Longhorn

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  1. There are some nice things in the issue, but I can't help but focus on the things that are making it unfun and near impossible to play.

    The red admin spam is really ruining the game. I can't keep track of conversations with the sheer volume of admin spam.

    I also find the bomb effects with massive shaking of the screen is making it very hard for me to play. I understand that sure, they'd blow up, but there's no need for that level of shaking.

    The lag is horrible. I am really trying to do things, but I can hit a button, say to heal a team, and by the time it goes off, everyone else is dead. One attack in a 3 minute fight is just wrong.
  2. I'll pick 3! After all, the ninja cow needs pin-up artwork
  3. Longhorn

    Base AFKers!!

    I have to agree. I have petitioned this several times and always gotten a like response. The GM's I've spoken to do not approve of this in Siren's Call, and tend to boot the player from the zone.
  4. Longhorn

    Placate Nerf

    75% for placate, then 10 seconds later, you have the normal hide bonus. Not much of an issue as I see it. It still prevents someone from attacking me so I can hop, skip, jump and teleport away.
  5. Like they are going to datamine for this and not for badges... whatEVER. I am not falling for this. If a moderator confirms it, I'll bite... hard.
  6. Of course, the appointment may not be solely up to the invaders. It may be an actual appointment where both sides must agree on a time, which avoids off hour base raids or raids where one group can call on their members at an earlier time than another.

    Plus of course, being consensual, a group could turn down a raid.
  7. I'm also on the "bosses are too tough" bandwagon. While I realize this boss change really hasn't impacted lower levels, I see some great examples of how it should be at lower levels.

    In the hollows, you eventually have to go up against Frostfire, then later against Atta. These folks (Atta for sure, maybe not Frostfire), are classified as Elite Bosses. Tough as nails, impossible, or nearly so, to solo unless you outlevel the mission, and a great way to end a storyarc. I'd look forward to things like this being incorporated into the end missions or important missions of a storyarc. I have no problems having to get a group to polish off villains like that. It makes sense.

    However, it seems to be rather insane to have to get a team together to fight some random street boss of whatever faction, or even to have to get help to take out some relatively unimportant named boss in a mission that I receive from a contact whose story arc or series of missions isn't coming to a close. Yes, they are 'bosses' but they aren't the elite, team stomping villains of a massive story. Using inspirations, tactics and maybe a pinch of luck, a hero on the default settings, pretty much regardless of build (and I know there are some builds that can't solo period; that's a person's choice) should be able to take down "named boss 09" in his mission. Sometimes that boss might take round 1, sometimes a person might need to run; but they shouldn't, on a large scale, have to recruit a team to take out villains of that stature.

    Elite bosses, monsters and archvillains, definitely; and that's fun. They are 'epic' and it makes sense for a team of heroes to band together for them. But removing the ability to solo for a large portion of the populace is a painful way to remove enjoyment from the game for people. The slider bar is a great tool, for the elite player with mad skills, but for normal people who want to be able to pop on for an hour or so, do a mission and log off, the game is being removed as a viable system.

    Personally, I play for the missions and storyarcs, and while not everyone may play this way, it is removing this as a, for much of the game and its players, a viable option for playing. It is not always an option to get a group, nor is it always desireable. And street hunting is not a fair option to the masses, and in my opinion, street hunting is alright once in a blue moon, when you are out of missions, but for me this is not why I play city of heroes. From what I've read here on these boards, many others feel the same way.

    For the most part, I've had no real problems with the changes, except the one involving bosses. Again, I have no problem with certain bosses being buffed up to the status of elite bosses and taking a team to battle, but your standard (as a crappy example) bone daddy or damned, or other unnamed boss, and your "Tommy Two Thumbs" of the Family are not guys that an entire team of heroes should have to combat.

    I would hate to end up quitting a game I really enjoy because I'm unable to complete my missions for the most part unless I can find a team to do them. And that is simply neither reasonable or satisfactory at some times for me.
  8. Off topic, yet on... my map to Perez park has the maze on it... just zoom in and you can see all the paths, plus little dots for all the doors. I never get lost any more.