XP Range changes coming


45th_Parallel

 

Posted

Thorny_Toad,

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One little attack. Is that asking too much?

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Not the point. Attacking isn't the defender's job. Defenders should be free to buff/debuff/heal at will without having to worry about random loss of XP.

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Or just don't die.

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Stupid comment. Death happens even to the best players. (Never underestimate your teammates' ability to get you killed in spite of all your prowess.)

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I really DO like the idea of sending wasted XP to debt. If debt is fully paid off, well then you've been dead WAY too long anyway.

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This is what I've been saying all along. Forget about a death timer. Death-exemp instead!

NewScrapper


 

Posted

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Thorny_Toad,

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One little attack. Is that asking too much?

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Not the point. Attacking isn't the defender's job. Defenders should be free to buff/debuff/heal at will without having to worry about random loss of XP.

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Or just don't die.

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Stupid comment. Death happens even to the best players. (Never underestimate your teammates' ability to get you killed in spite of all your prowess.)

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I really DO like the idea of sending wasted XP to debt. If debt is fully paid off, well then you've been dead WAY too long anyway.

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This is what I've been saying all along. Forget about a death timer. Death-exemp instead!

NewScrapper

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in fact their only 2 ats who benifit 100% from this, Blasters and Scrappers

my defenders spend more time buffing the tema then fighting and keep in mind to get xp my defender would have to use "one little attack" on every single mob, 7-8 guys in a fight (one per team member on average) and as a defender i have to take time out of my buffing to attack/and hit/ 7 or 8 individual guys in the heat of combat.

Controlers: Sorry i cant mass hold them i need to make sure i hurt them first, that mean you cant alpha strike them either Mr. Blaster cause youd be screwing over everyone else in the team if anyone dies fro mthe strike.

Tanks: Sorry i can focus on agro managemnt i have to hit them a good 3-4 time before i connect and do dammage to earn my xp.

scrappers: Hold it mr Blaster you cant alpha striek them i might not get xp if you drop any!

mr blaster: Woot XP hording!

Peace bringer: sorry guys i cant go dwarf form, i need to do dmg, oh and i cant heal you, takes away from my dmg time.

warshade: Woot XP hordage!


AE # 67087: Journey through the Looking Glass - Save the World
LLX VirtueVerse! - Check out my crazy Toons
This is the size of group that we have balanced AVs for, 6.
-Positron 06/07/06 07:27 PM

 

Posted

Here are a couple of suggested modifications to the XP Leash and the Death Timer.

XP LEASH MOD: Whenever you are within 300' of an enemy who is dealt damage either by a teammate or by you yourself, you are guaranteed the XP from that enemy's demise. (This rule applies whether you are alive or dead.)

DEATH TIMER MOD: Scrap the death timer in favor of assigning all XP earned while dead to paying off debt instead. Dead characters who have paid off all their debt earn no XP. Lower-level characters who don't earn debt would earn 1/2 the normal XP while dead.

I think the above suggestions, if implemented, would guarantee that any character who participates in a battle in any way, shape, or form would get the deserved XP.

NewScrapper


 

Posted

Not too sure if its been addressed yet but with the experience range if you are in a team and they are outside the experience range(i.e. not getting anything) the experience drop for your teammates are still there why is that?


 

Posted

Miosane,

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...with the experience range if you are in a team and they are outside the experience range(i.e. not getting anything) the experience drop for your teammates are still there why is that?

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This is, I assume, to prevent one member of the team from breaking away from his/her teammates and getting better XP as a result.

NewScrapper


 

Posted

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Miosane,

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...with the experience range if you are in a team and they are outside the experience range(i.e. not getting anything) the experience drop for your teammates are still there why is that?

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This is, I assume, to prevent one member of the team from breaking away from his/her teammates and getting better XP as a result.

NewScrapper

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Which is why the smart players (if hunting) are not teaming up.


 

Posted

Don't know if this has been asked, but is the range at least long enough to allow a blaster with enhanced range on their snipe to still gain xp?


 

Posted

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This is, I assume, to prevent one member of the team from breaking away from his/her teammates and getting better XP as a result.


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Yes I agree but say a teammate is afk why make players remove one of their teammates if they wish to continue hunting and what not?


 

Posted

My two cents. As long as you dont adversly affect the playbility of every type of character, then go for it. though like most the timer of 1 minute is way to short. 10 minutes would be more appropriate since you cannot "work off" the debt in 10 minutes at higher levels. also imposing lvl limitations for zones that are not set currently, I disagree. Right now its impossible for some chars to get into zones already even SK'd. As a SG we all work together, Higher players help the lower players. The problem is with the current limitations that help is already hindered to certain areas. You could impose those restrictions if you allowed higher characters to take more door missions in areas available to lower end characters can enter. . I want to advance my character too. not just help you advance yours. I think the opposite should be true though, no zone limitations. And apply the a range limitation. however I would suggest that the limitation should be the distance of the longest a Snipe can do with any arch type Plus say 50 feet?
the splitting up into groups to sweep, Again If its not a active mission. (defeat 10 tsoo) then the range would apply. if its an active mission then the range not apply.

That would be how I would do it. That way you limit the powelevelers to only missions. while not hindering the teams from splitting up in missions to obtain goals.
you know if you want to make a change that is really cool create a SG mission. some SG's are larger than 8 people and want to get together to do things. this is hindered by a 8 character limit. a SG mission would be cool. I know I would like it. OR even better a Coalition mission. Some SG's have coalitions that would be really fun to get all together and do that..


 

Posted

It already has occured.


"Cupcake cupcake cupcake; Cupcake. Merry_Mint is the best." - Abraham Lincoln

 

Posted

"As for the 300' thing... just so we're all clear, that's substantially more than visual range. If you can SEE the enemy, you'll get XP for the enemy. "


Sorry to bother you, but I am curious how you came to this conclusion?

On my video cards ATI 8500, and geforce 4mx, and geforce 6800gt The 300' range mark is clearly visable and I can easily see enemy that is 300 feet away.

I am Hoping that you did not misinterpret 300 Feet for 300 yards. (like so many others)

remeber the game main measuring distaces is yards not feet.

300 feet is around 100 yards and is easily visible on mine and my friends comps.

If your computer is not registering 100 yards distance please let me know your settings so that i can test them on my computer.

Unfortunatly with this 'range' issue a great deal of people are not aware of the 300feet vs 300 yards issue. If it were 300 yards then there would not be as much of an issue as this IS subst greater then viewing distances. (900feet)


 

Posted

This may have already been brought up, but I dont have time to read 70 pages.
Why not just impose the XP leash on team members 3 lvls lower or more?
That way a true balanced team doesnt have to worry about losing xp when split up. And it also hurts the PLers, so everyone wins.


 

Posted

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This may have already been brought up, but I dont have time to read 70 pages.
Why not just impose the XP leash on team members 3 lvls lower or more?
That way a true balanced team doesnt have to worry about losing xp when split up. And it also hurts the PLers, so everyone wins.

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No it punishes the sidekicks

"Holy Freholies Dark Knight just because your a lvl 50 and im only level 20 im not learning anything from fighting these carnies"
"It is the will of Statesman"


AE # 67087: Journey through the Looking Glass - Save the World
LLX VirtueVerse! - Check out my crazy Toons
This is the size of group that we have balanced AVs for, 6.
-Positron 06/07/06 07:27 PM

 

Posted

How could it hurt the sidekicks? You need to stay close to keep the SK bonus anyway, so whats the difference?


 

Posted

I think that's an excellent plan. The idea of being able to test out my respec easily before committing is very attractive.


 

Posted

We are happy with these changes for now. Thanks for all the feedback!


 

Posted

If you were so happy with the state of the game, why did you solicit feedback in the first place?


 

Posted

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If you were so happy with the state of the game, why did you solicit feedback in the first place?

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Since the devs don't seem to pay any attention to thousands of messages with negative feedback about ongoing nerfs, one can only wonder why they would ask. How they could continue nerfing everything when they get all this negative feedback, on top of the simple FACT hardly anyone uses the Arena anyway... One can only wonder. Maybe the devs have Guildwars and CoH teams mixing up feedback or something.


 

Posted

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Since the devs don't seem to pay any attention to thousands of messages with negative feedback about ongoing nerfs, one can only wonder why they would ask. How they could continue nerfing everything when they get all this negative feedback, on top of the simple FACT hardly anyone uses the Arena anyway... One can only wonder.

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DOOOOOOOOMMMMMMMM!


 

Posted

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Since the devs don't seem to pay any attention to thousands of messages with negative feedback about ongoing nerfs, one can only wonder why they would ask. How they could continue nerfing everything when they get all this negative feedback, on top of the simple FACT hardly anyone uses the Arena anyway... One can only wonder. Maybe the devs have Guildwars and CoH teams mixing up feedback or something.

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just gonna ignore the times that player feedback has actually made them change their minds huh...or when player datamining has led to a re-evaluation.
Wait a minute, why am I even bothering. I could throw all the logic in the world at you people and you'd still moan and complain.


 

Posted

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Since the devs don't seem to pay any attention to thousands of messages with negative feedback about ongoing nerfs, one can only wonder why they would ask. How they could continue nerfing everything when they get all this negative feedback, on top of the simple FACT hardly anyone uses the Arena anyway... One can only wonder. Maybe the devs have Guildwars and CoH teams mixing up feedback or something.

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just gonna ignore the times that player feedback has actually made them change their minds huh...or when player datamining has led to a re-evaluation.
Wait a minute, why am I even bothering. I could throw all the logic in the world at you people and you'd still moan and complain.

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Can you show an example of where player feedback has changed the devs minds? I can't think of any. Datamining has changed their minds for sure ( and possbily datamining AND feedback). For me the tell is exactly what Cuppa said "The Devs are happy with the changes".

Apparently at Cryptic, the theory is the customer must have ordered the wrong thing- they KNOW what you want, regardless of what you want.


 

Posted

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Can you show an example of where player feedback has changed the devs minds? I can't think of any. Datamining has changed their minds for sure ( and possbily datamining AND feedback). For me the tell is exactly what Cuppa said "The Devs are happy with the changes".

Apparently at Cryptic, the theory is the customer must have ordered the wrong thing- they KNOW what you want, regardless of what you want.

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Tanker complaints about the Pool Power Provoke, for one. Scrapper complaints about not having a use in groups, for another. (Which got criticals added). Changes to Martial Arts animation times. Dark Armor and Stone Armor now stacking, as well as the new look to Stone Armor. There was an issue on the Test Server where the Dev's had added Knockback to one of the Tanker Powers (A super strength power, I believe) and the Tankers had quite a few negative things to say to it, which led to the new Knockdown/Knockback system being added instead.

Those are just off the top of my head.


 

Posted

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Can you show an example of where player feedback has changed the devs minds? I can't think of any. Datamining has changed their minds for sure ( and possbily datamining AND feedback). For me the tell is exactly what Cuppa said "The Devs are happy with the changes".

Apparently at Cryptic, the theory is the customer must have ordered the wrong thing- they KNOW what you want, regardless of what you want.

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Tanker complaints about the Pool Power Provoke, for one. Scrapper complaints about not having a use in groups, for another. (Which got criticals added). Changes to Martial Arts animation times. Dark Armor and Stone Armor now stacking, as well as the new look to Stone Armor. There was an issue on the Test Server where the Dev's had added Knockback to one of the Tanker Powers (A super strength power, I believe) and the Tankers had quite a few negative things to say to it, which led to the new Knockdown/Knockback system being added instead.

Those are just off the top of my head.

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Well aparently the devs have stoped listening or had a collectivl anurism, i mean, really, only xp if you do dmg, are they bloody daft? I thought they like defenders, then whey are they premelizing any AT that puts team suppor over direct dmg?


AE # 67087: Journey through the Looking Glass - Save the World
LLX VirtueVerse! - Check out my crazy Toons
This is the size of group that we have balanced AVs for, 6.
-Positron 06/07/06 07:27 PM

 

Posted

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Well aparently the devs have stoped listening or had a collectivl anurism, i mean, really, only xp if you do dmg, are they bloody daft? I thought they like defenders, then whey are they premelizing any AT that puts team suppor over direct dmg?

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*Sigh*

It's not the Devs that had the "anurism".

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Statesman: If a player is in a zone, did NO damage in a combat and has [been] dead for more than a minute, he receives no XP. If a player is more than 300 ft. away (an increase of 100 ft.) from the mob when it’s defeated and did NO damage, he receives no XP. Otherwise, the player receives his full share of XP.

If players are on a mission map, they always receive their full shares. There’s no distance limitation. Teams can split up in maps – players can be separated by elevators – everyone receives their XP.

This system does not affect Mission rewards.

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How can you say a support AT is being "penalized" for not doing damage? You ain't supporting you team much if you are back 300 feet munching on Cheetos.


NCIS: Best gorram show in the 'verse.
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Posted

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Well aparently the devs have stoped listening or had a collectivl anurism, i mean, really, only xp if you do dmg, are they bloody daft? I thought they like defenders, then whey are they premelizing any AT that puts team suppor over direct dmg?

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Yep, I agree. I don't see how this can be considered unfair, especially with the "anywhere on mission map" caveat. Then again, I don't powerlevel.

*Sigh*

It's not the Devs that had the "anurism".

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Statesman: If a player is in a zone, did NO damage in a combat and has [been] dead for more than a minute, he receives no XP. If a player is more than 300 ft. away (an increase of 100 ft.) from the mob when it’s defeated and did NO damage, he receives no XP. Otherwise, the player receives his full share of XP.

If players are on a mission map, they always receive their full shares. There’s no distance limitation. Teams can split up in maps – players can be separated by elevators – everyone receives their XP.

This system does not affect Mission rewards.

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How can you say a support AT is being "penalized" for not doing damage? You ain't supporting you team much if you are back 300 feet munching on Cheetos.

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Level 50: Furlon the Grim, BS/Regen Scrapper, Virtue
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Captain Warhead, Rad/Rad Defender, Virtue
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