Need Some Advice with a Fire/Fire PvP build


Hindenburg

 

Posted

I have never made a PvP build before and i want to make my Fire/Fire blaster be strong in PvP. Can u guys show me some builds that will work for this blaster


 

Posted

well Fire Manip is a AoE monster and in pvp aoe=puny damage. Having said that it is possible to make it for pvp. I'll see if i can throw up a build before the boss gets here.

something like this? i didnt have time to check my work lol

you could always add or reduce the amount of purples/pvp io's. i tried to keep it on the cheaper side. the target aoe's are just set mules for more range.

you'll need the Cardiac program

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Flares -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(36), Dev'n-Acc/Dmg/EndRdx/Rchg(36), Dev'n-Dmg/Rchg(36), HO:Centri(37), Decim-Build%(37)
Level 1: Ring of Fire -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(37), Dev'n-Dmg/EndRdx(40), Dev'n-Acc/Dmg/Rchg(40), HO:Centri(40), TotHntr-Dam%(43)
Level 2: Fire Blast -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(3), Dev'n-Dmg/Rchg(3), Dev'n-Acc/Dmg/Rchg(11), HO:Centri(34), Apoc-Dam%(34)
Level 4: Fire Sword -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(5), Hectmb-Acc/Dmg/Rchg(5), Hectmb-Acc/Rchg(7), Hectmb-Dam%(9)
Level 6: Rain of Fire -- JavVoll-Acc/End/Rech(A), JavVoll-Dam/Rech(7)
Level 8: Fire Ball -- JavVoll-Dam/Rech(A), JavVoll-Acc/End/Rech(9)
Level 10: Fire Breath -- JavVoll-Dam/Rech(A), JavVoll-Dam/End/Rech(11)
Level 12: Aim -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(13), AdjTgt-ToHit/EndRdx/Rchg(13), AdjTgt-EndRdx/Rchg(33), AdjTgt-Rchg(34)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(15), Zephyr-ResKB(15)
Level 16: Super Jump -- ULeap-EndRdx(A), ULeap-Jump(17), ULeap-Stlth(17), Jump-I(33), Zephyr-ResKB(33)
Level 18: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(19), AdjTgt-ToHit/EndRdx/Rchg(19), AdjTgt-EndRdx/Rchg(25), AdjTgt-Rchg(31)
Level 20: Blaze -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(21), Dev'n-Acc/Dmg/EndRdx/Rchg(21), Dev'n-Acc/Dmg/Rchg(23), HO:Centri(23)
Level 22: Acrobatics -- Empty(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 26: Super Speed -- QckFt-EndRdx/RunSpd(A), Run-I(27), Zephyr-ResKB(27)
Level 28: Stealth -- LkGmblr-Rchg+(A), Krma-ResKB(29), Ksmt-ToHit+(29), EndRdx-I(31)
Level 30: Invisibility -- LkGmblr-Rchg+(A), Krma-ResKB(31)
Level 32: Phase Shift -- RechRdx-I(A)
Level 35: Assault -- EndRdx-I(A)
Level 38: Tactics -- GSFC-ToHit/Rchg/EndRdx(A), GSFC-Rchg/EndRdx(39), GSFC-Build%(39), Rec'dRet-Pcptn(39)
Level 41: Personal Force Field -- LkGmblr-Def/Rchg(A), LkGmblr-EndRdx/Rchg(42), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-Rchg+(42), Krma-ResKB(43)
Level 44: Temp Invulnerability -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(45), ImpSkn-EndRdx/Rchg(45), ImpSkn-ResDam/EndRdx/Rchg(45), ImpSkn-Status(46), Aegis-Psi/Status(46)
Level 47: Repulsion Bomb -- JavVoll-Dam/End/Rech(A), JavVoll-Dam/Rech(48)
Level 49: Vengeance -- LkGmblr-Rchg+(A), Krma-ResKB(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
------------
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(48)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(43), P'Shift-End%(46), EndMod(48)


perma jump is ---> /up 1