Devs and Defenders
I think it was the combination of necrophilia and hole-filling that drove my urges. Sorta like why I got married.
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I think it was the combination of necrophilia and hole-filling that drove my urges. Sorta like why I got married.
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This tells us so much about you...
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I think it was the combination of necrophilia and hole-filling that drove my urges. Sorta like why I got married.
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This tells us so much about you...
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You should see the movie of the week.
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BUT....I'm extremely concerned about the perception that Defenders "aren't needed" and thus "can't find a team" at high levels. Defenders should fill a valuable role at ALL levels and help Archetypes achieve levels that they can't reach by themselves. After all, Defenders are all about buffs (and debuffs). Every Archetype should be extremely happy when the Defender provides a resistance or defense buff...
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So much unncessary nonsense came from this ridiculous "perception". It wasn't true, isn't true now, but led to some of the most severe nerfs I've ever seen anyway.
I'm so happy that sensible people run this game now.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
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BUT....I'm extremely concerned about the perception that Defenders "aren't needed" and thus "can't find a team" at high levels. Defenders should fill a valuable role at ALL levels and help Archetypes achieve levels that they can't reach by themselves. After all, Defenders are all about buffs (and debuffs). Every Archetype should be extremely happy when the Defender provides a resistance or defense buff...
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So much unncessary nonsense came from this ridiculous "perception". It wasn't true, isn't true now, but led to some of the most severe nerfs I've ever seen anyway.
I'm so happy that sensible people run this game now.
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QFT
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WTF? How has this survived forum clean ups.
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rednames preserve threads.
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That's not actually true -- threads have to be specifically marked by the mods to be saved.
And, sometimes, threads marked as "saved" get nuked anyway -- Statesman's post comparing FF to Sonic lasted for over two years, but is either now missing or my search fu has recently been nerfed.
in a technical sense at high lvls defenders aren't needed at all, because controllers can do all the things they cant, but they have mezz's instead of insanely weak damage attacks which do nothing, soo controllers are much more preferred on high lvl teams now
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in a technical sense at high lvls defenders aren't needed at all, because controllers can do all the things they cant, but they have mezz's instead of insanely weak damage attacks which do nothing, soo controllers are much more preferred on high lvl teams now
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Except in Cimerora because a defender's non-assistance set isn't rendered painfully null by [shout of command] and the natural mez protection of the Cimerorans. Every ITF team I've been on has vastly preferred defs to controllers.
yeah that is true, but generally controllers r really preffered to defenders
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I'm so happy that sensible people run this game now.
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To be fair, hindsight is 20/20.
Sure, sets like FF might have been unwelcome on teams with an invincible no-target-capped tankers, but Statesman's trial and error has given us more confidence in saying that this was more of an FF problem than a tanker problem.
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yeah that is true, but generally controllers r really preffered to defenders
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By YOU.
Insanely weak attacks? Pshaw. An attack is NOT just about damage, it's also about any other status effects it gives. A Sonic defender, a Rad Defender, a Dark Defender...their attacks add fantastic debuffs, which weakens the enemy allowing them to be taken down quickly. Throw in all the additional buffing a Defender can do, and you should be able to easily fathom why a Defender can be beneficial at any level.
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yeah that is true, but generally controllers r really preffered to defenders
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By YOU.
Insanely weak attacks? Pshaw. An attack is NOT just about damage, it's also about any other status effects it gives. A Sonic defender, a Rad Defender, a Dark Defender...their attacks add fantastic debuffs, which weakens the enemy allowing them to be taken down quickly. Throw in all the additional buffing a Defender can do, and you should be able to easily fathom why a Defender can be beneficial at any level.
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I want to chime in that psy blast and ice blast have decent debuffs, too, regardless of how much damage is resisted. Also, some individual debuffs don't stack on the same power, some do, but almost all of the various attacks stack with debuffs of sister attacks in the same defender secondary.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
I'm so proud right now!
/em tear
As for the argument of which you'd rather have, a defender or a troller, that's kinda flip flopped around a lot over the course of the game. I think right now we're a lot closer to equality than we've ever been, and it's just a matter of personal preference. And me, personally, I prefer to have both, as they both add something to the team...especially when played by a skilled player. Plus, I like characters who get to focus on their primary...they tend to do a better job
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An attack is NOT just about damage, it's also about any other status effects it gives.
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Agreed. This is why controllers are so awesome, their attacks come with long duration immobilizes or holds. What's not to like ?
Oh, I DO like Controllers just fine...I just don't think they're better than Defenders. Different, yes...but not better. Both have their roles in a team, even if it seems what they bring is similar.
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in a technical sense at high lvls defenders aren't needed at all, because controllers can do all the things they cant, but they have mezz's instead of insanely weak damage attacks which do nothing, soo controllers are much more preferred on high lvl teams now
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Except in Cimerora because a defender's non-assistance set isn't rendered painfully null by [shout of command] and the natural mez protection of the Cimerorans. Every ITF team I've been on has vastly preferred defs to controllers.
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I don't think it matters. I have been on 35 and 38 minute ITF runs that had controllers and corruptors. Or controllers and defenders. The difference in buff strength between defenders and controllers is really not that big of a deal.
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I'm so happy that sensible people run this game now.
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To be fair, hindsight is 20/20.
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Except there were dozens of people who've been consistently right all along. Defenders always brought a lot to a group. Nearly no AT is strictly "needed" at any level of the game. But Defenders do and always have brought more to a team in this game than most other ATs.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
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I'm so happy that sensible people run this game now.
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To be fair, hindsight is 20/20.
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Except there were dozens of people who've been consistently right all along. Defenders always brought a lot to a group. Nearly no AT is strictly "needed" at any level of the game. But Defenders do and always have brought more to a team in this game than most other ATs.
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Just about any buffer/debuffer Def/Cont brings a lot to a team. Stacked buffs are stacked buffs. Either from a controller or defender there is not a whole lot of difference.
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Except there were dozens of people who've been consistently right all along.
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Naturally. If I recall correctly, in those days I was highly skeptical that Statesman or any other dev played defenders at all. Aside from pure healers, perhaps.
It just took a global defense nerf to convince those of us who aren't so well attuned with defender zen.
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I'm so happy that sensible people run this game now.
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To be fair, hindsight is 20/20.
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Except there were dozens of people who've been consistently right all along. Defenders always brought a lot to a group. Nearly no AT is strictly "needed" at any level of the game. But Defenders do and always have brought more to a team in this game than most other ATs.
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Just about any buffer/debuffer Def/Cont brings a lot to a team. Stacked buffs are stacked buffs. Either from a controller or defender there is not a whole lot of difference.
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Especially once Controllers (that take primal or w/e) get Powerboost, of much higher strength than a defender could get from PBU and up twice as often.
Unfortunately, corruptors get patrons. Sucks for them.
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Wow this thread is old. I had fun reading my post on it - some things came to be that I suggested, other things got addressed in different ways. Saw a lot of posts from people I havn't heard from in a while too - some more missed than others.
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Wow this thread is old. I had fun reading my post on it - some things came to be that I suggested, other things got addressed in different ways. Saw a lot of posts from people I havn't heard from in a while too - some more missed than others.
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You know what?
I miss Statesman.
No, seriously, I do.
He took a lot of heat for things that weren't his call, but /still/ had the stones to come out and interact with a lot of ... hmmmm ... belligerent people, including, at times, me.
Looking back, I got quite hostile over FF, but I've since come to realize that, at some point in the distant, distant past (possibly before Geko and Statesman were even on board) that distance would equal defense (well, mitigation), and that the single target game would be as good as the AoE game. But AoE keepaway meshes very, very poorly with other AoEs, and CoX, for better or worse, is largely AoE-driven.
Statesman did his best with a design cobbled together out of spit, twine, and old chewing gum, but some bad design decisions were made /very/ early in the process that are so fundamentally entwined into the game that they can't really be fixed. Some things can be fudged ... but not really fixed. Force Bubble's now cheap, and Repulsion Bomb is worth taking and slotting, but the idea of actively keeping mobs out of melee with KB and repel (versus using tankers, immobs, and slows) just doesn't work all that well as a force multiplier.
The distance vision got borked over any number of times (including difficulty settings 2 and 4 which generally offer greater rewards over time than settings 1, 3 and 5). But, here's a tidbit straight from Castle, "Range *is* a defense, sort of. For everything except Lieutenants, a range scale 1 attack is 60% of the damage of a Melee scale 1 attack."
Ya, I see alot of "States was the great Satan" posts, and very few that dish any praise for what he DID accomplish in his time here. Oh well, such is life on the Intraweb.
Nothing will make me stop hating him for what he did to IH.
Besides, people remember what makes the biggest impression on them. Generally, people remember the failures of an individual more than their successes.
Now, did you actually necro it, or did someone else and you just decided to come along and start throwing out hole-fillers?
No
Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo
I think you underestimate our fools, sir.
Why /duel is a bad idea