Sonic Resonance Gone???
Any buff/debuff set will shine the most when wielded by a Defender. If your one end goal is trial grind, then I would go with a Defender. I recommend comboing with Sonic Attack, as the -RES from both the primary and secondary stack wonderfully.
@Winter. Because I'm Winter. Period.
I am a blaster first, and an alt-oholic second.
On Virtue I run a sonic/dark fender all the time in the trials. She's great!
If you don't mind waiting a bit then you could make a /Sonic Mastermind for i21... I think it's i21, anyway.
I've used Sonic Resonance and Sonic Blast a lot both together and separate. They are both fun, and they do go well together. However, I'm going to go against the grain here and say that if you want to be more active with AOE attacks you may want to look at Dual Pistols, Archery, or Assault Rifle. Each are good. Will the redraw drive you nuts? Probably not anymore with the AOE buffage. Being able to throw down good damage nukes every 20 seconds is nothing to sneeze at, especially if you go Corruptor and Scourge the jerks.
If you are aiming specifically for trials I'd go with a sonic/sonic/mace defender.
Mace gives you web envelope which will help on BAFs
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
For lord knows what reason, I've taken Sonic Resonance characters to 50 for all 3 ATs that offer it. Usually I avoid flatout statements like "Powerset X is best on AT Y" but in the case of Sonic, it's best on Defenders. 54% vs 40% resistance buff isn't trivial.
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It's funny, I have seen one or two sonic resonance characters on trials. Given the autohit nature, or at least high tohit, of some of the nastier trial damage sonic does pretty well. All the same, every trial has had at least one empathy/radiation emmision/kinetics/dark miasma character. Cold, thermal, and forcefields are less common, as is traps.
I have yet to see one trick archer.
I've just started running my Mind/Sonic controller on trials.
@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff
For lord knows what reason, I've taken Sonic Resonance characters to 50 for all 3 ATs that offer it. Usually I avoid flatout statements like "Powerset X is best on AT Y" but in the case of Sonic, it's best on Defenders. 54% vs 40% resistance buff isn't trivial.
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MM will have a fun time trying to back up /sonic with Aid Other... one by one. :P And with MM's support value being the lowest, I wonder how /sonic performs.
And yes, I think /sonic is a lot better on Defender because I think the % difference makes it you either continue fighting or you have to keep hitting Aid Other/Self.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
And with MM's support value being the lowest, I wonder how /sonic performs. |
See also: Forcefield, Dark, Pain and Storm. All sets with at least one buff power, all giving exactly even numbers of buff as controllers or corruptors with the same set. (Resistance and defense buffs, that is. Damage and tohit seem to be lower for MMs, and I didn't look at regen buffs.)
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Actually they're not. MMs give the same resist buff (15%) with thermal shields as controllers and corruptors do. Or so says Mids, I haven't checked ingame. Which is odd, really. They have lower debuff numbers, but their buffs are the same.
See also: Forcefield, Dark, Pain and Storm. All sets with at least one buff power, all giving exactly even numbers of buff as controllers or corruptors with the same set. (Resistance and defense buffs, that is. Damage and tohit seem to be lower for MMs, and I didn't look at regen buffs.) |
If they follow the old rule like they did on Trick Arrow, Thermal's shield shouldn't be 15%. And if you've played /thermal, you would know that even with 15% resistance, you still need to constantly heal.
Let's just assume /Sonic has the same value as /Thermal, you have no aoe healing to back it up. Some pets don't even have enough resistance to stack with. Resistance just doesn't work as well on pets that have low health.
However, Resistance shields are harder to come by than Defense so if you are teaming with someone that already offers good Defense, then /Sonic should be useful.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
I've taken my Sonic/Sonic/Psi defender through a couple dozen I-trials on Freedom, and yes, he's really handy on them. I'm also of the opinion that Sonic/ and /Sonic both go best on defenders, with the highest buff/debuff values on their powers, and the two sets pair together very well. Two Sonic/Sonics can resistance-cap an entire team (or, heck, a whole league now), and each provides at least 100% endlessly sustainable -res to help chew through those AVs like butter.
Rule number six of an empathy defender is NEVER underestimate a blaster's ability to die. I don't care if he has CM, Fort, both RAs, bubbles (both FF and Sonic), and is fighting next to a Storm defender with hurricane on. If there is a way to die in that situation, the blaster will find it.
Just having one TA or Dark Miasma defender/corruptor or Earth controller/dom at a choke point can give you one or two more astrals and mean the difference between success and failure.
I started doing the iTrials with my Sonic/Sonic defender, but stopped after the iXP awards got broken... I'll take them up again to finish opening and filling her slots once that gets fixed... She did fairly well on the trials I ran with her, though I suspect she won't be hugely useful on them until I get a couple of her level shifts in place.
I've already finished doing them with my Trick Arrow/Archery defender. Zhen has T3s across the board now, and was the easiest of my Incarnate defenders to run through them. She survived better than either my Rad/Rad or my Dark/Archery defenders did, and was more useful than my FF/Rad... Never got a VR drop, though. (My Dark and FF didn't, either... Though the Rad got 4. o_0)
@Brightfires - @Talisander
That chick what plays the bird-things...
cont/corr/mm buff/debuffs are 75% as effective as defenders.
sonic/sonic defender sounds pretty sweet for the debuffage.
I wouldn't worry too much about slotting your buffs. Everyone in the league is probably waay over the resist/defense cap.
perma jump is ---> /up 1
off to make Arch/TA corr just to spite you
Oh yeah, that was the time that girl got her whatchamacallit stuck in that guys dooblickitz and then what his name did that thing with the lizards and it cleared right up.
screw your joke, i want "FREEM"
I've run my Ill/TA controller on a number of BAFs. Fares well enough.
Looking forward to my Elec/Sonic on them too.
Suggestions:
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Random Merit Rolls: Scale cost by Toon Level
Weird. haven't done any trials since my comeback but I'd imagine sonic would be great since evrybody and their mother can cap defense (or buff defense somehow) and resistance is hard to buff and build for with IOs, and sonic manipulation (if that's the name of the buff set) does it better than anybody.
I have run 130+ trials and have never encountered anyone with sonic primary or secondary.
I thus want to make one. Would you recommend defender primary, corrupter or controller secondary??? Also what combo? The goal will be to run trials.
Thanks