Placate Nerf


aqshy2004

 

Posted

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Stalkers' Placate ability no longer grants the same strength Stealth in PvP as Hide. It is now roughly 75\p of that value. This should reduce the ability of Stalkers to fade out of view of an entire group of players after attacking.


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Let me be the first to say...


DOOOOOOOOOOOOOOOOOOOOOOOOOM!

Ah, that felt good.

Seriously though, what do you guys think? Whenever Im attacking a team, I usually get beat down right away. Stalkers always get the most hero aggro. Even with placate, attacking a team that has half a brain and surviving is tough. Nerfing placate lowers my already low chance of survival.

AS nerf, placate nerf...looks like all the stalker nerf callers are getting their way. Cant wait for the 40-50 zone and the scrapper/tanker focused accuracy party.

What do you all think about the placate nerf?





EDIT: Added the actual text from patch notes as suggested.


 

Posted

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AS nerf, placate nerf...looks like all the stalker nerf callers are getting their way.

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That's why I quit playing my Stalker months ago. I knew the whiners would get their way, and now it's happened.


 

Posted


It should be noted this is new to the test server - it isn't going live and is still subject to change.

**Edit: Removed quote - it's in the OP.**


 

Posted

i'd say it kind of sucks, but i think it will take some true long and hard play testing to see the true ramifications of this one. i would say though that imho, placate was one of the most uber moves in all of PvP and did seem a bit unfair, but only time will tell because at first glance, it doesn't seem too bad, but after a bit of thought, i'll have to change my playstyle a bit i suppose

forgot to mention, post 300, whoo hoo!


 

Posted

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Whenever I'm attacking a team , I usually get beat down right away. Stalkers always get the most hero aggro. Even with placate, attacking a team that has half a brain and surviving is tough.

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Seriously though, what do you guys think?

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Seriously?

I think you'd have much better luck working with a team - and have your team attack another team.

I think solo stalkers attacking teams successfully(that is, scoring kills and surviving an escape) is all too common, and advocates a nerf to the archetype in a more meaningful way than the plethora of flame-filled threads on the subject.


 

Posted

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I think you'd have much better luck working with a team - and have your team attack another team.

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Heh, I team as often as I can. Still doesnt change the fact that once Im spotted, Im usually splatted...unless I cherry pick the squishies isolated on the edges of battle.


 

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More on topic:

It's a PvP-only change, and I'm not really sure how deeply it will effect my EM/EA's playstyle.

I know it won't effect my Spine/SRs at all.


 

Posted

Usually people are so loaded up on clear-mind, though, that they'd be able to see me after placate anyway. It just gives more incentive for stalkers to team and to TAKE GRANT INVISIBILITY. I'm assuming that just hide is down to 75%, which is -375. Should still stack with stealth and GI. Have to wonder if multiple applications of GI will still be worth anything, though... hopefully, since this is like a brief debuff to -perception.


 

Posted

75% of Hide is 375 -perception.
Grant Invis is 611 -perception.
Stealth is 390 -perception.

So it just means that a Stalker needs to have a friend or a Buffbot to do the same thing. It won't actually prevent the problem.


 

Posted

75% for placate, then 10 seconds later, you have the normal hide bonus. Not much of an issue as I see it. It still prevents someone from attacking me so I can hop, skip, jump and teleport away.


 

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In the end, the caps are still the same.

The very, very worst this will do is shift the ideal villain PvP team from 3 stalkers to 4 stalkers. **Edit: After an AS, the grant invis's would be supressed. Booooo! thoughtless posting**

And I doubt it will even do that. It seems like a weak, targeted increase to risk for soloing stalkers.



 

Posted

Stalkers are newbie killers. Always have and always will be. This doesn't change a thing.


Currently roleplaying, badgehunting, and laughing at the PvPers of CoX. lol, PvP.

Truedusk - Human Rogue

 

Posted

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Stalkers are newbie killers. Always have and always will be. This doesn't change a thing.

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/em agree


 

Posted

Why not leave Placate as-is for PVP but just add a to-hit check?

NOTE: that's a to-hit check ONLY for PVP. Leave 100% as-is for PVE.


 

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That's actually a MUCH bigger nerf.


 

Posted

I don't believe he's saying that they're ONLY newbie killers, though. They're just especially suited to killing the unprepared. They're also the villains' main offensive force.


 

Posted

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Why not leave Placate as-is for PVP but just add a to-hit check?

NOTE: that's a to-hit check ONLY for PVP. Leave 100% as-is for PVE.

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It would be silly to think the devs haven't considered that.
Who knows what changes will come marching out of left field when i7 notes are posted? Maybe they will.

That's one of those suggestions where the devs' balance vision guides the direction in which they take the archetype. Where we probably don't have any influence - without a very well-reasoned, detailed, far-reaching explaination of why they would need to do it for the sake of PvP balance as a whole.


 

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75% for placate, then 10 seconds later, you have the normal hide bonus. Not much of an issue as I see it. It still prevents someone from attacking me so I can hop, skip, jump and teleport away.

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so lemme get this straight, you took SJ, Teleport, and the skip power pools??? that's just too many travel powers if you ask me

sorry as it nears the end of the day/week, i tend to get a bit silly. as a side note though, i do think that adding a tohit check would be about the worst thing that could happen...just my 2 infamy though.


 

Posted

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Why not leave Placate as-is for PVP but just add a to-hit check?

NOTE: that's a to-hit check ONLY for PVP. Leave 100% as-is for PVE.

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This would be alot worse than what they're planning on implementing.


Currently roleplaying, badgehunting, and laughing at the PvPers of CoX. lol, PvP.

Truedusk - Human Rogue

 

Posted

Well a little tiny Placate nerf is cool with me....because having a Snipe,Hold and Pet in RV will outweigh the bad of the nerf


 

Posted

I thought Placate worked in PvP the same way it did in PvE, and only stealthed you against the target of your Placate. >_>

Well, if Stalkers are dumb enough to be hassling entire teams while solo, they really deserve to get creamed. You're lucky to get the Assassin Strike off in the first place and not be spotted on your approach.


Arc #41077 - The Men of State
Arc #48845 - Operation: Dirty Snowball

 

Posted

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75% of Hide is 375 -perception.
Grant Invis is 611 -perception.
Stealth is 390 -perception.

So it just means that a Stalker needs to have a friend or a Buffbot to do the same thing. It won't actually prevent the problem.

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Hide Suppresses for 10 seconds when you attack or are attacked.
So does Stealth.
Grant Invisibility and Group Invisibility cancel the stealth bonus all together when you attack or are attacked (you keep the +Def though.)

EDIT: Additionally, this change was mostly aimed at the Bloody Bay and Siren's Call levels where Stalkers are so far above any other AT in Kill Count vs Death Count that it isn't even funny. In higher level PvP zones, players have plenty of options of dealing with Stalkers, which *should* force Stalkers to Team more.


 

Posted

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AS nerf, placate nerf...looks like all the stalker nerf callers are getting their way.

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That's why I quit playing my Stalker months ago. I knew the whiners would get their way, and now it's happened.

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Oh shut the hell up, nothing's happened. This isn't a real nerf, even for my Stalker's standards. A real nerf to your Risk-Free PvP Ganking abilities would be reduction in your Mez protection or making AS's resistable. You all should be kissing the Devs' [censored] because Corrs/Defs and Controllers got slapped around silly this Patch but you guys were barely even touched. Plus you get PatronPowers with far-superior synergies for your playstyles than anyone else got. Go cry somewhere else.


Oh, and Hey... Speak of the Devil...
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EDIT: Additionally, this change was mostly aimed at the Bloody Bay and Siren's Call levels where Stalkers are so far above any other AT in Kill Count vs Death Count that it isn't even funny. In higher level PvP zones, players have plenty of options of dealing with Stalkers, which *should* force Stalkers to Team more.

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...Further proof that PvP stalkers have absolutely nothing to complain about


 

Posted

Ok I am going to say it and I am going to be flamed.

IT IS EACH AND EVERY SINGLE STALKERS FAULT THIS HAPPENED.

I have been saying from beta if the stalker comunity sits back and let the people spewing propaganda about this AT with no voice of reason they would win. So you all set back and flamed me every time I said it and now its going to happen so thanks for letting uninformed BS spewing toolboxs distroy our AT because you were too busy flaming me when i told you this would happen.


 

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Ok I am going to say it and I am going to be flamed.

IT IS EACH AND EVERY SINGLE STALKERS FAULT THIS HAPPENED.

I have been saying from beta if the stalker comunity sits back and let the people spewing propaganda about this AT with no voice of reason they would win. So you all set back and flamed me every time I said it and now its going to happen so thanks for letting uninformed BS spewing toolboxs distroy our AT because you were too busy flaming me when i told you this would happen.


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You never once predicted that stalkers would get fantastically awesome Patron Powers relative to many other villain archetypes.



I know - I save most of your posts in notepad.
(I'm a gibberish fanboy, what can I say )