manta

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  1. Super Group name: Samarai
    no website
    Leaders = Nevil the Devil, Nozebleed
    prefered method of contact : in-game email to Nevil the devil

    Guild Description:
    From out of the past and into paragon city the once proud group of Samarai have once again been seen. They have once again emerged from the depths of ambiguity to fight the injustices faced by paragon's citizens. The elite group of individuals who are accepted into the fold are few, proud, mature and fun-loving individuals. Though the Samarai do not officially align themselves with others, at times communications with other Like minded groups have occured. Unbeknownst to the citizens of paragon, the samarai have been in the city for quite some time. IF you seek to be part of this group you must contact the Grand master via Secret sealed communication. You will be evaluated on your performance and will receive the honorary title of Samarai Warrior upon acceptance. To serve with honor is our only challenge. If you think yourself worthy of such a challenge, contact Nevil the Devil.


    Contact times are after 5pm EST
  2. [ QUOTE ]
    There have been a lot of threads bemoaning the fate of the tank post-ED.

    This is not to be one of them. I would recommend not replying to any comments here saying that "Tanks suck now." Everyone knows that already. The last thing we need is to have it reiterated.

    This is not a thread for "I'm quitting because of ED." We all know that, too. In some cases I'm sorry, in others, good riddance.

    This is not a thread for "I can still solo AVs on Invincible." In that case, I heartily congratulate you and remind you that your powerset may be under the microscope, since Ice seems to be the new standard for tanks.

    What I want this thread to be is a Forum for ideas beyond the Pale. What is the role of the tank with our reduced Primaries, our Secondaries that are Defender level and our reduced Aggro-holding abilities? What should a tank be doing on a team? How do we produce the information that will be given to new, young tankers who have only read the CoH manual and don't understand the current reality?

    No flamewars, no snide comments. Intelligent commentary only. Personally, I will put anyone violating this on /ignore so I will not be tempted to reply to them. (It might be temporary, it might be permanent.)

    This is a big question folks, and will have repercussions on the next six months. This thread is in no way urging that the tanking community cease its campaign to get some of the changes rolled back and/or compensation for the weakening of the sets. That should continue. This thread is going to operate under the assumption that the changes will not be rescinded, and will explore methods of dealing with the reality of the situation as it is now.

    [/ QUOTE ]
    I think the main role of tank is one of a philosophical sense. The appeal of a tanker has diminished as those individuals playing the role have come to the realization that the Tank is one that has no purpose. This is not a negative comment but one of reality. The primary focus of the tank was to sit there and take a beating while the more damage dealing AT's could put the foe down. That has dramatically changed from the capabilities now inherent in most tank builds. one can argue that the tank can still take a beating better than other AT types but I would say from the posts by those players who are Tank AT types, that the abuse we once suffered from a Foe can no longer be tollerated and would end in a defeat. I know from teaming with other tanks and other AT's that the tank is actually weaker in most senses. the inherant traits other ATs have been given enhance the team dynamic in a way where its both benificial to them and the team. Where the tank suffers a less than honorable inherent trait that only provides a quicker demise for him and possibly the team.

    Add to this the lack of defence imposed by changes in the powersets and enhancments. This is the nobleist of the heroes simular to the character in "The last Samarai"
    faceing all odds knowing defeat is but a stone's throw away, The samarai charged. A noble defeat none the less but a defeat. Compared to other archtypes the Tank Archtype is now the least desireable archtype. Of course this is my opinion and you may have your own.
  3. My two cents. As long as you dont adversly affect the playbility of every type of character, then go for it. though like most the timer of 1 minute is way to short. 10 minutes would be more appropriate since you cannot "work off" the debt in 10 minutes at higher levels. also imposing lvl limitations for zones that are not set currently, I disagree. Right now its impossible for some chars to get into zones already even SK'd. As a SG we all work together, Higher players help the lower players. The problem is with the current limitations that help is already hindered to certain areas. You could impose those restrictions if you allowed higher characters to take more door missions in areas available to lower end characters can enter. . I want to advance my character too. not just help you advance yours. I think the opposite should be true though, no zone limitations. And apply the a range limitation. however I would suggest that the limitation should be the distance of the longest a Snipe can do with any arch type Plus say 50 feet?
    the splitting up into groups to sweep, Again If its not a active mission. (defeat 10 tsoo) then the range would apply. if its an active mission then the range not apply.

    That would be how I would do it. That way you limit the powelevelers to only missions. while not hindering the teams from splitting up in missions to obtain goals.
    you know if you want to make a change that is really cool create a SG mission. some SG's are larger than 8 people and want to get together to do things. this is hindered by a 8 character limit. a SG mission would be cool. I know I would like it. OR even better a Coalition mission. Some SG's have coalitions that would be really fun to get all together and do that..