Dev Response - Trick Arrow Set


13th_Stranger

 

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We are continuing to look at the set. Being one of the new sets in the game, it is going to be scrutinized beyond just the Training Room server.

If the set continues to prove itself sub-par on the Live servers, then some adjustments will be made.

This was one of the hardest sets to define. It falls out of line with the "normal" Defender sets. It isn't a buff set, its a debuff set. Its really a different playstyle than Defenders have had before.

For those who complain that the Archetypes who have the fewest sets were overlooked... the next planned powersets are melee based.


Positron
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A debuff set like the Dark Defender?


My 50's
Prickly Darkness - Spines Dark
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(plus 27 others)

 

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We are continuing to look at the set. Being one of the new sets in the game, it is going to be scrutinized beyond just the Training Room server.

If the set continues to prove itself sub-par on the Live servers, then some adjustments will be made.

This was one of the hardest sets to define. It falls out of line with the "normal" Defender sets. It isn't a buff set, its a debuff set. Its really a different playstyle than Defenders have had before.

For those who complain that the Archetypes who have the fewest sets were overlooked... the next planned powersets are melee based.

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melee defensive or offensive? ive beaten the 4 scrap defense sets to hell..would be nice to have something different to try


 

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For those who complain that the Archetypes who have the fewest sets were overlooked... the next planned powersets are melee based.

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Are we looking at Issue 6 for this? Or are we looking at the year and a half it took to get Soncis and Archery?


 

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For those who complain that the Archetypes who have the fewest sets were overlooked... the next planned powersets are melee based.

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Pistol scrappers, please please, Equilibrium based pistol scrappers.


Night N'Gale - Emp/Dark | Kalashnikitty - AR/DEV
Hands of Mu - MA/Regen | PhiloBeddoe - Inv/EM

The Cake Is A Lie!

A view from the mushroom.

 

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We are continuing to look at the set. Being one of the new sets in the game, it is going to be scrutinized beyond just the Training Room server.

If the set continues to prove itself sub-par on the Live servers, then some adjustments will be made.

This was one of the hardest sets to define. It falls out of line with the "normal" Defender sets. It isn't a buff set, its a debuff set. Its really a different playstyle than Defenders have had before.

For those who complain that the Archetypes who have the fewest sets were overlooked... the next planned powersets are melee based.

[/ QUOTE ]

You could easily add a health buff or a resistance buff explaining it as a syringe type effect that boots health or recovery etc etc.


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

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For those who complain that the Archetypes who have the fewest sets were overlooked... the next planned powersets are melee based.

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Pistol scrappers, please please, Equilibrium based pistol scrappers.

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Don't worry, states already stated that this is one of them in a past post. He said "Pistol Scrappers. Think...Equilibrium"


 

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For those who complain that the Archetypes who have the fewest sets were overlooked... the next planned powersets are melee based.

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Hooray for Pistol/Reflex Scrappers!!

Does this mean we'll be getting Fire/*, Electrical/*, Ice/*, and Energy/* primaries? Perhaps a handstrike-centric form of Martial Arts? Ooh, I know some beatstick-lovers that'd love to see a Superstrength/Invulnerability Scrapper.

More secondaries? */Stone and */Ice?

More Ancillary Pools?

I am apparently easily thrilled simply by porting existing powersets between the ATs; no new art assets needed. Dangit, now I wanna hijack the thread.


 

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you know i would think it would take less time to come out with the next few sets as they must have been working on a few at the same time.

they might be half-way done the next set already.

well thats what i would do anyway... They must have more then one programer right? Stands to resion that they would get the main force working on Bows/Sonics and then have the rest go work on the upcomeing sets. that way after you finished Bows/sonics you arn't left empty handed for the next update.


and remember what Cuppa said...they work on updates MONTHS in advance. They didin't make the Witch/pumkin guys models just for the holloween event and then deside to make a zone out of it. They planed WAY BACK for this stuff.


 

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We are continuing to look at the set. Being one of the new sets in the game, it is going to be scrutinized beyond just the Training Room server.

If the set continues to prove itself sub-par on the Live servers, then some adjustments will be made.

This was one of the hardest sets to define. It falls out of line with the "normal" Defender sets. It isn't a buff set, its a debuff set. Its really a different playstyle than Defenders have had before.

For those who complain that the Archetypes who have the fewest sets were overlooked... the next planned powersets are melee based.

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You could easily add a health buff or a resistance buff explaining it as a syringe type effect that boots health or recovery etc etc.

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No, TA should not have a heal or any buffs. It would kill the resion the set is special, the fact it has no buffing/healing powers but pure debuff. No buffs for TA (I know that sounds wrong, but I will hope people get it =P).


 

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A debuff set like the Dark Defender?

[/ QUOTE ] Or Radiation, or Storm? I was under the impression they were debuff defenders also. While Empathy, Kinetics and Bubbles were more concerened with buffing teammates.

Cheers!


 

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We are continuing to look at the set. Being one of the new sets in the game, it is going to be scrutinized beyond just the Training Room server.

If the set continues to prove itself sub-par on the Live servers, then some adjustments will be made.

This was one of the hardest sets to define. It falls out of line with the "normal" Defender sets. It isn't a buff set, its a debuff set. Its really a different playstyle than Defenders have had before.

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I really hope it remains this way. The focus on debuffs is nice, and more active than a focus on buffs. With buffs, you bubble/whatever your friends and refresh them. With debuffs, you're constantly doing stuff to villains.

At least, you're constantly doing stuff if your recharge timers haven't been nerfed to make your debuffs unstackable.

I also wanted to reiterate that it strikes me as very strange that it's okay for controllers to have such effective secondaries in comparison to defenders, but it's not okay for defender primaries to have access to one single-target with a 1:1 ration of duration to recharge. Defender holds don't do damage, they don't allow the defender to do double damage, and they're not backed up by the additional control a controller has.

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For those who complain that the Archetypes who have the fewest sets were overlooked... the next planned powersets are melee based.

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Yay. I hope that melee defense shakes out so it's not quite as irrelevant on teams as it is on test currently.

In general response:

Dark has a PBAoE heal and a PBAoE buff toggle.
Storm has a PBAoE buff toggle and a targeted heal/status protection
Rad has a PBAoE click buf and a PBAoE heal.

No other defender set is composed entirely of debuffs.

Everyone who wants this to be a controller set: What, do you want it to be impossible to play a pure archer? Are you somehow unable to see all the debuffs in the set? Or the subpar control?

Everyone who wants this to be a blaster secondary: This isn't a zero-sum game. You can have a Trick Arrow defender primary and an arrow-centered blaster secondary in the same game without the universe exploding. In fact, a dev indicated that such a secondary was likely at some point in the future.


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A debuff set like the Dark Defender?

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Well, Archery is pure debuff.

All ofther Defender debuffing sets have been a mix of buff/debuff/heal...

So it is a totally different animal.


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

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We are continuing to look at the set. Being one of the new sets in the game, it is going to be scrutinized beyond just the Training Room server.

If the set continues to prove itself sub-par on the Live servers, then some adjustments will be made.

This was one of the hardest sets to define. It falls out of line with the "normal" Defender sets. It isn't a buff set, its a debuff set. Its really a different playstyle than Defenders have had before.

For those who complain that the Archetypes who have the fewest sets were overlooked... the next planned powersets are melee based.

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I propose a change that will make this set easier to balance and more similar to the defender norms.

"Healing arrow" This arrow contains potent medicines which must be injected directly into a hero's eye in order to have an effect, requires a roll ot hit. The arrow graphic appears on the hero's eye (random chance left or right).

I know, If I had the chance... *I'd* take this power... and slot it for recharge...

"oops.. sorry Tom... missed your cornea that time... let me try again...*thwack*...ere we go. You should feel better in no time!"
Tom: "Aaaaaaauuuugh!"


 

Posted

[ QUOTE ]
We are continuing to look at the set. Being one of the new sets in the game, it is going to be scrutinized beyond just the Training Room server.

If the set continues to prove itself sub-par on the Live servers, then some adjustments will be made.

This was one of the hardest sets to define. It falls out of line with the "normal" Defender sets. It isn't a buff set, its a debuff set. Its really a different playstyle than Defenders have had before.

For those who complain that the Archetypes who have the fewest sets were overlooked... the next planned powersets are melee based.

[/ QUOTE ]

OK I can say that this will make me lay off of the devs about Scrappers and Tanks some. But only some, there still have been no responces to IH and INT threads.
Later,


Types of Swords
My Portfolio

 

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Posted

[ QUOTE ]
We are continuing to look at the set. Being one of the new sets in the game, it is going to be scrutinized beyond just the Training Room server.

If the set continues to prove itself sub-par on the Live servers, then some adjustments will be made.

This was one of the hardest sets to define. It falls out of line with the "normal" Defender sets. It isn't a buff set, its a debuff set. Its really a different playstyle than Defenders have had before.

For those who complain that the Archetypes who have the fewest sets were overlooked... the next planned powersets are melee based.

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I really thought it should have been a controller set from the get-go. But then your faced with the probelm of all the Green arrow/Hawkeye wanna-bees having no access to the Archery set as a secondary.


 

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First, as I said in the Archery response thread, females with bows out run like men, just like the Katana set, but NOT like AR, Broadsword, or any other weapon set. This has kept me away from the Katana set, and will keep me away from the Bow set as well.

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Please, devs, look into that. It'll likely keep me from playing this set, too.


 

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We are continuing to look at the set. Being one of the new sets in the game, it is going to be scrutinized beyond just the Training Room server.

If the set continues to prove itself sub-par on the Live servers, then some adjustments will be made.

This was one of the hardest sets to define. It falls out of line with the "normal" Defender sets. It isn't a buff set, its a debuff set. Its really a different playstyle than Defenders have had before.

For those who complain that the Archetypes who have the fewest sets were overlooked... the next planned powersets are melee based.

[/ QUOTE ]

Wait, a debuff set? That is different from Rad/Dark/Storm whose primary defenses are debuffs?


 

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Two things:

1) I’ve only played the Trick Arrow set up to level 10 on a Controller and level 6 on a Defender. It’s a ton of fun at the lower levels, but I worry about it’s effectiveness in the later levels (I would throw more time into the Test Server, but I have a Burn Tanker I want to get as high as possible before I5 goes live for obvious reasons). I’m not looking at any of the final powers and thinking, “Yes! That will be the giant killer!”

2) You could do a “healing umbrella” pretty effectively. How about a PBAoE heal for smallish numbers that comes from an arrow shot straight up into the air? The arrow emits an inhaled painkiller (a la Max Payne) that helps your team keep going. I think the lack of a heal could be troublesome since there are no toggles anywhere in the set (this is from memory, so feel free to correct me). There are plenty of ways to get around having a heal, but if one ends up being needed, this seems like the most thematically accurate one to me.


 

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Or Radiation, or Storm? I was under the impression they were debuff defenders also. While Empathy, Kinetics and Bubbles were more concerened with buffing teammates.

Cheers!

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Sorry, those sets have buffs. Radiation has AM, and Storm has O2-boost. Sure, those are mostly debuff sets, but TA is entirely debuff.


 

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This was one of the hardest sets to define. It falls out of line with the "normal" Defender sets. It isn't a buff set, its a debuff set. Its really a different playstyle than Defenders have had before.


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You mean like dark, rad and storm? 3 out of the 6 excisting sets were debuff centric, I ont know why their debuffs have to be so weak and on such a long timer, soncidering that existing sets already debuff, so its not like they are breaking the defender mold. And those sets all do a MUCH better job than the sorry grab bag TA is saddled with.


 

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No response at all to the many of us who suggested leaving the recharge times as they were, and coding the powers to not be self-stackable? What, exactly, would be the problem with a power like Glue Arrow being on its original recharge/duration cycle if a single Trick Arrow user could not stack the effects?

By taking the cheap way out, this "fix" is yet another game change that adversely affects those players who were not participating in the problem behavior. Please, Positron, fix the actual problem of self-stacking, rather than force all Trick Arrow users to have perma-Hasten and slot heavily for recharge on all of their staple powers.

Also, one concern regarding Flash Arrow. Why is there a to-hit roll involved with this power? The only accuracy debuff that currently has a to-hit roll (that I am aware of) is Smoke Grenade from the Blaster/Devices set. Obviously I'm not counting powers where accuracy debuff is a secondary effect, such as Scrapper/Dark Melee, Defender/Dark Blast, and Defender/Dark Miasma/Twilight Grasp. All of the Defender and Controller accuracy debuffs are autohit (scaling effect based on level difference, of course); namely Smoke, Darkest Night, Radiation Infection, and Hurricane. I realize the effect comes from a bow, but as part of a Defender/Controller set, the to-hit roll should be removed to bring it in line with its cousins in the other Defender/Controller sets.