Devs and Defenders
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tried that actually back when i first started the char. died alot and took my team with me most of the time. also was alot harder finding groups. when i switched over to pure heals/buffs i not only had no issues finding teams i shot up in lvls real quick. the only thing that has really slowed me down lately is badge collecting and exemping down for TF's which i love to do.
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What levels were you when you had problems dying a lot and taking your team with you? If it was the teens... that's normal for almost everybody.
What levels did you shoot up real quick and have no trouble finding a team during? If it was 22-32... that's normal for almost everybody.
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thats one of the reasons i say alot of the "Can't Find a group" is play style. its quite appearent that many share your opion about secondary's. yet by going completely against the "Forum" line of thought i have no issues finding teams. everyone loves to have me even more after seeing what i can add to a team.
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If you're using the LFT tool, there's no way to tell what the playstyle of anyone is. You only even know their powersets if they list them in their LFT message (which most people don't). All they know about you is that you're some kind of defender, you could be a storm/psi with nothing but Gale from the primary for all they know.
So the people inviting you don't know if they're getting a pure support "empathy/leadership" defender like you build, or a kinetic/radiation "offender" who didn't even take speed boost.
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i would point out that in any game the % of people that post/read official forums is quite small. some times they do speak for the majority but normally not. in this case i am thinking not since as the Devs have stated they see no problems with Defenders. if a large portion of players disagreed with that the devs would know based on the numbers IE more and more people not playing defenders.
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Defenders are the second-least-played AT overall as far as I know (second to Controllers). 40+ defenders are the least-played AT (in other words, even though there are less controllers total, more controllers are still playing at high levels than defenders).
The data on this isn't scientific and is player-collected, and I'm sure the devs have actual numbers and that it varies somewhat from server to server. But it makes sense as a pattern if you think about it.
"Experience is the mother of good judgement. Bad judgement is the father of experience."
i said not enuff slots for me to go around. also you do relise there is a place to type a message in the team tool now? about 3 full lines. mine lists that i am a pure emp healer with maxed RA's adren boost and leader pools.
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That makes absolutely no sense. Unless you were doing just stupid things with the powers it is hard to imagine (a) doing sufficient damage to get aggro from someone who already has it and (b) taking the entire team with you.
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a) it does not take much to kill a defender b) if your the only healer in a group and you die its not abnormal for the rest of the team to die. even more so at the lower lvls which is where i played with the combat power. i do not remember when but i switched to pure healer/buffer before 14.
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in which case you're not having troubles finding groups, you're waiting on a small crowd of people you know to invite you to accept.
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again wrong. i do have several i play with. but i get invites from lots of different people. you really do seem to have issues with making assumptions.
and many who i have only teamed once will seek me out for a group but normally i am already in one. i also get lots of invites while in a group to join another. but unless i am in a bad one i tend to stay with a group till it breaks or i log.
as for the LFG tool you have logged in since I5 right?
It's an approach to being a Defender. As valid as, say, being a Scrapper and slotting Pool power attacks*. But saying "I took four Leadership powers and slotted them, and now I don't have slots for anything else" isn't quite the trump card you seem to think it is.
*I made a "nothing BUT pool attacks" scrapper once to make a point. Worked pretty well, at least for the first 10 levels.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
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Honestly, I think you're making a serious mistake through your total neglect of your secondary. Since you're /dark, you can provide a degree of crowd control as well as damage mitigation via your secondary - in addition to doing some damage.
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tried that actually back when i first started the char. died alot and took my team with me most of the time.
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That makes absolutely no sense. Unless you were doing just stupid things with the powers it is hard to imagine (a) doing sufficient damage to get aggro from someone who already has it and (b) taking the entire team with you.
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If you use an AoE immobilize by itself and then don't make any attempts to stop them from cacking you at range, it's really easy to get faceplanted. AoE roots draw aggro on you without stopping ranged attacks.
Gravity controllers face this conundrum with Crushing Field; if they don't back it up with a GDF, then they'll take big aggro from the trapped mobs, but if they do use a GDF, should they have used Crushing Field in the first place?
However, even within Dark Blast there's a solution to the problem. If you use the AoE disorient of Dark Pit in conjunction with the AoE root of Tenebrous Tentacles, it should go a long way towards not dying. A dark/dark has even more options.
On top of that, I'm not sure why the */dark defender dying would necessarily be followed by a team wipe.
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i said not enuff slots for me to go around. also you do relise there is a place to type a message in the team tool now? about 3 full lines. mine lists that i am a pure emp healer with maxed RA's adren boost and leader pools.
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The reason you're getting invites is the word 'Empathy'. That's it. 'Pure' means nothing to anyone out there looking.
We'll see however how well your invite ratio goes as you level up.
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That makes absolutely no sense. Unless you were doing just stupid things with the powers it is hard to imagine (a) doing sufficient damage to get aggro from someone who already has it and (b) taking the entire team with you.
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a) it does not take much to kill a defender b) if your the only healer in a group and you die its not abnormal for the rest of the team to die. even more so at the lower lvls which is where i played with the combat power. i do not remember when but i switched to pure healer/buffer before 14.
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It takes the same amount it takes to kill a Blasters or Controllers and only slightly less than what it takes to kill a Scrapper if you're talking hit points.
As to everyone dying because you're the only "healer" in the group, you should probably try to join more robust groups. Controllers help immensely and it never hurts to have other Defenders about. However, your statement was predicated on being the only Defender, it stated that when you attacked you often died and everyone along with you died. The implication is that your attacks cause a group wipe regardless of the composition of the groups you are on. That makes as little sense as I indicated. And since general groups will tend to have more than one person on them that have the ability to heal, your scenario remains questionable compared to the norm.
And that is buying into the entire business of you getting yourself killed because you attacked. That isn't all that plausible with appropriately utilized attacks. Sure, if you shoot the +4 mob that nobody else is dealing with you stand to put yourself in a way to get beaten down. But AE debuffing the entire group that the Tanker is holding with Tenebrous Tentacles, which also immobilizes the mobs, shouldn't cause you a moment's heartache.
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in which case you're not having troubles finding groups, you're waiting on a small crowd of people you know to invite you to accept.
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again wrong. i do have several i play with. but i get invites from lots of different people. you really do seem to have issues with making assumptions.
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You seem to be clueless about the nature of the workings of the game and its community. Again, Empathy is the most popularly requested set. You seem to have some bizare notion that people know ahead of time how you are slotted and if you do or don't use your secondary powers. They don't and they can't. Few would even recognize the terminology 'Pure' as it is almost exclusively used on the forums.
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and many who i have only teamed once will seek me out for a group but normally i am already in one. i also get lots of invites while in a group to join another. but unless i am in a bad one i tend to stay with a group till it breaks or i log.
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That's nice. You know on my Rad/Electrical Defender (slots in my signature--be prepared to faint) I could log on and get invites before I could do so much as go and sell enhancements from people I had previously played with. Seems that all my use of my secondary powers didn't put people off at all. Kinda screws your contention.
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as for the LFG tool you have logged in since I5 right?
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Yes, and I put my powersets in there. I also notice that only a few people do that. The gain for you is the word 'Empathy' (actually its a gain for all the rest of us who don't have to put up with 'R U Healer' when what they mean is "Are you Empathy".
Now, anyone want to take odds on how long we have to wait for Mr. Pure here to come whining back to the boards like so many other "Pure" types before him complaining that nobody wants him in a group as he hits the late 30s and early 40s?
Under construction
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Honestly, I think you're making a serious mistake through your total neglect of your secondary. Since you're /dark, you can provide a degree of crowd control as well as damage mitigation via your secondary - in addition to doing some damage.
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tried that actually back when i first started the char. died alot and took my team with me most of the time.
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That makes absolutely no sense. Unless you were doing just stupid things with the powers it is hard to imagine (a) doing sufficient damage to get aggro from someone who already has it and (b) taking the entire team with you.
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If you use an AoE immobilize by itself and then don't make any attempts to stop them from cacking you at range, it's really easy to get faceplanted. AoE roots draw aggro on you without stopping ranged attacks.
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Except that Tenebrous Tentacles debuffs Accuracy--the mobs have a harder time hitting you. TT and Nightfall combined really lower the odds of you being hit (I know, I have them both on my Kinetics Defender). And they do that at base value. If you slot them up for Accuracy Debuff they work even better.
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Gravity controllers face this conundrum with Crushing Field; if they don't back it up with a GDF, then they'll take big aggro from the trapped mobs, but if they do use a GDF, should they have used Crushing Field in the first place?
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Refer to sig, please note Grav Controller listed. I regularly use Crushing Field. Of course I have Radiation Infection to work with to help keep from getting hit. Thing here is that Tenebrous Tentacles both immobilizes and lowers the liklihood of being hit.
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However, even within Dark Blast there's a solution to the problem. If you use the AoE disorient of Dark Pit in conjunction with the AoE root of Tenebrous Tentacles, it should go a long way towards not dying. A dark/dark has even more options.
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True. Its another power that I make great use of. But of course "pure" types just shun the blast powers without ever engaging their brains to figure out that the blasts powers can do more than deliver damage.
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On top of that, I'm not sure why the */dark defender dying would necessarily be followed by a team wipe.
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Apparently he's the only healing on his team and everyone else is amazingly fragile.
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air was just way to get fly. more to personal choice since i usally keep fly off in combat unless out doors or in a fast moving group.
having all 4 leader powers fits in with the build and the concept (RP). as for slotting end in some of the leader powers. thats more for my SG groups then anything. running around with 4 or more fire tanks means alot of healing since we prefer to take on purples when we can.
as for getting aggro thats soley from the new heals draw aggro since i tend to use direct heals since the fire tanks have a tendency to break the leashes. about the only time i can get them in one place is when i call time for RA's >_< .
i find that leader pools have alot more effect the many give credit for. now admittly i have not played with many who have maxed the hamis. and i would not be surpised that my buffs will become less useful at that point. but as of now they are very effective.
many of my selections for my char are RP based. but my contention that a pure support build is just as useful if played right still stands even if my reasons for the selection were RP based
in fact thats my main and only real issue with many of the posts in this and other threads is that. i have found out through the yrs of playing MMORPG's (have played all but Anarchy , warcraft and guildwars) that way to many peeps automaticly think there is only one best way . and that not aimed at you
as for the lvls i blew throught. it was pretty much 14-42 that i blew by. Nabiki was not my main to start. i only really started playing her around X-mas. and i spent 2 months off line due to cash flow issues and i would say about 2 months to get to 14
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Now, anyone want to take odds on how long we have to wait for Mr. Pure here to come whining back to the boards like so many other "Pure" types before him complaining that nobody wants him in a group as he hits the late 30s and early 40s?
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umm you do read my posts right? i am lvl 42 1 1/2 bubs from lvl 43 and still having no issues. and even if you did not read previous posts the one your first quoted listed a epic power???
are you one of those peeps that just scans a post and assumes your know whats being said based on certian key words? i logged on earlier to get my build and got 2 blind invites in the 4 mins if took me to get the lists. and thats without the LFG tool on
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Refer to sig, please note Grav Controller listed. I regularly use Crushing Field. Of course I have Radiation Infection to work with to help keep from getting hit. Thing here is that Tenebrous Tentacles both immobilizes and lowers the liklihood of being hit.
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How much? Did he slot it to enhance the debuff? In the initial statement, I said that if he was throwing out AoE roots and made no other attempts to forestall death by incoming aggro, he'd faceplant. That's what it sounded like was happening to me.
My first stab at an empie was quite poor. He was confused between primary and secondary. I was trying to make a soloin'/teamin' defender. Doesn't quite work for Empie at low levels. And I picked a few powers I didn't like. (1-21)
Got the first free respec.
Did wonders, I could now actually heal, abandoned my secondary, had fitness leadership and speed. however I only had neutrino bolt and proton volley. While good, the snipe held me back from doing heals sometimes, so I didn't like that. (21-27)
And we got our next respec.
Being much higher level. I could slot up RA enough to have it close enough to being permanent to feel comfortable dropping Fitness and picking up more attacks. I found that having only my primary and auto pool powers was no fun. I found that I was not healing most of the time and just firing my two attacks (one a snipe that would occasionally get interrupted by AoE's) Cosmic Burst came out being awesome! And here I am, and beast of a healer at 32, with Aim and only X-Ray Beam and Electron Haze skipped out of my rad secondary.
It works for me. And Vengence has got to be the coolest power ever. I hate it when people die, but when they do, it is not in vain.
The thing I don't like, and this is the only thing I don't like. I wish I had a different primary. Kin, Rad, or Dark. They're just so cool with all the debuffs . Oh well, back up the ladder we climb, we climb.
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I think that FF is "balanced"- its main trick is so great when it works that everything else the set does has to be weak to compensate- but that's a different thing from "enjoyable to play."
If FF got more "secondary utility" (Say a power called Net Force that makes party attacks hit harder? ) I would think it would have to lose some of the primary utility. That might not be a bad thing. . . FF's are very "all or nothing" right now.
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I would have to say....try out a mid-to-high level Dark or Rad Defender for a while and then get back to me on how "overpowered" FF would be with worthwhile upper level powers. I've played all of the above to at least the 30s at one time or another. FF with stronger upper tier powers would not be in any danger of being uber compared to Dark and Rad unless the new powers were over-the-top by themselves.
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I fully expect that the last 25 levels of my FF'er will be as a "FF Blaster" , with the idea that 2/3 of the best damage in the game is still pretty good. Whether that will turn out to be enough incentive to get S-Orbital through, that I don't know.
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That's entirely a matter of how you choose to focus. You won't be able to focus on upper-level FF powers and expect to do much, but you *can* focus on an APP like psychic and become a ghetto controller on top of bubbles. Thats what I did with Starshield. She's no Bubble Controller, but the control tricks in the APP combined with the Medicine pool make her much stronger team support than she is with just FF.
alot comes down to play style and are you having fun. i have a blast with my set up. i like playing a pure support class and have loads of practice doing it. as for Mrs. Erattics bet on me coming back a whineing in the late 30's early 40's hes basicly already lost since i was lvl 42 when i first posted to this thread . and will most likey be doing hami raids by the end of the weekend
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Refer to sig, please note Grav Controller listed. I regularly use Crushing Field. Of course I have Radiation Infection to work with to help keep from getting hit. Thing here is that Tenebrous Tentacles both immobilizes and lowers the liklihood of being hit.
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How much? Did he slot it to enhance the debuff? In the initial statement, I said that if he was throwing out AoE roots and made no other attempts to forestall death by incoming aggro, he'd faceplant. That's what it sounded like was happening to me.
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There is no way to know what he tried as he didn't indicate anything other than he tried to use his blasts and gave up. It seems as if he is relatively low level and predisposed towards seeing blasts as useless, so my gut feeling is he (a) didn't know about the debuffing qualities of the Dark set, (b) didn't do anything to find out, and (c) is entrenched in the view he has rather than listen to those of us who have some experience and understanding of using the secondary natures of blasts.
My Kinetics Defender has no special defenses. He's as naked as a Blaster when it comes to avoiding being hit. I can very much tell the difference beween how often I get hit when being attacked by something that I've recently used Tenebrous Tentacles and Night Fall on. And as noted, I'm using just the base values of that secondary effect, it can be slotted to improve it.
Obviously if you attack something that isn't aggro'd heavily on someone else its going to try to kill you. So the first rule of blasting is not to blast something you're not prepared to deal with. But with the ability to heal himself and debuff mob's Accuracy, not blasting is a choice, not a logical consequence.
Choosing not to blast is a perfectly valid decision. But what he presented as reasons weren't.
Under construction
I play an empath. Even in the late game I get a tonne of invites. It's not because I have a "pure empath build". It's because I play an empath, and they are the one set that most the n00bs understand.
Not slotting your secondary is largely a mistake IMO. The pure empath can, in theory out preform an empath who blasts, but the scenarios where it would make much of a difference are so rare that they almost have to be artificially created. I don't know about you, but I managed to heavily slot my primary, in some cases heavier than you, and still have 4 fully slotted attacks. But I'm not going to rip apart your build and show you where you're wasting slots. Know that I blast in every fight I get into, and rarely die, so all I can assume from the fact that you did die a lot, was that you were too low a level to be pulling that out yet, or you were doing something wrong.
And Issue 4 was the current issue, not issue 5. The one with the very buggy team seek interface.
Only in the mid-game is a defender such a pivotal part of a team that the death of the defender results in a team wipe. In the early game, defenders simply don't make that much of a difference, so the team is fighting within reasonable boundaries. In the late game, the defender isn't needed as much since everyone can take care of themselves at this point.
In the mid-game, however, a defender makes a lot of difference and pushes the group up to a point where they're fighting things they normally can't. When the defender dies, the healing/buffing/debuffing stops and the group is soon to follow since they can no longer handle the enemies they're fighting. Seeing this happen is a magnificent display of how important defenders are in the mid-game.
As for blasting: If you have better things to do than blasting, then do them, but also realize that you can only do so much buffing before it becomes wasteful. It is true that defender blasts do more than just damage, and that fact is not to be overlooked. Your priority should be defending, and sometimes using your blasts is a part of that.
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+4 mobs? Since when? You might be able to affect them, but I seriously doubt "floor" their accuracy/damage by yourself at +4.
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The math has been done many times. You can get something like 300% -ToHit on your own between your powers and Fluffies. I'm not making it up. And like I said, by the 3rd or 4th Dark you're adding almost nothing. Two DNs is -75% damage, and all the mobs will be at 5% ToHit. Other than the Tar Patches, there's not a lot to add to that...
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You can get a -95% accuracty with +++ SOs in Darkest Night only. Pets are *only* going to be throwing their debuff about 1/4 of the time, so that is BS. And they are 99% of the time slotted for 1 accuracy and then whatever recharges you can fit.
Dark Fluffies are cool, they are not *nearly* as cool as people try to make them out to be.
Still here, even after all this time!
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I think that FF is "balanced"- its main trick is so great when it works that everything else the set does has to be weak to compensate- but that's a different thing from "enjoyable to play."
If FF got more "secondary utility" (Say a power called Net Force that makes party attacks hit harder? ) I would think it would have to lose some of the primary utility. That might not be a bad thing. . . FF's are very "all or nothing" right now.
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I would have to say....try out a mid-to-high level Dark or Rad Defender for a while and then get back to me on how "overpowered" FF would be with worthwhile upper level powers. I've played all of the above to at least the 30s at one time or another. FF with stronger upper tier powers would not be in any danger of being uber compared to Dark and Rad unless the new powers were over-the-top by themselves.
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I fully expect that the last 25 levels of my FF'er will be as a "FF Blaster" , with the idea that 2/3 of the best damage in the game is still pretty good. Whether that will turn out to be enough incentive to get S-Orbital through, that I don't know.
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That's entirely a matter of how you choose to focus. You won't be able to focus on upper-level FF powers and expect to do much, but you *can* focus on an APP like psychic and become a ghetto controller on top of bubbles. Thats what I did with Starshield. She's no Bubble Controller, but the control tricks in the APP combined with the Medicine pool make her much stronger team support than she is with just FF.
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Yes, I tried the other's on test with my FF/Dark, but was pretty much FORCED to choose the Mind Epic/ancilary pool. I still shoot stuff (as the Defender secondary suggests) so to hell even going with the AOE sleep that should have been "Iron will" mez resist (in my humble opinion.. .sarcasm mode off ) but I definitly took Dominate, the Armor and of course TK. TK wich as a repel with a mag 3 hold replaced any notion of taking Force bubble again... ever. Shure, sure you have to pin the TK'd mob(s)somewhere but you had to do that for the bubble too have even the slightest use too and it never stopped them for hitting you with range attacks... TK and Dominate will. It would have been fun to get to try the other Epic pools on live but I guess my quick leveling Dark/Elec will be the toon to get to do that. Most certainly not my FF'r.
Take care all,
Rogue Demonhunter
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Only in the mid-game is a defender such a pivotal part of a team that the death of the defender results in a team wipe. In the early game, defenders simply don't make that much of a difference, so the team is fighting within reasonable boundaries. In the late game, the defender isn't needed as much since everyone can take care of themselves at this point.
In the mid-game, however, a defender makes a lot of difference and pushes the group up to a point where they're fighting things they normally can't. When the defender dies, the healing/buffing/debuffing stops and the group is soon to follow since they can no longer handle the enemies they're fighting. Seeing this happen is a magnificent display of how important defenders are in the mid-game.
As for blasting: If you have better things to do than blasting, then do them, but also realize that you can only do so much buffing before it becomes wasteful. It is true that defender blasts do more than just damage, and that fact is not to be overlooked. Your priority should be defending, and sometimes using your blasts is a part of that.
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And really if u six slot what attacks you do have, the dmg isn't all that bad, ya its 2/3 blaster dmg, but most defenders can last longer than blaster's anyway
Well, the key here is that your also not waiting on me to get damaged so that you can heal me. You always have something improtant to do--deal damage--if the team is taking good care of itself.
I don't like pure defender builds for a couple of reasons. The most important is that I've seen friends playing them leave the game because they find it "boring". More attacks can go a long way towards healing that boredom.
And I've also seen enough of the game to know that extra damage always helps and a tank and controller can pretty much eliminate the need for healing (not to mention if you have a handy-dandy bubbler around).
Never mind the ability to solo stuff. That's really the main reason any Defender, no matter how group-friendly should have at least some offence.
It's not like I really need a group to quickly get that cape/aura/costume slot mission done and then run to Icon where I'll be trying out stuff for the next half hour anyways. Not to mention those days where you just have to wait to find a proper group. I'd rather be street sweeping than standing by the Tram and refreshing the Team Seek window.
Winston Churchill
Before you get your heart set on the "It's only people that ignore their secondary complaining" idea... I suggest you click the link in the bottom of Erratic's sig.
Wow, now that you pointed out Erratic's slotting, I wonder why he didn't stack many enhancements and why he's not using 50s instead of 45++s. Certianly, though, he does qualify as a good example of someone who slotted more solo oriented stuff than his primary (still not necessarily the perfect solo build, though).
On another note, maybe it's time I share my experience teaming with high levels as a Defender....
See my 36 Empath? At 34 or 35, he teamed with a full group of upper 40s and 50s (and one other person in their 30s SKed) to take on the timed Kronos mission on Invincible. No, I was not sidekicked for a good half of the mission, I was doing it for the heck of it. Near the beginning, an SR Scrapper was killed by an ambush, or something, too quickly for me to even get a single heal off. From then on, I kept the entire team buffed defensively, and at full health and full endurance. Until they somehow split up into two distinct groups. Then, I ran back and forth with superspeed between the two groups, still keeping them at full health and end and buffed as much as possible, until I died because running back and forth between two groups meant occasionally accidentally running straight into mobs 15 levels higher than myself.... Once I went down, and not before, my teammates started dying left and right. I came back immediately and after having the same thing happen a couple more times, they insisted on SKing me, and so I stayed near my mentor and then no one in my mentor's group died and the other splinter group was forced to make its way back towards us. This was with a group where some of its members are the kind of people that think that teams don't really need "hearlers" unless they're bad teams. Yet, they weren't holding their own without me.
Again, the only reason I wasn't fully functioning in keeping the high levels alive was because I wasn't surviving running solo into groups of mobs spawned for a +15 mission on Invincible.... While with the team, I was certainly holding my own.
For all of you who say that Defenders are worthless at high levels, name any other AT that can actually hold their own unsidekicked in a +15 invincible mission....
So while playing buffbot and getting PL'd you didn't manage to die?
Well done.
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Before you get your heart set on the "It's only people that ignore their secondary complaining" idea... I suggest you click the link in the bottom of Erratic's sig.
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Hear, hear! I slotted my Ff/Dark's blasts just a fully as was possible... they and the dispersion bubble even have lots of hami-enhancers in them (not full but 18 altogether)... doesn't fix the fact that FF is gimp and Dark blast is weak unless you can debuff damage resistance or at least have a single target hold you can shoot through and make recharge fast enough to hold pesky Psionic bosses. Late game anyway....
Take care all,
Rogue Demonhunter
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I wonder why he didn't stack many enhancements and why he's not using 50s instead of 45++s.
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Its a snapshot of what I had when I hit 50. With the 35 million influence I have lying about on the character, I guess I could go buy everything up to 50++, but there is little reason to do so.
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The real problem with FF isn't the amount of holes. There ought to be holes in the team defence provided by a mere three powers. The problem is that none of the other powers in the set allow an FF Defender to do anything significant against opponents who negate the "big three". The entire rest of the FF set is not sufficent to support a team against anything they cannot handle without support. When a Dark runs into Fear-resistant foes he still has plenty of tools at his disposal. Nothing ever negates the entire Dark, Empathy, or Rad bag of tricks - for example. There are plenty of late-game foes - including a fair number of the endgame AVs - which negate everything in the FF primary save PFF (useless for team assistance) and Detention Field (useless for actually helping to defeat said AV). *That* is a problem. No other Defender set has to face being so completely invalidated.
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/em opens mouth. . .starts thinking. . . closes mouth.
hmm.
I think that FF is "balanced"- its main trick is so great when it works that everything else the set does has to be weak to compensate- but that's a different thing from "enjoyable to play."
If FF got more "secondary utility" (Say a power called Net Force that makes party attacks hit harder? ) I would think it would have to lose some of the primary utility. That might not be a bad thing. . . FF's are very "all or nothing" right now.
I fully expect that the last 25 levels of my FF'er will be as a "FF Blaster" , with the idea that 2/3 of the best damage in the game is still pretty good. Whether that will turn out to be enough incentive to get S-Orbital through, that I don't know.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.