Plz help with my Fire/Kin


Energy_Blaze

 

Posted

Hi all, I'm a returning player from over 4+ years and I rolled up a Fire/Kin/Stone for farming purposes. Just need some help from the experts. This is supposed to be a semi-cheap build as I am broke as hell! I left the game with 30 mil and that was a lot to have at the time. I come back to see people charging 10mpr for farms and I'm like wut! Well anyway, here's the build lol:

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Revan Nevermore: Level 50 Mutation Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Char

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Accuracy/Damage/Recharge
  • (15) Thunderstrike - Accuracy/Damage/Endurance
  • (23) Thunderstrike - Damage/Endurance/Recharge
Level 1: Transfusion
  • (A) Touch of the Nictus - Healing
  • (3) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (11) Touch of the Nictus - Accuracy/Healing
  • (13) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
  • (13) Touch of the Nictus - Accuracy/Endurance/Recharge
Level 2: Fire Cages
  • (A) Positron's Blast - Accuracy/Damage
  • (5) Positron's Blast - Damage/Endurance
  • (5) Positron's Blast - Damage/Recharge
  • (15) Positron's Blast - Chance of Damage(Energy)
  • (23) Positron's Blast - Damage/Range
  • (25) Positron's Blast - Accuracy/Damage/Endurance
Level 4: Siphon Power
  • (A) Accuracy IO
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (7) Recharge Reduction IO
  • (7) Recharge Reduction IO
Level 8: Hot Feet
  • (A) Obliteration - Damage
  • (9) Obliteration - Accuracy/Recharge
  • (9) Obliteration - Damage/Recharge
  • (11) Obliteration - Accuracy/Damage/Recharge
  • (25) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (27) Obliteration - Chance for Smashing Damage
Level 10: Siphon Speed
  • (A) Accuracy IO
  • (27) Recharge Reduction IO
  • (29) Recharge Reduction IO
Level 12: Combat Jumping
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 14: Super Jump
  • (A) Jumping IO
Level 16: Flashfire
  • (A) Stupefy - Accuracy/Recharge
  • (17) Stupefy - Endurance/Stun
  • (17) Stupefy - Accuracy/Endurance
  • (21) Stupefy - Stun/Range
  • (21) Stupefy - Accuracy/Stun/Recharge
Level 18: Cinders
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (19) Basilisk's Gaze - Accuracy/Recharge
  • (19) Basilisk's Gaze - Recharge/Hold
  • (34) Basilisk's Gaze - Endurance/Recharge/Hold
  • (34) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (34) Basilisk's Gaze - Chance for Recharge Slow
Level 20: Boxing
  • (A) Accuracy IO
Level 22: Tough
  • (A) Impervious Skin - Resistance/Endurance
  • (37) Impervious Skin - Resistance/Recharge
  • (37) Impervious Skin - Status Resistance
  • (37) Impervious Skin - Resistance/Endurance/Recharge
  • (40) Impervious Skin - Endurance/Recharge
Level 24: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (29) Luck of the Gambler - Defense/Endurance
  • (31) Luck of the Gambler - Defense
  • (31) Luck of the Gambler - Defense/Endurance/Recharge
Level 26: Super Speed
  • (A) Run Speed IO
Level 28: Maneuvers
  • (A) Endurance Reduction IO
Level 30: Tactics
  • (A) Adjusted Targeting - To Hit Buff
  • (31) Adjusted Targeting - To Hit Buff/Recharge
  • (39) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (46) Adjusted Targeting - Endurance/Recharge
  • (46) Adjusted Targeting - To Hit Buff/Endurance
Level 32: Fire Imps
  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (33) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (33) Expedient Reinforcement - Endurance/Damage/Recharge
  • (33) Expedient Reinforcement - Accuracy/Damage
Level 35: Transference
  • (A) Efficacy Adaptor - EndMod
  • (36) Efficacy Adaptor - EndMod/Recharge
  • (36) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (36) Efficacy Adaptor - Accuracy/Recharge
  • (40) Efficacy Adaptor - EndMod/Accuracy
  • (40) Efficacy Adaptor - EndMod/Endurance
Level 38: Fulcrum Shift
  • (A) Accuracy IO
  • (39) Recharge Reduction IO
  • (39) Recharge Reduction IO
Level 41: Fissure
  • (A) Positron's Blast - Accuracy/Damage
  • (42) Positron's Blast - Accuracy/Damage/Endurance
  • (43) Positron's Blast - Damage/Endurance
  • (43) Positron's Blast - Damage/Recharge
  • (43) Positron's Blast - Damage/Range
Level 44: Rock Armor
  • (A) Red Fortune - Defense/Endurance
  • (45) Red Fortune - Defense/Recharge
  • (45) Red Fortune - Defense/Endurance/Recharge
  • (45) Red Fortune - Defense
  • (46) Red Fortune - Endurance
Level 47: Seismic Smash
  • (A) Crushing Impact - Accuracy/Damage
  • (48) Crushing Impact - Accuracy/Damage/Endurance
  • (48) Crushing Impact - Accuracy/Damage/Recharge
  • (48) Crushing Impact - Damage/Endurance/Recharge
  • (50) Crushing Impact - Damage/Recharge
Level 49: Earth's Embrace
  • (A) Numina's Convalescence - Heal/Recharge
  • (50) Numina's Convalescence - Heal/Endurance/Recharge
  • (50) Numina's Convalescence - Heal
------------
Level 1: Brawl
  • (A) Empty
Level 1: Containment
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Healing IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Endurance Modification IO
  • (42) Endurance Modification IO
  • (42) Endurance Modification IO


 

Posted

Few things I can see right off the bat. You slotted 6 of the 5% recharge bonus. Personally I would either swap out the set in tough for 3 from titanium coating, or remove obliteration from hot feet and frankenslot that. For end/damage/procs. My personal preference for slotting is not cheap but is as follows: Arm: dmg/end, Arm: %dmg, Eradication %dmg, Oblit %dmg, Scir %dmg, and Fury of the glad: chance for -res. You'll notice that doesn't have much damage slotting but with fulcrum the procs will allow you to do a larger amount of damage.

Another thing is you have a net gain of .28 end/sec. Now I'm not great at crunching numbers and transference is really good, but you will blow through end really quick. Also the more time you spend using transference is time you aren't using FS, Fissure, FC or SS.

Here is my build. Its more expensive than you or most are probably willing to spend on a farm build but mine does pretty well at things outside of the farms as well. Hoperfully it can help you get some ideas.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Char

  • (A) Unbreakable Constraint - Hold/Recharge
  • (3) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (3) Unbreakable Constraint - Accuracy/Recharge
  • (5) Unbreakable Constraint - Endurance/Hold
  • (5) Unbreakable Constraint - Chance for Smashing Damage
Level 1: Transfusion
  • (A) Doctored Wounds - Heal
  • (7) Doctored Wounds - Recharge
  • (7) Doctored Wounds - Heal/Endurance
  • (9) Doctored Wounds - Heal/Recharge
  • (9) Doctored Wounds - Heal/Endurance/Recharge
  • (11) Accuracy IO
Level 2: Fire Cages
  • (A) Positron's Blast - Accuracy/Damage
  • (11) Positron's Blast - Damage/Endurance
  • (13) Positron's Blast - Damage/Recharge
  • (13) Positron's Blast - Accuracy/Damage/Endurance
  • (15) Positron's Blast - Chance of Damage(Energy)
  • (15) Trap of the Hunter - Chance of Damage(Lethal)
Level 4: Ring of Fire
  • (A) Gravitational Anchor - Immobilize/Recharge
  • (17) Gravitational Anchor - Accuracy/Immobilize/Recharge
  • (17) Gravitational Anchor - Accuracy/Recharge
  • (19) Gravitational Anchor - Immobilize/Endurance
  • (19) Gravitational Anchor - Chance for Hold
Level 6: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (25) Luck of the Gambler - Defense
  • (36) Luck of the Gambler - Defense/Endurance
  • (50) Luck of the Gambler - Defense/Recharge
Level 8: Hot Feet
  • (A) Armageddon - Damage/Endurance
  • (21) Armageddon - Chance for Fire Damage
  • (21) Eradication - Chance for Energy Damage
  • (23) Scirocco's Dervish - Chance of Damage(Lethal)
  • (23) Obliteration - Chance for Smashing Damage
  • (25) Fury of the Gladiator - Chance for Res Debuff
Level 10: Siphon Speed
  • (A) Recharge Reduction IO
  • (27) Accuracy IO
Level 12: Flashfire
  • (A) Absolute Amazement - Stun/Recharge
  • (27) Absolute Amazement - Accuracy/Stun/Recharge
  • (29) Absolute Amazement - Endurance/Stun
  • (29) Absolute Amazement - Accuracy/Recharge
  • (31) Absolute Amazement - Chance for ToHit Debuff
Level 14: Super Jump
  • (A) Empty
Level 16: Kick
  • (A) Kinetic Combat - Accuracy/Damage
  • (37) Kinetic Combat - Damage/Endurance
  • (37) Kinetic Combat - Damage/Recharge
  • (37) Kinetic Combat - Damage/Endurance/Recharge
Level 18: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 20: Smoke
  • (A) Empty
Level 22: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (31) Red Fortune - Defense/Endurance/Recharge
  • (33) Red Fortune - Defense
  • (33) Red Fortune - Endurance
  • (34) Red Fortune - Defense/Endurance
  • (34) Red Fortune - Defense/Recharge
Level 24: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (33) Luck of the Gambler - Defense
Level 26: Hasten
  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO
Level 28: Super Speed
  • (A) Empty
Level 30: Speed Boost
  • (A) Endurance Modification IO
Level 32: Fire Imps
  • (A) Expedient Reinforcement - Accuracy/Damage
  • (36) Expedient Reinforcement - Endurance/Damage/Recharge
  • (39) Expedient Reinforcement - Damage/Endurance
  • (39) Expedient Reinforcement - Accuracy/Damage/Recharge
Level 35: Transference
  • (A) Efficacy Adaptor - EndMod
  • (40) Efficacy Adaptor - EndMod/Recharge
  • (40) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (43) Efficacy Adaptor - Accuracy/Recharge
  • (46) Efficacy Adaptor - EndMod/Accuracy
  • (46) Efficacy Adaptor - EndMod/Endurance
Level 38: Fulcrum Shift
  • (A) Accuracy IO
  • (40) Endurance Reduction IO
Level 41: Fissure
  • (A) Ragnarok - Damage
  • (42) Ragnarok - Damage/Recharge
  • (42) Ragnarok - Accuracy/Damage/Recharge
  • (42) Ragnarok - Accuracy/Recharge
  • (43) Ragnarok - Damage/Endurance
  • (43) Force Feedback - Chance for +Recharge
Level 44: Seismic Smash
  • (A) Hecatomb - Damage/Recharge
  • (45) Hecatomb - Accuracy/Damage/Recharge
  • (45) Hecatomb - Accuracy/Recharge
  • (45) Hecatomb - Damage/Endurance
  • (46) Hecatomb - Chance of Damage(Negative)
Level 47: Rock Armor
  • (A) Luck of the Gambler - Recharge Speed
  • (48) Red Fortune - Defense
  • (48) Red Fortune - Endurance
  • (48) Red Fortune - Defense/Endurance
  • (50) Red Fortune - Defense/Recharge
  • (50) Red Fortune - Defense/Endurance/Recharge
Level 49: Earth's Embrace
  • (A) Steadfast Protection - Knockback Protection
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Containment
Level 6: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (39) Miracle - +Recovery
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (34) Performance Shifter - EndMod
  • (36) Endurance Modification IO


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Quote:
Originally Posted by Crysys View Post
Peacebringers at least got a recent overhaul. They moved up from sucktastic to craptacular.
50's - Controllers- Ill/Emp | Ill/Storm | Fire/Kin | Dark/Dark | Brutes- SS/Fire | Fire/WP | Scrappers - Spines/Fire | Kat/Regen | Elec/Shield | DM/Shield | Dominators- Plant/Psi | Tankers- Inv/Fire | Ice/NRG | Crab Spider | Warshade |

 

Posted

Ok ty for your response. Here is a reworked build. I decided to go ahead and throw cost out the window as I can see this character being my main so I might as well deck him out. I liked your slotting for hot feet a lot so I used it with a lil tweak.

I also forgot about the rule of no more then 5 of the same set bonuses so I tried to be careful of that this time. Also I saw you have 2 LotG +Recharge globals slotted, I didnt know you could do that so I added an extra one in this build.

I also have a question about capping my S/L defense and resist. In Mid's it shows my defense as only 37.4% and resistance as only 22.3%, what am I missing?

I guess I should have stated this before but my 2 main goals with this build is to be defense capped and have as much +recharge as possible.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Revan Nevermore: Level 50 Mutation Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Char

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (3) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (9) Basilisk's Gaze - Accuracy/Recharge
  • (11) Basilisk's Gaze - Recharge/Hold
Level 1: Transfusion
  • (A) Accuracy IO
  • (3) Doctored Wounds - Heal
  • (7) Doctored Wounds - Recharge
  • (11) Doctored Wounds - Heal/Recharge
  • (13) Doctored Wounds - Heal/Endurance/Recharge
  • (13) Doctored Wounds - Endurance/Recharge
Level 2: Fire Cages
  • (A) Positron's Blast - Accuracy/Damage
  • (5) Positron's Blast - Damage/Endurance
  • (5) Positron's Blast - Accuracy/Damage/Endurance
  • (15) Positron's Blast - Damage/Recharge
  • (15) Positron's Blast - Damage/Range
  • (17) Positron's Blast - Chance of Damage(Energy)
Level 4: Siphon Power
  • (A) Accuracy IO
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (7) Recharge Reduction IO
  • (9) Recharge Reduction IO
Level 8: Hot Feet
  • (A) Armageddon - Damage/Endurance
  • (17) Armageddon - Chance for Fire Damage
  • (19) Scirocco's Dervish - Chance of Damage(Lethal)
  • (19) Obliteration - Chance for Smashing Damage
  • (21) Eradication - Chance for Energy Damage
  • (21) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 10: Siphon Speed
  • (A) Accuracy IO
  • (23) Recharge Reduction IO
Level 12: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 14: Super Jump
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Flashfire
  • (A) Absolute Amazement - Accuracy/Recharge
  • (23) Absolute Amazement - Accuracy/Stun/Recharge
  • (25) Absolute Amazement - Stun/Recharge
  • (25) Absolute Amazement - Stun
  • (27) Absolute Amazement - Endurance/Stun
Level 18: Cinders
  • (A) Basilisk's Gaze - Accuracy/Recharge
  • (27) Basilisk's Gaze - Recharge/Hold
  • (29) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (29) Basilisk's Gaze - Accuracy/Hold
Level 20: Boxing
  • (A) Accuracy IO
Level 22: Tough
  • (A) Impervious Skin - Resistance/Endurance
  • (31) Impervious Skin - Resistance/Endurance/Recharge
  • (31) Impervious Skin - Resistance/Recharge
  • (31) Impervious Skin - Endurance/Recharge
  • (33) Impervious Skin - Status Resistance
  • (46) Steadfast Protection - Resistance/+Def 3%
Level 24: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (33) Luck of the Gambler - Defense/Endurance/Recharge
  • (33) Luck of the Gambler - Defense
  • (34) Luck of the Gambler - Endurance/Recharge
Level 26: Super Speed
  • (A) Run Speed IO
Level 28: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
Level 30: Tactics
  • (A) Adjusted Targeting - To Hit Buff
  • (34) Adjusted Targeting - To Hit Buff/Recharge
  • (34) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (36) Adjusted Targeting - To Hit Buff/Endurance
  • (36) Adjusted Targeting - Endurance/Recharge
Level 32: Fire Imps
  • (A) Expedient Reinforcement - Accuracy/Damage
  • (36) Expedient Reinforcement - Accuracy/Recharge
  • (37) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (37) Expedient Reinforcement - Endurance/Damage/Recharge
Level 35: Transference
  • (A) Efficacy Adaptor - EndMod
  • (37) Efficacy Adaptor - EndMod/Recharge
  • (39) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (39) Efficacy Adaptor - Accuracy/Recharge
  • (39) Efficacy Adaptor - EndMod/Accuracy
  • (40) Efficacy Adaptor - EndMod/Endurance
Level 38: Fulcrum Shift
  • (A) Accuracy IO
  • (40) Recharge Reduction IO
  • (40) Recharge Reduction IO
Level 41: Fissure
  • (A) Positron's Blast - Accuracy/Damage
  • (42) Positron's Blast - Damage/Endurance
  • (42) Positron's Blast - Damage/Recharge
  • (42) Positron's Blast - Damage/Range
  • (43) Positron's Blast - Accuracy/Damage/Endurance
Level 44: Rock Armor
  • (A) Red Fortune - Defense/Endurance
  • (45) Red Fortune - Endurance/Recharge
  • (45) Red Fortune - Defense/Endurance/Recharge
  • (45) Red Fortune - Defense
  • (46) Red Fortune - Endurance
Level 47: Seismic Smash
  • (A) Hecatomb - Damage
  • (48) Hecatomb - Damage/Recharge
  • (48) Hecatomb - Accuracy/Damage/Recharge
  • (48) Hecatomb - Accuracy/Recharge
  • (50) Hecatomb - Damage/Endurance
Level 49: Earth's Embrace
  • (A) Numina's Convalescence - Heal/Recharge
  • (50) Numina's Convalescence - Heal/Endurance/Recharge
  • (50) Numina's Convalescence - Endurance/Recharge
------------
Level 1: Brawl
  • (A) Empty
Level 1: Containment
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Miracle - +Recovery
  • (46) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (43) Performance Shifter - EndMod
  • (43) Endurance Modification IO
------------
Set Bonus Totals:
  • 9.5% DamageBuff(Smashing)
  • 9.5% DamageBuff(Lethal)
  • 9.5% DamageBuff(Fire)
  • 9.5% DamageBuff(Cold)
  • 9.5% DamageBuff(Energy)
  • 9.5% DamageBuff(Negative)
  • 9.5% DamageBuff(Toxic)
  • 9.5% DamageBuff(Psionic)
  • 3% Defense(Melee)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 8% Defense(Energy)
  • 8% Defense(Negative)
  • 3% Defense(Psionic)
  • 5.5% Defense(Ranged)
  • 3% Defense(AoE)
  • 4% Enhancement(Heal)
  • 66% Enhancement(Accuracy)
  • 93.8% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 57.2 HP (5.63%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 10%
  • MezResist(Held) 10%
  • MezResist(Immobilize) 12.2%
  • MezResist(Sleep) 12.2%
  • MezResist(Stun) 10%
  • MezResist(Terrorized) 12.2%
  • 22.5% (0.38 End/sec) Recovery
  • 42% (1.78 HP/sec) Regeneration
  • 10.7% Resistance(Fire)
  • 10.7% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 3.13% Resistance(Toxic)
  • 5% RunSpeed
  • 2% XPDebtProtection



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|-------------------------------------------------------------------|


 

Posted

-you sure you want all those purple's?

-if its a farm build and you're not gonna take Acrobatics then i would drop SJ for smoke or SB

-you could prolly drop the numina +/+ too (to save money).

-If yer gonna toggle Manuever's you might put a end reduction in it.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Revan Nevermore ALT: Level 50 Mutation Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics


perma jump is ---> /up 1