-
Posts
21 -
Joined
-
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
/em wonders when the devs are gonna realize that Force Bubble has the same "problem" that convinced em to zap Hurricane.
[/ QUOTE ]
The worst parts about getting debuffed by hurricane was the nasty to-hit debuff and its -range. The -tohit was easily countered at the higher levels(FA, AIM, BU, etc). The -range was the only form of mitigation against ranged toons for the Storm summoning set. It made only since that storm should be able to keep melee out when they are so vulnerable to everything else.
[/ QUOTE ]
Actually, the only thing I really wanted to change in this mess was the ability for Repel Fields to effectively trap a player against geometry in Base Raids. I'm aware other powers have the same problem. I'll address those individually, though -- the same type of change made to Hurricane can be made, but for the most part, those powers have fewer aspects to them that Hurricane does. That makes getting them right considerably harder.
[/ QUOTE ]
From what I understood, these are the no notice Hurricane nerfs: ticks per second cut, PvP repel changed FOR BACKING PEOPLE IN CORNERS ONLY, enhancements are less effective.
Did I miss any? 3 total nerfs.
No notice either...just thrown on...which really bugs me. I just started a storm troller a week before the nerfs came out. Had I have known how bad the Hurricane nerf was gonna be.....I'd have rolled another Stalker.
Point is...can y'all start giving us a heads up when you plan to gut a power like this? It would sure make City of Nerfs a lot less frustrating... -
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I'm all for it, it would'nt really diminish an Ice/EM's ability, just make it harder to play. People seem to forget the reason that /EM is so good is conserver power and boost range, not bone smasher and total focus.
[/ QUOTE ]
People forget? No, it's just not true. Bonesmasher is the premier power from the Energy Manipulation set for PvP. Boost range is completely optional. A strong PvP build doesn't rely on range, because blasters don't do enough damage at range to kill anyone before they die. They survive on burst damage, so in PvP, they have to make heavy use of their secondary sets to be very strong. I'm sure that ranged blasters *can* be effective against certain enemies, but the universally dangerous blaster relies on high burst damage and toggle dropping.
[/ QUOTE ]
lol, good one. But ice blasts have higher DPS than energy melee. Fighting a decent team with good support, you won't kill someone in two shots like you will in pvp zones. The DPS is what matters. Now I'll grant you that the melee attacks are good at taking down tanks, but anything else can be taken down quicker with Ice Blasts because you can just sit in one spot and spam attacks. More attacks hit quicker than if you were chasing someone with /EM. I'm just gonna say you have to trust me in that the most succesful Ice/EMs rely mostly on Ice blasts, which is made effective through the use of CP and Boost Range.
[/ QUOTE ]
Aye.
Noob tip of the day: when u get dropped like a bad habit....check ur combat log. If it's by an Ice Blaster....you'll see all the Ice blasts that hit ya. Boost Range is the heat. -
[ QUOTE ]
Dude, he's not saying he's going to nerf mez protection...
He's saying that if a Blaster and a Scrapper were to fight, The Scrapper had better prepare to fight him like he has no toggles, because said Blaster will Detoggle him and he WON'T have those toggles.
In other words: Scrappers should pop breakfrees BEFORE the fight instead of only after they get mezzed. Read the whole thing and you'll see it. This was only clarified 40 times...
[/ QUOTE ]
If, as the devs had said, toggle dropping is going to be toned down/ditched......then this statement from Castle contradicts that. But believe what you want dude. After all, it has been clarified "40 times". -
[ QUOTE ]
In other words, despite your toggle powers protections, pretend you don't have them and prepare based on that -- because those protections will be knocked down at some point.
[/ QUOTE ]
I can't believe no one picked up on this. More nerfs!!! I love it!!! Keep em' coming!!! I wanna see everybody nerfed down to Brawl and Flurry!!!!!!!!!
-
Y'all whiners need to quit the game I guess.
PvE is tougher than PvP. Give it a break.
Honestly, I think they could remove Hide.....AND WE'D STILL PWN. ( Given Placate is at 100%) Anyone got a link to the "Unhidden Stalkers" video? Thought so. QYB.
-
[ QUOTE ]
[ QUOTE ]
EDIT: Additionally, this change was mostly aimed at the Bloody Bay and Siren's Call levels where Stalkers are so far above any other AT in Kill Count vs Death Count that it isn't even funny. In higher level PvP zones, players have plenty of options of dealing with Stalkers, which *should* force Stalkers to Team more.
[/ QUOTE ]
Did you see the patron powers Stalkers are getting in I7? /e cringe, even if a hero manages to get away from an initial AS, the Stalker can immediately queue a snipe while the hero is fleeing and will most likely kill them, this sounds scary for WB and RV and I imagine Kheldians might be the only AT to withstand this kind of Stalker combination. But who knows how it will be til we actually get to test it.
[/ QUOTE ]
Sure did...I bet we see a ton more stalkies-in-training in Breakout the next few days. -
[ QUOTE ]
So previously placate was rehiding a stalker against many people within a certain range( ie. AOE PLACATE), I noticed this once when a non-hidden stalker was testing with a few of us. When he placated the scrapper my blaster lost sight of him too.
Sounds like they fixed a bug that was making a power work in a manner that was not intended.
If you want to cry about something, cry about how they just nerfed my ice/rad corr and how everybody will be able to hit through rad infection now (maybe).
[/ QUOTE ]
1) Crying? Get a clue...
2) Go whine about the rad nerf in the corruptor section...not stalker.
[edit for typo] -
[ QUOTE ]
EDIT: Additionally, this change was mostly aimed at the Bloody Bay and Siren's Call levels where Stalkers are so far above any other AT in Kill Count vs Death Count that it isn't even funny. In higher level PvP zones, players have plenty of options of dealing with Stalkers, which *should* force Stalkers to Team more.
[/ QUOTE ]
1) Doi!
2) Back when the arena first launched...I asked if we could be given some kills/killed ratios from youse guys. Anything. By AT preferably. Back then I got /ignored. How about now? -
[ QUOTE ]
I went away from the computer to check on some CoV stuff and *wham* I received 5 or so PM's asking "what is the Blaster's role?"
Answer - Ranged damage. Now, the issue is more specifically - what does a Blaster do that a Scrapper can't already do? Or, even worse, is a Scrapper inherently "stronger" than a Blaster. We want each Archetype to have a well defined role, and part of our Scrapper testing is aimed directly at this.
Secondly, I have no intention of removing melee attacks - it's just a "perception" by some Blasters that some of the Secondary Sets aren't as useful as Devices or Energy Manipulation. This is a rather frequent refrain in PM's (and the occasional forum post). This is something that we should also explore...we want all the Secondary sets to be fun.
[/ QUOTE ]
So....what up? -
[ QUOTE ]
Who wouldn't wanna see a Regen Blaster
[/ QUOTE ]
I've seen too many. You can't throw a Hellion in Atlas Park without hitting one.
Spines/Regin.
Best...blaster...ever. -
Fix in the fewest possible moves?
1. Build an Ice/Energy blaster.
That's one move. What do I win? -
[ QUOTE ]
It IS coded to be 100% crap though.
Cheers.
[/ QUOTE ]
cRaP fTw!!!! -
[ QUOTE ]
When a Blasters health drops below 40%, they will begin to see an increase in their damage output. A small increase at first, but the lower their health gets, the bigger the increase becomes.
[/ QUOTE ]
Just adding to the overall majority. I tried to see what Defiance was all about with my level 50 and a level 2. I'm throwing out the level 2 experience....but I didn't see any benefit from Defiance at all on my L50. Didn't see that bar raise once. I tested it in the arena. I was constantly taking damage just to test Defiance and lost like 15 to 1. Not to be a smart [self censored], but if it worked above 50% hitpoints (at upper levels of course)...then it would be useful. In a nutshell...I think it serves no purpose on my blasters and will ignore the fact that the power even exists...if it goes live 'as-is'.
BUT I LOVE THE EFFORT!!!! Thanks for trying. Seriously. -
[ QUOTE ]
Mission Customization Many existing missions have been updated with hostage escort missions, villain wave attacks and more!
[/ QUOTE ]
A) So now missions will require the team to escort/protect the hostage and the blasters?Grand.
B) I have a hard time beating 2 Earth Thorn Casters by myself (with my blaster). The thought of waves of bad guys.....no. Plz no. Oh god no. Seriously....plz test this out thoroughly with blasters teamed and solo. I can already see the problems....with things in their current configuration. -
[ QUOTE ]
Woot, woot.
Don't forget that it's a knock-DOWN, too, not a knock-back-and-scatter-to-the-four-winds.
Yeah, would someone care to explain to me why it's ok for Scrappers to get better ranged AoE's than me? Especially when it's an AoE from my primary that they're getting through an APP.
[/ QUOTE ]
Don't forget....they get critical hits on their ranged attacks too. Cuz they're at risk. -
[ QUOTE ]
Good point! Sure...what's the best solution to making the Blaster more viable...so far, there is 3 main ideas.
Status protection: The Devs have claimed that this is not happening.
More Defense: Would probably require power changes. Also, the Devs claim that Range is a defense, so it's not likely for more defenses to be added.
More Damage: Arrested Mobs don't attack. This is most likely, however, I'm of the opinion that the chances of a "110%" Brawl index is close to Nil.
The reason that people are mentioning the damage cap as a solution is that...
1. It's an easy change to code - caps have be fiddled with in the past.
2. The Devs are likely to do it if we ask for it.
Is there an improvement option that I'm missing? I imagine that increased range would actually be helpful, but there's a 100 yard targeting limit in the game, AFAIK, so that might not work out...
[/ QUOTE ]
I think the ranged damage stuff would hold water if we we're able to either (A) delivery damage faster with higher attack rates, or (B) Got an increased damage cap. I haven't crunched any numbers...but wouldn't we need perma-buildup + fortitude to cap out at 500% without some sort of critical hit?
After seeing some Arena action, I'm here to say I've seen blasters (with fast responding attacks) obliterate entire teams. IMHO the damage is there, the range is there, BUT the speed at which *we* deliver it is not...
[ *we* refers to certain builds with activation / animation / rooting concerns. I've been posting on this the past few days regarding Fire/Fire...but I think Fire's got it good compared to a couple other sets. I think.]
My 2 infl... -
[ QUOTE ]
I went away from the computer to check on some CoV stuff and *wham* I received 5 or so PM's asking "what is the Blaster's role?"
Answer - Ranged damage. Now, the issue is more specifically - what does a Blaster do that a Scrapper can't already do? Or, even worse, is a Scrapper inherently "stronger" than a Blaster. We want each Archetype to have a well defined role, and part of our Scrapper testing is aimed directly at this.
Secondly, I have no intention of removing melee attacks - it's just a "perception" by some Blasters that some of the Secondary Sets aren't as useful as Devices or Energy Manipulation. This is a rather frequent refrain in PM's (and the occasional forum post). This is something that we should also explore...we want all the Secondary sets to be fun.
[/ QUOTE ]
Fine by me...
Ideas?
/Fire Idears
(reference reply #2896841 on page 1)
-
[ QUOTE ]
[ QUOTE ]
So I was on with my SG on Champion a while ago, and we were doing the Positron TF. At one point, we were ambush right in front of Positron and Valkyrie. So here's all these guys shooting at us, trying to kill us, and Mr. Bigshot "I got my armor upgraded" and Ms. "I have this fancy spear that none of you can get!" are just kinda standing there watching.
THANKS A LOT, LEGENDARY HEROES!
Seriously, though, it would be cool if the trainers got some sort of automated power similar to the police drones. There's just something wrong about the eight most famous heroes in all of Paragon city standing there watching you get pounded on.
[/ QUOTE ]
All that crap is grey to me, no XP.
[/ QUOTE ]
I knew it! Trons an XP sponge!
But after thinkin about...he can't attack anything. I mean...one missed shot and bye-bye Alaska. -
[ QUOTE ]
Thnx, I'll just play with myself.
[/ QUOTE ]
Dude....waaaaay too much information. -
[ QUOTE ]
Thought I'd post a further explanation about the Blaster damage explanation in "Ask Statesman."
That was - and is - the reason why Blaster damage is capped lower than Scrappers. I did forget to add that the ranged attacks of mobs deal less damage (typically) than melee attacks - and the Blaster is generally the target of raned attacks.
But many issues have come up - most notably, the perception that Blasters are too fragile at levels 35+. Their damage potential does not compensate for their low hit points.
And, of course, there's the complaint that some Secondaries have too many melee attacks - something that the Blaster avoids at all costs.
At the moment, Scrappers, and to a lesser degree, Tankers, are being analyzed. Once we establish a baseline, then we'll be in a better position to look at Blasters.
[/ QUOTE ]
That's an epic understatement. If a +40 "hero" is assigned a "babysitter"....there's a problem. -
[ QUOTE ]
With all do respect Statesman, the last time you posted about looking at Blasters, you said Controllers were in front of us - that's fine. However, now you're saying that Scrappers and Tankers are in front also? When exactly are the Devs going to actually take a look at Blasters? It seems we've had issues for quite some time, yet are being pushed to the back of the line in (terms of fixes) constantly.
I'm huge supporter of the Devs in most cases, but this and you're previous statements in the "Ask Statesman" thread are rather disturbing.
[/ QUOTE ]
Nice work!!!!
I think the problem may be in the numbers. By that I mean, word on the street is that <quote>Blasters Suck<quote>. Hence, the majority of new players have created melee characters. So.....they have to pay attention to the masses. Do I agree? No way...I'm on your side dude. But it's obvious where their priorities are at...