How is hurricane now?
i got 1 shotted by an AR/dev blaster and he said my dils was small son
Heres a few things ive noticed...
- Easily get into melee range with Hurricane now. No jousting is necessary.
- Acc debuff isnt nearly a problem anymore
- Debuff is much more difficult to apply. You used to only have to graze any part of the hurricane for you to be debuffed. Now you need to be much closer to the caster.
- Only real benefit I see to the power now is the -range
-- Currently Playing --
Dexter Labrynth (SS/FA Brute)
Former member of Tribute and Victory Reborn
It's mostly a knockback effect and AS interrupter now. If you move around, the repel still helps to make you a little harder to hit. It's low endurance, and it's still worth running as long as you don't mind being easily seen and you're able to avoid aggroing mobs with it.
It's nothing like it was before, but I'm sure most people will still take it and use it(though they probably won't want to use it all the time like before). The changes are in now and there's very little chance that they'll be removed. Players will just have to adjust, there's little else you can do.
As a stalker, I find that I'm now able to joust through hurricane. This makes me happy, for obvious reasons.
I was in a Free For All Arena last night with my Fire/Storm Controller against an Ice/Trap Corrupter and a Spine/Regen Scrapper set at level 37.
I won - 10 kills to their 2 and 1. I think I died twice.
Hurricane still seems great to me. It is much easier to get a hit through it, but you can't stick around in it, the ToHit Debuff is still effective. I still think a Melee-Only class wil not be able to beat a Stormer without de-toggling Hurricane.
Also - I was able to pin a few people in corners still, but not for so long. And remmeber, when Issue 7 comes, apparently the ToHit stuff is supposed to be evened out or something, right?
Thanks for eight fun years, Paragon.
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I still think a Melee-Only class wil not be able to beat a Stormer without de-toggling Hurricane.
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You mean like when I kicked your [censored]? Mwuahaha!
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I still think a Melee-Only class wil not be able to beat a Stormer without de-toggling Hurricane.
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You mean like when I kicked your [censored]? Mwuahaha!
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EM stuns! You detoggled my 'Cane!
OMG! Nerf Ice Tanks! Not even all Ice Tanks, just Ice/EM Tanks!
Scratch that! Just nerf PMM's Ice/EM Tank!
Thanks for eight fun years, Paragon.
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I haven't had time to get on test, but I was wondering what people are reporting about the changes to hurricane. Anyone have any stories?
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This is as good a place to put this, as any:
I checked in a few Hurricane changes today that QA is going to look at. In Theory, these changes should mean that for PvE, Hurricane acts Exactly as it did before the previous change, while in PvP, it should act exactly as it does currently. Hopefully this change will get a green light from QA -- I've spent quite a bit of time on it over the last few days.
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I haven't had time to get on test, but I was wondering what people are reporting about the changes to hurricane. Anyone have any stories?
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This is as good a place to put this, as any:
I checked in a few Hurricane changes today that QA is going to look at. In Theory, these changes should mean that for PvE, Hurricane acts Exactly as it did before the previous change, while in PvP, it should act exactly as it does currently. Hopefully this change will get a green light from QA -- I've spent quite a bit of time on it over the last few days.
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HOORAY!!!!
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I still think a Melee-Only class wil not be able to beat a Stormer without de-toggling Hurricane.
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You mean like when I kicked your [censored]? Mwuahaha!
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EM stuns! You detoggled my 'Cane!
OMG! Nerf Ice Tanks! Not even all Ice Tanks, just Ice/EM Tanks!
Scratch that! Just nerf PMM's Ice/EM Tank!
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The best was when I had you on follow and overjumped... only to accidentally hit Whirling Hands at the right moment and disorient you with it. Ahahahaha!!!1 Freakin' Whirling Hands!!!
Mai skillz r unmatchedd!!1
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I haven't had time to get on test, but I was wondering what people are reporting about the changes to hurricane. Anyone have any stories?
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This is as good a place to put this, as any:
I checked in a few Hurricane changes today that QA is going to look at. In Theory, these changes should mean that for PvE, Hurricane acts Exactly as it did before the previous change, while in PvP, it should act exactly as it does currently. Hopefully this change will get a green light from QA -- I've spent quite a bit of time on it over the last few days.
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Please PM office mailing address, and/or post it here. Cookies, alcohol, and hugs are being Fed-Ex'd.
On a side note... any chance of similar loving for other powers? I'd post a picture of an adorable kitten looking up at you, if I could, in-line...
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I haven't had time to get on test, but I was wondering what people are reporting about the changes to hurricane. Anyone have any stories?
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This is as good a place to put this, as any:
I checked in a few Hurricane changes today that QA is going to look at. In Theory, these changes should mean that for PvE, Hurricane acts Exactly as it did before the previous change, while in PvP, it should act exactly as it does currently. Hopefully this change will get a green light from QA -- I've spent quite a bit of time on it over the last few days.
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I hope very much to see this get "green lighted" and happen. I personally give a rat's [censored] about the PvP aspect of the game (yes, even as somsone with both CoV as well as CoH), and things like this that change something fundamental about a core power in a set I dearly love that remove FUN from it due to PvP concerns for PvE play just quite frankly piss me off.
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I haven't had time to get on test, but I was wondering what people are reporting about the changes to hurricane. Anyone have any stories?
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This is as good a place to put this, as any:
I checked in a few Hurricane changes today that QA is going to look at. In Theory, these changes should mean that for PvE, Hurricane acts Exactly as it did before the previous change, while in PvP, it should act exactly as it does currently. Hopefully this change will get a green light from QA -- I've spent quite a bit of time on it over the last few days.
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I hope very much to see this get "green lighted" and happen. I personally give a rat's [censored] about the PvP aspect of the game (yes, even as somsone with both CoV as well as CoH), and things like this that change something fundamental about a core power in a set I dearly love that remove FUN from it due to PvP concerns for PvE play just quite frankly piss me off.
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I don't give a rat's [censored] about pve. Why should they change hurricane only for pvp? If it's fair in pve, then it's fair in pvp.
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I haven't had time to get on test, but I was wondering what people are reporting about the changes to hurricane. Anyone have any stories?
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This is as good a place to put this, as any:
I checked in a few Hurricane changes today that QA is going to look at. In Theory, these changes should mean that for PvE, Hurricane acts Exactly as it did before the previous change, while in PvP, it should act exactly as it does currently. Hopefully this change will get a green light from QA -- I've spent quite a bit of time on it over the last few days.
[/ QUOTE ]Wait. Does this mean that PvE Hurricane is reverting to pre-3/31 Test patch status (AKA what we've known it as for most of the game's history)?
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I checked in a few Hurricane changes today that QA is going to look at. In Theory, these changes should mean that for PvE, Hurricane acts Exactly as it did before the previous change, while in PvP, it should act exactly as it does currently. Hopefully this change will get a green light from QA -- I've spent quite a bit of time on it over the last few days.
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Thank you very much Castle, for your effort in trying to keep PvP balance issues from harming the PvE game. It means a lot.
Please try my custom mission arcs!
Legacy of a Rogue (ID 459586, Entry for Dr. Aeon's Third Challenge)
Death for Dollars! (ID 1050)
Dr. Duplicate's Dastardly Dare (ID 1218)
Win the Past, Own the Future (ID 1429)
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I haven't had time to get on test, but I was wondering what people are reporting about the changes to hurricane. Anyone have any stories?
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This is as good a place to put this, as any:
I checked in a few Hurricane changes today that QA is going to look at. In Theory, these changes should mean that for PvE, Hurricane acts Exactly as it did before the previous change, while in PvP, it should act exactly as it does currently. Hopefully this change will get a green light from QA -- I've spent quite a bit of time on it over the last few days.
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Yes please! Go _Castle_!
Guides: Dark Armor and IOs | SS/DA | Crabbing | Fortunata
Thank you tons Castle. I think Storm Summoning (particularly for defenders) is probably the most sensitive to changes that impact the "feel" of the set. It really is appreciated that you kept at it.
*removes pins from the _Castle_ voodoo doll*
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I haven't had time to get on test, but I was wondering what people are reporting about the changes to hurricane. Anyone have any stories?
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This is as good a place to put this, as any:
I checked in a few Hurricane changes today that QA is going to look at. In Theory, these changes should mean that for PvE, Hurricane acts Exactly as it did before the previous change, while in PvP, it should act exactly as it does currently. Hopefully this change will get a green light from QA -- I've spent quite a bit of time on it over the last few days.
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(copied from another thread)
i applaud castle's effort here and the attention he's given the player base.
still have to say, even for pvp, the fix does more than it intended. instead of just making it impossible to pin an opponant in a corner for the duration of a base raid, this "fix" opens storms up to a significant problem that had nothing to do with the original issue.
storm is now extremely vulnerable to blaster and defender melee
this will seriously impact a defender's survivability in the pvp game.
it will impact a controller's survivability too. however, controllers have their (very effective) primaries to assist them in picking up the slack. a defender's secondary is very weak in pvp. it will be woefully insufficient when it comes to dealing with the host of new dangerous opponants a storm finds himself dealing with in pvp.
remember guys...
storms have no self heal
storms have no mez protection
storms have no ranged defense
storms NOW HAVE extremely limited melee defense
they do not need this nerf.
btw, thanks for getting back to us on this castle.
it is appreciated.
/em wonders when the devs are gonna realize that Force Bubble has the same "problem" that convinced em to zap Hurricane.
Thorizdin
Lords of the Dead
Old School Legends
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/em wonders when the devs are gonna realize that Force Bubble has the same "problem" that convinced em to zap Hurricane.
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I honestly felt the nerf to hurricane wasn't necessary. The worst parts about getting debuffed by hurricane was the nasty to-hit debuff and its -range. The -tohit was easily countered at the higher levels(FA, AIM, BU, etc). The -range was the only form of mitigation against ranged toons for the Storm summoning set. It made only since that storm should be able to keep melee out when they are so vulnerable to everything else.
I feel that the change to the repel ticker on hurricane wasnt necessary considering the small radius hurricane has. With the patch melee can easily run in and get their swings in before the repel kicks in. From what I've tested the -tohit and -range only affect the enemy when they get hit by the repel so alot of the times melee can get their hit in before the repel, -tohit and -range take affect. This defeats the purpose of what hurricane was meant to do for the set. My opinion is that the repel ticker should have been increased on force bubble not hurricane. Not because it's overpowered but because forcebubbles radius is so much larger. Melee literally had no chance of getting through force bubble and a decent chance with their ranged epic attacks.
I feel they should restore hurricane to the way it was before the 3/31 patch. Melee AT's get plenty of options later on to counter almost every effect hurricane does. Melee AT's get a ranged attack or hold which counters the hurricanes small radius. Melee AT's in CoH get Focused Accuracy which easily counters the tohit debuff in hurricane. Hurricane shouldn't be able to permanently pin someone but it should atleast keep melee toons away. That was the definable power for the set that made them survivable in pvp and pve.
lol. thor. We think too much alike.
When I saw this fix to hurricane I started listing all the other powers that can also be used to pin someone in place.
The dev reasoning for fixing hurricane should apply to all these other powers as well.
Also, I don't like to see more divergence between how powers work in pve vs pvp. This makes the newbie pvp learning process that much more difficult.
I wish they would put hurricane back the way it was.
stormies are squishy easy targets now. I liked them more as tough targets.
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I checked in a few Hurricane changes today that QA is going to look at. In Theory, these changes should mean that for PvE, Hurricane acts Exactly as it did before the previous change, while in PvP, it should act exactly as it does currently. Hopefully this change will get a green light from QA -- I've spent quite a bit of time on it over the last few days.
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Thank you very much Castle, for your effort in trying to keep PvP balance issues from harming the PvE game. It means a lot.
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Quoted for absolute truth.
There are a very large number of us who do not care for PvP in CoX for a variety of reasons. I am one of them. The only reason I enter a PvP zone is to get the badges associated with that zone. I bought this game back during I3 specifically because it was advertised as no PvP. When I4 came out I was very concerned that PvP was going to dramatically affect the PvE game and so far I have been proven correct.
Thank you _Castle_ for being sensitive to the concerns of all the player base on this issue and for all the effort you have put into addressing those concerns.
M'Teru couldn't get the job done. So she sent Mot to Astoria. Bad call.
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/em wonders when the devs are gonna realize that Force Bubble has the same "problem" that convinced em to zap Hurricane.
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I honestly felt the nerf to hurricane wasn't necessary. The worst parts about getting debuffed by hurricane was the nasty to-hit debuff and its -range. The -tohit was easily countered at the higher levels(FA, AIM, BU, etc). The -range was the only form of mitigation against ranged toons for the Storm summoning set. It made only since that storm should be able to keep melee out when they are so vulnerable to everything else.
I feel that the change to the repel ticker on hurricane wasnt necessary considering the small radius hurricane has. With the patch melee can easily run in and get their swings in before the repel kicks in. From what I've tested the -tohit and -range only affect the enemy when they get hit by the repel so alot of the times melee can get their hit in before the repel, -tohit and -range take affect. This defeats the purpose of what hurricane was meant to do for the set. My opinion is that the repel ticker should have been increased on force bubble not hurricane. Not because it's overpowered but because forcebubbles radius is so much larger. Melee literally had no chance of getting through force bubble and a decent chance with their ranged epic attacks.
I feel they should restore hurricane to the way it was before the 3/31 patch. Melee AT's get plenty of options later on to counter almost every effect hurricane does. Melee AT's get a ranged attack or hold which counters the hurricanes small radius. Melee AT's in CoH get Focused Accuracy which easily counters the tohit debuff in hurricane. Hurricane shouldn't be able to permanently pin someone but it should atleast keep melee toons away. That was the definable power for the set that made them survivable in pvp and pve.
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wurd.
I haven't had time to get on test, but I was wondering what people are reporting about the changes to hurricane. Anyone have any stories?