XP Range changes coming


45th_Parallel

 

Posted

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Does that include outdoor mission maps, Mr. Statesman sir?


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Outdoor mission maps are considered just plain ole mission maps.

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this doesnt fix the current plevelling trend boss.


the current trend is a level 50 fire tank/regen scrapper/whatever herds dreck's mission. they have a 43-44 sk'ng whomever. this is called bridging.

you then invite random people to anchor the misson to make it harder (hint guys: you only need 4 people set at unyielding to fill the mission with +1's, but it wont be as many bosses).



none of my low 40's toons can go 30 seconds without being asked to bridge. no one legit teams anymore.

if it's possible from a code standpoint, make this change apply to outdoor instance missions. that's the only way you'll ever truly make it more difficult to do this.


so far all you've done is prevent people form herding and kiling in hazard zones and pi for friends. not a major change.

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Screwing outdoor instanced gets us right back to the whole issue of Fing teams over for divide and conquer.

PLERS DO NOT GIVE A RATS BEHIND ABOUT ANY OF THE PREVIOUS PROPOSITIONS!

Get it through your skulls.

A herder can drag a herd anywhere they want. It's freaking herd! A level 1 sk'd to a 43 can sit and watch L52 mobs 50 feet away while they are being slaughtered at NO RISK AT ALL!

Stop making suggestions that hurt legitimate game play.

Jeebus!

Sailor eX
"Not in the face!"


<sigh> Viv says its no longer "all me".
http://wendy-mags.mybrute.com/

 

Posted

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then you never street hunted with a scrapper have you. I am sometimes on my 3rd set of 8+ by the time my healer friends catches up with me. To give me another one of those great endurance and heal buffs or give a heal. Founders Fall they have a hard time trying to keep up; I guess I will just street hunt solo and tell the defender tough cookie keep up or find a group doing missions. (Wait I can not she is a real life friend) oh well I can solo street sweep no skin off my teeth good luck defender/controllers you are now the red head step child of coh

I know one thing I ran into something I have not seen in COH before last night. People in my groups talking about leaving for another game; I have not had that happen once before in COH now it is starting to pop up and all of it was over the xp leash law

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Really? Every time an "unpleasant" change pops up, someone is screaming that they are going to leave. That just happens.

And yes, I have street hunted with scrappers.

You have to work to stick with them, but you can do it easily enough.


Still here, even after all this time!


 

Posted

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Based on data from the Training Room and feedback on the forums, we will be making the following changes to how XP, Influence and other drops are divided:

If a player is in a zone, did NO damage in a combat and has dead for more than a minute, he receives no XP. If a player is more than 300 ft. away (an increase of 100 ft.) from the mob when it’s defeated and did NO damage, he receives no XP. Otherwise, the player receives his full share of XP.

If players are on a mission map, they always receive their full shares. There’s no distance limitation. Teams can split up in maps – players can be separated by elevators – everyone receives their XP.

This system does not affect Mission rewards.



We’ll be putting the distance and mission map changes up on the Training Room soon (week or so) to see how it plays out.

Now, let me clarify the situation with Badges and Defeat tasks. As long as you or any of your teammates are within 200 ft. of the defeated mob, EVERYONE on the team gets credit. This is not a change in Issue 4; this is the way that it currently works.

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Much better than the previous suggestion and limitations and it should cut down on lag in city zones. However, the controller/defender not getting credit for holds or buffs to teammates or debuffs to mobs is considered a "bug" to me, and not a "feature" of the new system. Please revise that and expand the death timer to around 3 minutes to account for hazard zones and you may have a more viable solution.

Sailor eX
"Not in the face!"


<sigh> Viv says its no longer "all me".
http://wendy-mags.mybrute.com/

 

Posted

The new state for COH defender http://www.heeza.fr/Images/leashicon.gif

New defender/controller items at your local contact
http://www.bylawleash.com/images/leashdiagram.jpg

If you want to take your defender/controller of the leash follow the map
http://www.town.beaumont.ab.ca/image...ff%20Leash.jpg


Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA

 

Posted

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No - that isn't what I said. As long as either YOU or YOUR teammate is within 200 ft., you'll get credit for the defeat.

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Uhm... States that makes no sense.

If your teammate is within 200', and you can be anywhere... why even have the range? I'm confused.


--
My AE Story Arcs:
Family Matters - 82136

 

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Unfortunately, those who like to divide up and street sweep got caught in the crossfire. They aren't engaging in the type of behavior that the devs are trying to hinder

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But I say they are, just not to the extreme of those standing under the tram. The people that like to spread out in a team across a zone are getting all the benefits of teaming while not actually working as a team. As I keep saying, this is powerlevelling as well, though a lesser form. There's no reason you should get xp for someone's kill who is across the zone from you.

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Yes, well STATESMAN says PLing is this:

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The reasoning behind this change was that the typical “power-leveling” tactic was to park the low-level heroes in the Safe Areas of zones, while the rest of the group hunts in the most dangerous places brings a lot of XP to the safe low-level guy. Forcing the low-level guy to actually move WITH the group (staying within 200’) prevents the most common power-levelling tactic in the game....You need to be ALIVE for this credit to be given however (or very recently dead). This is to circumvent Recall Friend’ing a dead low-level player around (completely safe) and getting him XP credit when not participating in the battle.

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Rather than using your personal definition of PLing, can we perhaps use STATESMAN'S definition as our benchmark?

PS - I admit that he leaves open the possibility of OTHER kinds of PLing. But this fix is NOT meant to address them. So those OTHER kinds of PLing are irrelevant to this discussion.


 

Posted

I'm still trying to figure out WHY they are taking this new hardline stance with PLing NOW. It makes no since, the games almost a year old... (or is it a year old?) I'd wadger to say a good majority of people have already expearince the low end game to DEATH by now, and actively us PLing to get beyond it and into some more intresting stuff they haven't played to death.

You know, in a game like this, that's relitively SHORT for an MMO, your bread and butter is Char creation system and Alt aholicsism. People wanting to make and try new and different hero's and power combanations.

Take me for example. I've got my lvl 50. I've seen, done, and expearince prolly a good 90% of everything there is in this game. There isn't much new.

Now, at this point, i want to roll a few alts to find a good fit... Which i have been... for the last 2 or 3 months... I'm SICK of the Hollow... SICK of Skulls... VERY SICK AND TIRED of no travel powers, and SICK TO DEATH of MISS MISS MISS... So basicaly, i'm sick of the low levels... very sick of them.

I've been through, like 8 alts, finily finding 2 i like enough to get past the 22 mark for my SO's. NOW stuffs getting cool again, becasue i'm getting the the 10% of conten i missed the fist time.

But it took me 3 months... of REPETIVE game play, game play that got boring fast... I almost quit for awhile, cause I was sick and tired of fighting the clockwork.... i HATE the clockwork now... I want to wipe them off this bloody planet and grind there grears to dust... and pee and there ashes when i'm done i hate them so much..

So i tell myself a few weeks ago, Chris, (that's my name, Chris) why are you doing this to yourself? I'll just get my brother to PL any new alts up into the 20's real fast and by pass all this carp i've already done 10 times now.

I'd be willing to beat alot of people prolly feel the same way. This game isn't nearly as long or complex as games like EQ or AC are. With no loot, a finite amount of quests/task forces/trials to do, and a low level cap, it's quite possible to have seen and done just about everything in a relitive short amount of time. (In MMO standerds... it took what, 2 years for someone to finnily hit 126 in AC, and even then there was a ton of game left to explore... Me, i've seen the whole of CoH in about 7 months, and I'm not even a hard core gamer..)

IMO, at this stage in the game, where alot of people are rerolling for the sake of trying out new powers and new alts, taking this stance on PLing is only going to serve to piss us off. I know if i had to make a new alt and fight my way to 20 again doing the same clockwork crap agin, or, even better, street sweeping for 20 levels... well lets just say Matrix Online is looking REALLY REALLY promising right now.

This "fix" isnt going to stop noobs from finding a way to get a PL, esspecially if they can just sit at the start of a mission and get all that phat XP while there high lvl buddy goes to town. (please tell me you though of that...)

PLing will go on... and i guess if need be i'll just have my brother do that, run some high lvl missions and i'll camp in the frount to that and level past the crapply low end of this game.

You want to encourge people NOT to PL? Well, I'd suggest lossing that irom clad grip on the nerf bat and start working your tail ends off on some new contant... ALOT of freaking new content. You just don't have enough for this game to last. Without Loot, the only thing driving people to play is fellowship and content.

Fellowship you have, and in spades, but that alone won't save you if we have to do the same crap over and over and over again.

And no, PvP isn't going to do it either. Sure a good cross section of the gameing population will live and breath it, but they are normally a minority.(at least from my expearince.)

You want to target US, casual to slightly hard core gamers who are looking for a steady stream of cool stuff to do. And right now you just don't have enough, and your FORCING us to play it, when we've prolly already expearinced it a few times to beging with. Not Smart. Not smart at all.

KingSnake.


@KingSnake - Triumph Server
@PrinceSnake
My common sense is tingling... ~ Deadpool
If you can't learn to do something well... learn to enjoy doing it poorly...

 

Posted

This is not the first "anti-powerleveling" tweaks they've made. This is just the latest one.

The most recent one was the AFK logout, IIRC.


Still here, even after all this time!


 

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I'm of the opinion that the whole effort in putting for th the measure is a waste of time in the first place. Be as stringent as you like, it's not going to stop Powerlevelers- a group of people who are:

A) A minority,

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Doesn't seem to be a minority to me... I get at least 1 "wanna bridge" tell each time I log on. And then there's those times where someone in my SG has to log, and we need someone to SK the person said SG-mate was SKing. That usually takes us 10 minutes, because it seems everyone that LFT WANTS TO BRIDGE! [ QUOTE ]
and

B) Do not affect the game for the rest of us in any quanitifiable way.

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People said Kraken farming wasn't affecting the game in any way. Oh, look! Kraken farmers got the XP for the Sewer trial nerfed!

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SO what precisely is the point of employing a measure that will profoundly affect ALL of us in order to get at a small percentage of the playerbase that isn't hurting any of us in the first place?

Pointless.

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Doesn't seem THAT pointless....


 

Posted

Ok...I give up. I'm playing my Tanker from now on, and my next alt will be a Tanker or Scrapper as well. My poor controller will just have to sit on the self. I'm not interested in measuring how far I am from the battle and making sure I get one point of damage in. With the Tanker, I know I have it covered.

That's my solution.

All this because some are throwing a fit because some people are leveling "too fast" or "too easy". Good grief...


 

Posted

Well, at least this is slightly better than the previous version of the XP Nerf. Thanks for hearing us out Devs and States.



Fusion Force

 

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No - that isn't what I said. As long as either YOU or YOUR teammate is within 200 ft., you'll get credit for the defeat.

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Uhm... States that makes no sense.

If your teammate is within 200', and you can be anywhere... why even have the range? I'm confused.

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This statement applies only to badge credit and #'s for defeat X hunt missions, you still don't get xp for it if you are outside of the 300' range but it will still count towards the numbers needed as long as someone on the team is within 200' of the defeated mob.


 

Posted

In the great tradition of DWIMBLE.

WHAT KINDS OF PLING DOES THIS EFFECT?

This change only corrects train platform and other safe-spot lurkers who gain XP from streethunting teams (unless the teams try to herd within 300' of the lurker).

WHAT IS THE UPSIDE THEN?

A minimal effect on PLers, since most will farm missions where the leash does not apply. However lag near Ghost Falcon and other safe-spots will go down and PLing will be less "in your face"

WHO PAYS THE PRICE

People who wish to street hunt, primarily those who split a team of 6-8 into two subteams. Especially Defenders/Controllers on said teams. And people who die and cannot be revived in less than 1 minute.

There's your downside/upside. You can make your own judgements on whether it is "worth it".


 

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This is what we feared. As people in other topics mentioned, this actually is worse XP than going solo. So the player is penalized XP-wise for splitting from the team. In other words, if you split the team into two teams to complete two tasks, you're actually getting LESS XP than if you created two SEPARATE teams to do the same thing.

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YES, you get it. If you split into TWO teams. If you are splitting into TWO teams, then reform into TWO teams.

If you split up, you are not longer a team but since you remain teamed, you run into penalties. When splitting up, SPLIT up and form two teams.

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How do you do that in a Task Force hunt mission?


 

Posted

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Based on data from the Training Room and feedback on the forums, we will be making the following changes to how XP, Influence and other drops are divided:

If a player is in a zone, did NO damage in a combat and has dead for more than a minute, he receives no XP. If a player is more than 300 ft. away (an increase of 100 ft.) from the mob when it’s defeated and did NO damage, he receives no XP. Otherwise, the player receives his full share of XP.

If players are on a mission map, they always receive their full shares. There’s no distance limitation. Teams can split up in maps – players can be separated by elevators – everyone receives their XP.

This system does not affect Mission rewards.



We’ll be putting the distance and mission map changes up on the Training Room soon (week or so) to see how it plays out.

Now, let me clarify the situation with Badges and Defeat tasks. As long as you or any of your teammates are within 200 ft. of the defeated mob, EVERYONE on the team gets credit. This is not a change in Issue 4; this is the way that it currently works.

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after reading the stipulations and pacing the wording more carefully then Bill Clinton in regards to a certain Ms. Lewinsky...I think these changes are livable. there is alot of "and this and that"...almost 2-3 qualifiers to not granting xp, although i think that 100 yards is ridiculously short. maybe 300 yards not feet. Unless this is to nerf travel powers too? =p


 

Posted

Why not just set it up so that if there is a greater than X level difference and greater than Y distance between team mates that level X foes auto spawn next to the low level members?

That's actually quite comic - booky, like when a super hero's arch nemesis sends thugs out to pick on the side kick. Remove the level difference and distance penalty to teaming, and just let the "villains revenge" take care of adding risk to PLing. Yes, there would still be less risk if the PLer is standing next to security drones, but there would still be risk.

It would also make catching the mono rail a lot more interesting.


 

Posted

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Based on data from the Training Room and feedback on the forums, we will be making the following changes to how XP, Influence and other drops are divided:

If a player is in a zone, did NO damage in a combat and has dead for more than a minute, he receives no XP. If a player is more than 300 ft. away (an increase of 100 ft.) from the mob when it’s defeated and did NO damage, he receives no XP. Otherwise, the player receives his full share of XP.

If players are on a mission map, they always receive their full shares. There’s no distance limitation. Teams can split up in maps – players can be separated by elevators – everyone receives their XP.

This system does not affect Mission rewards.



We’ll be putting the distance and mission map changes up on the Training Room soon (week or so) to see how it plays out.

Now, let me clarify the situation with Badges and Defeat tasks. As long as you or any of your teammates are within 200 ft. of the defeated mob, EVERYONE on the team gets credit. This is not a change in Issue 4; this is the way that it currently works.

[/ QUOTE ]


Take with grain of salt, I have a headache and didn't get much sleep all week.




No XP when dead is asinine. I'm not even going to argue it. You know this is going to cause huge issues but you're ignoring it.


A heck of a lot of the PLing takes place inside missions anymore so you have just invalidated all of your efforts. Wolves ring a bell? Stick lowbie on rock, herd 50 wolves, kill, rinse and repeat, don't agro the AV, leave, reset mission, rinse and repeat. You just gave powerlevelers a giant way around your "Fix". So, anything outside is now useless, so why implement it? All you are doing is forcing people into missions and street hunting will die unless it's solo or duo action. Why did you even build the Hollows if this is your plan?

Now before someone tells me I'm out of touch with PLing, stop. I'm a bubbler and I can testify that I don't get tells asking me for PL's in the street anymore at all. Neither do my team mates. I get /tells asking me, "Wolves man? Wanna do wolves?" I get that request if I am in PI with my bubbles up, which is every single night. I run by Ghost falcon or the train and I see a lot of folks but no /tells. Also, I run about the city and look, no one is hunting. With the 10-20 guys standing there all the time you'd expect to see 10-20 hunters but you don't, do you? I thought maybe monsters, yeah, they are hunting monsters to get insane XP for lowbies, never saw anyone in the hive or in PI hunting monsters yet, maybe they are too damned hard to do so people skip them.


You are doing nothing but cheesing off a lot of folks that play the game. Don't put this into action. Fix the well known knows bugs that have been sitting idle since day one. Give content. Quit "fixing" stuff that works.


Sorry I'm just being a big jerk about it, this is just one of those things that cheeses me and it shouldn't, but it does. Previous to becoming a Cisco technician I worked retail for 15 years and I learned one crucial thing that was true in good times and bad. Don't alienate your customers. Don't do things that tick them off or they leave and they go down the block. Your customers know what they want, listen to them, do a few little things they ask for and you can keep them coming back forever (no bend over backwards actions needed, just some simple coddling). I'm sure that this issue will dwarf all issues in the past for content and fun play and I'll be around for a while even through the nerfs. Again, thanks for the best game ever, but please do what the players (customers) ask of you and put that stupid nerfbat back in the closet where it belongs.


 

Posted

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I'm of the opinion that the whole effort in putting for th the measure is a waste of time in the first place. Be as stringent as you like, it's not going to stop Powerlevelers- a group of people who are:

A) A minority, and

B) Do not affect the game for the rest of us in any quanitifiable way.

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I'm normally on your side, Skunk, but I need to say: none of us have the results of the developers queries and reports. We cannot datamine on levelling rates and teaming. Our only evidence is anecdotal -- we really can't quantify anything.

We can probably note trends -- I think it's safe to say that, oh, "more people interested in rapid powerlevelling are involved in instanced missions for herding" -- but we have no idea what percentage of people are doing parked-powerlevelling or how much they're blowing the progression curve.

I'm skeptical about the good this change will do, certainly. It's also quite possible that their queries aren't showing specific situations and are thus misleading. Without looking at them, though, I don't think we can make a call either way.


 

Posted

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If players are on a mission map, they always receive their full shares. There’s no distance limitation. Teams can split up in maps – players can be separated by elevators – everyone receives their XP.

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Okay, so a lowbie can stay in the front door of a mission while the rest of the team clears out the mission so he gets the xp.

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Now, let me clarify the situation with Badges and Defeat tasks. As long as you or any of your teammates are within 200 ft. of the defeated mob, EVERYONE on the team gets credit. This is not a change in Issue 4; this is the way that it currently works.

[/ QUOTE ]

So a lowbie can sit in the safe area of a zone while everyone else goes out and does the hunting... as long as they have a defeat task (which is available on a fairly regular basis from contacts, even after they run out of door missions) so he gets the xp.

..

Uhhh... Why are we even going through all this? I'm with the people who suggest tightening the level restrictions on xp now. Have characters beyond a 6 level difference that are not SK'd or Exemp'd get either minimal or even no xp. Problem solved. All this seems to be really overcomplicating the issue.


--
My AE Story Arcs:
Family Matters - 82136

 

Posted

I agree full with Stark!


 

Posted

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It would also make catching the mono rail a lot more interesting.

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Monorail
Monorail
Monorail
I hear those things are awfully loud
It glides as softly as a cloud!
Is there a chance the track could bend?
Not on your life, my Hindu friend!
What about us breakneck slobs?
You'll be given cushy jobs!
Were you sent here by the devil?
No good sir, I'm on the level!
The ring came off my pudding can
Take my penknife, my good man!
I swear it's Springfield's only choice
Throw up your hands and raise your voice!
Monoraaaaaail
Monoraaaaaaaaaaail
Monoraaaaaaaaaaaaaaaaaaail!!!
But Main Street's still all cracked and broken!
Sorry Mom, the mob has spoken!
Monoraaaaaail
Monoraaaaaaaaaaaail
Monoraaaaaaaaaaaaaaaaaaaaaail!

(Mono....D'OH!)

Sorry, couldn't resist...plus it's getting awfully nasty around here.

This concludes your Simpsons fix. You may now resume your regularly scheduled PL debate.


 

Posted

Honestly, I find most of this thread highly amusing. If people put as much energy into just playing the game as they do into analyzing exactly how to get max exp per second, they'd probably be ahead by now.

It's really not rocket science. If you are on a team and want exp, stick together. If someone falls behind because they are too slow or afk, just don't worry about it. The exp they drain isn't going to be significent in the long run (unless they simply never participate, in which case you just boot them), and they lose more for being akf/slow than you do. It's simply NOT that big an issue.

I'm not really fond of the changes, but I'm less fond of the PLing that has become rampant, especially in PI. Abuse a system, it'll get fixed in a way you don't like and hurt everyone. We see this over and over and over in games like this, and yet people still persist in doing it, then whining when the inevitable hammer is lowered.

The system isn't perfect, but it's not even remotely close to the end of the world. Give it a try on test before crying foul too much.