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Posts
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Joined
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ahh thought it was but the colors were a bit different then in the cov vid. Too bad i dont have a toon that has good concept to match ghost widow patron pools.
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Ok that looks like some PvE content that I could even get into but what on earth was that super amazing power that held that citizen!?!?!?!? Please tell me its a power we get.
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Those are just the counters to the repel part of the power you listed. How about every tohit buff in this dang game.
This nerf was uncalled for. -
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I hope Castle takes this into account and boosts the effectiveness of Hurricane to offset the nerf of to hit debuff enhancements...If Storms can't get in the thick of things, we are useless.
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The reduction in Tohit Debuff enhancements was not supposed to happen until I7 when the new formula for determining probability to hit is released. The old enhancement schedule made tohit debuffs ungodly with the new formula so they had to be toned down. The tohit debuff enhancers accidentally got changed too early.
In other words, the debuff effectiveness gets a buff in I7.
A substantial buff based on the numbers _Castle_ released earlier.
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The debuff is still going to be laughed at by FA and tohit buffs so thats isnt the problem storms are running into. Its the fact that the tohit debuff and -range dont affect the enemy in pvp before they've landed their melee attack because the repel ticker is so much slower now.
i'm not positive but the hurricane debuffs only get applied once the repel hits them right? If anyone knows how the debuff is applied that would answer alot of discrepencies. From the way it looks now though is that a melee toon can run into hurricane and get a hit in before the repel and debuffs hit them. -
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/em wonders when the devs are gonna realize that Force Bubble has the same "problem" that convinced em to zap Hurricane.
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I honestly felt the nerf to hurricane wasn't necessary. The worst parts about getting debuffed by hurricane was the nasty to-hit debuff and its -range. The -tohit was easily countered at the higher levels(FA, AIM, BU, etc). The -range was the only form of mitigation against ranged toons for the Storm summoning set. It made only since that storm should be able to keep melee out when they are so vulnerable to everything else.
I feel that the change to the repel ticker on hurricane wasnt necessary considering the small radius hurricane has. With the patch melee can easily run in and get their swings in before the repel kicks in. From what I've tested the -tohit and -range only affect the enemy when they get hit by the repel so alot of the times melee can get their hit in before the repel, -tohit and -range take affect. This defeats the purpose of what hurricane was meant to do for the set. My opinion is that the repel ticker should have been increased on force bubble not hurricane. Not because it's overpowered but because forcebubbles radius is so much larger. Melee literally had no chance of getting through force bubble and a decent chance with their ranged epic attacks.
I feel they should restore hurricane to the way it was before the 3/31 patch. Melee AT's get plenty of options later on to counter almost every effect hurricane does. Melee AT's get a ranged attack or hold which counters the hurricanes small radius. Melee AT's in CoH get Focused Accuracy which easily counters the tohit debuff in hurricane. Hurricane shouldn't be able to permanently pin someone but it should atleast keep melee toons away. That was the definable power for the set that made them survivable in pvp and pve. -
This post of mine is going to be redundant but It needs to be o it gets engrained in the devs mind.
I can see what this nerf is trying to accomplish. More diversity to our slotting other then the basic slotting for certain powers. But how do this make it more diverse. Soon we'll figure out the optimum slotting for our power just like we have now on live. So instead of changing our min/maxing jut realize that this doesnt make it more diverse but jut narrows our choices even more on slotting.
As far as the fun factor goes, well its not going to be fun. I'm crying out dooom, but what is thi suppost to solve or change? Let us play the game weve loved for so long. As it stands now I've preordered a game called City of Villains that I dont know if I even want to play now, and don't plan on resubcribing.
I guess this is the so called "straw" that broke the camels back.
Please think this through devs.