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Is it just me, or do these patron powers really seem to suck? I mean, compared to the hero powers, these things are worthless.
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You know I rember people anouncing the hero ancilery powers useless and that is why they had to change their name from epic pool powers... All the complaining but now they are the uber powers that these villian powers can not hope to match up too. -
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Hey, here's a novel idea! If you don't like the powers/don't want to be an Arachnos flunky, don't do the missions! Just sayin'.
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I've got a better idea! How about we get powers without being flunky the way the heroes do! Just sayin'.
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Ghost Sharks, that is why your idea is wrong.
That and just do some dam roleplaying if you want to do thsat, your charicter worms your way into (insert patron here) then runs of with there mace/sceret tombs ect laughing all the way. Or you beat some heads in take the dam mace/other things and wander off into the night laughting. Sre you might be "lying" to your self about what the missions are about, but that is what roleplaying is all about unless you really are your villian. -
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We are continuing to look at the set. Being one of the new sets in the game, it is going to be scrutinized beyond just the Training Room server.
If the set continues to prove itself sub-par on the Live servers, then some adjustments will be made.
This was one of the hardest sets to define. It falls out of line with the "normal" Defender sets. It isn't a buff set, its a debuff set. Its really a different playstyle than Defenders have had before.
For those who complain that the Archetypes who have the fewest sets were overlooked... the next planned powersets are melee based.
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You could easily add a health buff or a resistance buff explaining it as a syringe type effect that boots health or recovery etc etc.
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No, TA should not have a heal or any buffs. It would kill the resion the set is special, the fact it has no buffing/healing powers but pure debuff. No buffs for TA (I know that sounds wrong, but I will hope people get it =P). -
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Yes as all the dam nerfing that happened to tankers, like that punchvoke, changing taunt into a better provoce, aura-voke, alowing ice and stone to stake there armours, stopping stone from be to ugly to play... dam poor tankers they where nerfed to hell. I sure hope they dont do that to controlers.
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You forgot adding mobility to unyielding for invuln and moving the status resistances to the shields for fire.
And I too see more tankers (of every type) than ever before since the "nerfs." Funny how that is.
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I also did not mention a few other things (like movement, slow but still movement, in rooted for stone) I really just got tired of listing all the impovements. Tanks got a lot of imporvments, invunriblity is as strong if not stronger than ever. There may be a problem with rage but I dont know how the latest change effected things. All that is clear is tanks got lots and lots or plusses with 1 or 2 down sides, my tank for one is very happy, with sleep res in ice I can fight the tsoo rather than sleep as my team fights them. -
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Well, I hope they do NOT nerf you. I'm a mind contrller. A poor schlep mind controller. My first toon. I'm frsutrated as hell, and really in awe at what fire controllers can do. I wish I could do half te damage you do. I just don't want to get there by the devs reducing your damage!!!!!!!!
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Unfortunately, I read the tanker threads and have friends who are tankers so I'm thinking we are gonna get the bat along with illus.
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Most of the suggestions for mind controllers (conspicuously given by ppl that don't have on) amounted to "improve this, but weaken that", which of course, is a net ZERO. I don't know why the world wants us to suck.
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I don't want you to suck, I have played with a few MC, and as far as I am concerned its not a bad thing, just when I team with MC, I adjust my playing differently to go along with theirs, but I adjust to whoever I'm playing with, different friends, different styles.I do not want them to nerf my imps, just make the other types stronger, bring them up to speed. Why nerf when you can improve?
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Unfortunately, history does not point to strengthening the others. Every time the devs look at an AT, its striking down the good ones to suck like the others.
Lvl your controllers now, fellow illusion and fire, cause soon the hand of dev will be slapping us down. I seriously doubt the lesser sets (MC comes to mind), will probley see some small improvment, but fire and illusion are getting the nerf. Of course I don't know this for fact, but based on the devs previous actions, its always nerf the good sets to "be in line" with the rest.
The nerf bat cometh
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Yes as all the dam nerfing that happened to tankers, like that punchvoke, changing taunt into a better provoce, aura-voke, alowing ice and stone to stake there armours, stopping stone from be to ugly to play... dam poor tankers they where nerfed to hell. I sure hope they dont do that to controlers.