Ill/Emp Build for critique


Amy_Amp

 

Posted

Imagine that Corrs and 'Trollers aren't interchangeable 8D

Anywho, here build, look, make talk stuff.

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Taxicon Deceptor: Level 50 Mutation Controller
Primary Power Set: Illusion Control
Secondary Power Set: Empathy
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Flight
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Blind -- Acc-I(A), Dmg-I(3), Dmg-I(3), Dmg-I(5)
Level 1: Healing Aura -- EndRdx-I(A), EndRdx-I(13), EndRdx-I(17), Heal-I(37), Heal-I(42), Heal-I(45)
Level 2: Heal Other -- EndRdx-I(A), EndRdx-I(15), RechRdx-I(36), Heal-I(39), Heal-I(42), Heal-I(46)
Level 4: Deceive -- Acc-I(A), Conf-I(5)
Level 6: Spectral Wounds -- Acc-I(A), Dmg-I(7), Dmg-I(7), Dmg-I(11)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 10: Recall Friend -- IntRdx-I(A)
Level 12: Hover -- DefBuff-I(A)
Level 14: Teleport -- EndRdx-I(A), Range-I(15)
Level 16: Superior Invisibility -- EndRdx-I(A), EndRdx-I(17)
Level 18: Phantom Army -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19), Acc-I(21), Acc-I(21), Dmg-I(23)
Level 20: Clear Mind -- Range-I(A)
Level 22: Fortitude -- RechRdx-I(A), ToHit-I(23), DefBuff-I(36), EndRdx-I(40)
Level 24: Flash -- Acc-I(A), RechRdx-I(25), RechRdx-I(25), RechRdx-I(31)
Level 26: Spectral Terror -- Acc-I(A), Acc-I(27), RechRdx-I(27), Fear-I(29), Fear-I(29), Fear-I(31)
Level 28: Recovery Aura -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(37), EndMod-I(40), EndMod-I(43), EndMod-I(46)
Level 30: Group Invisibility -- RechRdx-I(A), RechRdx-I(31)
Level 32: Phantasm -- Acc-I(A), Acc-I(33), EndRdx-I(33), Dmg-I(33), Dmg-I(34), Dmg-I(34)
Level 35: Regeneration Aura -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(37), Heal-I(40), Heal-I(43), Heal-I(46)
Level 38: Adrenalin Boost -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39), EndMod-I(42), Heal-I(43), Heal-I(48)
Level 41: Resurrect -- RechRdx-I(A)
Level 44: Indomitable Will -- EndRdx-I(A), DefBuff-I(45), DefBuff-I(45)
Level 47: Mind Over Body -- EndRdx-I(A), ResDam-I(48), ResDam-I(48)
Level 49: Psionic Tornado -- Acc-I(A), Dmg-I(50), Dmg-I(50), Dmg-I(50)
------------
Level 1: Brawl -- Dmg-I(A)
Level 1: Containment
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(11), EndMod-I(13)


It's 106 miles to Grandville, we got a full tank of gas, half a pack of cigarettes, it's dark and we're wearing faceless helmets

... Hit it ...

 

Posted

think you'd be happier with this.

It does include 4 Doctored Wound's. You should be able to buy them crafted for 100~500k if you check every level. your percentages wont change much at all regardless of whether they're lvl 30 or lvl 50.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Taxicon Deceptor: Level 50 Mutation Controller
Primary Power Set: Illusion Control
Secondary Power Set: Empathy
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Flight
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Blind -- Acc-I(A), Acc-I(3), Dmg-I(3), Dmg-I(5), Hold-I(37), RechRdx-I(43)
Level 1: Healing Aura -- EndRdx-I(A), RechRdx-I(13), RechRdx-I(17), Heal-I(42), Heal-I(45), Dct'dW-Heal/EndRdx/Rchg(46)
Level 2: Heal Other -- Range-I(A), RechRdx-I(15), RechRdx-I(36), Heal-I(39), Heal-I(42), Dct'dW-Heal/EndRdx/Rchg(46)
Level 4: Deceive -- Acc-I(A), Acc-I(5), RechRdx-I(40), RechRdx-I(42), Conf-I(43), Conf-I(46)
Level 6: Spectral Wounds -- Acc-I(A), Acc-I(7), Dmg-I(7), Dmg-I(11), RechRdx-I(34), RechRdx-I(43)
Level 8: Hasten -- RechRdx(A), RechRdx(9), RechRdx(9)
Level 10: Recall Friend -- IntRdx-I(A)
Level 12: Hover -- Flight-I(A), Flight-I(33)
Level 14: Teleport -- EndRdx-I(A), Range-I(15)
Level 16: Superior Invisibility -- EndRdx-I(A), EndRdx-I(17)
Level 18: Phantom Army -- RechRdx(A), RechRdx(19), RechRdx(19), Acc-I(21), Acc-I(21), Dmg-I(23)
Level 20: Clear Mind -- Range-I(A)
Level 22: Fortitude -- RechRdx-I(A), ToHit-I(23), DefBuff-I(36), RechRdx-I(40)
Level 24: Air Superiority -- Acc-I(A), Acc-I(25), RechRdx-I(25), RechRdx-I(31)
Level 26: Spectral Terror -- Acc-I(A), Acc-I(27), RechRdx-I(27), RechRdx-I(29), Fear-I(29), Fear-I(31)
Level 28: Recovery Aura -- RechRdx(A), RechRdx(34), RechRdx(37), EndRdx-I(40)
Level 30: Group Invisibility -- RechRdx-I(A), RechRdx-I(31)
Level 32: Phantasm -- Acc-I(A), Acc-I(33), Dmg-I(33), Dmg-I(34)
Level 35: Regeneration Aura -- RechRdx-I(A), RechRdx-I(36), Dct'dW-Heal/EndRdx/Rchg(37)
Level 38: Adrenalin Boost -- RechRdx-I(A), RechRdx-I(39), Dct'dW-Heal/EndRdx/Rchg(39)
Level 41: Resurrect -- RechRdx-I(A)
Level 44: Indomitable Will -- EndRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 47: Mind Over Body -- EndRdx-I(A), EndRdx-I(48), ResDam-I(48), ResDam-I(48)
Level 49: Psionic Tornado -- Acc-I(A), Acc-I(50), Dmg-I(50), Dmg-I(50)
------------
Level 1: Brawl -- Dmg-I(A)
Level 1: Containment
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod(A), EndMod(11), EndMod(13)


perma jump is ---> /up 1

 

Posted

A very quick and dirty version.

EDIT: Hover should have Fly in it.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Empathy
Power Pool: Flight
Power Pool: Teleportation
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Blind -- Acc-I(A), Acc-I(3), Hold-I(3), RechRdx-I(5), RechRdx-I(5), Dmg-I(7)
Level 1: Healing Aura -- EndRdx-I(A), Heal-I(7), Heal-I(11), Heal-I(13), RechRdx-I(17), RechRdx-I(48)
Level 2: Spectral Wounds -- Acc-I(A), Dmg-I(9), Dmg-I(9), Dmg-I(15)
Level 4: Heal Other -- EndRdx-I(A), Heal-I(11), Heal-I(13), Heal-I(15), RechRdx-I(17), RechRdx-I(46)
Level 6: Deceive -- Acc-I(A), Conf-I(42), Conf-I(43), Conf-I(43), RechRdx-I(43)
Level 8: Superior Invisibility -- EndRdx-I(A)
Level 10: Resurrect -- RechRdx-I(A)
Level 12: Hover -- Empty(A)
Level 14: Fly -- EndRdx-I(A)
Level 16: Clear Mind -- EndRdx-I(A)
Level 18: Phantom Army -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19), Dmg-I(23), Dmg-I(25), Acc-I(25)
Level 20: Fortitude -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21), DefBuff-I(27), DefBuff-I(31), DefBuff-I(34)
Level 22: Flash -- Acc-I(A), Acc-I(23), RechRdx-I(27), RechRdx-I(29), Hold-I(34), Hold-I(34)
Level 24: Recall Friend -- RechRdx-I(A)
Level 26: Spectral Terror -- Acc-I(A), RechRdx-I(31)
Level 28: Recovery Aura -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(31)
Level 30: Air Superiority -- Acc-I(A), Dmg-I(36), Dmg-I(37), Dmg-I(40)
Level 32: Phantasm -- Acc-I(A), Dmg-I(33), Dmg-I(33), Dmg-I(33)
Level 35: Regeneration Aura -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36), Heal-I(37), Heal-I(37)
Level 38: Adrenalin Boost -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39), Heal-I(39), Heal-I(40), EndMod-I(40)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Power Blast -- Acc-I(A), RechRdx-I(45), EndRdx-I(45), Dmg-I(45), Dmg-I(46), Dmg-I(46)
Level 47: Power Boost -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Temp Invulnerability -- EndRdx-I(A), ResDam-I(50), ResDam-I(50), ResDam-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 4: Ninja Run


 

Posted

I'll discuss the Illusion side of things, as I have had a lot of practice there. Not so much with Empathy.

Amy's slotting is pretty good for an SO/common IO build, with a few minor changes . . . but there are a few unexplained things. Is this an SO only build or a build using common IOs? It makes a difference, as 2 level 50 IOs come pretty near the ED cap to the point that a third has a lot less impact -- in many cases, using that third slot for something else may be better. But with SOs, that third slot has more of an impact.

Amy didn't slot Stamina . . . even with Recovery Aura, I think that is a mistake.

Blind: It really depends on how you want to use your character. Some folks play Ill/Emp as a pure Control/support character -- in that case, 2 Acc, 2 Hold, 2 Rech. Some folks want to solo -- 2 Acc, 2 Dam, 2 Rech. Some folks want a multi-purpose character -- 2 Acc, 1 Hold, 1 Dam, 2 Rech.

Spectral Wounds: If you plan to spend a fair amount of time attacking, then 1 Acc, 3 Dam, 2 Rech. The Two Recharge is important for an attack chain of Blind-SW-Blast-SW.

Deceive does not need 3 Confuse - it already has a long duration. Ideally it should get the standard control slotting of 2 Acc, 2 Conf, 2 Rech. However, if you are trying to save a slot, then removing an Acc is OK since it has an Accuracy bonus.

Superior Invis: Needs at least 2 EndRdx unless you plan on running it without ever doing anything else.

Phantom Army: Way back when, somebody ran a bunch of tests to figure out the best slotting for PA. There are two options: If you are looking at PA for damage, then 1 Acc, 3 Dam, 2 Rech. If you are looking at PA for control, then 3 Rech, 1 Acc, 2 Dam (which is the slotting Amy suggested).

Flash: Amy's slotting is the standard SO slotting of 2 Acc, 2 Hold, 2 Rech. However, if you don't use it all that often (and many people don't), you can cut it down to 2 Acc, 2 Hold.

Spectral Terror: You can get by on just an Acc in the default slot. A Recharge is nice to have if you have the spare slot and if you use Spooky a lot, but not necessary.

Air Sup: Personally, I prefer 2 Acc, 2 Dam -- the Control of this power is an important part. I have some controllers who slot it with 2 Acc and that's it.

Phantasm: 1 Acc, 3 Damage is fine for an SO build.

Power Blast: I would probably go with 1 Acc, 3 Dam, 2 Rech to try for the Blind-SW-Blast-SW attack chain. But that's with 3 slots in Stamina.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Thanks all. Unfortunately, after reading all the builds I made a mistake of clicking on Local Man's Ill/Rad 'troller guide, and promptly went with that

I think I'll head more the emp defender route for my first emp


It's 106 miles to Grandville, we got a full tank of gas, half a pack of cigarettes, it's dark and we're wearing faceless helmets

... Hit it ...

 

Posted

Quote:
Originally Posted by Jet_Boy View Post
Thanks all. Unfortunately, after reading all the builds I made a mistake of clicking on Local Man's Ill/Rad 'troller guide, and promptly went with that

I think I'll head more the emp defender route for my first emp
An Illusion/Radiation Controller is NEVER a mistake!


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

I prefer Illusion Empathy over an Empathy Defender due to it's synergy and the fact that damage not taken is easier than healing. I also like Illusion Empath over Illusion Rad for normal content. But that's me. I prefer Fire Rad controller over everthing else in COH. So I do like the Rad.


@SBeaudway on Pinnacle, TaskForce Titans Supergroup.