Erratic

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  1. Ebonbolt, my DM/Elec brute because he was was the toughest, most non-stop character I have put together and it is great fun to shrug off energy attacks and laugh at endurance drain attempts.

    I have to say the StJ/Bio I have on Test is pretty nifty too, but unfortunately I will not get a chance to really develop him.
  2. Erratic

    Where to now?

    Quote:
    Originally Posted by Nericus View Post
    Tried CO and after 30 minutes uninstalled it. Might try it again but not likely. DCUO is okay and I am tempted to pay for the light pack to become a Green Lantern. Character creation in both is a bit restrictive but then again I am F2P and do not know if that changes for paying customers.
    Not in any real sense.

    You get 14 more character slots. The creation options however remain the same.
  3. Thank you for the kind words Justaris.

    Thank you for Tanker Tuesdays Rangle.

    And thanks for the inspiration in the first place Dechs!
  4. Just dropping a quick note to thank of you who advocate Dark Armor. I more than admit I near abandoned the character over endurance issues which I unfairly blamed on Dark Armor when Fire Melee really was the culprit, but having made another tanker and put my DA/Fire Tanker on the shelf for a couple of months, I came back to him weekend before last and finally pushed him to 50 this past weekend. (The other tanker, Ice/Stone is not far behind. )

    I present to you Pitchfire!

  5. Quote:
    Originally Posted by -Urchin- View Post
    She/he is not a generally accepted term in writing. It is an example of butchering the English language to accommodate politically correct dross.

    Also, the assumption, in English, of male gender in relation to a person when his or her gender is unknown, is not a quirk as was suggested earlier by another poster. It is a long existing standard.

    Language relies on the use of standards, in both presentation and definition, to facilitate communication and understanding. Those standards include presenting writing of any length to be in paragraphs, so they can easily read and absorbed by the reader.

    No amount of ranting and internet hostility from some random ill-mannered frenzied female forum poster is going to change these standards and the general expectation that they will be followed.
    Wrong in so many (though not all) ways it hurts to try to keep track of them all.

    Quote:
    Originally Posted by Rylas View Post
    Note to self: Pointing out standard rules in English grammar is now considered trolling.
    Conventions != Rules
  6. Quote:
    Originally Posted by Starflier View Post
    Which is why Stone also gets a Mag 4 hold and a heavy hitting ranged attack with -Fly. Although I can't see Rikti drones really posing any kind of danger to an electric tank with capped energy resists.

    DM certainly offers the most survivability of the secondary sets, but I don't think it's anywhere as good as Stone as a 'tanking' set.
    If you are alive you can grab aggro. To a certain extent, suvivability == tanking.

    There are of course instances where that isn't true.
  7. Quote:
    Originally Posted by Starflier View Post
    The two aoe knockdowns makes it the best 'tanking' secondary in my opinion. I also think it has great synergy with Electric in particular though. Elec provides +recharge, end recovery, and aoe damage, all things Stone needs, while Stone brings loads of mitigation, along with heavy ST damage for hard targets.
    Knockdown is nice (I have an Ice/Stone tank) but it still leaves you open to ranged opponents who have little inclination to come close or don't get knocked down (e.g. Rikti Drones). Being able to repeatedly snatch life from targets via Siphon Life is never a bad thing.
  8. Remember the Summer Event with the God Champion?

    There are things you really do not want to get close to in order to heal yourself.

    And it deals damage.
  9. Quote:
    Originally Posted by Hopeling View Post
    This thread is from 2011, several months before Stalkers became serious competitors
    Missed upthread where I noted this was a necro thread? 8P

    I was speaking about this thread going back to being discussed in earnest.

    Quote:
    Also, Scrapper vs Stalker has indeed been looked at quite a lot since the i22 changes.
    Perhaps, but I literally see nobody speculating on it whereas Brute/Scrapper and Brute/Tank I see every other day.

    Quote:
    Edit: I think the i24 set bonus changes will quite possibly shift the scales on the Scrapper vs Brute comparison. In the past, a Brute's 90% res cap has been a minor perk, occasionally advantageous but usually only for a few powersets and/or in relatively uncommon conditions. But with the i24 changes on beta, a lot more Brute builds will be able to run around with 90% S/L resist at all times.
    Seems that way.
  10. It amazes me that people worry about Brute versus Scrapper but never look at Scrapper vs Stalker because it seems to me that Stalkers, with the right build, can utterly leave Scrappers in the dust as goes dealing damage.
  11. Quote:
    Originally Posted by SkylineGTR View Post
    Why do people not like it when someone brings a thread back from the dead? "Scrapper or Brute?" is a never ending question when it comes to CoH and this thread is full of good info. As for my previous post, yeah it was to poke fun
    It helps to bring it back to actually discuss the topic of the thread.
  12. The last post in this thread before yours was nearly a year ago.

    Was there a reason to necro up the thread?
  13. Quote:
    Originally Posted by Breog View Post
    Errattic missed that you have taunt...
    Having the powersets on the brute somewhat blinded me to the fact. Thinking too much like my brute and not enough like my tank.
  14. Quote:
    Originally Posted by Blue_Centurion View Post
    I have Bruted (a lot lol) and Brother I hear you. I ran a Dark Melee/Invulnerable Brute. I think like 2-3 years ago I was in the Brutes forum arguing for a fully purpled build, recharge. THe point was good, my build was, sigh, not. I may try to squueze in recharge, but I am not married to the concept. I must ad,mit, it would fit my tactics well, for all the reasons you point out above. But I will not be trying to perma it. A bridge to far. I need to concentrate on my armors as my first line of defense. Elec is a very solid set, but the Elec Heal is not that great even if I can spam it non-stop. (Okay, that WOULD be great) Basically I am saying in the cold heart of a bad bad battle when you start wishing mebbe I should be Stone no amount of recharge is THAT good. Concentrating on my softcap and resists just take priority. But I do love that line of thought, would be fun. Similar for more attacks. I spam Taunt, that is my primary attack. Sure, I love to kill mobs, but that is not what I am trying to do with this build. I see my job on the team as controlling agro first. This is not a soloing character. It is build to manage battles for teams and leagues.
    I was not speaking of spamming the Electric Heal, I was speaking of spamming Siphon Life. I spoke of the Electric Heal in terms of being there to deal with incoming alpha strikes.

    When I say "shoot for perma" I do mean get as close as possible without hurting yourself. I am at 28.9 seconds downtime for Hasten on straight SOs (Spritual Radial Boost). One of the IO builds I have as a build reference gets that down to 11 seconds without making any attempt to grab +Recharge via sets. Hasten just doesn't take much to become useful to you--the power itself and add one slot, fill both slots with a level 50 Recharge IO and you're done with it.

    I also think you're potentially making a penny wise/pound foolish mistake. Yes, you're a tank, you want to control aggro. . .I can assure you very little comes off my brute after he leaps into a group, fires off Soul Drain thereby ramping Lightning Field's output, and fires off Dark Obliteration in the middle of the group. Dealing damage to everything IS a way of controlling aggro. But of course there are differences between the ATs so I am not suggesting that as your path, but rather that you look at the indirect benefits that help you to your goal. As example, having Soul Drain up all the time (via having Hasten up most of the time) means you're boosting not just your damage but your To-Hit as well. And it serves as a reasonable repository for Gaussian's.
  15. Quote:
    Originally Posted by BL00DBATH View Post
    Staff, ma, and titan weapons all offer good +def attacks. they would all complement elec nicely. i always feel like everyone aoe kills stuff around me too much when i play dark melee. You also wont really find many end problems with elec so it makes dark consumption overkill.
    I would say it is situational. On my DM/Elec Brute I use Power Sink more often, but Dark Consumption gives me better returns versus individual targets.
  16. I have taken a Dark/Electric Brute to 50 and given how survivable he is often wondered how studly a Electric/Dark Tank would be.

    Electric Armor practically cries out for you to take Hasten. I know, some people have something against Hasten but geesh, you've got Lightning Reflexes giving you a 24/7 +20% to Recharge. . .why wouldn't you abuse Hasten for another 70% and shoot for making it perma?

    The benefit of this is that everything cycles faster and so Siphon Life, Soul Drain, Dark Consumption and Power Sink are all available more often. When you can toss Siphon Life out every 2.4 seconds. . .well, you become really hard to kill. Energize (which I have 5 slotted to maximize its heal) increasingly becomes your response to alpha strikes because you never need it* to lower endurance costs as Power Sink is up all the time (without adding any slots to it). I ended up using Power Sink as my primary endurance recovery tool (with the benefit it screws opponent's endurance) and Dark Consumption as the tool I turn to when there are very few opponents around.

    The other thing that strikes me as a potential worry is only having Lightning Field to hold onto group aggro. Shadow Maul may be a weak area attack compared to others but it takes very little to have it reliably hit multiple targets. I would also give some consideration to picking up Soul or Mu Mastery for additional area attacks (or heck, pick up Spring Attack).

    *I went with Soul Mastery and picked up Dark Obliteration for the extra area attack and Darkest Night to tone down incoming damage. Darkest Night is an absolute endurance hog but because Power Sink and Dark Consumption are up often enough I can sustain using Darkest Night until I have whittled the crowd down or dealt with the big nasty in most situations.
  17. Quote:
    Originally Posted by PsychicKitty View Post
    Though one thing...i have found over many years...is that sometimes...it can take alot of trial and error on making a character to find something that a player will end up sticking with....as one person might think some combination is the best in the world...and really say how great it is....but then another person might try it out and find it either too boring, too difficult, too lame or just simply not what they want to play.
    Agreed. My first stalker is/was an Electric/Ninjitsu who was perfectly fun to play up into the mid-30s but kinda lost steam from there for me. It plays differently from my newer Spines/Electrical and the play difference is what has hooked me on the newer character.
  18. Quote:
    Originally Posted by PsychicKitty View Post
    The other sets work well.... but each has a specific trick to it....like for example electric armor is resistance based...so is dark armor...sure they help you not take as much damage....but you are not going to be in hide state and pulling off an assassin strike while in the middle of say a damage effect or continual attacks with them either very much...instead you wil be relying on the focus mechanic more...or on building up defense in other ways with invention enhancements.
    My Spines/Electrical should pick up Shadow Meld tomorrow.

    Obviously you can start every fight with Assassin Strike if you choose, but frankly I find BU, Throw Spines, Ripper to be a wonderful way to open and chew through crowds.
  19. Sadly Thursdays are obligated elsewhere for the foreseeable future.
  20. Quote:
    Originally Posted by Moonlighter View Post
    I don't understand what you are suggesting here.
    What I am suggesting is that /Elec brings with it a recharge bonus that highly suggest taken Hasten, slotting it up, and having most of your powers benefit from reduced recharge times.


    Quote:
    Shadow Maul is a poor AoE. It doesn't even compare well to Slice and similar cones since it requires constant positioning to get extra enemies in the cone once mobs settle around you. Even counting Shadow Maul as superior to Slice and similar early cones, that still leaves Dark with no PBAoE option. It certainly isn't a good single target attack - its DPA is half of Smite and Midnight Grasp and it roots you for a long time.
    I will say this again--if you are standing in the middle of a crowd of enemies, you do not have to work particularly hard to hit multiple targets with Shadow Maul. No, it is not a great AoE but it is an AoE.

    Quote:
    While it's good that you feel you can leverage Shadow Maul, I don't think that is really relevant to why you don't see Dark/Elec.

    If someone wants great single target damage there are better options elsewhere. If you are going with /Elec the endurance management tools of Dark are useless. /Elec gives you a self heal and regen buff which makes Siphon Life less necessary. The synergy just isn't there.
    If you think Siphon Life is useless then that means you are not pushing your difficulty to where it could be. That is of course a style choice. I however greatly enjoy and rely on Siphon Life being up every few seconds because I am pulling and dealing with enough difficult targets at a time. The synergy is there, you simply have to be pushing hard enough to need it.
  21. Quote:
    Originally Posted by Moonlighter View Post
    I think it's a hard theme to imagine, and DM has no AoE to speak of so you are slow killing groups until you get into APPs.
    A saturated Lightning Field is in fact working away on everything around you once you have Soul Drain (which admittedly you do not get until level 26). Given you get Lightning Reflexes as 20 and can have Hasten working with it and slotted fully for Recharge by the time you get SOs, your attacks should cycle pretty quickly.

    If you hit 6 targets in the time it would otherwise take to hit 3 the extra three blows can be considered the equivalent of having made an AE attack with one of the initial 3 blows which actually hit 4 targets (witht the benefit that you can of course hit the same thing multiple times).

    I find when I am standing in the middle of a dozen enemy that Shadow Maul invariaboly hits multiple targets with not effort whatsoever in getting it to do so.

    Lastly, yeah, once you get to Epic pool choices you can grab AoEs.
  22. You do not see a lot of DM/ElA running around and the question that comes to mind having played one is, "Why not?"

    Its not common and its very good.
  23. It is clear my AR/Poison corruptor struggles more than my other character (my other corruptors for that matter) and gets the least benefit from his secondary. Sometimes I am in the mood for the extra work and it is nice when I can make things work out, but still. . .its not really a good thing.
  24. Quote:
    Originally Posted by ArchGemini View Post
    Knocking enemies down and spraying them with AoE before they get back up, or giving your secondary time to settle in, comes across to me as far better utility. I am trying not to handwave away damage as utility. Dark Melee's debuff works against single targets at a time (like knock), but any set with a defense-buff gets a better effective To-Hit Debuff against every enemy in the group, and is far more stackable (at the not small cost of DPS).
    If your'e knocking them back then its a tradeoff at best because now youv'e scattered them and so much for using Area powers on them. Add too that you know have to wander around picking them up or waiting for them to stand and come back to you. Knockdown is a somewhat better deal (that I enjoy abusing on my Ice/Stone tanker).

    Quote:
    On specific powers, though:

    Endurance Recovery? At what point in the game, during the level-up game where it is not up often enough (and maybe I slot wrong, because in the late teens/early twenties, I would not have slots available for it. If I did, those slots would be better used as Endurance Reduction in my attacks), or in the endgame where most people have their endurance issues already figured out and Dark Consumption becomes unneeded? An extra AoE? At base 180?! I would get more mileage out of taking Shadow Punch at that point and just running around slapping people. Plus it would help fill a chain. Like with Soul Drain, the damage only means I can slot a PBAoE set if I wanted a specific set of bonuses.
    In the early game it gives you a one-shot ability to drive your endurance bar back to the top. No, you won't be able to chug-away non-stop, but what you'll be able to do is survive the long fight better than those without such tools and overall drive longer than others. As for not needing it late game. . .that suggest to me you are driving your character hard enoguh because at 50 I can drink Endurance like nobody's business. Handilly I can recover it like nobody's business too. And what I get out of that consumption is perma-Hasten driven attacks by which to deliver damage at a quicker pace than otherwise would be the case and the added safety of tossing out something like Darkest Night (which drinks a copious amount of endurance all by its lonesome) slotted to maximize To-Hit debuff and not slotted at all for endurance despite costing 0.65 endurance per second because (a) slots are precious and (b) I can offset the cost becuase I can gain endurance at need (though to be fair I also have Power Sink so I really am rolling in the realm of copious consumption).

    Quote:
    Healing? Siphon Life is awesome since the change. No complaints about Siphon Life from me. Take it at 8. Slot it. Love it. Only question is do the healing and single-target debuff offset the defense-buff and secondary effects (defense-debuff, endurance drain, cost and recharge discounts, or combo features) from some of the other sets? Not so sure.
    That depends a lot on how survivable your character is already. For me Siphon Life is up every 5 seconds and in hairy battles you can be sure I'm dropping it every time its up. Its kinda nice grabbing back almost 20% (19.78%) of my life every 5 seconds while at the same time dealing out damage. If you're not getting touched enough that you need the healing one supposes that you could in fact be fighting larger crowds where the healing would be more necessary.

    Quote:
    Soul Drain as a buff I will concede. It is better buff than Build-Up over time versus a "whatever-counts-as-standard-sized" group currently. It does require more slots and an Accuracy check for full effect, though. As viable AoE? My point still stands. At base 120, not up enough for the damage it deals.
    Its added AoE, not an AoE power unto itself. Your problem is you keep trying to fit square pegs into round holes. DM is a single target set. Neither Soul Drain nor Dark Consumption are truly AoE damage powers even though they deal AoE damage--they are damage buff and endurance recovery powers with a bit of damage tossed in.


    Quote:
    I already knew what Shadow Maul is numerically. For all the justification of its numbers, that 3.3 cast time is going to turn people away from that power (unless you want it as a slot mule). It is a single-target attack not worth taking as a single-target attack, and the cone perk it gets is not enough to warrant taking it, either.
    I generally solve the problem by standing in crowds thick enough that using it almost guarantees multiple targets will be hit.

    Quote:
    If you think the cost Soul Drain and Dark Consumption paid in recharge are worth the price they paid for damage, we can just agree to disagree (Devs seem to agree with you, which is all that really matters). Give me an auto-hitting, base recharge of 60 seconds, draining or defense-buffing, Power Sink or Energy Drain anyday. On the one Dark Melee character on my roster that even has Dark Consumption, I can find some other way to get those set bonuses.
    So largely you already had made up your mind and this was an exercize in allowing you to soapbox, eh?

    Hmmm. . .drop Darkest Night on a mob in the middle of one spawn, toss Dark Obliteration (area attack btw) on a second spawn while moving to occupy the center of a third spawn. Once they all converge pop Soul Drain, toss out Dark Obliteration, and get to work cycling Siphon Life amongster your attacks (with Energize admittedly up my sleeve to deal with any excess damage that comes about while the spawns are coming together) and all the while Lightning Field is burning away at the crowd. Oh. . .and Shadow Maul doesn't have to be aimed in such a situation. . .use it and it will be hitting multiple targets.

    This is what I do with my DM/Electric and it works quite well. Sorry if you either can not or do not want to look at what the set gives you and leverage it properly. I and others can merely point out water is over there. . .getting you to drink it is utterly beyond us.

    Quote:
    How are making Shadow Maul and Dark Consumption easier to leverage and making Midnight Grasp less vanilla making Dark Melee something it is not? Dark pays too high a price for its utility compared to other sets, especially to only be competitive with other sets in ST output.
    DM is fundamentally a single target set. You're trying to push it into some sort of equivalence with other sets on the AoE front. As I noted upthread, I tend to look at sets for what they don't do (at least as much for what they do). I wanted AoE damage and picked that up via secondary and epic power pools because I recognized that DM is not fundamentally about area damage.