Ice/Ice/Ice Help


Hindenburg

 

Posted

does anyone have any good Ice/Ice/Ice builds for a blaster, my friends is having trouble on power choices and he totally sucks at using enhancements. Its his first 50 and he wants to make sure he's playing it right.


 

Posted

a nice guide would also help out


 

Posted

Any chance you could get us some more details?

-Is he looking into SOs, IOs, or IO sets? If sets, how rare does he want to go?
-Does he play solo or team up the majority of the time?
-Does he prefer to stay at range, or like to get up close and personal?

I could go ahead and list a ton of feedback, but it will be much more structured if I can narrow it down.


@Winter. Because I'm Winter. Period.
I am a blaster first, and an alt-oholic second.

 

Posted

He prefers to stay at range and wants max damage with sudo support from his holds.
He likes to team but wants to have a good time soloing too.
He wants IO sets that help his acc, damage, and recharge since his alpha will be tiered to endurance.
but his main gripe are his choice of powers, he needs help picking them and would like to know from experianced ice blasters what to pick and what not to pick

He got to 50 but always teamed with my mastermind or brute so he doesnt really know how to fully utilize his toon.


 

Posted

Thanks for that. I am going to stick with the "Teach a man to fish..." philosophy and just lay out some guidelines and possible paths he could follow. If he doesn't yet know how to fully utilize his character, me just giving him a build to copy and paste won't do any good, and may not be what he wants. Luckily, it sounds like he wants to build his toon very similarly to how I've built my own Ice/Ice/Cold Blaster.

"Single Target" is the name of the game. With that in mind, I'm going to run through the primary, secondary, and Ancillary power pool briefly to give an idea of what will suit his play style and what won't.

Ice Blast

  • Your main powers will be Ice Bolt, Ice Blast, and Bitter Ice Blast. Your best strategy will probably be to quickly take out targets one at a time, rather than trying to focus your attention on the whole mob, and these three blasts are the tools to do it.
  • Frost Breath: Your one viable AoE. Slot this with a Range IO (or an IO Set that happens to boost range) and you will greatly increase its effectiveness. This is a good tool on teams, but when soloing will work better once you've locked down your enemies.
  • Aim: Should be a no-brainer. Take it and love it. This is the thing that makes even a Paragon Protector's "Moment of Glory" seem insignificant.
  • Freeze Ray: This will be your best friend, because you can incapacitate an enemy while you take out his friends. Also good for stacking on a boss.
  • Ice Storm: In today's fast-paced game, where (especially by 50) mobs tend to die in a matter of seconds, this power is better used while solo, and even then, you have better tools for the job (Freeze Rays followed by single target blasts). Its best use, at least in my opinion, is as prequel to Blizzard. Throwing this on a mob and following it immediately with Blizzard should kill nearly everything before it can run out of the area of effect.
  • Bitter Freeze Ray: This should be considered a hold, despite its damage capability. You have enough damage. Due to its long animation, it is best to open with this move, and follow it up with Freeze Ray. Do this, and you can deal with two targets later, or hold a boss.
  • Blizzard: I will admit that this is a very cool move, but not exactly worth it these days. It is a DoT effect, and enemies can sometimes run out of the area of effect before they are dead. By level 50, and by using your holds and ST blasts, you can likely kill everything in the same amount of time it would take Blizzard to run its course and then for you to recover from the Endurance crash. If you really want to use it, it is best to use Ice Storm and/or Shiver (from Ice Manipulation) first, to slow the enemies from running away.


Ice Manipulation
  • Chilblain: You have to take this power. Since we are talking late game, this is best used on tough enemies (bosses and up). The DoT combined with the fast recharge can really add up, plus it can be used to keep enemies at range.
  • Frozen Fists: It is melee, you are ranged. Skip it.
  • Ice Sword: See above.
  • Chilling Embrace: Aside from being a melee-ranged PBAoE, this attack will aggro enemies into attacking you, not something a blaster wants. Plus you have plenty of other "Slow" methods. Skip it.
  • Build Up: Take it, slot it with one recharge IO (or more if you find you have extra slots) and use it as often as you can.
  • Ice Patch: This is best used at choke points. If I am tackling a large mob, I will sometimes drop this at a door way or around a corner, and let the enemies slip and slide on it while I take them out. However, it is far from mandatory.
  • Shiver: Great power (when used well). This power can really slow enemies down a lot, but, it has a VERY wide cone, so it is best to use only on teams (which is where it will be more useful anyway since the mobs are bigger).
  • Freezing Touch: You have two ranged holds. And a ranged immobilization. This is melee, you don't need it. Skip it.
  • Frozen Aura: Skip it.

Cold Mastery
  • Snow Storm: You already have Shiver, you can skip this. If you want to take this power, skip Shiver, but I think you will find Shiver is better.
  • Flash Freeze: This is an amazing tool while solo. Since your biggest strength is your single target attacks, this will incapacitate entire mobs (bosses+ excluded) and (with a little slotting) will keep them that way while you pick them off one by one. Since it is a sleep, they'll wake up if attacked, but as long as you are coming at them one by one, you can take out the entire mob without the effect dropping (again, once slotted). Don't bother using it on teams since there tends to be a lot of AoE attacks flying around.
  • Frozen Armor: You are a squishy blaster. This is a great defense armor. Take it, slot it, and love it.
  • Hoarfrost: A decent self-heal, but the recharge is extreme long. Inspirations will be more helpful, and you have Hibernate. I skipped it, and you probably can too.
  • Hibernate: I love this power. If things aren't going your way, hit the button. Your enemies can attack you all they want, you are untouchable while your health and endurance quickly refill. Once you exit (or 30 seconds are up and it drops) your attacks should be recharged and you are ready to keep on shooting. (Beware: Praetorian enemies on the Incarnate Trials have the added gimmick of making this power useless... unfortunate, but true.)

My recommendations on other powers:
  • Hasten - You want recharge, this is the best way. 3 slot it with recharge IOs.
  • Defense-based powers - Not so much for defense, but so that you can slot the Luck of the Gambler: +7.5% Recharge IO enhancement in them. A few of these can really influence your global recharge in a very good way.
  • If you notice, there are actually few powers in your secondary that I actually recommend taking. Use that opportunity to dip into your Pool powers. This is a great place to find useful Defense-based powers (Hover or Combat Jumping, Maneuvers and Vengeance from the Leadership Pool, Stealth from the Concealment Pool, etc.). Also, this leaves room for putting your slots where you really want them, and you probably won't be stretching yourself thin.

Pretty much any IO set will enhance damage and accuracy inherently, and most will have a few boosts to recharge as well. However, there is no right answer to IO sets, and to try and explain it would be ridiculous. I recommend your friend do his own research in this department. He should use Wentworths to sort through all the different sets under the different types, so that he can figure out which sets (and bonuses) will best benefit him. He can also use ParagonWiki's IO Set page to look through them all, though I personally feel Wentworths is better since it gives actual percentages.

Hope this helps! Let us know if he has any other questions.


@Winter. Because I'm Winter. Period.
I am a blaster first, and an alt-oholic second.

 

Posted

Thank you so much. This is exactly what he needs and he appreciates the help also.


 

Posted

this might give you some more idea's

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

random: Level 50 Magic Blaster
Primary Power Set: Ice Blast
Secondary Power Set: Ice Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Ice Bolt -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(3), Dev'n-Acc/Dmg/Rchg(5), ImpSwft-Dam%(9), Decim-Build%(11)
Level 1: Chilblain -- Acc-I(A)
Level 2: Ice Blast -- Dev'n-Acc/Dmg(A), Dev'n-Hold%(5), Dev'n-Acc/Dmg/EndRdx/Rchg(7), Dev'n-Acc/Dmg/Rchg(7), ImpSwft-Dam%(9), Dmg-I(11)
Level 4: Frost Breath -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(13), Posi-Dmg/Rng(13), Posi-Acc/Dmg/EndRdx(15), Posi-Dam%(15), ImpSwft-Dam%(17)
Level 6: Aim -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(17), AdjTgt-ToHit/EndRdx/Rchg(36), AdjTgt-EndRdx/Rchg(37), AdjTgt-Rchg(37)
Level 8: Freeze Ray -- Lock-Acc/Hold(A), Lock-Acc/Rchg(19), G'Wdw-Hold/Rng(43), EoCur-Hold/Rng(43)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(40)
Level 14: Super Speed -- QckFt-EndRdx/RunSpd(A)
Level 16: Super Jump -- Zephyr-ResKB(A)
Level 18: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(19), AdjTgt-ToHit/EndRdx/Rchg(25), AdjTgt-EndRdx/Rchg(36), AdjTgt-Rchg(36)
Level 20: Bitter Ice Blast -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(21), Dev'n-Dmg/Rchg(21), Dev'n-Acc/Dmg/Rchg(23), ImpSwft-Dam%(23), Cloud-%Dam(25)
Level 22: Ice Storm -- Det'tn-Acc/Dmg/EndRdx(A), Det'tn-Dmg/EndRdx/Rng(31), Dmg-I(33)
Level 24: Assault -- EndRdx-I(A)
Level 26: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(27), GSFC-ToHit/Rchg/EndRdx(27), GSFC-Rchg/EndRdx(29), GSFC-ToHit/EndRdx(29), GSFC-Build%(33)
Level 28: Stealth -- LkGmblr-Rchg+(A), LkGmblr-EndRdx/Rchg(33), LkGmblr-Def/EndRdx/Rchg(34), LkGmblr-Def/EndRdx(34)
Level 30: Bitter Freeze Ray -- Lock-Acc/Hold(A), Lock-Acc/EndRdx/Rchg/Hold(31), Thundr-Acc/Dmg/Rchg(31)
Level 32: Acrobatics -- EndRdx-I(A)
Level 35: Shiver -- Acc-I(A)
Level 38: Blizzard -- Dmg-I(A), Dmg-I(39), Det'tn-Acc/Dmg/EndRdx(39)
Level 41: Flash Freeze -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(42), FtnHyp-Acc/Sleep/Rchg(42), FtnHyp-Acc/Rchg(42), FtnHyp-Sleep/EndRdx(43)
Level 44: Frozen Armor -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(45), RedFtn-EndRdx/Rchg(45), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def(46), Ksmt-ToHit+(46)
Level 47: Hoarfrost -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-EndRdx/Rchg(48), Dct'dW-Heal(48), Dct'dW-Heal/Rchg(48), Dct'dW-Rchg(50)
Level 49: Hibernate -- Efficacy-EndMod/Rchg(A), Efficacy-Acc/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(40)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(37), P'Shift-End%(39), EndMod(40)



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perma jump is ---> /up 1

 

Posted

I personally like /ice. Chilling embrace delivers a huge amount of mitigation and the aggro is minimal if you have a decent tank or controller. Freezing touch is a good power and another hold is always handy for stacking or to deal with a loose mob charging you.

Both of these powers are consistent with a single target "root blasting" strategy.