of dealing with Stalkers, which *should* force Stalkers to Team more.
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Did you see the patron powers Stalkers are getting in I7? /e cringe, even if a hero manages to get away from an initial AS, the Stalker can immediately queue a snipe while the hero is fleeing and will most likely kill them, this sounds scary for WB and RV and I imagine Kheldians might be the only AT to withstand this kind of Stalker combination. But who knows how it will be til we actually get to test it.
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Sure did...I bet we see a ton more stalkies-in-training in Breakout the next few days.
The Snipes should only be a problem with Recluse's Victory. Remember, Stalkers don't get this attack until 41. At the same level, MANY heroes are getting Focus Accuracy and other +Per powers. I'll be curious to see how it all plays out myself.
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It has nothing to do with people listening or not listening to you or whatever you're talking about. It also has nothing to do with people not understanding the AT or being confused about it's uber-ness.
It has to do with what Castle said: Stalkers are *dominating* pvp in Bloody Bay and Siren's. Now I have no problem if they're more powerful than everyone else, they're supposed to be, that's the way they're built, but it's a matter of degree. According to Castle the numbers are beyond being horribly lopsided. And so an itty bitty little teeny weeny nerf (which this is) would not seem to be out of line.
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This the very thing I am talking about. Is this a tiny nerf yes 100% I agree but it is that perseption of this being just a little change just a tiny nerf and then its another tiny nerf and another and another then you take 5-10 tiny little nerf that mean nothing alone but added up distroy the AT. And it this type of reaction that is going to keep the nerf bat swinging our way.
Another poster pointed out and was 100% right. The fact is the Stalker AT is the best villian AT for PvP not because we can hide not because we can AS but because with the combo of powers we were given we can kill the fastest in PvP and in this game it is about speed in PvP not pure damage. Brutes are awsome but can not deal the kinda damage stalkers can untill they get all raged up. Corruptors can not do it unless they use massive buffs and or get the target below 50% health so scurge kicks in.
So now we are at a point were we are being nerfed even though small and why because we are uber no because the other villian ATs can not keep up with us in PvP. So yea no kidding there are more stalkers PvPing then any other villian AT.
Now go back and qoute me were I said 5-10 small nerfs later our AT will be distroyed. First nerf AS doing only 99% of the targets health in damage no more one shotting. Second placate nerf. Lets see how good we are after these 2 small nuggets of nerfyness and then see how we are after the next 3 nerfs you all seem content to sit there and take.
I'll have to test it out, but I think it was the wrong direction to go in. Removing the autohit from Placate and requiring people to slot it for ACC would've been better. Then it has a chance to miss. As an autohit, it is overpowered.
Shard Warrior - 50 MA/Regen/BM Scrapper
Founding Member and Leader : Shadow-Force
Co-Leader: Council of Heroes
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