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Posts
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I'm sure people have noticed by now, we can't be the only ones who've figured it out... BUT...
My best friend and I were playing the other night and started seeing a great patter of 'tribute' among the PPD detectives! We just wanted to tip our caps to the Devs for such an ingenious and fun nod to classic cops!
If you don't know what we're talking about now, go walk around some of the PPD stations.
Kings Row Detectuves Freitag & Becktrees
(Friday & Streebeck from Dragnet)
Steel Canyon Detectives Rogers & Martins
(Riggs & Mertaugh from Lethal Weapon)
Skyway Detective Westbrush
(Dirty Harry Callahan -- tricky West-Brush = East-Wood)
Faultline Detectives Fraser & Kowaccio
(Fraser & Vecchio from Due South -- yay Canada!)
Indep. Port Detectives Davids & Hutchins
(Starskey & Hutch)
Talos Detectives Croquette & Basinns
(Crockett & Tubbs from Miami Vice)
Brickstown Detectives Miller & Fish
(Barney Miller and Phil Fish from Barney Miller)
Founders Detectives Murwell & Junkers
(Murphy from Robocop)
Peragrine Island Detective Seinum
(Magnum PI)
-- Great work Devs! We appreciated it!
~ @Cade Tolen & @GODD's Keeper -
Okay... I have to shout out my agreence with all those who think Trick Arrow is more of a control set than a Defender set.
I am having a REALLY hard time with this set as a defender set. It is... from beginning to end all about control. And with the proposed changes to controlers for issue 5, it may end up being a more effective 'lock down' set than ANY controller sets... and that just isn't fair to the controllers out there. I think this set needs to be moved to a blaster secondary set or a controller primary set... I feel like it has no business being a defender set and if it remains as is I think it's really goint to hurt the controllers out there. Now if the Developers wanted to give a control option to defenders... fine... here it is.... if not... I am having a hard time seeing why this exists at all. Program with Purpose folks... otherwise it's hollow. Sorry if this seems harsh... but as the release of Issue 5 approaches, and the more I play this set on the test server... the more fearful I get about it. PLEASE reassess the appropriateness of this set for Defenders!
-- Tolen
P.S.
Why are the defenders and blasters getting more power sets when the Tanks and Scrappers have the fewest power set options to begin with? Shouldn't the priority be to level out the number of options available to the various archetypes? It goes back to the idea of Programming with Purpose... don't do it because it would be cool... do it because it fulfills a need -- I'm having a hard time seeing the need it is supposed to fulfill -- though I do say it IS cool!