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it looks like you have some defense but its spread out thru positional and typed damage instead of focusing on one (not that it hurts anything..alot of times people try to go for one kind of defense)
i have a kin/rad defender. my build looks closer to this, but it still needs some tweaking.
normally i try to skip the quad Obliteration, but if you want that melee defense you'll have to grab it.
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Mini Max: Level 50 Mutation Corruptor
Primary Power Set: Radiation Blast
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Electricity Mastery
Villain Profile:
Level 1: Neutrino Bolt -- LdyGrey-%Dam(A), Achilles-ResDeb%(3), ShldBrk-%Dam(3), Dev'n-Acc/Dmg(5), Dev'n-Acc/Dmg/Rchg(5), Dev'n-Dmg/Rchg(7)
Level 1: Transfusion -- Efficacy-Acc/Rchg(A), Nictus-Heal(7), Nictus-Heal/HP/Regen/Rchg(9), Nictus-Acc/Heal(9)
Level 2: Siphon Power -- Acc-I(A)
Level 4: Irradiate -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(15), Achilles-ResDeb%(15)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 8: Assault -- EndRdx-I(A), EndRdx-I(17)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(48)
Level 12: Siphon Speed -- TmpRdns-Acc/Slow(A), P'ngTtl-Acc/Slow(19), RechRdx-I(21)
Level 14: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(23), GSFC-ToHit/EndRdx(27), GSFC-Build%(33), GSFC-ToHit/Rchg/EndRdx(40), GSFC-Rchg/EndRdx(43)
Level 16: Boxing -- Acc-I(A)
Level 18: Cosmic Burst -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(23), Dev'n-Acc/Dmg/Rchg(25), HO:Centri(25), LdyGrey-DefDeb/Rchg(27), LdyGrey-%Dam(48)
Level 20: Speed Boost -- Efficacy-EndMod/Rchg(A)
Level 22: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(29), TtmC'tng-ResDam/EndRdx/Rchg(45)
Level 24: Weave -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(29), RedFtn-EndRdx/Rchg(31), RedFtn-Def/EndRdx/Rchg(46), RedFtn-EndRdx(48), RedFtn-Def(50)
Level 26: Neutron Bomb -- Posi-Dam%(A), Posi-Acc/Dmg(31), Posi-Dmg/EndRdx(31), Posi-Acc/Dmg/EndRdx(33), Posi-Dmg/Rng(33), LdyGrey-%Dam(46)
Level 28: Inertial Reduction -- EndRdx-I(A)
Level 30: Aim -- AdjTgt-Rchg(A), AdjTgt-ToHit(37), AdjTgt-ToHit/Rchg(39), AdjTgt-ToHit/EndRdx/Rchg(40), AdjTgt-EndRdx/Rchg(50)
Level 32: Atomic Blast -- Oblit-%Dam(A), Oblit-Acc/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-Dmg(34), Oblit-Dmg/Rchg(37)
Level 35: Transference -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(36), P'Shift-Acc/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(37)
Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(39), RechRdx-I(39), Range-I(40)
Level 41: Thunder Strike -- Erad-Dmg(A), Erad-Acc/Rchg(42), Erad-Dmg/Rchg(42), Erad-Acc/Dmg/Rchg(42), M'Strk-Acc/Dmg(43), M'Strk-Acc/Dmg/EndRdx(43)
Level 44: Charged Armor -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(45), TtmC'tng-EndRdx(45), S'fstPrt-ResDam/Def+(46)
Level 47: Power Sink -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-Acc/Rchg(50)
Level 49: Increase Density -- S'fstPrt-ResKB(A)
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Level 1: Brawl -- Acc-I(A)
Level 1: Scourge
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- IntRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(19), P'Shift-EndMod/Acc(21)
different
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Mini Max: Level 50 Mutation Corruptor
Primary Power Set: Radiation Blast
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Electricity Mastery
Villain Profile:
Level 1: Neutrino Bolt -- Decim-Acc/Dmg(A), Decim-Acc/Dmg/Rchg(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Build%(5), Achilles-ResDeb%(7)
Level 1: Transfusion -- Efficacy-Acc/Rchg(A), Nictus-Heal(7), Nictus-Heal/HP/Regen/Rchg(9), Nictus-Acc/Heal(9)
Level 2: Siphon Power -- Acc-I(A)
Level 4: Irradiate -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Achilles-ResDeb%(11), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(15)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 8: Maneuvers -- LkGmblr-Rchg+(A)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(17)
Level 12: Siphon Speed -- Acc-I(A)
Level 14: Tactics -- GSFC-ToHit/Rchg/EndRdx(A), GSFC-Rchg/EndRdx(19), GSFC-ToHit/EndRdx(27)
Level 16: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(17), Stpfy-Acc/EndRdx(21), Stpfy-Stun/Rng(23), Stpfy-Acc/Stun/Rchg(33)
Level 18: Cosmic Burst -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(23), Decim-Acc/EndRdx/Rchg(25), Decim-Dmg/Rchg(25), Decim-Acc/Dmg/Rchg(27), HO:Centri(48)
Level 20: Speed Boost -- Efficacy-EndMod/Rchg(A)
Level 22: Tough -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(29), ImpSkn-EndRdx/Rchg(40), ImpSkn-ResDam/EndRdx/Rchg(43), ImpSkn-Status(45)
Level 24: Weave -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(29), RedFtn-EndRdx/Rchg(31), RedFtn-Def/EndRdx/Rchg(46), RedFtn-EndRdx(48), RedFtn-Def(50)
Level 26: Neutron Bomb -- Posi-Dam%(A), Posi-Acc/Dmg(31), Posi-Dmg/EndRdx(31), Posi-Acc/Dmg/EndRdx(33), Posi-Dmg/Rng(33), RechRdx-I(46)
Level 28: Inertial Reduction -- EndRdx-I(A)
Level 30: Aim -- AdjTgt-Rchg(A), AdjTgt-ToHit(37), AdjTgt-ToHit/Rchg(39), AdjTgt-ToHit/EndRdx/Rchg(40), AdjTgt-EndRdx/Rchg(50)
Level 32: Atomic Blast -- Oblit-%Dam(A), Oblit-Acc/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-Dmg(34), Oblit-Dmg/Rchg(37)
Level 35: Transference -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(36), P'Shift-Acc/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(37)
Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(39), RechRdx-I(39), Range-I(40)
Level 41: Thunder Strike -- Erad-Dmg(A), Erad-Acc/Rchg(42), Erad-Dmg/Rchg(42), Erad-Acc/Dmg/Rchg(42), M'Strk-Acc/Dmg(43), M'Strk-Acc/Dmg/EndRdx(43)
Level 44: Charged Armor -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(45), TtmC'tng-EndRdx(45), S'fstPrt-ResDam/Def+(46)
Level 47: Power Sink -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-Acc/Rchg(50)
Level 49: Increase Density -- S'fstPrt-ResKB(A)
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Level 1: Brawl -- Acc-I(A)
Level 1: Scourge
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- IntRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(19), P'Shift-EndMod/Acc(21)
sm/leth defense
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Mini Max: Level 50 Mutation Corruptor
Primary Power Set: Radiation Blast
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Electricity Mastery
Villain Profile:
Level 1: Neutrino Bolt -- Decim-Acc/Dmg(A), Decim-Acc/Dmg/Rchg(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Build%(5)
Level 1: Transfusion -- Nictus-Heal(A), Nictus-Acc/Heal(7), Nictus-Heal/HP/Regen/Rchg(9)
Level 2: Irradiate -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(13), Oblit-%Dam(13)
Level 4: Siphon Power -- Acc-I(A)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)
Level 8: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(15), LkGmblr-EndRdx/Rchg(15)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(17)
Level 12: Siphon Speed -- Acc-I(A)
Level 14: Tactics -- GSFC-ToHit/Rchg/EndRdx(A), GSFC-Rchg/EndRdx(19), GSFC-ToHit/EndRdx(27), GSFC-ToHit/Rchg(40), GSFC-ToHit(48), GSFC-Build%(50)
Level 16: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Knock%(23)
Level 18: Jump Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(25)
Level 20: Flurry -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(29), RctvArm-ResDam/EndRdx/Rchg(45), RctvArm-ResDam/Rchg(46)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(27), LkGmblr-Def/EndRdx/Rchg(29)
Level 26: Neutron Bomb -- Posi-Dam%(A), Posi-Acc/Dmg(31), Posi-Dmg/EndRdx(31), Posi-Acc/Dmg/EndRdx(33), Posi-Dmg/Rng(33)
Level 28: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Knock%(31), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(40)
Level 30: Aim -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(37)
Level 32: Atomic Blast -- Oblit-%Dam(A), Oblit-Acc/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-Dmg(34), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(39)
Level 35: Transference -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(36), P'Shift-Acc/Rchg(36), Efficacy-EndMod/Acc/Rchg(36)
Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Thunder Strike -- Oblit-%Dam(A), Oblit-Dmg(42), Oblit-Acc/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43)
Level 44: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(45), RctvArm-EndRdx(45), RctvArm-ResDam/EndRdx/Rchg(46), S'fstPrt-ResDam/Def+(48)
Level 47: Inertial Reduction -- SprngFt-EndRdx/Jump(A)
Level 49: Speed Boost -- Efficacy-EndMod/Rchg(A)
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Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(48)
Level 1: Scourge
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- IntRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(19), P'Shift-EndMod/Acc(21) -
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well Fire Manip is a AoE monster and in pvp aoe=puny damage. Having said that it is possible to make it for pvp. I'll see if i can throw up a build before the boss gets here.
something like this? i didnt have time to check my work lol
you could always add or reduce the amount of purples/pvp io's. i tried to keep it on the cheaper side. the target aoe's are just set mules for more range.
you'll need the Cardiac program
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Flares -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(36), Dev'n-Acc/Dmg/EndRdx/Rchg(36), Dev'n-Dmg/Rchg(36), HO:Centri(37), Decim-Build%(37)
Level 1: Ring of Fire -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(37), Dev'n-Dmg/EndRdx(40), Dev'n-Acc/Dmg/Rchg(40), HO:Centri(40), TotHntr-Dam%(43)
Level 2: Fire Blast -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(3), Dev'n-Dmg/Rchg(3), Dev'n-Acc/Dmg/Rchg(11), HO:Centri(34), Apoc-Dam%(34)
Level 4: Fire Sword -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(5), Hectmb-Acc/Dmg/Rchg(5), Hectmb-Acc/Rchg(7), Hectmb-Dam%(9)
Level 6: Rain of Fire -- JavVoll-Acc/End/Rech(A), JavVoll-Dam/Rech(7)
Level 8: Fire Ball -- JavVoll-Dam/Rech(A), JavVoll-Acc/End/Rech(9)
Level 10: Fire Breath -- JavVoll-Dam/Rech(A), JavVoll-Dam/End/Rech(11)
Level 12: Aim -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(13), AdjTgt-ToHit/EndRdx/Rchg(13), AdjTgt-EndRdx/Rchg(33), AdjTgt-Rchg(34)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(15), Zephyr-ResKB(15)
Level 16: Super Jump -- ULeap-EndRdx(A), ULeap-Jump(17), ULeap-Stlth(17), Jump-I(33), Zephyr-ResKB(33)
Level 18: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(19), AdjTgt-ToHit/EndRdx/Rchg(19), AdjTgt-EndRdx/Rchg(25), AdjTgt-Rchg(31)
Level 20: Blaze -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(21), Dev'n-Acc/Dmg/EndRdx/Rchg(21), Dev'n-Acc/Dmg/Rchg(23), HO:Centri(23)
Level 22: Acrobatics -- Empty(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 26: Super Speed -- QckFt-EndRdx/RunSpd(A), Run-I(27), Zephyr-ResKB(27)
Level 28: Stealth -- LkGmblr-Rchg+(A), Krma-ResKB(29), Ksmt-ToHit+(29), EndRdx-I(31)
Level 30: Invisibility -- LkGmblr-Rchg+(A), Krma-ResKB(31)
Level 32: Phase Shift -- RechRdx-I(A)
Level 35: Assault -- EndRdx-I(A)
Level 38: Tactics -- GSFC-ToHit/Rchg/EndRdx(A), GSFC-Rchg/EndRdx(39), GSFC-Build%(39), Rec'dRet-Pcptn(39)
Level 41: Personal Force Field -- LkGmblr-Def/Rchg(A), LkGmblr-EndRdx/Rchg(42), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-Rchg+(42), Krma-ResKB(43)
Level 44: Temp Invulnerability -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(45), ImpSkn-EndRdx/Rchg(45), ImpSkn-ResDam/EndRdx/Rchg(45), ImpSkn-Status(46), Aegis-Psi/Status(46)
Level 47: Repulsion Bomb -- JavVoll-Dam/End/Rech(A), JavVoll-Dam/Rech(48)
Level 49: Vengeance -- LkGmblr-Rchg+(A), Krma-ResKB(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
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Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(48)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(43), P'Shift-End%(46), EndMod(48) -
well assuming the Rag proc is good, i would use it in your fastest attack (Fistful of Arrows).
If your gonna Aim+BuildUp+RoA=then there prolly wont be any mobs left to knock down :P -
pretty sure fire is the king, but not sure. I always assumed DP did poor damage like AR, but DP has alot of cones iirc and alot of room for damage procs
MM is good for farming and fire manip -
think you'd be happier with this.
It does include 4 Doctored Wound's. You should be able to buy them crafted for 100~500k if you check every level. your percentages wont change much at all regardless of whether they're lvl 30 or lvl 50.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Taxicon Deceptor: Level 50 Mutation Controller
Primary Power Set: Illusion Control
Secondary Power Set: Empathy
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Flight
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Blind -- Acc-I(A), Acc-I(3), Dmg-I(3), Dmg-I(5), Hold-I(37), RechRdx-I(43)
Level 1: Healing Aura -- EndRdx-I(A), RechRdx-I(13), RechRdx-I(17), Heal-I(42), Heal-I(45), Dct'dW-Heal/EndRdx/Rchg(46)
Level 2: Heal Other -- Range-I(A), RechRdx-I(15), RechRdx-I(36), Heal-I(39), Heal-I(42), Dct'dW-Heal/EndRdx/Rchg(46)
Level 4: Deceive -- Acc-I(A), Acc-I(5), RechRdx-I(40), RechRdx-I(42), Conf-I(43), Conf-I(46)
Level 6: Spectral Wounds -- Acc-I(A), Acc-I(7), Dmg-I(7), Dmg-I(11), RechRdx-I(34), RechRdx-I(43)
Level 8: Hasten -- RechRdx(A), RechRdx(9), RechRdx(9)
Level 10: Recall Friend -- IntRdx-I(A)
Level 12: Hover -- Flight-I(A), Flight-I(33)
Level 14: Teleport -- EndRdx-I(A), Range-I(15)
Level 16: Superior Invisibility -- EndRdx-I(A), EndRdx-I(17)
Level 18: Phantom Army -- RechRdx(A), RechRdx(19), RechRdx(19), Acc-I(21), Acc-I(21), Dmg-I(23)
Level 20: Clear Mind -- Range-I(A)
Level 22: Fortitude -- RechRdx-I(A), ToHit-I(23), DefBuff-I(36), RechRdx-I(40)
Level 24: Air Superiority -- Acc-I(A), Acc-I(25), RechRdx-I(25), RechRdx-I(31)
Level 26: Spectral Terror -- Acc-I(A), Acc-I(27), RechRdx-I(27), RechRdx-I(29), Fear-I(29), Fear-I(31)
Level 28: Recovery Aura -- RechRdx(A), RechRdx(34), RechRdx(37), EndRdx-I(40)
Level 30: Group Invisibility -- RechRdx-I(A), RechRdx-I(31)
Level 32: Phantasm -- Acc-I(A), Acc-I(33), Dmg-I(33), Dmg-I(34)
Level 35: Regeneration Aura -- RechRdx-I(A), RechRdx-I(36), Dct'dW-Heal/EndRdx/Rchg(37)
Level 38: Adrenalin Boost -- RechRdx-I(A), RechRdx-I(39), Dct'dW-Heal/EndRdx/Rchg(39)
Level 41: Resurrect -- RechRdx-I(A)
Level 44: Indomitable Will -- EndRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 47: Mind Over Body -- EndRdx-I(A), EndRdx-I(48), ResDam-I(48), ResDam-I(48)
Level 49: Psionic Tornado -- Acc-I(A), Acc-I(50), Dmg-I(50), Dmg-I(50)
------------
Level 1: Brawl -- Dmg-I(A)
Level 1: Containment
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod(A), EndMod(11), EndMod(13) -
-you sure you want all those purple's?
-if its a farm build and you're not gonna take Acrobatics then i would drop SJ for smoke or SB
-you could prolly drop the numina +/+ too (to save money).
-If yer gonna toggle Manuever's you might put a end reduction in it.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Revan Nevermore ALT: Level 50 Mutation Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics -
purples bonuses work at lvl 1, so why not use um? unless of course you dont want to spend that much on a "second spec"
did you mean to use lvl 20 IO's? lvl 22 enhancements would work at 17 so..is there a arc that's lvl 17?
maybe ill go read that thread first
yeah, after looking at those 2 threads I'm still not see'ing why they were using lvl 22 and 27 enhancements.
I'm assuming all the Ouro flashback's are base 5 level's? like lvl 5, 10, 15, 20, 25....?
if that's the case then you'd want to use lvl 20 IO's (for exemping at 15) and some lvl 25 IO's (for exemping at lvl 20)
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I've made a Siren's Call build and a Warburg build in the past. In Siren's you're exempt to lvl 30 so any enhancements that were lvl 33* would give set bonuses. i.e. five lvl 33 Red Fortune's would give you all the set bonuses while exemp at 30.
*Of course now it was changed to a five lvl difference!. So if you wanted to make a Siren's Call build you'd want to use lvl 35 IO's or lower (this is only in regard's to set bonuses you want)
you might test it to be sure. go buy 2 cheap lvl 25 IO's and see if you get that bonus while exemp to 20.
not sure any of this was helpful but yeah.
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btw. it's very easy to make one build thats built for both exemping and lvl 50, but you wouldn't want to go lower than exemp lvl 25 (you'd have access to every IO). You'd probably want at least two sets of purples in the build so that they'd work when your exemp below 25.
making a "all in one" build would be expensive tho. -
this might give you some more idea's
Hero Plan by Mids' Hero Designer 1.942
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Click this DataLink to open the build!
random: Level 50 Magic Blaster
Primary Power Set: Ice Blast
Secondary Power Set: Ice Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Ice Bolt -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(3), Dev'n-Acc/Dmg/Rchg(5), ImpSwft-Dam%(9), Decim-Build%(11)
Level 1: Chilblain -- Acc-I(A)
Level 2: Ice Blast -- Dev'n-Acc/Dmg(A), Dev'n-Hold%(5), Dev'n-Acc/Dmg/EndRdx/Rchg(7), Dev'n-Acc/Dmg/Rchg(7), ImpSwft-Dam%(9), Dmg-I(11)
Level 4: Frost Breath -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(13), Posi-Dmg/Rng(13), Posi-Acc/Dmg/EndRdx(15), Posi-Dam%(15), ImpSwft-Dam%(17)
Level 6: Aim -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(17), AdjTgt-ToHit/EndRdx/Rchg(36), AdjTgt-EndRdx/Rchg(37), AdjTgt-Rchg(37)
Level 8: Freeze Ray -- Lock-Acc/Hold(A), Lock-Acc/Rchg(19), G'Wdw-Hold/Rng(43), EoCur-Hold/Rng(43)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(40)
Level 14: Super Speed -- QckFt-EndRdx/RunSpd(A)
Level 16: Super Jump -- Zephyr-ResKB(A)
Level 18: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(19), AdjTgt-ToHit/EndRdx/Rchg(25), AdjTgt-EndRdx/Rchg(36), AdjTgt-Rchg(36)
Level 20: Bitter Ice Blast -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(21), Dev'n-Dmg/Rchg(21), Dev'n-Acc/Dmg/Rchg(23), ImpSwft-Dam%(23), Cloud-%Dam(25)
Level 22: Ice Storm -- Det'tn-Acc/Dmg/EndRdx(A), Det'tn-Dmg/EndRdx/Rng(31), Dmg-I(33)
Level 24: Assault -- EndRdx-I(A)
Level 26: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(27), GSFC-ToHit/Rchg/EndRdx(27), GSFC-Rchg/EndRdx(29), GSFC-ToHit/EndRdx(29), GSFC-Build%(33)
Level 28: Stealth -- LkGmblr-Rchg+(A), LkGmblr-EndRdx/Rchg(33), LkGmblr-Def/EndRdx/Rchg(34), LkGmblr-Def/EndRdx(34)
Level 30: Bitter Freeze Ray -- Lock-Acc/Hold(A), Lock-Acc/EndRdx/Rchg/Hold(31), Thundr-Acc/Dmg/Rchg(31)
Level 32: Acrobatics -- EndRdx-I(A)
Level 35: Shiver -- Acc-I(A)
Level 38: Blizzard -- Dmg-I(A), Dmg-I(39), Det'tn-Acc/Dmg/EndRdx(39)
Level 41: Flash Freeze -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(42), FtnHyp-Acc/Sleep/Rchg(42), FtnHyp-Acc/Rchg(42), FtnHyp-Sleep/EndRdx(43)
Level 44: Frozen Armor -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(45), RedFtn-EndRdx/Rchg(45), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def(46), Ksmt-ToHit+(46)
Level 47: Hoarfrost -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-EndRdx/Rchg(48), Dct'dW-Heal(48), Dct'dW-Heal/Rchg(48), Dct'dW-Rchg(50)
Level 49: Hibernate -- Efficacy-EndMod/Rchg(A), Efficacy-Acc/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(40)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(37), P'Shift-End%(39), EndMod(40)
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1349;665;1330;HEX;| |78DA6594CB6F524114C667E002964229505ADADA96165B6AAB58A27B13AB0B2AB46| |893FAD83457B881AB78B9016AECCEA50B1F890BDD18AD694BEB528D8F3FC6854B37| |3E369AB83078F8CE506A20E1FE98EF9C99F3CDB93364EF9EF70971EFAC90FEC5B25| |EABAD9FA367DDA8BAB27AD1CCBBABBA55A8DCF60821A22AB07E59B78A462199CE1B| |9C1B6B0756376CBB52AD2392D52DD3DE28EB75B36205D356C9A81A1645D40F5FAE5| |2292733866E9B56D18BC1AA6D1885405B2F18D55AC9B48318A7AD3B66CDBC6196CD| |FA66F0826DE6938B9572814AB4AA6E46C9DB347DD3A2FD69BAC43621251C3B8C5D4| |06B00471A528831E17D4EA384B8DF9925C4081296E829D5429217D2F601F71EE3FF| |85C630BA484FA79AE57C07C9F79EF101E8FBC8F804F4F3E40C0D5C3C4B73BD7020F| |212886F01C75E31B6812C257A38DDE9F90529F41B98BB25010318A4A41EB5AB9E08| |A429927A5992BDF3F09060C429E257C97E37561B2229A0A4C067480F6810544E83E| |C34C44EA3EC34CE4EE3EC748512C3AA1D616EE200776F80DFC66043017D887E75B4| |B04C5A846739226F9030FE1688719743646C48191B9A8414266958551ADE41F1915| |D460338BAC7D80762AF013FCD1A559D1CE50EC542C06498D10FE444CB173B1AE38E| |8FFF616CA17C94169A508E26D8D1237A4E29698ACFD42575485BCB4CF3566614789| |B253A3BB3AABDB36B2870FC0AE32AE31ABFE7EB8049E9F392373DEF85D313BD0C1F| |C30F9CEC63FCC536BED04D4FAA22C965444E65182B8C2C90CA0137A9C8823A320B0| |F5137F5987BA91DBA354DFA8849AD7D6B9ACDB9AEE8429792EA524E772967BA944C| |A70ADD3658C96907B7554824F5F41FDCC4E6372F45E5E1E88F8E22E51AF6995892A| |DBF82EF5DB93F3B8A533EE18BF81498790624DC14D39CE21FF466E4F6| |-------------------------------------------------------------------|
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well if you want to work on sm/leth defense then really you want Cold or Mace Mastery.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Blaster
Primary Power Set: Radiation Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Neutrino Bolt -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(5), Dev'n-Dmg/Rchg(7), Dev'n-Acc/Dmg/Rchg(9)
Level 1: Electric Fence -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/Immob(31), Enf'dOp-Acc/EndRdx(40), Enf'dOp-Acc/Immob/Rchg(40)
Level 2: Irradiate -- Oblit-Acc/Rchg(A), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-Acc/Dmg/Rchg(21), Oblit-Dmg(37), Achilles-ResDeb%(39)
Level 4: Lightning Field -- C'ngBlow-Dmg/EndRdx(A), M'Strk-Dmg/EndRdx(11), Sciroc-Dmg/EndRdx(13), HO:Nucle(13)
Level 6: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Knock%(46)
Level 8: Aim -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(9), RechRdx-I(33)
Level 10: Havoc Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 12: Hasten -- Empty(A), Empty(33)
Level 14: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(15), TtmC'tng-ResDam/EndRdx/Rchg(15), S'fstPrt-ResDam/Def+(17)
Level 16: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(17), RechRdx-I(19)
Level 18: Combat Jumping -- LkGmblr-Rchg+(A)
Level 20: Super Jump -- Zephyr-ResKB(A)
Level 22: Cosmic Burst -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(23), Dev'n-Acc/Dmg/Rchg(23), Dev'n-Dmg/Rchg(37), HO:Centri(37)
Level 24: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(25), LkGmblr-Def(25), LkGmblr-Def/EndRdx/Rchg(34)
Level 26: Neutron Bomb -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(27), Posi-Acc/Dmg/EndRdx(33), Posi-Dam%(34), Achilles-ResDeb%(34)
Level 28: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-Acc/Dmg/Rchg(31)
Level 30: Assault -- EndRdx-I(A)
Level 32: Maneuvers -- LkGmblr-Rchg+(A)
Level 35: Atomic Blast -- Dmg-I(A), Dmg-I(36), Oblit-Acc/Dmg/Rchg(36)
Level 38: Power Sink -- P'Shift-EndMod/Acc/Rchg(A), P'Shift-Acc/Rchg(39), P'Shift-EndMod/Rchg(39), Efficacy-EndMod/Acc/Rchg(40)
Level 41: Scorpion Shield -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(42), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-Def(42), Ksmt-ToHit+(43)
Level 44: Summon Spiderlings -- S'bndAl-Build%(A), S'bndAl-Acc/Dmg/Rchg(45), S'bndAl-Acc/Rchg(45), S'bndAl-Dmg/Rchg(45)
Level 47: Shocking Grasp -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(48), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(48), HO:Nucle(50)
Level 49: Acrobatics -- Empty(A)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 1: Defiance
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A), Empty(7)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(3), P'Shift-End%(3), EndMod(5)
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the 2nd and 3rd slot in CJ is giving a total of 0.8% defense. I would use those 2 slots elsewhere.
Aegis gives a ton of AoE, Fire and Cold defense. i tried to squeeze a few in which lowered your ranged to 45.
Repulsion Bomb is a excellent power imo, and more useful that Flash so i slapped that in there to see if you're interested. Positrons in RB would prolly be best with the proc, but you could put Rag's or AbsAmaz in it if you wanted more rech.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
altered: Level 50 Technology Controller
Primary Power Set: Illusion Control
Secondary Power Set: Force Field -
I don't have experience with DP, but after playing with mids it looks pretty cool.
I would skip Dual Wield, Surpressive Fire, and Taser.
Smoke Bomb is nice with only one slot but personally, i'd skip it.
Time Bomb you could go either way with that one. It's really only useful for "toe bombing"
Gun Drone isn't very impressive, but might as well take it.
I would use the Force Feedback proc in your AoE attacks.
I'd slot empty clips with a Achilles Heel proc and a FF proc and fire it every time its recharged. In fact i think this power might be your bread n butter aoe.
I'd probably even spring for a purple in it.
Level 4: Empty Clips- (A) Ragnarok - Accuracy/Recharge
- (5) HamiO:Centriole Exposure
- (5) HamiO:Centriole Exposure
- (7) HamiO:Centriole Exposure
- (7) Force Feedback - Chance for +Recharge
- (13) Achilles' Heel - Chance for Res Debuff
This build doesn't need Hasten at all unless you want Trip Mine to be up fast..
think imma go make a DP for myself -
If you dont mind the look of Ice Armor you might take it and try to stack as much Sm/Leth defense as possible. Kinetic Combats are an easy way to do this, but too expensive imo. plenty of other ways to get sm/leth def tho.
example build
Hero Plan by Mids' Hero Designer 1.942
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Click this DataLink to open the build!
soft cap example: Level 48 Magic Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Mental Manipulation
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Dual Wield- (A) Empty
- (A) Enfeebled Operation - Accuracy/Recharge
- (3) Enfeebled Operation - Accuracy/Endurance
- (3) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (5) Enfeebled Operation - Accuracy/Immobilize
- (A) Empty
- (A) Kinetic Combat - Accuracy/Damage
- (9) Kinetic Combat - Damage/Endurance
- (9) Kinetic Combat - Damage/Recharge
- (11) Kinetic Combat - Damage/Endurance/Recharge
Level 8: Bullet Rain- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Luck of the Gambler - Recharge Speed
- (A) Rectified Reticle - To Hit Buff
- (19) Rectified Reticle - To Hit Buff/Recharge
- (A) Empty
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (25) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (27) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Kinetic Combat - Accuracy/Damage
- (27) Kinetic Combat - Damage/Endurance
- (33) Kinetic Combat - Damage/Recharge
- (33) Kinetic Combat - Damage/Endurance/Recharge
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Red Fortune - Defense/Endurance
- (29) Red Fortune - Defense/Recharge
- (29) Red Fortune - Endurance/Recharge
- (31) Red Fortune - Defense/Endurance/Recharge
- (31) Red Fortune - Defense
- (31) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Red Fortune - Defense/Endurance
- (45) Red Fortune - Defense/Recharge
- (45) Red Fortune - Endurance/Recharge
- (45) Red Fortune - Defense/Endurance/Recharge
- (46) Red Fortune - Defense
- (46) Empty
- (A) Empty
- (A) Empty
Level 1: Brawl- (A) Kinetic Combat - Accuracy/Damage
- (5) Kinetic Combat - Damage/Endurance
- (7) Kinetic Combat - Damage/Recharge
- (7) Kinetic Combat - Knockdown Bonus
Level 1: Sprint- (A) Empty
- (A) Empty
Level 2: Swift- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition
Level 6: Incendiary Ammunition
you don't have to soft cap your build. If you drop the Kinetic Combats you'd be sitting around 30% to sm/leth and you could simple pop a Luck inspiration to be back at soft cap.
example 2 sm/leth and ranged defense at 30%
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
soft cap example: Level 50 Magic Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Mental Manipulation
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Dual Wield- (A) Thunderstrike - Accuracy/Damage
- (11) Thunderstrike - Damage/Endurance
- (13) Thunderstrike - Damage/Recharge
- (13) Thunderstrike - Accuracy/Damage/Recharge
- (15) Thunderstrike - Accuracy/Damage/Endurance
- (15) Thunderstrike - Damage/Endurance/Recharge
- (A) Accuracy IO
- (A) Empty
- (3) Empty
- (3) Empty
- (5) Empty
- (5) Empty
- (A) Mako's Bite - Accuracy/Damage
- (7) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (9) Mako's Bite - Damage/Endurance
- (9) Mako's Bite - Damage/Recharge
- (11) Mako's Bite - Accuracy/Endurance/Recharge
- (17) Mako's Bite - Chance of Damage(Lethal)
Level 8: Bullet Rain- (A) Empty
- (17) Empty
- (37) Empty
- (37) Empty
- (39) Empty
- (39) Empty
- (A) Empty
- (36) Empty
- (36) Empty
- (36) Empty
- (37) Empty
- (A) Empty
- (A) Empty
- (27) Empty
- (A) Luck of the Gambler - Recharge Speed
- (A) Rectified Reticle - To Hit Buff
- (19) Rectified Reticle - To Hit Buff/Recharge
- (A) Thunderstrike - Accuracy/Damage
- (21) Thunderstrike - Damage/Endurance
- (21) Thunderstrike - Damage/Recharge
- (33) Thunderstrike - Accuracy/Damage/Recharge
- (34) Thunderstrike - Accuracy/Damage/Endurance
- (34) Thunderstrike - Damage/Endurance/Recharge
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (25) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (27) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Empty
- (A) Steadfast Protection - Resistance/+Def 3%
- (34) Empty
- (50) Empty
- (A) Red Fortune - Defense/Endurance
- (29) Red Fortune - Defense/Recharge
- (29) Red Fortune - Endurance/Recharge
- (31) Red Fortune - Defense/Endurance/Recharge
- (31) Red Fortune - Defense
- (31) Red Fortune - Endurance
- (A) Touch of the Nictus - Healing
- (33) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
- (33) Touch of the Nictus - Accuracy/Healing
- (40) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (40) Efficacy Adaptor - Accuracy/Recharge
- (A) Empty
- (40) Empty
- (42) Empty
- (42) Empty
- (42) Empty
- (A) Empty
- (43) Empty
- (43) Empty
- (43) Empty
- (46) Empty
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (39) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Empty
- (A) Red Fortune - Defense/Endurance
- (45) Red Fortune - Defense/Recharge
- (45) Red Fortune - Endurance/Recharge
- (45) Red Fortune - Defense/Endurance/Recharge
- (46) Red Fortune - Defense
- (46) Red Fortune - Endurance
- (A) Empty
- (48) Empty
- (48) Empty
- (48) Empty
- (50) Empty
- (A) Empty
- (50) Empty
Level 1: Brawl- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
Level 2: Swift- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (7) Empty
- (19) Empty
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition
Level 6: Incendiary Ammunition -
cont/corr/mm buff/debuffs are 75% as effective as defenders.
sonic/sonic defender sounds pretty sweet for the debuffage.
I wouldn't worry too much about slotting your buffs. Everyone in the league is probably waay over the resist/defense cap. -
yup, sure is.
Glad Armor proc is about 2billion? -
I plan to try it with 6 damage proc's
sure, there's no accuracy and no Contagiuos Confusion but it looks fun.
World of Confusion- (A) Eradication - Chance for Energy Damage
- (29) Scirocco's Dervish - Chance of Damage(Lethal)
- (29) Obliteration - Chance for Smashing Damage
- (31) Armageddon - Chance for Fire Damage
- (31) Cacophony - Chance of Damage(Energy)
- (31) Malaise's Illusions - Chance of Damage(Psionic)
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--FF proc, has a greater (almost every time) chance to proc if used in AoE's.
--You don't need Power Blast and Power Bolt.
--Repulsion Bomb is a excellent power. It has a long animation but does more damage than Energy Torrent and Explosive Blast, and has a disorient, and a perfect place for another FF proc. You basically open with this power, followed by yer other 2 aoe's.
--I'm not sure about slotting Caltrops for damage, it looks interesting tho. I think the best case is for caltrops to hit a enemy 7~10 "tics" before they exit the patch. Each tic of damage is about 3.1 damage. If damage is slotted up, then each tic is about 5.8 damage.
so basically unslotted caltrops does 21~30 damage
and slotted for damage does 40~58 damage
a damage proc does 72 damage if it fires.
meh, you could go either way, if it were me, I'd just slap 2~3 damage procs
Impede Swiftness/Positron/Javelin Volley
--I like putting a Centriole in Power Burst (cheap and effective) -
Quote:Thanks for the dual build idea. So, what would you take in the solo build that isn't currently in the build that I posted? Clarity is the main thing that I'm debating for the team build.
I made a solo build, looked at it, and tbh I would just make one build. The solo build I made doesnt look much different, or rather, not worth the extra cost..
You might just drop Shockwave for Amplify and maybe start the Cardiac alpha
Here what im thinkin
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Level 50 Magic Defender
Primary Power Set: Sonic Resonance
Secondary Power Set: Sonic Attack
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Dark Mastery
Hero Profile:
Level 1: Sonic Siphon -- Acc-I(A)
Level 1: Shriek -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(7), Thundr-Dmg/EndRdx/Rchg(7)
Level 2: Scream -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(9), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(11), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(13)
Level 4: Howl -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(17), Posi-Acc/Dmg/EndRdx(17), Posi-Dam%(19)
Level 6: Sonic Barrier -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(19), ImpArm-ResDam(21), ImpArm-ResPsi(21)
Level 8: Sonic Haven -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(25), ImpArm-ResDam(25), ImpArm-ResPsi(27)
Level 10: Assault -- EndRdx-I(A)
Level 12: Disruption Field -- EndRdx-I(A), EndRdx-I(31)
Level 14: Sonic Dispersion -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(15), ImpArm-ResDam/EndRdx/Rchg(15), ImpArm-EndRdx/Rchg(33)
Level 16: Shout -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(33), Thundr-Dmg/Rchg(34), Thundr-Acc/Dmg/Rchg(34), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(36)
Level 18: Boxing -- Empty(A)
Level 20: Hover -- Krma-ResKB(A)
Level 22: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(23), RedFtn-EndRdx/Rchg(23), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(36), RedFtn-EndRdx(37)
Level 24: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 26: Amplify -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(27), AdjTgt-ToHit/EndRdx/Rchg(29), AdjTgt-EndRdx/Rchg(29), AdjTgt-Rchg(31)
Level 28: Siren's Song -- CSndmn-Acc/Rchg(A), CSndmn-Heal%(37), CSndmn-Acc/EndRdx(37), CSndmn-EndRdx/Sleep(50), CSndmn-Acc/Sleep/Rchg(50)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A)
Level 32: Liquefy -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(39), Cloud-Acc/Rchg(40), Cloud-ToHitDeb/EndRdx/Rchg(40), Cloud-Acc/EndRdx/Rchg(40), Cloud-%Dam(42)
Level 35: Screech -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(42), Stpfy-Acc/EndRdx(42), Stpfy-Stun/Rng(43), Stpfy-Acc/Stun/Rchg(43), Stpfy-KB%(43)
Level 38: Weave -- GftotA-Def(A), GftotA-Def/EndRdx(39), GftotA-Def/EndRdx/Rchg(39)
Level 41: Dark Consumption -- RechRdx-I(A)
Level 44: Dark Embrace -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(48), ImpArm-ResDam/EndRdx/Rchg(48), ImpArm-ResPsi(48)
Level 47: Soul Drain -- RechRdx-I(A), RechRdx-I(50)
Level 49: Super Speed -- Winter-ResSlow(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(45)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(3), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc(33) -
what are Alignment merits. I thought i read about getting 40 merits for switching sides, but only 1 merit after the first switch. I took a defender to red side and don't remember getting any merits for it..
ill try my search-fu
nvm, i gather from this thread
http://boards.cityofheroes.com/showt...ignment+merits
that i would have to re-affirm my alignment to get the merits, i just went straight thru to red, then back to blue. -
heh, with all this pretty and strong talk i think its time to revist the thread..
http://boards.cityofheroes.com/showt...=pretty+strong -
The Panacea Heal/Rech and Heal/End/Rech aren't doing much and will cost a cool billion, you might drop those. If you have to have the Panacea proc, go for it.
you've got 5% run speed six times (altho there might be a difference between "5% run speed" and "5% to all movement". You'll have to test it.
Looks like you squeezed every bit of run speed in possible
Ok, i added some thoughts to your build. I keep tweaking it..forgot about Winter's Gift!
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Level 50 Mutation Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Kinetic Melee
------------
Set Bonus Totals:- 61% Enhancement(Accuracy)
- 82.5% Enhancement(RechargeTime)
- Knockback (Mag -4)
- 20% ResEffect(RunSpeed)
- 91.5% RunSpeed
aww dangit, just noticed Weave is activated. You can't toggle Weave and Granite at the same time right? ooh well. doesnt have to be soft capped..
you could save money and gain another 6% with this build (no Apoc's)
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NO APOCs VERSION: Level 50 Mutation Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Kinetic Melee
Level 35: Focused Burst- (A) Maelstrom's Fury - Accuracy/Damage
- (36) Maelstrom's Fury - Damage/Recharge
- (36) Kinetic Crash - Accuracy/Damage/Knockback
- (37) Kinetic Crash - Accuracy/Knockback
- (37) HamiO:Centriole Exposure
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (39) Rectified Reticle - To Hit Buff/Recharge
- (43) Rectified Reticle - Increased Perception
Set Bonus Totals:- 61% Enhancement(Accuracy)
- 72.5% Enhancement(RechargeTime)
- Knockback (Mag -4)
- 20% Perception
- 20% ResEffect(RunSpeed)
- 97.5% RunSpeed
YET ANOTHER VERSION!
((..3 b i l l i o n c h e a p e r..))
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CHEAPER SOFT CAP: Level 50 Mutation Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Kinetic Melee
------------
Set Bonus Totals:- 46% Enhancement(Accuracy)
- 62.5% Enhancement(RechargeTime)
- Knockback (Mag -4)
- 20% ResEffect(RunSpeed)
- 100.5% RunSpeed
-
What Rangle said.
Yeah, you can drop Acrobatics and just put 1 kb protection IO somewhere in the build. The travel power one is the most expensive (Blessing of the Zephyr's) approx 8mil? but you could also use the resist one (Steadfast) or the defense one (Karma).
Kinetic Combats give great Sm/Leth defense but are expensive.
example below.
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this build isnt soft capped (45%) to sm/leth but would still help survivability. its kinda like having 2 Luck insp on all the time (vs sm/leth).
You're prolly not gonna want to buy Kin Combats so ill throw up another build.
here's a cheaper build.
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Also, with set bonuses there's the "rule of five".
only the first five of a particular set bonus will count.
so the build above has enhanced global recharge of 5% five times. If i had another 5% recharge set bonus it wouldn't count towards your global bonuses (you could still use the enhancements tho).
I'm assuming you don't have a ton of influence...don't be afraid to NOT buy lvl 50 IO's. You can save alot by buying lvl 40's or lvl 41~49's. [the crafting salvage changes depending on the lvl of the recipe, also the crafting cost of a lvl 50 recipe is double a lvl 49 recipe (500k/250k)] -
I could def remove the slots from CJ. 2 of those 3 slots could go on Power Sink for another 7.5% recharge. And maybe the last slot on Manuevers to regain the 9% Acc?
You could take a slot from Jab, and slot 5 Absolute Amazements in Boxing if you wanted..that would drop you below 45% tho..
ooh, i just noticed you have a Glad armor proc in yer build..yer not really gonna use one are you?
that might change things.
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I've heard there's a sweet spot on the amount of recharge you need to keep Domination perma..and its actually not that high iirc.
im sure you could drop the Basilik's Gaze, and save a chunk of change.
You've got ton's of attacks and a overkill (imo) of recharge, i would drop 1-2 attacks for Hoarfrost and or Combat Jumping. -
i think this is "better"
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Level 50 Science Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Flight
Power Pool: Concealment
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Flame Mastery
Hero Profile:
Level 1: Flares -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Build%(3), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(19)
Level 1: Ring of Fire -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(5), Dev'n-Acc/Dmg/Rchg(45), Entrpc-Heal%(48)
Level 2: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(9)
Level 4: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(13), Posi-Acc/Dmg/EndRdx(13), Posi-Dam%(15), RechRdx-I(15)
Level 6: Rain of Fire -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(17), Det'tn-Dmg/Rchg(17), Det'tn-Acc/Dmg/EndRdx(43)
Level 8: Fire Sword -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(19), Mako-Dmg/EndRdx(21), Mako-Dmg/Rchg(21)
Level 10: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dam%(11), Posi-Dmg/Rchg(23), Posi-Dmg/Rng(25), Posi-Acc/Dmg/EndRdx(25), HO:Centri(43)
Level 12: Hover -- LkGmblr-Rchg+(A)
Level 14: Fly -- Frbd-Stlth(A), Frbd-Fly(37)
Level 16: Build Up -- GSFC-Build%(A), GSFC-Rchg/EndRdx(31), GSFC-ToHit/Rchg(37)
Level 18: Fire Sword Circle -- Oblit-Acc/Rchg(A), Oblit-Acc/Dmg/Rchg(33), Oblit-Dmg(34), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Dmg/Rchg(36)
Level 20: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx/Rchg(23), Thundr-Dmg/Rchg(34), Thundr-Acc/Dmg/Rchg(34), HO:Centri(36)
Level 22: Stealth -- LkGmblr-Rchg+(A), EndRdx-I(37), Ksmt-ToHit+(40)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 26: Blazing Bolt -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(29), Mantic-Dmg/EndRdx/Rchg(29), Mantic-Dmg/ActRdx/Rchg(31), Mantic-Dam%(31)
Level 28: Consume -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(40), P'Shift-Acc/Rchg(46), Efficacy-EndMod/Acc/Rchg(46)
Level 30: Assault -- EndRdx-I(A)
Level 32: Inferno -- C'ngBlow-Dmg/Rchg(A), Oblit-Acc/Dmg/Rchg(33), M'Strk-Dmg/Rchg(39), Sciroc-Dmg/Rchg(39)
Level 35: Tactics -- GSFC-ToHit/EndRdx(A), GSFC-Rchg/EndRdx(39), GSFC-ToHit/Rchg/EndRdx(40)
Level 38: Super Speed -- EndRdx-I(A), EndRdx-I(43)
Level 41: Char -- G'Wdw-Dam%(A), Lock-%Hold(42), G'Wdw-Acc/Rchg(42), Lock-Acc/Rchg(42), G'Wdw-Acc/Hold/Rchg(46)
Level 44: Fire Shield -- Aegis-Psi/Status(A), Aegis-ResDam(45), Aegis-ResDam/EndRdx(45)
Level 47: Melt Armor -- AnWeak-Acc/Rchg(A), AnWeak-Acc/Rchg/EndRdx(48), Achilles-ResDeb%(48), ShldBrk-Acc/Rchg(50)
Level 49: Rise of the Phoenix -- Dmg-I(A), Dmg-I(50)
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: Freedom Phalanx Reserve
------------
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Rchg(7), P'Shift-EndMod(27), EndMod(27)