AV's with wacky scaling


Aggelakis

 

Posted

So it's something a couple of our SG events have run into possibly to do with the currently buggy difficulty settings.

AV's aren't scaling to the level of the mission in some cases.

First we ran the Tina Macintyre arc and with a level 44 team fighting 45/46's were doing fine until we ran headfirst into a level 49 Anti-matter AV wall.

Then a few nights later we try and run Mender Lazarus's arc in Oro, 37 team set to +2's, so we're getting 39/40 enemies, fine. Then in the second mission Nosferatu spawns, who can be a pain anyway, sadly he also spawned as a level 41 AV and one shotted a chunk of the team with his AoE. Cue spending ages trying unsuccessfully to take down a healing +4 AV before giving up and going back to normal missions.

Anyone else finding some very odd level scaling going on with their AV/Heroes. We've dropped in bug reports and petitions but I thought I'd see if other people are finding similar things.


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Posted

Didn't really think much of it at the time, but had a team of 8 on Tina's arc doing BobCat and had the spawns at 45-46 and she spawned as a full AV level 50. And then the Tank decided he had to go....


 

Posted

The Praetorian villains spawn at a minimum of level 48. They are then adjusted by your difficulty. So a team of level 45s sitting at +2 diff is probably going to get a level 50 Praetorian villain. Maybe a 49 - or maybe a 51!

I don't know about Nosferatu.


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Posted

The Praetorian AVs in Tina's arc (Antimatter, Bobcat, Neuron) definitely go lower than 48, since it's a level 40-45 arc.

Yesterday, running Deadalus's arc with a team of 44s, set to +4, we encountered a level 52 Ghost Widow. Lowering our diff to +0 dropped her down to 44 or 45.


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Posted

AFAIK, Tina's AVs have minimum level 40 and Maria's AVs are 45. One exception there is Tyrant, his minimum level is 50.


 

Posted

Definatly a problem.

Level 23 team on protect Steel Canyon Bank, +2 setting 8 man team, Level 25 mobs, level 28 Silver Mantis, cue another team wipe


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Posted

Quote:
Originally Posted by Eva Destruction View Post
The Praetorian AVs in Tina's arc (Antimatter, Bobcat, Neuron) definitely go lower than 48, since it's a level 40-45 arc.

Yesterday, running Deadalus's arc with a team of 44s, set to +4, we encountered a level 52 Ghost Widow. Lowering our diff to +0 dropped her down to 44 or 45.
Hmm, I wonder if this is related to the STF quick-fix to stop AVs spawning at 49?


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Posted

so people playing at +2 are getting +4 AVs, playing at +4 are getting +8 and even level +0 AVs

Looks as if the level modifier is being applied twice.
Anyone checked at +1 and +3?


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Posted

Just wanted to add my verification to this issue. Running some Maria's Praetorians missions, and against the Malaise one (in the sewers) with diff set at +2/+0 he spawned as a 54. When reset to +0/+0 he was a 50.


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Posted

Last night my level 41 Scrapper ran into a level 42 Nosferatu while solo. His settings are at +0/+0, yes bosses, no AVs. What was weird is that the other guy that spawned with him was level 41.

I'm also having a simlar problem with Nemesis Lieutenants spawning two levels higher than me in missions. It stopped once I hit level 41 though.


 

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Ran into an AV in a safeguard mission set at +3 that was 12 levels higher than the encounter settings. How has this not been fixed yet.


 

Posted

Quote:
Originally Posted by treboreleets View Post
Last night my level 41 Scrapper ran into a level 42 Nosferatu while solo. His settings are at +0/+0, yes bosses, no AVs. What was weird is that the other guy that spawned with him was level 41.

I'm also having a simlar problem with Nemesis Lieutenants spawning two levels higher than me in missions. It stopped once I hit level 41 though.
The Nemesis LT thing has been long standing... I remember that from four years ago. There's a weird transition around level 40 that makes them spawn way high.


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Posted

Quote:
Originally Posted by treboreleets View Post
Last night my level 41 Scrapper ran into a level 42 Nosferatu while solo. His settings are at +0/+0, yes bosses, no AVs. What was weird is that the other guy that spawned with him was level 41.
AE places Nosferatu's level range at 42-54. (Actually 42-45 and 45-54 for some reason.) That's for the Council version; the 5th Column version from the Lazarus TF is different.

Similarly, Vanessa DeVore's minimum level is 48.


 

Posted

I've been running a lot arcs this weekend and have run into this problem a lot. First two times were Crimson Revenant's arc - 5 person team, difficulty set to +2 and I think x6 or x8. Both AVs were +4 to mission owner, even though his level had changed between times. He was 34 and BABs was 38, for instance.

Next ran into it with the beat Recluse in the future mission - mission owner 50 and set to +2 difficulty again, and Recluse was level 54, which is pretty unpleasant, for the record. The fight took ages after we got up from the initial wipe.

Then today, on an entirely different character, set to +2/x3, I got a level 42 Jonny Sonata AV while level 38. VERY nasty, especially as I was in a duo - we both had to log second accounts to take him out, and again, it took a long time.

Really needs fixing, there must be teams running into this who just can't finish the mission. I've already bugged it in game, and would suggest everyone do the same.


 

Posted

Quote:
Originally Posted by Tyger View Post
Hmm, I wonder if this is related to the STF quick-fix to stop AVs spawning at 49?
No it isn't. I got a level 54 Mother Mayhem when set to +2 during i16 open beta.

Quote:
Originally Posted by Placta View Post
AE places Nosferatu's level range at 42-54. (Actually 42-45 and 45-54 for some reason.)
The 42-45 version is the original Nosferatu from Maxwell Christopher's arc, the 45-54 version is from Viridian's arc.


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Posted

Another report of this:

Tina's arc, I was 47, mish was 45, set to +3 on a full team.

Most of the badguys 48, Antimatter 52, took diff down to -1 and he spawned at 43.

The AVs on Tina's arc are minimum level 43, those on Maria's 48. I believe the problem may be something like that there are two versions of the AVs that appear in both, and if you need one above the 43-47 that existed in a normal invincible pre I16 Tina, you get the level 48 one that then adjusts by your difficulty so goes up to 48/49 +3. Either that or it relates to the STF fix.


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Posted

As of Friday, every AV we have run across is level 54 regardless of the mission holder's level and challenge settings. Some of my teams just enjoy running their arcs to wipe the mobs and have fun testing themselves on the AV last.

The rest of the map is fine as far as the mobs go. The only time we've been able to complete was when I leveled from 49 to 50 in the mission. Team had a blast. We had wiped, realized there were more mobs, leveled me and bit his ankles off after.

This has been any AV on Tina, Unai, and Maria.


 

Posted

My experiences this weekend thus far:

Level 40 Warshade arc mission set at +1 spawned a level 43 Nosferatu.
Level 45 team running a Founders Falls Safeguard set at +3 spawned a level 51 Barracuda
Level 30 team running the Shaper arc set at +2 spawned a level 35 Barracuda

EBs don't seem to be affected. PCWK was level appropriate as an EB when I ran the Tina Mac mission for him.


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Posted

Quote:
Originally Posted by ValkyrieRising View Post
My experiences this weekend thus far:

Level 40 Warshade arc mission set at +1 spawned a level 43 Nosferatu.
Level 45 team running a Founders Falls Safeguard set at +3 spawned a level 51 Barracuda
Level 30 team running the Shaper arc set at +2 spawned a level 35 Barracuda

EBs don't seem to be affected. PCWK was level appropriate as an EB when I ran the Tina Mac mission for him.
IIRC Nosferatu has a minimum level of 43, so that case is different, the other two are this bug.


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Posted

Quote:
Originally Posted by ValkyrieRising View Post
My experiences this weekend thus far:

Level 40 Warshade arc mission set at +1 spawned a level 43 Nosferatu.
Level 45 team running a Founders Falls Safeguard set at +3 spawned a level 51 Barracuda
Level 30 team running the Shaper arc set at +2 spawned a level 35 Barracuda

EBs don't seem to be affected. PCWK was level appropriate as an EB when I ran the Tina Mac mission for him.
Was the lvl 30 team actually playing as lvl 31?
As I notice with any setting over +1 it's doubling the +level before adding it to the teams level for the AV.
45+(3x2)=51 and 31+(2x2)=35 thats 45+3+3 and 31+2+2 for those with poorer maths.
__________________

IMO the EB's and AV's need a -1 +0 +1 option, -1 AV only available at +0 Level and above.

This would give the level 45 team on +3 facing a fixed Barracuda AV (48) a lvl 47 thru 49 AV depending on the above setting.

This would also help players who have difficulty with EB's and AV's without forcing them to lower the levels of the rest of the mission mobs just to survive and defeat a single EB/AV.


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Posted

I first noticed it when i wanted to do Diviner Maros Arc in Shark head. I havent done that arc in ages. So went on +2 settings to at least have some challenge with the mobs (+2 sound low for a lvl50 but we not 50 yet on that arc). Barracuda spawned at +4, we had to reset to -1 then she actualy spawnede at -1. Then back to +1 Calistix the Shaper spawned at a wacky level as well (dont recall but he was hard).

That arc is lvl25-29, At those lvl, with a team SSK with ppl as low as lvl20, a +4 AV is kinda impossible.

Then Dark Watcher Arc, Later on an arc on a lvl50 in RWZ similar bug...

Tina mission cap at 45 if i believe, and i was already lvl47, so i set to +2 to have at least white and yellow mob... AV spawned at lvl51.

Later that night Maria Arc, set at +1, (was still lvl47) spawned lvl50 (+3lvl).

Basicly, until they fix this, i will run at +1 max, if i know there is an AV in the mission.


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Posted

Ahh so that's what it's based on. Any idea or word from anyone on when this might get fixed?


 

Posted

Quote:
Originally Posted by Minotaur View Post
IIRC Nosferatu has a minimum level of 43, so that case is different, the other two are this bug.
I really hope not, since that is the 40-45 Warshade AT arc. If that is the case, his minimum spawning level needs to be looked at, though I doubt that will happen.

Quote:
Originally Posted by Coolio View Post
Was the lvl 30 team actually playing as lvl 31?
As I notice with any setting over +1 it's doubling the +level before adding it to the teams level for the AV.
45+(3x2)=51 and 31+(2x2)=35 thats 45+3+3 and 31+2+2 for those with poorer maths.
Nope. The team leader was level 30. All those of us who were SSKed were 29, making that AV much more of an "ouch".


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Posted

Quote:
Originally Posted by ValkyrieRising View Post
I really hope not, since that is the 40-45 Warshade AT arc. If that is the case, his minimum spawning level needs to be looked at, though I doubt that will happen.


Nope. The team leader was level 30. All those of us who were SSKed were 29, making that AV much more of an "ouch".
Err SSK changes to the mission holders level in a mission no matter the out of mission leaders level.

In which case 29+2+2+2=35 (3 times your +2 setting, OUCH)


Nuff Said...
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Posted

RO's Offensive Line ran into this issue last nite. We were running Tina's arc at 44 (SSK to 43) and I believe we were set to +3. O-line is all scrappers with 2 "support" powers, so we had a couple sets of Leadership and such going, and I was on my dark/dark def (only non-scrap on the team).

Anyway, we were just rocking our way through the mission (Defeat all wolves in area) until Shadowhunter spawned as a 49 AV. A +5/6 AV not only has PToD to nerf the heck out of my (our) limited debuffs, but the purple patch kicked in, too, nerfing what was left of the debuffs. Suffice to say, he hit often, and he hit hard, no matter what I (we) did to try to stop him. With 25 mins left on the clock, we decided to reset at -1. We zerged to Shadow, rocked his world, and managed to reclear the mission with about 6 minutes left on the clock.

Whatever is causing this needs to be fixed asap. At +4 most AVs are very difficult for even the best of teams out there. Any more than that, and you go from very difficult to practically impossible. RO is known for 20-30s AVs and 40-60s GMs, and even we couldn't take down a +6 AV.

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Just my opinion, feel free to disregard...