Plant/Electric build looking for feedback
I've heard there's a sweet spot on the amount of recharge you need to keep Domination perma..and its actually not that high iirc.
im sure you could drop the Basilik's Gaze, and save a chunk of change.
You've got ton's of attacks and a overkill (imo) of recharge, i would drop 1-2 attacks for Hoarfrost and or Combat Jumping.
perma jump is ---> /up 1
Quote:
Thanks for the advice. I was definitely overslotting for recharge, and I've dropped quite a bit of it for this version, and Basilisk's Gaze was (oddly enough) my biggest worry in terms of cost, so being able to slide that out for a cheaper set was a relief.
I've heard there's a sweet spot on the amount of recharge you need to keep Domination perma..and its actually not that high iirc.
im sure you could drop the Basilik's Gaze, and save a chunk of change. You've got ton's of attacks and a overkill (imo) of recharge, i would drop 1-2 attacks for Hoarfrost and or Combat Jumping. |
The number of attacks was more to form an easy single target chain in Charged Bolts, Charged Brawl, and Havoc Punch for A/Vs and other harder targets, while having a separate set of attacks and aoe controls for large groups. Zapp was a set mule in the previous build (and, early on, will probably stay one until I can get my hands on all the gambler's I need).
This version pushes for capped s/l defenses (and does go overcap, ultimately), as well as permadom:
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Dominator
Primary Power Set: Plant Control
Secondary Power Set: Electricity Assault
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Ice Mastery
Villain Profile:
Level 1: Strangler -- Lock-Acc/Hold(A), Lock-Acc/Rchg(5), Lock-Rchg/Hold(19), Lock-EndRdx/Rchg/Hold(21)
Level 1: Charged Bolts -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(3), Dev'n-Acc/Dmg/Rchg(5)
Level 2: Roots -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/Immob/Rchg(15), Enf'dOp-EndRdx/Immob(15), Enf'dOp-Acc/Immob(25), Enf'dOp-Acc/EndRdx(31), Enf'dOp-Immob/Rng(33)
Level 4: Charged Brawl -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(17), S'ngH'mkr-Dmg/Rchg(17), S'ngH'mkr-Dmg/EndRdx/Rchg(29)
Level 6: Spore Burst -- FtnHyp-Sleep(A), FtnHyp-Sleep/EndRdx(7), FtnHyp-Sleep/Rchg(7), FtnHyp-Acc/Sleep/Rchg(9), FtnHyp-Acc/Rchg(9)
Level 8: Seeds of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(11), CoPers-Acc/Conf/Rchg(11), CoPers-Conf%(13), CoPers-Acc/Rchg(13)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 12: Havoc Punch -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(19), S'ngH'mkr-Dmg/Rchg(31), S'ngH'mkr-Dmg/EndRdx/Rchg(33)
Level 14: Boxing -- EndRdx-I(A)
Level 16: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(21)
Level 18: Vines -- Lock-Acc/EndRdx/Rchg/Hold(A), Lock-Rchg/Hold(23), Lock-Acc/Rchg(23), Lock-EndRdx/Rchg/Hold(25)
Level 20: Stealth -- LkGmblr-Rchg+(A)
Level 22: Spirit Tree -- Dct'dW-Heal/Rchg(A), Dct'dW-Rchg(31), Dct'dW-Heal(37), Dct'dW-Heal/EndRdx(39), Dct'dW-EndRdx/Rchg(40)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A)
Level 26: Carrion Creepers -- Posi-Acc/Dmg(A), Posi-Dam%(34), Posi-Dmg/Rchg(34), Posi-Acc/Dmg/EndRdx(34), Posi-Dmg/EndRdx(36), TotHntr-Dam%(36)
Level 28: Static Discharge -- Posi-Acc/Dmg(A), Posi-Dam%(29), Posi-Dmg/Rng(33), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(37)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), RedFtn-Def/EndRdx(39)
Level 32: Fly Trap -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg/Rchg(40), BldM'dt-Dmg(40), BldM'dt-Acc/Dmg(42), LdyGrey-%Dam(42), Achilles-ResDeb%(42)
Level 35: Maneuvers -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(37), LkGmblr-Def/EndRdx(43)
Level 38: Voltaic Sentinel -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg/Rchg(43), ExRmnt-EndRdx/Dmg/Rchg(43), ExRmnt-Acc/Dmg(45)
Level 41: Sleet -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(46), ShldBrk-Acc/Rchg(46), ShldBrk-DefDeb/EndRdx/Rchg(46), ShldBrk-Acc/EndRdx/Rchg(50), ShldBrk-%Dam(50)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), RedFtn-Def/EndRdx(45)
Level 47: Ice Storm -- Posi-Dam%(A), Posi-Acc/Dmg(48), Posi-Dmg/Rchg(48), Posi-Dmg/EndRdx(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Hibernate -- RechRdx-I(A)
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(27)
------------
Set Bonus Totals:
- 18% DamageBuff(Smashing)
- 18% DamageBuff(Lethal)
- 18% DamageBuff(Fire)
- 18% DamageBuff(Cold)
- 18% DamageBuff(Energy)
- 18% DamageBuff(Negative)
- 18% DamageBuff(Toxic)
- 18% DamageBuff(Psionic)
- 12.4% Defense(Smashing)
- 12.4% Defense(Lethal)
- 4.25% Defense(Fire)
- 4.25% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 3% Defense(Psionic)
- 12.4% Defense(Melee)
- 3% Defense(Ranged)
- 5.5% Defense(AoE)
- 53% Enhancement(Accuracy)
- 3% Enhancement(Immobilize)
- 4% Enhancement(Heal)
- 5% Enhancement(Held)
- 83.8% Enhancement(RechargeTime)
- 4% Enhancement(Confused)
- 5% FlySpeed
- 45.8 HP (4.5%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Confused) 7.5%
- MezResist(Held) 11.9%
- MezResist(Immobilize) 11.9%
- MezResist(Sleep) 7.5%
- MezResist(Stun) 7.5%
- MezResist(Terrorized) 9.7%
- 19.5% (0.33 End/sec) Recovery
- 42% (1.78 HP/sec) Regeneration
- 8.5% Resistance(Fire)
- 8.5% Resistance(Cold)
- 1.88% Resistance(Negative)
- 5% RunSpeed
Code:
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Howdy! I'm pretty new to dominators, but I've had a concept character floating around in my head for a little while for the Plant/Electric powersets.
I've read up as much I can, but unfortunately there's not really a lot of information out there on this particular combination. From what I've read about each set individually, here's a build I'm considering. My ultimate goal is good AoE control, and decent single target damage, with enough AoE damage that I won't go completely insane (mostly in the later APP), It uses a few of the cheaper purple sets, but I'm trying my best to avoid going too crazy in terms of the cost of this build. Any feedback folks here can offer would be appreciated!
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Dominator
Primary Power Set: Plant Control
Secondary Power Set: Electricity Assault
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Ice Mastery
Villain Profile:
Level 1: Strangler -- BasGaze-Rchg/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(5), BasGaze-Acc/Rchg(19), BasGaze-EndRdx/Rchg/Hold(21)
Level 1: Charged Bolts -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(3), Dev'n-Acc/Dmg/Rchg(5)
Level 2: Roots -- TotHntr-Dam%(A), TotHntr-Acc/Immob/Rchg(15), TotHntr-Acc/Rchg(15)
Level 4: Charged Brawl -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Dmg/EndRdx(17), C'ngImp-Dmg/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(29), C'ngImp-Acc/Dmg(29)
Level 6: Spore Burst -- FtnHyp-Sleep(A), FtnHyp-Sleep/EndRdx(7), FtnHyp-Sleep/Rchg(7), FtnHyp-Acc/Sleep/Rchg(9), FtnHyp-Acc/Rchg(9)
Level 8: Seeds of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(11), CoPers-Acc/Conf/Rchg(11), CoPers-Conf%(13), CoPers-Acc/Rchg(13)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 12: Havoc Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(19), C'ngImp-Dmg/EndRdx(31), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(33)
Level 14: Super Speed -- Clrty-Stlth(A)
Level 16: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(21), AdjTgt-ToHit(31), AdjTgt-ToHit/Rchg(33), AdjTgt-EndRdx/Rchg(43)
Level 18: Vines -- BasGaze-Rchg/Hold(A), BasGaze-Acc/Rchg(23), BasGaze-EndRdx/Rchg/Hold(23), BasGaze-Acc/EndRdx/Rchg/Hold(25), Lock-Rchg/Hold(25)
Level 20: Stealth -- LkGmblr-Rchg+(A)
Level 22: Spirit Tree -- Dct'dW-Heal/Rchg(A), H'zdH-Heal/Rchg(31)
Level 24: Assault -- EndRdx-I(A)
Level 26: Carrion Creepers -- Posi-Acc/Dmg(A), Posi-Dam%(34), Posi-Dmg/Rchg(34), Posi-Acc/Dmg/EndRdx(34), Posi-Dmg/EndRdx(36), TotHntr-Dam%(36)
Level 28: Static Discharge -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(37), Posi-Dmg/Rng(37), Posi-Dam%(37)
Level 30: Zapp -- Mantic-Acc/Dmg(A), Mantic-Dam%(39), Mantic-Dmg/ActRdx/Rchg(39), Mantic-Acc/ActRdx/Rng(39), Mantic-Dmg/EndRdx(40)
Level 32: Fly Trap -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg/Rchg(40), BldM'dt-Dmg(40), BldM'dt-Acc/Dmg(42), LdyGrey-%Dam(42), Achilles-ResDeb%(42)
Level 35: Tactics -- EndRdx-I(A)
Level 38: Voltaic Sentinel -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg/Rchg(43), ExRmnt-EndRdx/Dmg/Rchg(43), ExRmnt-Acc/Dmg(45)
Level 41: Sleet -- Posi-Dam%(A), Posi-Acc/Dmg(46), Posi-Dmg/EndRdx(46), Posi-Dmg/Rchg(46), Posi-Acc/Dmg/EndRdx(50), LdyGrey-%Dam(50)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), RedFtn-Def/EndRdx(45)
Level 47: Ice Storm -- Posi-Dam%(A), Posi-Acc/Dmg(48), Posi-Dmg/Rchg(48), Posi-Dmg/EndRdx(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Hibernate -- RechRdx-I(A)
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(27)
------------
Set Bonus Totals: