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Posts
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Joined
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Ahh so that's what it's based on. Any idea or word from anyone on when this might get fixed?
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They are split pretty evenly as far as spawns go. You remember the MoGs because they are PITAs and take much more time and effort than they are worth.
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Just to be clear, that 10 in a row is a very accurate number for red side. Was clearing a boat mish and seriously it was 10 for 10, not anecdotal. It was me as a corrupter lvl 4 sk'ed up to a stalker lvl 43 and EVERY one went MOG.
I even thought one WAS SR by the speed at which he ran, but when his health got lower, guess what? MOG!
Seriously... a PITA yes. Seems like it? No. It was! -
Do they do any other powerset? Just got like 10 in a row.
Anecdotal evidence? Or are they like 90% MOG? -
Apologies to all the people i "zero" starred. I didn't realize that that rating actually counted.
I usually "zero" star (don't vote) for a mission that I didn't play all the way through or quit or stopped or decided I didn't want to do it. Weird. I'll try and be a little more conscious of that. -
I've been stuck on the same tickets # (and a few of my friends have too) for a while now. Any issues?
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So I had this problem, I started an AE arc with an 8 man team. A few people would DC and I would look for more people. I invited more, but there was a small problem. The new people would load on a separate instance of the mission map, I finally figured out why.
The AE missions are treated as task forces, so when someone DC's they are still counted as a member of the team. So if two people DC, and two new people are invited, they are counted as members "nine" and "ten" and will never load onto the same map instance as the "original" team.
Is this known about? Is there a fix coming? Can I kick the members that DC'd and I just don't know it? -
This impromtu run was almost too easy. Thanks for bringing me along
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I know how to beat recluse now at least. So hopefully I can at least lead a successful regular STF. -
This is a good guide. It should be posted sticky atop each forum along with the rules.
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My first stab at an empie was quite poor. He was confused between primary and secondary. I was trying to make a soloin'/teamin' defender. Doesn't quite work for Empie at low levels. And I picked a few powers I didn't like. (1-21)
Got the first free respec.
Did wonders, I could now actually heal, abandoned my secondary, had fitness leadership and speed. however I only had neutrino bolt and proton volley. While good, the snipe held me back from doing heals sometimes, so I didn't like that. (21-27)
And we got our next respec.
Being much higher level. I could slot up RA enough to have it close enough to being permanent to feel comfortable dropping Fitness and picking up more attacks. I found that having only my primary and auto pool powers was no fun. I found that I was not healing most of the time and just firing my two attacks (one a snipe that would occasionally get interrupted by AoE's) Cosmic Burst came out being awesome! And here I am, and beast of a healer at 32, with Aim and only X-Ray Beam and Electron Haze skipped out of my rad secondary.
It works for me. And Vengence has got to be the coolest power ever. I hate it when people die, but when they do, it is not in vain.
The thing I don't like, and this is the only thing I don't like. I wish I had a different primary. Kin, Rad, or Dark. They're just so cool with all the debuffs. Oh well, back up the ladder we climb, we climb.
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Simple solution: make Super Speed and Fly available at level 6 instead of level 14. What in the world is the justification for having it at level 14 anyway? Keep people out of PI? (Like that works. Saw a level 3 at Portal Corp. the other day).
Super Speed or Fly at level 6 shouldn't be an issue: even level 1's are "superheroes" in this game. Give them the travel powers they need to explore the zones earlier.
BTW, I rarely do Flux missions in The Hollows until I have - essentially - outleveled them precisely because it's too dangerous getting to and from them. Of course by then, they're not worth doing.
Travel powers at level 6 are a better solution all the way around, and would make the game more fun for the casual gamer.
[/ QUOTE ]I LOVE this idea! it'll take some re-working, but it can also open the door for making hasten a tier 2/3 power like everyone is STILL crying about :P -
I'm going to miss the new bosses, but I'm also going to look forward to upping the mission slider
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I've seen it done by Ruin Mages and Gravlords (Troll Bosses)
It's a move where they jump in the air, you have a fly by sound, and then they doulbe axe handle you as they land with a spectacular "BOOM" sound. I was wondering if this is a power anywhere in any set, and if so, what is it? It seems very super strength-ish, and I wanted it for my SS character, fits his image with a Haymaker, Air Superiority, and this move...
Help!