Ill/FF critiques


Hindenburg

 

Posted

Ignoring the power pick order, as that isn't that isn't important at the moment, does anyone have kind of critique for this attempt at a Ill/FF build? I realize that I am above softcap in a few areas, but I was going for as close to new softcap as I could get in ranged without gimping other areas of the toon. Force Bubble and Repulsion field are more there for using when needed and not to be ran the entire time. Phantom Army is perma if you ignore cast time. I prefer Psionic Mastery for the additional mez protection (namely sleep).

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

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Level 50 Technology Controller
Primary Power Set: Illusion Control
Secondary Power Set: Force Field
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Flight
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Spectral Wounds -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(3), Apoc-Acc/Rchg(3), Apoc-Dmg/EndRdx(5), Apoc-Dam%(5)
Level 1: Personal Force Field -- LkGmblr-Rchg+(A)
Level 2: Deceive -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(7), CoPers-Acc/Rchg(7), CoPers-Conf/EndRdx(9), CoPers-Conf%(9), CoPers-Conf(11)
Level 4: Deflection Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(15), RedFtn-EndRdx/Rchg(17), RedFtn-Def/EndRdx/Rchg(17), RedFtn-Def(19), RedFtn-EndRdx(19)
Level 6: Boxing -- Acc-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 10: Insulation Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(21), RedFtn-EndRdx/Rchg(21), RedFtn-Def/EndRdx/Rchg(23), RedFtn-Def(23), RedFtn-EndRdx(25)
Level 12: Group Invisibility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(25), RedFtn-EndRdx/Rchg(27), RedFtn-Def/EndRdx/Rchg(27), RedFtn-Def(29), RedFtn-EndRdx(29)
Level 14: Tough -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(31), HO:Ribo(31), HO:Ribo(31)
Level 16: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33)
Level 18: Phantom Army -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg/Rchg(33), C'Arms-EndRdx/Dmg/Rchg(34), C'Arms-Dmg/EndRdx(34), S'bndAl-Dmg/Rchg(34), S'bndAl-Acc/Rchg(36)
Level 20: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(50)
Level 22: Hover -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(37), Ksmt-ToHit+(37), Zephyr-Travel(37)
Level 24: Blind -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(39), BasGaze-EndRdx/Rchg/Hold(39), BasGaze-Acc/EndRdx/Rchg/Hold(39)
Level 26: Spectral Terror -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(40), Abys-Acc/EndRdx(40), Abys-Acc/Fear/Rchg(40), Abys-Dam%(42)
Level 28: Dispersion Bubble -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(43)
Level 30: Repulsion Field -- KBDist-I(A)
Level 32: Phantasm -- C'Arms-Acc/Dmg/Rchg(A), C'Arms-Dmg/EndRdx(43), C'Arms-Acc/Rchg(43), C'Arms-EndRdx/Dmg/Rchg(45), S'bndAl-Acc/Dmg/Rchg(45), S'bndAl-Dmg/EndRdx(45)
Level 35: Superior Invisibility -- LkGmblr-Rchg+(A)
Level 38: Force Bubble -- EndRdx-I(A)
Level 41: Indomitable Will -- RechRdx-I(A), RechRdx-I(46), RechRdx-I(46)
Level 44: Mind Over Body -- HO:Ribo(A), HO:Ribo(46), HO:Ribo(48)
Level 47: Flash -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(48), BasGaze-EndRdx/Rchg/Hold(48), BasGaze-Acc/EndRdx/Rchg/Hold(50)
Level 49: Fly -- EndRdx-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Containment
Level 1: Sprint -- HO:Micro(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(11), Numna-Heal(13)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(13), P'Shift-End%(15)



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Posted

I should also add that I have considered dropping Combat Jumping and the KB/repel bubbles and picking up Maneuvers, Assault, and Tactics. Defense should stay very close to what I have now, but my to-hit/accuracy and damage would be better off.

I could keep Force Bubble and drop Fly (with Hover filling in for keeping the flying theme) and have a good way to force enemies to stay at range.


 

Posted

the 2nd and 3rd slot in CJ is giving a total of 0.8% defense. I would use those 2 slots elsewhere.

Aegis gives a ton of AoE, Fire and Cold defense. i tried to squeeze a few in which lowered your ranged to 45.

Repulsion Bomb is a excellent power imo, and more useful that Flash so i slapped that in there to see if you're interested. Positrons in RB would prolly be best with the proc, but you could put Rag's or AbsAmaz in it if you wanted more rech.



Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

altered: Level 50 Technology Controller
Primary Power Set: Illusion Control
Secondary Power Set: Force Field


perma jump is ---> /up 1